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New Driveclub gameplay

RoKKeR

Member
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Jesus fuck the lighting is unreal.
 

Navid

Member
Random question, do you fix up cars in this or do you just race them as they come?
I believe you just race them, no tuning or adding aftermarket parts and such... You can add liveries (from a selection) to the cars though and make a logo for your club via preset icons and symbols which you can stack on top of each other.

I don't know much about this game, is it PS4 version of Forza 5 (1080p 60fps)? What differentiates them?
This is a arcade racer, very much about the pick up and play gameplay rather than the more sim like games like GT and Forza.
 

ShapeGSX

Member
I believe you just race them, no tuning or adding aftermarket parts and such... You can add liveries (from a selection) to the cars though and make a logo for your club via preset icons and symbols which you can stack on top of each other.

Huh. Did they just make all of the cars perform similarly? Or is it rubberbanding?
 
I don't know much about this game, is it PS4 version of Forza 5 (1080p 60fps)? What differentiates them?

It's 30 fps. You could say it's the "PS4 version of Forza 5" if you're talking about them both being a track-based racer, though that's pretty much where the comparisons end. Driveclub looks to be a bit more forgiving in terms of its physics (I don't think we've had a good look at the assists options though), but its primary focus seems to be the social and community aspects of racing against other players in clubs. How this turns out is yet to be seen.
 

BiGBoSSMk23

A company being excited for their new game is a huge slap in the face to all the fans that liked their old games.
Man this game deserves success. Its so well done...like, everything screams painstaking care.

I'm really glad they went as far to delay the game to give the competitive aspect a more seamless integration.

I'm not a racing nut but I wanna see a community grow out of this.

I also want to see Evo stick around for another Motorstorm :(
 

benny_a

extra source of jiggaflops
Well, seeing as there's no rubberbanding, it must be the other one.
Rushy says there is no rubberbanding, doesn't mean there is no rubberbanding. We'll only know at launch based on multiplayer and if you perform faster in a race than the same track solo. (#1 times only.)
 

Navid

Member
Huh. Did they just make all of the cars perform similarly? Or is it rubberbanding?
The cars are sectioned up into different classes (see this: http://abload.de/img/driveclub_categorye4uev.png ) of course some cars will have higher top speed, faster acceleration and different handling and such within each class.

Evo have said there is no rubber-banding but from what I've heard and seen there seems to be quite a strong slipstream effect in the game, so if you get into the draft of the car in front it seems you will get a advantage to help keep the racing close.
 

OneUh8

Member
I have been waiting patiently to play this in my home, on my tv. The games looks amazing with all the compression going on. Can't imagine what it is going to look like up close in person.
 
After seeing those car models at the start of the video, I can't fucking wait for the photo-mode. I'm going to love getting up close and gawking at the detail in the models.
 
That captured me..the whole atmosphere of lightning,snow the sun behind the mountain and just the mood of it.

That's what it is. It's not just the graphical quality, but the fact that they nailed the ambiance. It looks so bitterly cold that you can almost feel it.
 
The gorgeous environments have a HUGE role in making this game look as great as it does. I'm not a racing fan at all but the landscapes are absolutely beautiful.
 
That's what it is. It's not just the graphical quality, but the fact that they nailed the ambiance. It looks so bitterly cold that you can almost feel it.

I've said this before, but the atmosphere in the tracks is something that's hard to describe but you can absolutely feel. As someone who lives a few hours from the BC border and has been through the Canadian rockies many times, that "Forests of Canada" track is just phenomally accurate at representing how it FEELS to be in that region. It's not one thing, but the way the lighting and scenery compliment each other.
 
This is better looking than Forza, right?

Yes but it's not a fair comparison if you're talking about Forza Horizon. Obviously an open-world game has to make compromises, and that's also a cross-gen game so it's limited in what they can do with it. If you're talking DC vs Forza 5, then yeah DC is significantly more impressive on a visual level.
 

neurophd

Member
It's 30 fps. You could say it's the "PS4 version of Forza 5" if you're talking about them both being a track-based racer, though that's pretty much where the comparisons end. Driveclub looks to be a bit more forgiving in terms of its physics (I don't think we've had a good look at the assists options though), but its primary focus seems to be the social and community aspects of racing against other players in clubs. How this turns out is yet to be seen.
Thanks for clarification. I use to think 60fps was necessary for racer, but FH illustrated to that it is more than adequate. This sounds like a much more casual/fun version of Forza 5 with more dynamic visuals. Looks good!
 

KOHIPEET

Member
It looks better but ones an open world racer and one is not. But I don't know if you are talking about graphics or actual gameplay.

Going by the size of the tracks and the surrounding scenery in DC, the game could easily be an open world game.

Back to topic.

*moping up saliva.
 
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