Steam should have a monopoly?
Put the game on both stores?,or maybe timed exclusive for Origin, but exclusive to it was a bad move imo.
Steam should have a monopoly?
The causality is really unclear though. Did they lose significant sales because of not selling on Steam? Did they lose sales because of focusing on consoles? etc etc
Some of it doesn't make sense. Origin titles sell pretty okay, and Crysis 3 is still the premier game for showcasing your 780Ti 4790K
Put the game on both stores?,or maybe timed exclusive for Origin, but exclusive to it was a bad move imo.
Hell, in this case, the employees are probably largely BETTER OFF!
Sounds like dozens or even over a hundred left entirely on their own to pursue other (possibly better) opportunities. And for those who were let go against their wishes, well, everything seems to point to a pretty toxic environment worth moving on from anyhow.
My company has undergone over a 50% staff reduction over the past couple years. I'm still here, but believe me, many people who were let go are far happier and far better off now (anecdotally at least).
NOOOOOOOOOOOOOOO
i wanted a Ryse sequel so fuckin bad
Overnight I heard from seven new people (both Crytek employees and friends of Crytek employees) all coming out to confirm everything we reported, in case anyone had doubts. Hopefully things get better over there.
Crytek's Ryse 2 canned as financial struggle spreads to Shanghai
Eurogamer's own sources confirmed this today. One person close to Crytek told us a pre-production deal for Ryse 2 was on the cards, and that Microsoft wanted to do the deal, but its terms proved a sticking point.
Apparently, in exchange for funding Ryse 2's development, Microsoft wanted to take over the Ryse intellectual property, something Crytek couldn't agree to, so both parties decided not to continue. Retaining IP is important for independent developers, as we've seen from the likes of Bungie with Destiny and Respawn with Titanfall.
It's all very well wanting to own IP to increase the value of your studio, but if as a result of your stubbornness said studio looks like it might be going out of business, then you're doing it wrong. Most developers are not Bungie or Epic or even Gearbox and have to take work-for-hire jobs where they can.
I'm also curious as to why MS all of a sudden have decided they want the trademark, when that's never been a big deal for them in the past. It's the main reason Insomniac are working with them, for instance.
I'm also curious as to why MS all of a sudden have decided they want the trademark, when that's never been a big deal for them in the past. It's the main reason Insomniac are working with them, for instance.
It's all very well wanting to own IP to increase the value of your studio, but if as a result of your stubbornness said studio looks like it might be going out of business, then you're doing it wrong. Most developers are not Bungie or Epic or even Gearbox and have to take work-for-hire jobs where they can.
I'm also curious as to why MS all of a sudden have decided they want the trademark, when that's never been a big deal for them in the past. It's the main reason Insomniac are working with them, for instance.
I'm also curious as to why MS all of a sudden have decided they want the trademark, when that's never been a big deal for them in the past. It's the main reason Insomniac are working with them, for instance.
Crytek's indifference towards DD is baffling.
- No Crysis 3: Maximum Edition on Steam (I'm assuming this is possible due to the reappearance of Crysis 2 on Steam as an all-inclusive Maximum Edition)
I don't have any facts to back this up, pure theory, but I believe this is intentional by MS. They gives the developer thee IP ownership for the first time, and then depending on the success - they can do the following:
1) First dips on exclusive/timed-exclusive sequel
If unsuccessful..
2) Force the studio into selling the IP, or give no funding.
The number two scenario is Crytek. They can cling on to the IP but with no money to fund it...leaves them in the situation of - sell - in order to secure business, which they didn't do
Well, if you're going to snobbishly insist on distributing through Origin rather than Steam, that is your comeuppance.
Just a guess, but the third game might use EA's servers for multiplayer, unlike the first two which used Gamespy. (seeing as it's still online).
Overnight I heard from seven new people (both Crytek employees and friends of Crytek employees) all coming out to confirm everything we reported, in case anyone had doubts. Hopefully things get better over there.
Watch MS make a ryse-like game themselves
I honestly thought that what they've done with their engine licensing that they'd be in the black. Are companies just ignoring Cryengine? Is it still Unreal even in the transition?
Even assuming EA hosts Crysis 3's master server, I don't think that would preclude a Steam release as EA doesn't own the game. I do think there was some sort of Origin exclusivity grace period involved due to EA backing the game, but with it being almost 18 months old I'd be surprised if said period hasn't passed.
Yeah, they should do it.fuck, sell Ryse to MS. it's a solid ip.
fixedThis was the most painful quote in the article for me.
Even assuming EA hosts Crysis 3's master server, I don't think that would preclude a Steam release as EA doesn't own the game. I do think there was some sort of Origin exclusivity grace period involved due to EA backing the game, but with it being almost 18 months old I'd be surprised if said period hasn't passed.
EA probably own the publishing rights to the game, and I suspect it'll take a lot more than 18 months before that expires. Probably more like five years.
Cinematic-action-thrillers (CATs) are only going to become more common this generation, so I don't think that's a big reach.
I don't have any facts to back this up, pure theory, but I believe this is intentional by MS. They gives the developer thee IP ownership for the first time, and then depending on the success - they can do the following:
1) First dips on exclusive/timed-exclusive sequel
If unsuccessful..
2) Force the studio into selling the IP, or give no funding.
The number two scenario is Crytek. They can cling on to the IP but with no money to fund it...leaves them in the situation of - sell - in order to secure business, which they didn't do
Poor Vigil/Crytek Austin...... god dammit if they get closed again
It's a reach. Why would they want to buy unsuccessful IPs? And why haven't they tried that with other unsuccessful IPs? I'd say that Microsoft is clearly pleased with how Ryse has performed, and they see future potential in the series.
I really really didn't gel with Crysis. Firstly, I wasn't party to the "you need to play the game on the higher difficulty levels" thing, although that begs the question "why is it not good at all levels"? Secondly, I spent most of the game crawling around the outskirts of places - MAXIMUM CLOAK, MAXIMUM ARMOUR - watching yellow chevrons run about in confusion until they walked into my bullets. Thirdly, hardly a decent narrative to fall back on.
Weirdly, the bit of the game that was most maligned brought the most rewards. Aliens meant no more crawling around, sudden urgency and resourcefulness required.
I would of bought Ryse 2.
This.
Ryse had its flaws but the game was fun to me. Since Todd Pappy was going there, i thought he'd work on Ryse 2...
I always wanted Microsoft to buy Crytek, seems like a great fit for MS studios.
Ryse is a thriller now?
It's a reach. Why would they want to buy unsuccessful IPs? And why haven't they tried that with other unsuccessful IPs? I'd say that Microsoft is clearly pleased with how Ryse has performed, and they see future potential in the series.
As you state yourself, it wasn't unsuccessful - however it wasn't the huge success story that MS had hoped for, but that is not to say that the series does not have potential.
Why force Crytek into giving up the IP? Unless they were not happy with the job Crytek had done previously. MS (don't blame them) would have wanted more control so that they could avoid, what happened the first time round - and by mitigating risk from funding what could have been one of their own IP's.
Again, just my opinion. Now they have an easy opportunity to get what they wanted at a much cheaper price and get a different 1st party team on it.
Edit: Concerning your other point, with other 'unsuccesful' IP's - note that the success is based on internal KPI's in this regard - my understanding is that giving control to studios with their IP's was a fairly new tactic being used in order to secure exclusivity (e.g. Insomniac).
Pure speculation on my part and could be a stretch, but could also be a clever tactic if even slightly true.
Whilst reviews were disappointing MS haven't disclosed sales numbers but Phil Spencer said it sold very well or something, for all we know the title could have met expectations for sales and in that way been the success they had wanted it to be. Imo, you don't make a AAA new IP at launch for a console and not accept that it will likely have lower sales on a smaller install base with the view to it having a decent tail in sales - you set it up for long term potential in sequels and I'm sure MS aren't stupid enough to have expected unrealistic sales on a launch title in 8 months.
Crytek are seemingly in the shitter financially, MS have a vested interest in the IP and were seemingly willing to do a deal to get a sequel but I would think its a sensible business move to ensure that given that situation there wasn't the risk that a third party could buy the company and get an IP that MS have invested significantly in (see Mass Effect).
To me, this shows that Microsoft have learnt since Bioware/Mass Effect. They don't want to keep the IP for a game like Sunset Overdrive because they wanted to work with the developer who wanted to keep the IP and they are in a completely different situation in wanting to remain independent and not being in a difficult financial situation. If Insomniac and any other developer they are working with aren't in a seemingly fairly terrible situation like this, I don't see why MS would want the IP if they let them own it in the first place when they can just keep making new deals for sequels (Gears of War for example).
We don't know the exact details around MS wanting the IP, whether it was an option in the future or to acquire it now (much more likely admittedly), were they prepared to pay for development of a sequel and more for the IP (a more reasonable deal depending on the costs involved I guess) or were they trying to get the IP with the funding for the sequel.
There is probably a lot more to this than just "forcing Crytek to sell the IP" if you were Microsoft you'd want assurances on your investment especially when they're interested in investing more in it.
Im not trying to paint MS as some sort of hero here btw, but theres several sides to this. If this situation wasn't going on with Crytek, I don't see specifically why MS would want the IP when they let Crytek keep it in the first place and wanted Crytek to make the sequel.
A part of me is hoping that this all one big elaborate ploy to throw us all off and make us think that there's little to no hope for a sequel, and then Ryse 2 gets announced at Gamescom in Germany, which I think is where Crytek main HQ is located.
But Crytek wouldn't be able to account for the backlash with the gog.com stuff, because their con started in 2008 when they started posting losses every year.No one will ever try the "we're closing down" angle for free publicity again, not after Good Old Games was thoroughly raked over the coals for trying it.
Putting their games on Steam is going to what, cover 5 days of operational costs?Well, if you're going to snobbishly insist on distributing through Origin rather than Steam, that is your comeuppance.
Sorry for the staffers, though.
A part of me is hoping that this all one big elaborate ploy to throw us all off and make us think that there's little to no hope for a sequel, and then Ryse 2 gets announced at Gamescom in Germany, which I think is where Crytek main HQ is located.
Putting their games on Steam is going to what, cover 5 days of operational costs?
They're over 800 people. Their burn rate is astronomical. They need actual publishers or tremendous f2p revenue.
That's insane. Bloated like Ubisoft.