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PES 2015 : 1080P 60 FPS on PS4 - 720P 60 FPS on X1

Kezen

Banned
That doesn't make any sense. If a PS4 game runs at 1080/60, and so does the Xbox one, how is the PS4 version "gimped"? Are there any examples of Ps4 games achieving higher than 1080/60?

You know that resolution is not the only factor when it comes to parity ? There is no issue with both running at 1080p/60fps as long as there is a significant gap in terms of graphics. If there is none then you don't need me to tell you the PS4 could render more, therefore it's gimped.

If two multiplats are identical it's a sign that one has been held back for various reasons.
 

Rembrandt

Banned
Exclude AA, lower texture resolution, Ambient Occlusion, Tessellation, filters, etc.

It may or may not be true but those are the things that can be gimped aside from resolution. They may do that to force parity with the two consoles.

Have any games actually excludes any of this yet?
 

jabuseika

Member
I doubt it would be low. Probably medium+

Here is PES 2014 (also ran on Fox engine) requirements on Steam page.

jxdzqxh.png

PES 2014 also ran like absolute garbage on anything below an i5.

Those minimum requirements are bs, you couldn't play the game on that system.
 
Weird that the last game with this big of a gap was also a Fox Engine game. I'm sure it has nothing to do with the engine itself/the devs standpoint.
 
have you read or heard about a significant improvement in Sony's SDK? I haven't so I can't expand on that matter, while I've read many sources about MS improving, or just fixing, their initial SDK which was a mess.

No, but I also haven't heard much about Sony's next firmware update. That's just how Sony does things. I just think its silly for people to think the PS4 is at its best and never will get better, or how Xbox One will somehow catch up as if Sony's not doing anything.
 

Markitron

Is currently staging a hunger strike outside Gearbox HQ while trying to hate them to death
Destiny looks horrible in places tho

Its visuals and performance are below average imo, I liked the game but technically-speaking it was a disappointment. There was no reason it shouldn't have run at 60 fps on PS4
 

Josman

Member
How about blaming both:

1.- Microsoft for using weaker, more complicated hardware on purpose, and not sending someone to help
2.- Konami for not going the extra mile for 900p at least (the ~50% performance difference)

Summary:

- Some of the posters are in denial about no.1, if I bought an X1 I'd know it's a weaker console and that stuff like this was bound to happen.
- And some posters are exaggerating No.1, the difference should be around 900p and some missing effects.
 
Its visuals and performance are below average imo, I liked the game but technically-speaking it was a disappointment. There was no reason it shouldn't have run at 60 fps on PS4

Maybe Bungie has never made a 60 FPS game before and is not used to having multiple platforms to work with?
 

OsirisBlack

Banned
huh? what do you mean?

Graphical fidelity in the next Mass Effect is supposedly higher than anything we have been shown and was actually said to make PS4 and XB1 dragon age inquisition look very last gen in comparison. Hitting 900p on PS4 would be fortunate.

He's saying that the gap on those titles are going to be so huge MS is either going to have to pay the developers to gimp the PS4 copy or end the gen in 3 years.

No I am saying if I was in MS position I would do everything I could to keep those games off of the PS4 (Console exclusivity) to avoid the backlash that is incoming.

He thinks the difference between the versions will be gigantic or something like that. I don't see it happening.

Games that aren't doing much to differentiate themselves will be pretty similar on the consoles. Games that push for higher physics,higher frame rates, complex AI,Involved weather and night/day cycles, true global illumination ...... this is when the shit is going to hit the fan.
 
FIFA 15 is 1080/60 on Xbox One, absolutely no excuse for this.

Exactly, but this is probably just that team's first go at Xbox One hardware. Just because the same engine has already been used on the Xbox One, it doesn't automatically mean the PES team will have benefited from all the knowledge and/or experience gained from Ground Zeroes. Still, if someone wants an awesome football/soccer game, I don't see how one could possibly think of passing on FIFA 15. It's almost outrageous how amazingly improved that game is over the last.
 

orochi91

Member
So is that the Xbox Ones fault?

?

Why is it so hard for you to believe that the weaker box is holding the better one back?
The specs as pointed out in this thread aren't lies.

Frankly, most games this gen going forward will exhibit this type discrepancy between the
platforms, as the PS4 will be pushed harder like what Fox Engine is doing. XB1 simply
can't keep up :/
 
Exactly, but this is probably just that team's first go at Xbox One hardware. Just because the same engine has already been used on the Xbox One, it doesn't automatically mean the PES team will have benefited from all the knowledge and/or experience gained from Ground Zeroes. Still, if someone wants an awesome football/soccer game, I don't see how one could possibly think of passing on FIFA 15. It's almost outrageous how amazingly improved that game is over the last.

One is pretty obviously forward rendered with static shadow and light maps. We all know Foxengine is much more dynamic.

Whether it makes sense to use Foxengine for a sports game on xb1 is another question
 

SeanTSC

Member
That doesn't make any sense. If a PS4 game runs at 1080/60, and so does the Xbox one, how is the PS4 version "gimped"? Are there any examples of Ps4 games achieving higher than 1080/60?

Lego games and Child of Light are downsampled, so yes there are examples of it.

Not only that, but there's a lot more to image quality than just resolution. If a game runs exactly the same on both systems then you have a bunch of extra power sitting around on the PS4 that could be used for Downsampling, Anti-Aliasing, better Ambient Occlusion, Lighting, Shadows, Reflections, etc.

Going for pure parity sucks and should never happen with the kind of power gap that there is and with how scaleable so many parts of an engine are. At the very least if a game is identical on both and there's clearly power to spare then they should bump the PS4's AA up a notch. It's really silly to not crank some of those things up when that stuff is basically just flipping a switch.
 

orochi91

Member
MGS: GZ runs at 30fps on last gen consoles and 60fps on Xbox One, but this game is already running 60fps and 720 on the PS3.

Really no excuse to run the same resolution and framerate as the PS3 version, not matter how you slice it.

The assets and effects will be much greater on the XB1 than the PS3.
 
That doesn't make any sense. If a PS4 game runs at 1080/60, and so does the Xbox one, how is the PS4 version "gimped"? Are there any examples of Ps4 games achieving higher than 1080/60?

Because of the media's obsession with res and framerate, people like you (no offence) think that res and framerate are the only factors of parity. They aren't.
 
Please explain to me how putting extra effort into the xbox is bad? Making sure the xbox version is 1080p is bad for the playstation how??? I wasn't aware PS4 games can achieve higher than 1080p.
you are equating resolution as the only factor into taking advantage of a system. Why is it okay to max out the Xbone and not the PS4? That's my question. Xbox fans make sarcastic remarks when Sony fans question forced parity (ie 1:1 multiplats) but turn around and get pissed when that parity isn't enforced.
 

orochi91

Member
Because of the media's obsession with res and framerate, people like you (no offence) think that res and framerate are the only factors of parity. They aren't.

My hope is that as the sales gap continues to balloon between the two platforms, devs
will put greater focus on the PS4 as the lead console in development. Perhaps only
then will third party games start pushing the PS4 like the first party titles.
 

Tak3n

Banned
it is quite simply really (though I know we all love a drama)

Don't buy it, I own a X1 and I will protest with my wallet, if nobody buys it then that sends the right message
 

orochi91

Member
it is quite simply really (though I know we all love a drama)

Don't buy it, I own a X1 and I will protest with my wallet, if nobody buys it then that sends the right message

That is sound advice. Though you may end up boycotting quite a few titles as the gen goes on.
 
No, but I also haven't heard much about Sony's next firmware update. That's just how Sony does things. I just think its silly for people to think the PS4 is at its best and never will get better, or how Xbox One will somehow catch up as if Sony's not doing anything.

my point is Sony isn't in any need to improve their SDK as MS is, they screwed it up at launch, the XB1 SDK was shitty and they had to work hard to fix it, that's why we heard about it getting improved, because it was necessary. on the other hand, if we don't know anything about any upcoming improvement over the current PS4 SDK is likely to be because it didn't have any significant upgrade, otherwise I'm pretty confident we would've known by now
 

Spaghetti

Member
for all the cries of 'unoptimised!', i'm fairly sure not being able to hit 60fps steadily was a line konami was not willing to cross because of the nature of the game, and that most likely dictated the resolution.

inb4 'but fifa'. different engines, different game.
 

omonimo

Banned
One is pretty obviously forward rendered with static shadow and light maps. We all know Foxengine is much more dynamic.

Whether it makes sense to use Foxengine for a sports game on xb1 is another question

Tell me more. I'm intrigued now. Sound interesting. A pity that engine use a terrible AA.
 

hwy_61

Banned
That is sound advice. Though you may end up boycotting quite a few titles as the gen goes on.

Dude, what are you trying to accomplish here? Yes, there is a gap, but 720 on XB1 is not the end all be all. I don't agree with your quite a few titles comment.
 

Hasney

Member
If MGSV is 720p on XB1, I;m really hoping for one of those Kojima moments where you get given some sort of gadget and "Be warned Snake, the screen on this is a little blurry,,,, Oh no, that's right. Using the power of the Playstation 4, the screen is a crisp 1080p"
 

benny_a

extra source of jiggaflops
Can June SDK increase ammount of ESRAM? KojiPro already showed on last DOC that FoxEngine uses very large framebuffer.
Do you have a link for that? I had just assumed that was the case, as we've had deferred rendering engines last gen that used around 50MB for their MRT, but to have this information for FOX Engine would be interesting.
 

TGO

Hype Train conductor. Works harder than it steams.
I hate to think of what P.T/Silent Hills runs like on X1, in fact it's probably why we haven't heard/seen anything.
 

ypo

Member
DAMN! lazy Konami is achieving 1080p/60fps without any effort on the PS4. PS4 is a beast confirmed!
 
Gone are the days, where xbox consoles usually get the best versions of multiplatform games, it's the main reason i got a 360 instead of ps3,.
 
720p on the XB1 at this point is embarrassing for the developer. At launch it was understandable, but now it's not.

lol at the people celebrating this news.
 
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