Thomasorus
Member
Is there anybody here that wants to share the game when buying it digital? All my friends already found someone.
Is there anybody here that wants to share the game when buying it digital? All my friends already found someone.
Because his "puppet" disappears after one hit and has a cooldown before being able to summoned again. It's not like Carl and Nirvana, more like having only 1 Persona card. He also has no invincible meterless reversal. To top it off his normals are stubby. He takes alot of work and forethought.
I wouldn't mind splitting the game with you. Though I don't have paypal, we would have to each buy a 3000 yen card or something. Not sure if that would be a problem for you. Also I would probably wait to see if the game will be on the Hong Kong store, it's cheaper.
I think they said he should come on the HK store but later.
Yeah, I heard that the HK store updates a bit later. Do you want to just wait for that? Though if you want to get the game earlier, we could just split the JP version. I don't mind either way honestly.
Sorry a local friend just texted me he wants the game too, so he'll give me money directly. Sorry about the miss opportunity.
I can't wait for this game. Each character looks completely broken and super fun.
Eh...
I'm tempted (and kind of bored) , but on another hand I WANT persona 4 Ultimax that is just next month. I don't have crazy money.
I'll count on you guys to tell me how the netplay is and stuff,and if the game isn't too broken to see if I get that UNIB.
All aboard the Merkava train, leggo.
Shamelss plus, we opened up a forum for this game recently and we have quite a few useful threads in there for people looking into learning it tomorrow http://www.dustloop.com/forums/index.php?/forum/298-under-night-in-birth/
I never got deep into Melty, but easily been a fan of "France Pan" since RBO. I'm happy to finally get to buy one of their games properly for once, and will be glad to Double-Dip once the US version releases.
I love how unified the Character illustrations and actual in-game art are. Blazblue has styles that clash heavily with each other, which breaks the unity of the product. This game makes you feel as if you're basically playing the direct character artist designs, which deserves special attention.
Gameplay wise, I really look forward to seeing how I feel actually playing this. Watching Japanese play VS playing normal VS matches always feels so different to me.
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All aboard the Merkava train, leggo.
Shamelss plus, we opened up a forum for this game recently and we have quite a few useful threads in there for people looking into learning it tomorrow http://www.dustloop.com/forums/index.php?/forum/298-under-night-in-birth/
I think that's because the concept art actually start out as sprites first. You can tell from the UNIB Mook there aren't many full blown illustrations. The Wiki also has screencaps from Furapan streams for Erika and other characters showing the concept sprites.
AmiAmi has mine in stock now. Too bad I gotta wait for them to get some other stuff first OTL
Should've just gone digital
AmiAmi has mine in stock now. Too bad I gotta wait for them to get some other stuff first OTL
Should've just gone digital
Wiki's going to be here http://wiki.mizuumi.net/w/Under_Night_In-Birth
Senaru makes that character look almost respectable. Maybe you just need to be gdlk! Chaos, on the other hand... that's some true sadness. Even his "good" pressure sucks, since people can just sit there and shield lizard all day for all the GRD, and what is Chaos going to do about that?Already found a mistake in Akatsuki's. There's a picture of him and not a tomb stone.
French Bread is rolling out an update to the arcade version of UNIEL, apparently. Looks to just be bugfixes, from the quick translations I've seen.
Wald throw infinite ... probably. Only five bullet points, uh?
Something about an Akatsuki change too, some sort of a modification to one of his EX moves but I can't read a few of the kanji at this angle ヽ(´ー`ノ
The two highest ranked Ories right now are Nishine (a-cho) and Row, I'd recommend looking for footage of those two.With the release nearing, I've been watching more videos. I love how I quite often see moves that I've either never seen before, or used in different ways, with a good variety of the characters. Haven't seen much Orie lately, however...
I've only seen a few of the pics from the streams, but I'd assume you're right, good point!
It's a great way to work, and it works out very well here. One of the best bonuses of working with a smaller, focused group or designers.
Probably another 12 hours.
Wondering how Nanase is going to turn out. Interesting in picking her up; I like her aesthetic design.
the pain of combining orders
Interesting. I don't know too much about this game but from looking at the character designs it feels a bit weird to me. Half of them seem pretty cool and unique but like the other half look like generic anime protagonist/antagonist #46146455302. I wonder why they decided to half and half the cast like they did.
Interesting. I don't know too much about this game but from looking at the character designs it feels a bit weird to me. Half of them seem pretty cool and unique but like the other half look like generic anime protagonist/antagonist #46146455302. I wonder why they decided to half and half the cast like they did.
So absolutely no chance of a midnight release over there?
My copy already shipped, so maybe it's possible?
Yes, some characters are supposed to look like high schoolers because that's what some of them are. Generic looking is your opinion.
Maybe it's your personal biases factoring into it? They all look really anime to me. Wald might be the only surprising design for me lol.
Edit: To be fair, I've been following this game for 2 years now. :<