You mean, like a video game? ;blooks interesting. Controlling the object with your controller sounded pretty cool.
wouldn't it be simpler to have something like google glasses or a VR headset with camera passthrough, and then project the game image overlaid onto where you are looking?
A regular AR/VR headset wouldn't know the geometry of the room, which is the real innovative part here (adapting the projected images to the environment and the user positions). But the algorithms used for that project could indeed be used with wearable devices in theory, generating a virtual image to overlay on the user point of view isn't really different from generating a virtual image to be projected from a static projector.
You could actually consider it the next logical step in the evolution of such a project : illumiroom = AR from a single static position, RoomAlive = AR from multiple static positions, Fortaleza = AR from multiple dynamic positions.
It's like it's the '90ies again.
It's research. This is what R&D teams do. You also don't known that any of what you said is true as you just made it up.Why is this a thing?
It's never going to be commercially viable in the foreseeable future, theres never going to be software developed for it.
Just make VR Microsoft.
but Vita does that with its basic AR features in games like Everybody's Golf or Hatsune Miku. Using the camera built in to map surfaces (fiducials?) in real time and then place objects on them. Sony have shown that working with more complex room layouts before too
So a camera mounted on a VR headset would probably be able to feed you a live view of your room, map surfaces and project images into that space.
Krejlooc posted this link in the Oculus Rift thread which I thought was a fantastic view of where things might go.
https://www.youtube.com/watch?v=9jpWiTVR0GA
Why do they call Kinects "pro cams"?
I found this weird for some reason. Trying to distance themselves from the Kinect name?
They say right in the video that "pro cam" is short for "projection camera," the combination of a Kinect and a projector.
It's OK, but I would much prefer illumiroom just for the ability to use my space, whereas this is much more likely to be a pain in the arse.
So dumb. Microsoft continues to be out of touch with gamers.
That looks boring and very impractical.
Touching and shooting object from 5 fts.
Controlling an object in a dull environment.
Basically, why would anyone want to play a mobile game around their living room?
wow ! that would make one incredible horror game :O
There is a 4K glassless 3D scheme that requires 5 1080P streams. A Lecture by Sony about future Console designs mentioned needing stacked memory to support 5 video streams for S3D. So yes it's next generation where Pico DLP projectors which use MEMs are expected in everything and very affordable.How does it turn it into an xbox game when ti is clearly driven by a PC? Not to mention the lack of practicality of needing 5+ projectors and kinects.
Might be suitable for a dediepcated setup in eg an arcade, but then you wouldn't need any of the correction for furniture which is kind of the point of the tech demo.
Now that the topic came up, I think i have spoiled myself in regards to VR. Last week i was at the VR center at the Automotiv company i work for, they have a VR setup that uses a couple of beamers, wich project the VR on the walls around you (without glasses the room looked like a distorted mess). I got regular sized glasses, like the ones you get with a 3d tv, just with some added white dots for head tracking. No cables, nearly no weight.
BAM! VR!
I sat in a real frontseat, with the car around me and the best part was, i could still see my own hands/body. That fucked with my brain, because there is no low resolution screen shutting you off from your own body. I actually tried to"grip" the wheel in front of me, and seeing my hands made that just perfect. That was a holodeck kind of feeling. Damn.
This looks great. It feels more immersive than I expected with the objects in the room. Only thing that was really bothersome was the television in front of the projection of the character, but even then it worked decent.
Hey guys, I'm the intern that designed The Other Resident this summer with the great team at MSR. Thanks for posting the video!
Those are actually fake/projected TVs. The idea with that effect was to show different ways of networking with other rooms using RoomAlive.
At first, the TV is an actual live feed of another room using RoomAlive. Then, it cuts to a virtual representation of the room, and the monster has taken over. Finally, the array of screens becomes a window into the other room -- you can move around to get parallax effects and shine the light into the room.