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Saint Titanfall
That's some of the most negligible differences in textures I've seen in a long time (for the cost and in general). How badly optimised was this.
I wonder if Nvidia can add support of this feature outside DX11.2. Having it be supported in windows 7 via drivers/extensions would solve the issue of isntall base overnight.
1080p (PS4) 900p (X1)
That's some of the most negligible differences in textures I've seen in a long time (for the cost). How badly optimised was this.
As you can see, the difference between Ultra and High is staggering.
As you can see, the difference between Ultra and High is staggering.
Is this confirmed?
As you can see, the difference between Ultra and High is staggering.
As you can see, the difference between Ultra and High is staggering.
???
No.. Not sure how you came to that conslusion, unless oyu skipepd the entire thread.
There is practically no difference at all, he is being sarcastic.Sarcasm? I don't see much difference.
Sarcasm? I don't see much difference.
As you can see, the difference between Ultra and High is staggering.
As you can see, the difference between Ultra and High is staggering.
So basically, it's the same thing as DooM 3's ultra textures: just uncompressed versions of the regular high textures.As you can see, the difference between Ultra and High is staggering.
JPEG isn't the best format for demonstrating graphical differences at this level. But yeah, I don't think I'd see any difference considering how far I sit from my TV.As you can see, the difference between Ultra and High is staggering.
I read somewhere that game doesn't select ultra textures if you are running that game with less than 6 GB GPU even if yous set texture quality to Ultra in settings. It just reverts to High. Just like it allows you to select Ultra settings even though you have not downloaded the Ultra texture DLC. Not 100% sure though.
Pixel counters have confirmed it. I'm more interested to see what DF say about the frame-rate. Really hope they post the comparison before Friday.
As you can see, the difference between Ultra and High is staggering.
I can't tell much difference between high and ultra, even mid textures look okay, less so than high but still not world's apart
Are you playing or just looking at pictures? The difference between non-hd texture pack medium and hd texture pack high is huge. Ill try medium with hd textures to see how much that changes.
with a 2GB GTX 760, we could run the game at ultra settings with high quality textures and frame-rate was pretty much locked at the target 30fps with only very minor stutter. In short, there's a way forward for those using 2GB cards, but it does involve locking frame-rate at the console standard - and the ultra textures didn't play nicely with the card, even at 30fps.
PS4 is equal to High settings
So there is no way for 760 owners to get a 60fps framerate?
I don't mind PS4 level quality, but there is no point of buying this game for PC if I cannot run it at 60fps.
My next card definitely needs at least 4gigs VRAM.
You don't have the money for a $300 GPU that will perform 2-3 times better than a PS4 and have plenty of VRAM, but you DO have money for a $400 PS4?
So their excuse to put out an almost indistinguishable ultra texture pack that freaks PC guys out about not being able to max out the game is just " because we can"? Lol. If your going to do that, you should atleast make it worth it for everyone.
I don't think I'm experiencing any stuttering with textures on High with me 2GB 680 at all.
I have Mesh, Shadows and AO on High, though. If I set Mesh to Ultra the framerate will keep going crazy from 50 to 60.
Using Borderless Fullscreen mode and vsync on.
Why would they need an "excuse" to release an optional download with uncompressed textures? If you care and can run them you can download them. If not, not. Not sure how that would be a bad thing...
In that image the textures do not seem to be the highest res mipmap.. so if there is difference is impossible to see.really
Also looked on the ground textures, the other pics... There's literally no difference between those 4 versions.
Looks like my 2GB nVidia 690 won't do much.
PSA: It should be noted that since all of the settings were maxed out for the test the game was actually rendering internally at 200% the stated resolutions (i.e. 4k and 5120x2880 respectively). In my experience with the game rendering internally at 1680x1050 (100%) and all other settings maxed aside from textures (High), VRAM usage during my time peaked at just under 2GB.
As you can see, the difference between Ultra and High is staggering.
Its weird how consoles like PS4 have high setting textures at 1080p....doesn't that mean that all the game logic was stuffed into only a gig or a gig and a half of ram? Since the PS4 only has 4.5 gigs...