That picture from Dengeki is definitely drawn by the character designer Yoshihara and it sure looks like it would fit in the Character Select screen... except she doesn't have anything to fight with... Well, Famitsu article already proves that they planned to have Tsukuyomi as a playble character. Here are the translated bits of Famitsu interview. I'll go and start translating Dengeki article.
- Mori offered ArcSys would share their know-how about the Network Mode which ultimately lead to this collaboration.
- French Bread ported the arcade characters completely ported to PS3 and added new characters.Then Arc took that game and added Network Mode and other elemtns needed for the console version.
- Idea for GRD started with people saying "I don't know what should I do in this situation" so Narita wanted to make a clear difference to when to go offensive and when to remain defensive.
- French Bread first tried doing sprites on their own to notice how much it took time. Then they approached Mori to find what his magical solution was in the process of creating HD sprites.
- Mori answered: "It will cost a whole lot of money until it's complete"
- Mori says back in the day the original Melty Blood was surprising title and it effected many things in the development of "Guilty Gear X"
- French Bread was reflecting that they don't have a character with simple personality and simpel gameplay - that lead to Nanase.
- Arc originally thought it would be rather simple to add Network Mode to the game, but it ended up being really troublesome because the game was just ported from arcades and didn't have anything else programmed.
- They way game searched and read data was disjoint and it took a lot of time, so the program was altered a lot to optimize the loading times.
- Originally we simply inteded to do a Training Mode that was similiar to the one in arcade version, but Ishikawa from ArcSys said he'll create even better Training Mode than in P4U and that's how they ended up with this Traning Mode.
- "If console version is popular enough, I'm sure "Under Night" can join list of games in our annual fighting game tournament.", Mori says.