Winning Eleven is not the best title to judge the performance of the Fox Engine...
I don't think anybody is using it to judge the performance of the engine.
Winning Eleven is not the best title to judge the performance of the Fox Engine...
I'm not to tech savvy but I'm sure that they can use the ddr3 for the frame buffer but at lower frame rates because of the limited bandwidth.yeah but killer instinct, cod ghosts, bf4, dead rising are 720p/60, a lot of games are 900p/30 as well. so what if fifa was 1080p/60? just because they're of the same genre? no one calls out some 30fps fps (lol) just 'cause cod is 60fps.
xbox can't so anything. 32mb is the max they can put in and the box looks like a vcr system already.
I don't think anybody is using it to judge the performance of the engine.
except ps3 was arguably more powerful than the 360, evident by the ps3 exclusives. so we got a lot of lazy devs arguments. gran turismo 6 even renders at 1280x1080, which says something when some 3rd party games can't even render at 720p. not to mention, the ps3 architecture was known to be hard to programming for.
now we have ps4 which is the more powerful hardware, so that alone tells you it's possible that they can easily achieve better results on ps4 sdk. ps4 is also easier to program for. so that's double the advantage. xbone should be challenging but it shouldn't be harder than the ps3 given that the xbone is very similar to the 360 setup.
if it were so easy to achieve, how come sub-1080p on xbone is the norm? you can't just blame konami or pull the lazy dev argument when half of xbone games are sub-1080p and they're not even 60 fps.
Misterxmedia is a troll/wind-up blog. Nobody with a sound mind would actually believe the insane things he posts. Maybe there was a question of power differences immediately post-launch but at this point we all know where both consoles stand in terms of power.
Misterx is probably a Sony fan getting a kick out of winding everybody up with his "moon landing truthers" level of crazy.
There is a power gap between PS4 and XBox One but it is not that big. The engine is obviously not very optimized for the XOne.
yeah but killer instinct, cod ghosts, bf4, dead rising are 720p/60, a lot of games are 900p/30 as well. so what if fifa was 1080p/60? just because they're of the same genre? no one calls out some 30fps fps (lol) just 'cause cod is 60fps.
xbox can't so anything. 32mb is the max they can put in and the box looks like a vcr system already.
There is a power gap between PS4 and XBox One but it is not that big.
Doesn't project cars, ryse and alien isolation use deferred rendering?
Yes, no, don't know.
You can hit 1080p on the Xbone with deferred rendering. You just have to scale back to achieve it. Project Cars is 'aiming' for 1080p on the Xbone. It just means their render target is small enough to fit into 32MB.
http://gamingbolt.com/project-cars-...l-use-mitigates-ps4s-unified-memory-advantage
According to Microsoft, in an ideal situation, developers should be using asynchronously DMAing data in and out, and should also be splitting render targets between the two pools of memory.
There is a power gap between PS4 and XBox One but it is not that big. The engine is obviously not very optimized for the XOne.
This was from the developer day thing a few months ago, yeah?
IIRC, MS said that only a couple of first party games were using this technique. Which says it's either really hard to implement, or not suited for most types of games. Bodes well for Xbox exclusives, but not so much for multi-platform games. Like the PS3 situation really. First party made the console sing, multi-plats made it groan.
This was from the developer day thing a few months ago, yeah?
IIRC, MS said that only a couple of first party games were using this technique. Which says it's either really hard to implement, or not suited for most types of games. Bodes well for Xbox exclusives, but not so much for multi-platform games. Like the PS3 situation really. First party made the console sing, multi-plats made it groan.
it's senjutsu. he's read every beyond3d forum post to arm himself with the "knowledge".
on topic, it could very well be that multisystem engines do not support xbone as much as they can the ps4, given the latter's straightforward architecture; or the xbone just makes it hard to achieve desired results. remember, even exclusives don't necessarily run at 1080, even at stable 30.
They said that launch titles were only using stages 1-2, and that titles now are just now tackling stages 3 and/or 4. They didn't make it sound like something that would be hard to implement, or would only be done by specific first parties. It sounds like something all development studios can do when they plan for it.
Step 1 is statically allocating a small number of render targets in ESRAM
Step 2 is Alias the same memory for re-use later.
(My belief for why ground zeroes and PES are only 720p on Xbox One is because they're still just using steps 1-2, and haven't gotten around to dealing with steps 3 and 7 yet.)
They said 3rd+ wave titles will be really good at steps 3-4.
Step 3 is splitting render targets between the different pools of memory. Place most high priority ones at the time in ESRAM, meanwhile less important ones can stay inside DDR3.
Step 4 is asynchronously DMAing resources in and out of ESRAM using DDR3 as a low latency, super fast cache. (their words, not mine)
"One thing we could have done is drop it down to 128-bit bus, which would drop the bandwidth to 88 gigabytes per second, and then have eDRAM on chip to bring the performance back up again," said Cerny. While that solution initially looked appealing to the team due to its ease of manufacturability, it was abandoned thanks to the complexity it would add for developers. "We did not want to create some kind of puzzle that the development community would have to solve in order to create their games. And so we stayed true to the philosophy of unified memory."
It's sad that people still believe that MS giving that 10% back equates to doubling the resolution.Yeah, and you'll notice a commonality amongst them. They're launch games.
According to reports the SDK was pretty poor leading up to launch, and the Kinect was taking up 10% of the GPU time. Those two things have now been fixed, which is why 720p games have been so rare since launch.
It's sad that people still believe that MS giving that 10% back equates to doubling the resolution.
The talk about complex stages of adoption for eSRAM usage just validates Mark Cerny's quote about designing the PS4.
I'm sure over the coming years, devs will get better as juggling between the two RAM pools in the Xbone. But as we saw with the PS3, if a console needs thousands of man hours to get to the point where its quirks and design flaws are known, you'll see a slow transition for 3rd party games to get to grips with coding around the architecture. With only exclusives building games from the ground up around its strengths and limitations.
People aren't going "Man, it sucks that I'm playing the xbox one version of this game." That's not the case.
To keep this on topic, yes they are, some X1 owners were complaining about the game's res on Adam Bhatti's(PES community manager) twitter feed:People aren't going "Man, it sucks that I'm playing the xbox one version of this game." That's not the case.
Are there any real 1080p current-gen only games on Xbone? All the games that were listed in this thread are cross-gen titles. Ofc Diablo3 is 1080p, this game is already 2 years old. It would be a desaster if it's not 1080p on the Xbone. But whats with the Xbone only games? Halo 5 1080p confirmed? QB in 1080p confirmed? I think in the future we'll see less 1080p titles on Xbone cuz crossgen will dying out and current gen games will aim at more details then higher resolutions.
The talk about complex stages of adoption for eSRAM usage just validates Mark Cerny's quote about designing the PS4.
I'm sure over the coming years, devs will get better as juggling between the two RAM pools in the Xbone. But as we saw with the PS3, if a console needs thousands of man hours to get to the point where its quirks and design flaws are known, you'll see a slow transition for 3rd party games to get to grips with coding around the architecture. With only exclusives building games from the ground up around its strengths and limitations.
Forza 5 is 1080p 60fps, Halo 5 should be too and the Halo 2 remake is 1080p 60fps while(in my opinion) looking a lot better than Destiny. There were also rumors that KI will receive a res upgrade.Are there any real 1080p current-gen only games on Xbone? All the games that were listed in this thread are cross-gen titles. Ofc Diablo3 is 1080p, this game is already 2 years old. It would be a desaster if it's not 1080p on the Xbone. But whats with the Xbone only games? Halo 5 1080p confirmed? QB in 1080p confirmed? I think in the future we'll see less 1080p titles on Xbone cuz crossgen will dying out and current gen games will aim at more details then higher resolutions.
They were, umm... Begging the wrong horse!IMO, Mark made the correct choice not to include eSRAM inside of the console. Not only that, but 3rd party publishers were begging Sony not to use eSRAM in order to have easier development.
To keep this on topic, yes they are, some X1 owners were complaining about the game's res on Adam Bhatti's(PES community manager) twitter feed:
http://www.gamepur.com/news/16390-d...olution-doesnt-mean-visuals-will-be-same.html
It's 720p/60fps on PS3.
Dead Rising 3 isn't 60fps (it is 720p though).
Halo 5 should be too and the Halo 2 remake is 1080p 60fps while(in my opinion) looking a lot better than Destiny.
I think only H2 MP is 1080p/60fps, SP is not for now either 1080p, either 60fps. If H2 doesn't reach 1080p/60fps i doubt H5 will be 1080p/60fps also.
Classic
1. All MP will be 1080p, 60fps, including H2 and H2 anniversary.
2. There's a chance that H2 Anniversary campaign could run at a different resolution to accommodate the second frame buffer. But the intent is to overcome that hurdle.
3. The H2 Anniversary graphics are from relatively early WIP.
4. We'll keep showing progress throughout the year using a process we call "game development."
5. This or its opposite will still make certain posters mad, because they're already mad and are looking for things to confirm that rage.
Interesting, I was expecting them to back down on what they said about H5 during E3 2013(1080p 60fps), but when they doubled down on it during this year's E3, I thought they must be sure they could make it. There's going to be a huge backlash if don't.I think only H2 MP is 1080p/60fps, SP is not for now either 1080p, either 60fps. If H2 doesn't reach 1080p/60fps i doubt H5 will be 1080p/60fps also.
I think only H2 MP is 1080p/60fps, SP is not for now either 1080p, either 60fps. If H2 doesn't reach 1080p/60fps i doubt H5 will be 1080p/60fps also.
There is a power gap between PS4 and XBox One but it is not that big.
Interesting, I was expecting them to back down on what they said about H5 during E3 2013(1080p 60fps), but when they doubled down on it during this year's E3, I thought they must be sure they could make it. There's going to be a huge backlash if don't.
IIRC they mentioned 60fps but not 1080p.
My guess is 900p/60fps at best if 343i wants to have competent visuals, 60hz is definitely a big challenge for 343i.
Eurogamer said:"Halo Xbox One" due next year, runs in 1080p at 60fps - First screenshots and video shown.
Gamespot said:‘Halo 5’ publisher talks 1080p resolution support for upcoming Xbox One games
The gap is way bigger than you think. This is not 360vsPS3 era.
In raw power the gap between Xbox One & PS4 isn't big enough for Xbox One to have to run a game that's 1080P 60FPS on the PS4 at 720P 60FPS. but there could be some design choices that could cause something like this to happen.
Xbox One is not, and never will be, as complex to develop for as the PS3 was. x86 CPU, no cell processor to deal with, ps4 and xbox one have similar GPUs as well as CPUs, which should obviously help make life easier for developers etc. Even when some xbox one titles are releasing at lower resolutions, the games are still coming out in pretty great, even fantastic, shape. People aren't going "Man, it sucks that I'm playing the xbox one version of this game." That's not the case.
Microsoft has always been pretty damn good in supporting developers, and I doubt it's any different this time around. This is why so many developers are already talking about how quickly Microsoft has been improving the SDKs month after month. You have some games one moment going from 900p to then 1080p just with a bit of help from Microsoft to the developer. The task of getting better with both pools isn't something being left entirely up to developers. Microsoft are also clearly actively helping devs get this right, and are even sending people there directly (they have the resources) to do this. So while developers are busy working out their own solutions, Microsoft also has teams of people working out the best ways to do things also, which will only make things easier for the developers. It's not a coincidence that more and more devs have been getting impressive results across both consoles, to the point that nobody essentially got shafted. One might say that this PES situation is one such case, but then I suppose that's a different matter altogether. They're clearly having some issues even if the game still turns out solid, which I suspect it may. They should, however, be able to do better. I mean, look at FIFA 15. That thing plays every bit as amazingly as it looks.
It's 60 fps but might not be 1080p according to info from back in June. It sounded like they were planning to get it to 1080p by release date.
Dead Rising 3 isn't even 30fps from the Df article many moons ago.Dead Rising 3 isn't 60fps (it is 720p though).