Stumpokapow
listen to the mad man
damn 256 mb? beast mode
They're not exactly MS or Sony in terms of employee numbers. They'll have to assign hardware and software people to work on it too. I'm a layman and even I get that.Why do you think that? We have no firm idea of what QOL is and people keep saying that it will impact games hardware schedule, why??
Would make sense, I mean look at this
The difference is huge.
The problem with your comparison is that the iPhone 3GS is a phone. New 3DS is a dedicated gaming machine. All resources are going towards gaming.
They're not exactly MS or Sony in terms of employee numbers. They'll have to assign hardware and software people to work on it too. I'm a layman and even I get that.
Nintendo already had a rocky start with 3DS and Wii U because they didn't have enough people. No one wants to see a third platform thrown into that mix of fast paced release schedules. They'll take their time and do each launch right.
No it doesn't, the screen is just higher res. There's nothing stopping a dev from making a 240p game and many are 360p.
Ouch, which games are that low res on Vita? Is there like a list of games with their native-res number?
I'm not sure whether to upgrade. I'll wait until some more exclusives are announced, i guess.
If New OG 3DS has a longer battery then I'm probably going to, though. I prefer the smaller size and screen of the OG, so it would be a complete upgrade to me considering it's not a whole lot bigger.
The 3DS reserves 64MB for OS/multitasking and 64MB for games. iOS devices are like PCs and reserve nothing. At most it will kill background apps if the app in the foreground needs more RAM, but the RAM used by the OS itself cannot be claimed by apps.Except it isn't. The 3DS like all modern consoles limits RAM available to games to enable basic multitasking.
I dunno how this is administrated, but on the Vita you can really notice the RAM pool is smaller when a game is running in the background. NeoGAF pages with a lot of images go into a refresh loop.
This may not necessarily be true. We know that all current gen (including 3DS) systems lock off some RAM specifically for OS functions. We don't know if this RAM will be available even in New 3DS exclusive games, or if the OS is going to hog it to guarantee good web browser performance even when a game is suspended (I wouldn't THINK they'd do this, but it IS a possibility that people should remember).
Double the vRAM would indeed theoretically allow for higher quality textures.
At the very least, it should alleviate any performance bottleneck concerns for developers making content with the original 3DS specs in mind. I could see a scenario where developers don't ignore the old 3DS userbase, cuz that would be crazy, but performance is a bit more solid on the newer version.
I don't think you and I are on the same page. It's entirely possible they could have the new hardware product designed, but without the software to back it up just about everything they could make would be a paperweight. That's why we probably won't see a handheld successor until holiday 2016. They're losing possible long time consumers to Apple on a month to month basis, so 2017 isn't an option either.But they have a permanently employed hardware development team, (or multiple teams) they need to design new products constantly or they'd have to get rid of them.
...The Wii Balance Board came out the same year as the DSi.
I don't think you and I are on the same page. It's entirely possible they could have the new hardware product designed, but without the software to back it up just about everything they could make would be a paperweight. That's why we probably won't see a handheld successor until holiday 2016. They're losing possible long time consumers to Apple on a month to month basis, so 2017 isn't an option either.
...
You didn't just compare the board to a new hardware platform, right? The amount of software support a new handheld/console needs versus a Wii accessory is just astronomical in size and quality thanks to increases in resolution, fidelity and/or online features.
It's the SEGA 32X of handhelds!
Also, the browser is still single-tabbed, right? 128MB should be enough for a single tab as long as you're not trying to use Google Spreadsheet.
Nintendo likes making money off good hardware margins they like to do the same with software.Tell me what their QOL product is, and I'll tell you if it's a good comparison or not.
I dont get it. Are they launching this as the real 3ds succesor or a stopgap revision? Better screens?
since they're splitting the userbase with this new 3DS model, there's no reason why they can't also go ahead and increase screen resolution too.... (please, Nintendo?)
Why not just call it the "Super 3DS" or something similar?
From sales to hardware.damn 256 mb? beast mode
That allows for vast worlds, higher res textures and more action going on the screen. Definately a great upgrade.
This means they're going to come out with a MH4GG with higher-res textures, right
At this point I don't understand why they wouldn't just release its successor. It seams like its about time, no?
This is the definition of a new console.
- External overhaul to the design.
- Completely new, more powerful internal hardware.
- Exclusive games that can only be played on the new console.
Why not just call it the "Super 3DS" or something similar?
Upgraded hardware does not = "completely new", and with only one exclusive game announced so far, the jury's still out on what kind of support it'll get.This is the definition of a new console.
- External overhaul to the design.
- Completely new, more powerful internal hardware.
- Exclusive games that can only be played on the new console.
This is the definition of a new console.
- External overhaul to the design.
- Completely new, more powerful internal hardware.
- Exclusive games that can only be played on the new console.
Why not just call it the "Super 3DS" or something similar?
The 3DS reserves 64MB for OS/multitasking and 64MB for games. iOS devices are like PCs and reserve nothing. At most it will kill background apps if the app in the foreground needs more RAM, but the RAM used by the OS itself cannot be claimed by apps.
For example, when Apple released iOS 5 a bunch of games started crashing on the first iPad due to it leaving less RAM available for apps compared to iOS 4.
The Vita can run multiple multitasking apps in parallel (the 3DS can only run one at a time) and the RAM among those apps is managed in a similar way to a smartphone OS. But the RAM reserved for games is fixed and never shared with background apps or OS processes.
The New 3DS is most likely still using a 50/50 split, so 128MB for games and 128MB for the browser. It may not sound like much, but that's close to the RAM usage of most iOS games use running on 512MB devices. Also, the browser is still single-tabbed, right? 128MB should be enough for a single tab as long as you're not trying to use Google Spreadsheet.
So this is a stop gap or is it a brand new handheld? They seem to be pussy footing around this issue.
This is the definition of a new console.
- External overhaul to the design.
- Completely new, more powerful internal hardware.
- Exclusive games that can only be played on the new console.
Why not just call it the "Super 3DS" or something similar?
There's no "completely new" hardware in the new 3ds
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I wonder if people are playing dumb or are they actually this stupid when they say that the new 3ds is a *new console*
Actually, the 3DS used 96MB for games and 32MB for the OS, I'm pretty sure.
This is the definition of a new console.
- External overhaul to the design.
- Completely new, more powerful internal hardware.
- Exclusive games that can only be played on the new console.
Why not just call it the "Super 3DS" or something similar?
Browsers also keep previously viewed webpages in memory so the back and forward buttons work instantaneously. It's not just tabs that suck up memory.
Does it make Minecraft feasible is the question...
Overhaul? Completely new? It's virtually identical to the previous model.
This means they're going to come out with a MH4GG with higher-res textures, right
I really doubt we'll see a significant amount of exclusive software for the New 3DS. Probably a lot more "enhanced" games, though.
I just don't get it. If there are going to be a ton of games that require the new version, why not just go all out and put out the true successor to the 3DS. If there aren't going to be a bunch of game that take advantage of it, what's the point? This whole thing just seems weird to me. I am intrigued to see what comes of it, at least.