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Driveclub's microtransactions explained, can pay to unlock cars early

Exile20

Member
I don't really care if they charge for cheat codes, as long as it has no effect on the game design.

We can never be really sure, that is the issue. But from a business perspective it would make sense to prolong grinding so as to make more sales of "dlc".
 

ArtHands

Thinks buying more servers can fix a bad patch
Using vague relative terms like "really simple" and "really quickly" reminds me of them using the "slightly scaled down" and "a few" to represent 80% of the game content
 

Gestault

Member
God, I'm just not feeling this game...

Played it at PAX East last year and just felt like another racer, albeit a gorgeous one.

I've been at every PAX for the last four years. I don't recall ever seeing Driveclub on display, publicly or otherwise. Sony hasn't had a meaningful presence for years now. It's possible I'm wrong, but does anyone else know for sure either way?
 
I feel like I'm reaching the point where I just want to change hobby and that's it; between the rising "gamer culture", cinematic gameplay and these asspulls, videogames have become way too moronic for me. Guess it's time to learn french and step my guitar skills up!
 

Hugstable

Banned
How can anyone say whether the micro transactions are gonna be good or bad. Everyone is passing it around as fact that it's horrible or its not even a problem and you won't have to grind for anything. I would wait for the game to actually come out before everyone just makes assumptions like you've already played the game inside and out and studied how the micro transactions work/ how much you get per race during the higher class races compared to the price of the cars.
 
Why don't they just add a good old fashioned cheatcode if they want to provide a shortcut
not everyone enjoys the carrot of grinding for stuff, some people just want to race cars
 
Honestly, when it comes to progression, no one should take vague comments seriously.
Citation of numbers are what matters. How many races/challenges needed to gain X amount of points, and how many X points are needed to level up, etc.

Tldr; it's really on the consumers to test the game for themselves to see if Rushy is being honest on his stance of game-design or is he bullshitting us by simply not calling cash tokens.

The good thing is that with the PS+ demo, everyone should be able to at least test out for free how DC functions at that level.
 

Lima

Member
Why don't they just add a good old fashioned cheatcode if they want to provide a shortcut
not everyone enjoys the carrot of grinding for stuff, some people just want to race cars

And today that means paying money. The option is there. Has been around since 6 or so years now in the racing genre. It will not go away.

I couldn't care less about them. I have never played a racing game where I felt the need to buy a time saver pack and I play pretty much every racing game that comes out.
 

Arkadios

Member
.

Of course nobody really brings that up to devs. "What happened to cheat codes? Why are they paid DLC now?"

Waiting patiently for the day a brave journalist will ask "Why not cheat codes?" to a director in a interview. We all know the answer, but its a wound worth pressing.
 
"Hey guys, our grind is too severe. Should we fix it or charge our customers more money?"

If they realize that people will pay to bypass the grind they created, that means they realize that they could fix it.

They are purposefully ignoring a flaw in their own game so they can charge you money.

When I pay money, I like it to be for something that makes the game better. Not to reward them for making their game worse.
 

Hugstable

Banned
Honestly, when it comes to progression, no one should take vague comments seriously.
Citation of numbers are what matters. How many races/challenges needed to gain X amount of points, and how many X points are needed to level up, etc.

Tldr; it's really on the consumers to test the game for themselves to see if Rushy is being honest on his stance of game-design or is he bullshitting us by simply not calling cash tokens.

The good thing is that with the PS+ demo, everyone should be able to at least test out for free how DC functions at that level.

I like how we posted with the same argument in a way pretty much around the same time <3. The game is still a way out from being released so we should wait and see closer to release on actual consumers checking out the game, as well as sources like Eurogamer who were pretty good at detailing micro transactions when other reviews didn't even mention it. To worry about this on either side and call or a problem or not call it a problem is silly seeing as the game doesnt come out for a few more months.
 

Gestault

Member
How can anyone say whether the micro transactions are gonna be good or bad. Everyone is passing it around as fact that it's horrible or its not even a problem and you won't have to grind for anything. I would wait for the game to actually come out before everyone just makes assumptions like you've already played the game inside and out and studied how the micro transactions work/ how much you get per race during the higher class races compared to the price of the cars.

My objection is based on the statement for the sake of promotion which said, in effect, 'we won't do this because it's somehow undesirable,' and now that element is in their game without regard for the earlier pronouncement. It's not unreasonable to take more than one statement from the same outlet, assess them at face value, and recognize contradiction. That doesn't require time with the game or a first-hand assessment.

Many people here are comfortable with the offering (or at least with the idea that they don't need to take up that offering), and have conveyed that respectfully. If I'm any indication, you're misunderstanding the reactions.
 

Heshinsi

"playing" dumb? unpossible
OK that's cool. If you don't mind can you please explain to me how it worked in Forza 5?

OK, just to clarify I was mainly referring to the cars you could purchase via DLC. I remember reading somewhere that you still need to use game credits to unlock the car for use in game. Guess I was mistaken?

Yeah that changed that now too. You get to add DLC cars into your garage once for free.
 

gruenel

Member
Paid cheats are BS but it's been like that in pretty much every racing game I can remember for the last 5 years. Seems like too many people are actually paying for it to go away. I'm innocent!
 

AndyD

aka andydumi
As long as it doesn't take 2 years to unlock everything normally....nah, it's still a bit shady to include microtransactions in a full-price game. Especially when it's essentially a paid cheat code.

Paid cheat codes have been here for so long, I think it's almost expected in racing games nowadays to be able to pay a fee to unlock everything rather than go through the modes.
 
Oh my god the amount of justification for this bs after what happened with Forza. Don't know why I'm surprised though.

plants vs zombies garden warfare got a lot of hate too :/ makes me lol x smh at the turn around, and the microtransactions were implemented just recently, not when the game came out.

oh well, i'll just rent it/play the PS+ version anyway, would have bought driveclub with my PS4 back in Feb but if its coming out in the holidays so i got other games to play
 

Kalren

Member
I'm going to echo a lot of the sentiment already given, but I don't like this. I agree that this is like paying for a cheat code. Why are so many agreeable to something like this? Should I pay $0.99 every time I want to enter the Konami code while I'm at it?

Perhaps there should be some sort of indicator to show when you are playing against someone who has purchased the car as opposed to 'grinding' for it. That way when I'm doing a competitive race, I can see who 'earned' their car. And those who want to purchase their way still get to play with their car of choice.

Going further, should Trophies/Achievement still be attainable if you've made a micro-transaction that aren't cosmetic? For those who would argue against something like that, isn't the primary argument that you just want to play with your limited time. Why should achievements qualify if you've entered a cheat code.
 

Lima

Member
Paid cheat codes have been here for so long, I think it's almost expected in racing games nowadays to be able to pay a fee to unlock everything rather than go through the modes.

This.

Where were you people in 2006 when EA first introduced it with NFS Carbon?

It's too late now. People voted with their wallet.
 

viveks86

Member
He said it is done exactly like Motorstrom RC. I think everyone should use that as the baseline for discussion instead of speculating wildly.

Haven't played that game. Was that implementation good or bad?
 

gruenel

Member
I really dislike this trend in gaming. Much like Forza, it's inevitable that this had some affect on the design.

How is that inevitable?

NfS for example had this for years, and I never felt it was a grind.

I hate microtransactions with a passion, but come on.

He said it is done exactly like Motorstrom RC. I think everyone should use that as the baseline for discussion instead of speculating wildly.

Haven't played that game. Was that implementation good or bad?

I platinumed RC in less than 4 days. Not grindy at all.

Actually I didn't even know it has microtransactions.
 

Goreomedy

Console Market Analyst
He said it is done exactly like Motorstrom RC. I think everyone should use that as the baseline for discussion instead of speculating wildly.

Haven't played that game. Was that implementation good or bad?

I haven't played it either.

So... how exactly is using that as a "baseline for discussion" helpful?
 
I really hope that people saying this is fine didn't whine when Forza 5 got microtransactions, or to strike closer to home, Gran Turismo 6.
 

arhra

Member
Not quite the same as Forza. As I understand it in Forza you could pay real money for a car, but you still wouldn't be able to use the car until you spent in game credits(which you can also pay real money for) to unlock it?

That's what I've gathered anyway, if I'm wrong I apologize.

You're mistaken.

In Forza, you can buy "tokens" which can be used to unlock cars in lieu of grinding for the regular in-game currency they would usually require.

Not really any different to what DriveClub is apparently doing, except DriveClub cuts out the middleman currency item in favour of just letting you buy your way to the car directly (kinda like the difference between XBL and PSN when you had to buy everything on Live with MS Points vs PSN just using real currency).

What you're probably thinking of is the way DLC car packs worked, which was that you bought the DLC, which just made the cars available to purchase/unlock in-game via the usual methods (grind for credits/pay money for tokens). That's actually how things have generally worked in racing games since DLC became common (previous Forza entries worked the same way, GT works like that, etc). They actually changed that back in March, though, so that cars you've bought as DLC can be added to your garage without any additional in-game cost
 
No one ever says these are good. We just argue over how bad they are.

'As long as it doesn't affect gameplay!'

Why even take the chance?
 

Reallink

Member
Did you come last jn every race?
DNF
DNF

if the online portion doesn't give you anything other than place position. i have no issue. nor do i care if i'm not top racing. but it just may affect leaderboards early on.


No, those numbers assume top pay out every race on expert AI with most assists off. The problem is the latter classes require cars that cost 5, 10, or 15 hours worth of credits. They wanted you to buy those cars with RL $ and actively designed the game around it.,
 

VanWinkle

Member
I don't really like this because it gives developers more incentive to make unlocking cars harder than they otherwise be. That's an indisputable fact. Whether this game is like that or not, who knows, but the added incentive is definitely there.
 

ItIsOkBro

Member
"Hey guys, our grind is too severe. Should we fix it or charge our customers more money?"

If they realize that people will pay to bypass the grind they created, that means they realize that they could fix it.

They are purposefully ignoring a flaw in their own game so they can charge you money.

When I pay money, I like it to be for something that makes the game better. Not to reward them for making their game worse.

Or maybe "the grind is just right, but it's 2014 so let's make money off of lazy impatient people"
 
paid cheats are for folks who don't have the time to grind and just want the full experience i.e. working professionals, parents, etc.
 
I like how the perception is that these people are lazy, instead of busy.

I think the more important question for busy people to ask is "Why is this grind here?"

As a busy person, I'd rather they never build a roadblock in the first place, instead of paying to get around it.
 

sublimit

Banned
I think i'll rent this game first to see whether they have made it hard or not to unlock new cars through gameplay before i decide to buy (or not to buy) it.
 
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