I mean "anime" is a WIDE descriptor. BB and GG are both anime but don't look much alike as far as I'm concerned. I've got NO qualms with anime. It's just that when you can change the hair color of a characters and stumble onto like 20 other anime characters, you didn't try hard enough in the character design stage (This is hyperbole of course but I hope you understand my point?)
Sorry, I didn't mean anime in the strict sense. Everyone in this game looks like a character you could easily find in another "chuunibyou" game. The characters who seem more generic are just characters whose designs overlap with other styles of anime and anime games.
"Spiced them up" how?
Sorry, I didn't mean anime in the strict sense. Everyone in this game looks like a character you could easily find in another "chuunibyou" game. The characters who seem more generic are just characters whose designs overlap with other styles of anime and anime games.
yeah this.
If the visual don't vibe with you then that's ok but saying "this looks anime" is a very lazy complaint imo especially when that's how they want it to look.
The two highest ranked Ories right now are Nishine (a-cho) and Row, I'd recommend looking for footage of those two.
Yah I think Yoshihara's designs are very malleable, you can tell just because of his illustrations for the birthdays and such with casual clothes and various attire for his characters. mubyou's pixel art is also insane, whatever technology ASW shared with Furapan is amazing, perhaps they should look at taking tips from him for their own games.
Their silhouettes, their clothing choices, facial structure, hair styles (how many ahoges do we need LOL), etc. I don't think the art style helps them stand out either. Like Araki (of Jojo's fame) is no stranger to tropes in character design but his artstyle REALLY helps his characters stand out compared to others.
I'm sincerely not trying to hate or offend I see Merkava and Waldstien and I see a very unique/interesting designs. I see Yuzuriha and Eltnum and see the tropes that inspire them but I still really like their "sporty/modern" looks and you don't see a lot of long sword or gun characters like them so I'm a fan. But I see characters like Byukaya, Seth, Nanase, Vastisa, etc. and I just start yawning. That's all I'm trying to say.
I'm saying criticism like "this character fits into X and Y trope" is really shallow and not actually saying anything. There's nothing wrong with visual archetypes, they aren't good or bad on their own. It's all a matter of how it is executed.
If anybody is interested in Unreal Black Things hit me up. Me and a friend have already dug up everything on the creature and will be labbing stuff as soon as we get it. You're going to need to know what this character does if you have hopes of dealing with it.
If anybody is interested in Unreal Black Things hit me up. Me and a friend have already dug up everything on the creature and will be labbing stuff as soon as we get it. You're going to need to know what this character does if you have hopes of dealing with it.
Simple answer, don't use "Anime" as a fuckin descriptor.
You're going to need to know what this character does if you have hopes of dealing with it.
It's definitely going to be a scrub killer the way its normals/pressure/oki works. It's all pretty simple but it blows up mash/throws super hard.
I agree 100% with the bolded. Which is what I've been saying. "Anime school girl" (just as a trope example) isn't an issue; there are 21354353513 ways to do an "anime school girl". "Anime school girl" that doesn't do enough of a good job of differentiating itself from all the other "anime school girls" out there IS problematic. That is what I've been arguing with regards to some (not all) of the cast.
Nuns and Maids, French Bread knows how to cater! Here's some footage of Row's Orie and Nishine's Orie.Cool, thanks for the info! I have no idea who I'll really end up main'n in this game, but I'm definitely interested in her. That might be because Ciel was the character I played most in Melty, and the Nun-style inspirations fit the ideal well...
Yah I think Fighting Climax is a solid effort especially with the turnaround time on characters. Despite the missing animation frames the models are close to their counterparts. Not only that, the assists are pretty good too considering they more like "cameos". Though the game system itself leaves something to be desired.Would be an interesting turn of events, haha. Even if Dengeki BFC doesn't animate as well, I'm still impressed they've been able to put out 2 games with such solid spritework so close to each other, while continuing to update both.
Well at this point the word has LONG since lost its original meaning so using it to refer to something can't be harmful. Also I've known you and interacted long enough with you OceanBlue, that I know you don't mean any harm considering you've been following the game since the beginning.I should know better, but I'm so used to using it among people who also use the term for a common meaning. For some reason, I assumed people would know what I was talking about.
Any plans on dlc for this game?
Just waiting for the store to update. Should be soon, right?
Downloads!!!!Game is up on JPN PSN now. 2.1 GB big
Impressions I've heard from people on IRC is that the game is about as good/bad online as P4A is. So as long as you don't try to play cross-country or anything goofy (like trying to play JP players), you should be OK.Netcode impressions? I probably won't be playing online that much but it's always nice to know.
If stream chat isn't lying, the HK PSN store just finished updating, so it should be up.this seems interesting enough... is this on asia psn?
ExplainHoly shit I knew some stuff in this game was silly but by god I just played online and nobody was ready.
Are people actually gonna support this game or go back to BBCP after 2 weeks? This will heavily influence my decision to get this game or not.
Are people actually gonna support this game or go back to BBCP after 2 weeks? This will heavily influence my decision to get this game or not.
Explain