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So how does Splatoon keep its 60fps?

foxuzamaki

Doesn't read OPs, especially not his own
Alright according to some people at E3 and people who looked at videos, splatoon is keeping a steady 60fps, what im wondering is, how can it keep it when so much stuff is being splattered around the entire arena, there are 8 people firing off loads and loads of ink, which can be stacked ontop of eachother to be thicker I believe and its literally going everywhere. This seems like it would be killer on the performance on the game.
 

Eusis

Member
I dunno how does CoD?

Seriously though, CoD has reliably been 60 on somewhat weaker hardware and with seemingly higher quality textures. It shouldn't be that hard for this. The fact it's 8 player is also a significant factor undoubtedly.
 

R1CHO

Member
Ink yes, but not in a complex fluid simulation kind of way.

Multiplayer yes, but only 4 vs 4.

Levels are very simple.
 
I doubt the ink is actually stacking on top, with what's underneath staying in engine. It's probably overwriting and replacing whatever is underneath as soon as the new stuff is laid down.
 

Mdk7

Member
Seriosly, it's such a pleasure to look at (and to play, surely among the top 3 of the E3 for me).
i LOVE 60fps, the main reason why i didn't enjoy the Crucible in Destiny.
 

foxuzamaki

Doesn't read OPs, especially not his own
thanks everyone, I was thinking maybe it was just changes in textures but learning that the ink can be stacked and will have a effect on gameplay plus the ink seemingly being dynamic made me think it was more than just textures changing.
 

wapplew

Member
Nintendo is underrated on graphical technical department.
They got great tech they just don't brag about it.
 
The splatters covering everything might be 2D decals placed over the textures kind of like drawing FrankerZ with bullet holes in Half-Life 2. Doesn't mean it looks bad though.
 

diamount

Banned
The proposition taken as a whole is impressive. It's on Wii U, 60 fps, alot of things happening, clean and appealing visuals.

I agree, Nintendo can mask that stuff extremely well - look forward to Digital Foundry's take on it anyhow.
 
It is just applying deferred decals to things. It is not really technically mpressive, it definitely makes sense that it is running at its frame rate.
 

Phediuk

Member
Levels all looked very simple in terms of geometry, and pretty small compared to other shooters. Nothing complex going on in the backgrounds (i.e., minimal draw distance.) Only a few characters onscreen at a time. Seems to be minimal dynamic elements in levels other than the players.

Not too hard to see how it can hit 60fps.
 

Frodo

Member
I don't understand the posts that try to diminish their achievement saying things like "it is not technically impressive, it is just their art style". Well, if they can make a game look good and not be demanding to the hardware at the same time, kudos to them, right? It is an achievement on its own being able to use your resources effectively.
 

Radec

Member
Nothing technically demanding running in the game really. Hence the framerate got no rival on the resources.
 

ymmv

Banned
I don't see why Splatoon is a technical achievement. De Blob also had paint mechanics - on the Wii.
 

Phediuk

Member
I don't understand the posts that try to diminish their achievement saying things like "it is not technically impressive, it is just their art style". Well, if they can make a game look good and not be demanding to the hardware at the same time, kudos to them, right? It is an achievement on its own being able to use your resources effectively.

Thread title: So how does Splatoon keep its 60fps?


It's almost like people are trying to give more nuanced answers to that question than "THAT NINTENDO MAGIC!!!"
 

Ploid 3.0

Member
It's a good thing that good art trumps technical every day of the week then :)

However great art + technical is a sight to behold. Watchdogs failed in that in my opinion. It must be technical because something is eating up power but it doesn't really look like it's all worth it.
 
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