Wolvesinthebathroom
Member
I have a group of unreliable gamer friends so I'm down to do raids with xbox one destiny gaf.
Hmm.I hope they don't fuck up the difficulty ala launch Diablo 3 inferno.
Hmm.
What's the story here?Welp. That's not encouraging.
If people complaining about the difficult could be the problem, they still could have a matchmaking system, and when the guy try to join it by there they could put a message "this mode requires large ammount of communication and blablabla... Are you sure you want to continue?" X for Yes, O for No. Simple as that!
If people complaining about the difficult could be the problem, they still could have a matchmaking system, and when the guy try to join it by there they could put a message "this mode requires large ammount of communication and blablabla... Are you sure you want to continue?" X for Yes, O for No. Simple as that!
You act as if any people actually read the disclaimers at all.
I hope Bungie will show some footage of high-level characters soon. I am honestly having trouble thinking about how varied they can make combat from what we have seen and know about the classes in Destiny. Are they going to give us more abilities that allow for things like kiting, controlling aggro, nerfing enemies, buffing allies, applying ailments to enemies, etc. I feel like something Warframe REALLY gets right are the Warframes. There are so many and they have so many roles. Some are insane at crowd control. Some are great at buffing allies or nerfing enemies. Others can apply some useful ailments on enemies or tank like crazy.
I guess what I'm saying is, if Destiny is going to accomplish what they are hoping for, then the way combat works is going to have to drastically change at a higher level. It can't just be about getting guns that do higher damage and and armor that protects you better. The weapons having some rather unique perks is encouraging. But I am hopeful that they will allow for more diverse roles.
The notion of random players are automatically less skilled than the ones in your FL or GAF is laughable.
I've met many new friends and very skilled players playing Mass Effect 3 MP, for example.
As I mentioned before, the second subclasses change quite a bit around, especially since they're support driven for Warlock and Titan.
The notion of random players are automatically less skilled than the ones in your FL or GAF is laughable.
I've met many new friends and very skilled players playing Mass Effect 3 MP, for example.
Back in the day, we had to find 40 well-equipped people to raid in WoW, and there was no matchmaking with strangers. 6 people is nothing
If they cant read a message at their face when trying to join a match, then they cant even complain about it. But Im sure that after several attempts everyone would end up reading it somehow.
The notion of random players are automatically less skilled than the ones in your FL or GAF is laughable.
I've met many new friends and very skilled players playing Mass Effect 3 MP, for example.
What's the story here?
Diablo 3's Inferno difficulty was ridiculously hard at launch, potentially impossibly so if you chose to find your own loot. For some the nerfs that followed meant that the game was slowly getting "fixed", for others it turned Diablo 3 into a baby game.What's the story here?
That difficulty was ridiculous and not fun for the vast majority of players. Just not a well tuned system.
Diablo 3's Inferno difficulty was ridiculously hard at launch, potentially impossibly so if you chose to find your own loot. For some the nerfs that followed meant that the game was slowly getting "fixed", for others it turned Diablo 3 into a baby game.
Even after all the nerfs Inferno was much harder than the new highest difficulty introduced with the release of the expansion (which is also when Diablo 3 became generally regarded as a good game).
First the choice to limit cross-platform play because 'one platform pushes more pixels on screen than another',
Bungie has made so many odd decisions regarding the social aspect of this game. First the choice to limit cross-platform play because 'one platform pushes more pixels on screen than another', and now friends-only raids. Friends-only raids seems choice-limiting for no real reason. They could have just made it possible to inspect another player's in-game accomplishments/gear to see whether they're up for the task.
"Friends only" is just a phrase. They simply mean you have to make a premade group.
Why not make a super easy raid mode we can solo or do match making with that has lesser chance of getting amazing drops. The vast majority of people that buy the game will hate and never play it if you have to use friends only and it is super hard.
The difficulty just massively outscaled the available gear. The loot system was wonky in that farming act 1 didnt prepare you for act 2, it just made act 1 easier and so progress was stifled until people began exploiting farm methods in Act3/4 and Ponies.
The difficulty was never the concern, honestly T6 now is harder than Inferno ever was but gear is more available so its not as much of an issue to put together a set to tackle it.
Bungie has made so many odd decisions regarding the social aspect of this game. First the choice to limit cross-platform play because 'one platform pushes more pixels on screen than another', and now friends-only raids. Friends-only raids seems choice-limiting for no real reason. They could have just made it possible to inspect another player's in-game accomplishments/gear to see whether they're up for the task.
I dont think cross platform play was up to them.
Super easy Raid defeats the purpose of what a Raid is about.
Who cares , we should have the option to play how we want.
Who cares , we should have the option to play how we want.
If the Raids are too easy, there will be another GAF thread about Destiny not having enough content.