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Microsoft’s ‘RoomAlive’ transforms any room into a giant Xbox game

fedexpeon

Banned
That looks boring and very impractical.
Touching and shooting object from 5 fts.
Controlling an object in a dull environment.

Basically, why would anyone want to play a mobile game around their living room?
 

Jhriad

Member
Illumiroom was cooler than this. It was at least attempting to be viable in a consumer context. No one is going to setup 4 projectors just to do this in their living room.
 

BeforeU

Oft hope is born when all is forlorn.
looks interesting. Controlling the object with your controller sounded pretty cool.
 

mrklaw

MrArseFace
wouldn't it be simpler to have something like google glasses or a VR headset with camera passthrough, and then project the game image overlaid onto where you are looking?

I like how they say 'maybe in the future as tech gets smaller'. They always say that in research stuff to try and pretend what they are doing might have a viable outcome. Even if the tech does get smaller, you'd still need some strange dome stuck on your ceiling to 360 degree map your room and contain multiple projectors. That is never going to be cheap.

Seems like a dead end research path tbh compared to VR/AR
 

Prototype

Member
The original videos for illumiroom about a year ago were really cool and one thing I still think about to this day.

VR may get all the buzz but augmented reality is pretty cool, and seems more immediately feasible. Have high hopes for both.
 

Alx

Member
wouldn't it be simpler to have something like google glasses or a VR headset with camera passthrough, and then project the game image overlaid onto where you are looking?

A regular AR/VR headset wouldn't know the geometry of the room, which is the real innovative part here (adapting the projected images to the environment and the user positions). But the algorithms used for that project could indeed be used with wearable devices in theory, generating a virtual image to overlay on the user point of view isn't really different from generating a virtual image to be projected from a static projector.
You could actually consider it the next logical step in the evolution of such a project : illumiroom = AR from a single static position, RoomAlive = AR from multiple static positions, Fortaleza = AR from multiple dynamic positions.
But that's only one of the possible scenarios, there are many cool things that can be done with projectors, only not in living rooms but rather in public/commercial places.
 

mrklaw

MrArseFace
A regular AR/VR headset wouldn't know the geometry of the room, which is the real innovative part here (adapting the projected images to the environment and the user positions). But the algorithms used for that project could indeed be used with wearable devices in theory, generating a virtual image to overlay on the user point of view isn't really different from generating a virtual image to be projected from a static projector.
You could actually consider it the next logical step in the evolution of such a project : illumiroom = AR from a single static position, RoomAlive = AR from multiple static positions, Fortaleza = AR from multiple dynamic positions.

but Vita does that with its basic AR features in games like Everybody's Golf or Hatsune Miku. Using the camera built in to map surfaces (fiducials?) in real time and then place objects on them. Sony have shown that working with more complex room layouts before too

So a camera mounted on a VR headset would probably be able to feed you a live view of your room, map surfaces and project images into that space.

Krejlooc posted this link in the Oculus Rift thread which I thought was a fantastic view of where things might go.

https://www.youtube.com/watch?v=9jpWiTVR0GA
 

Bricky

Member
Cool, can't wait to never see anything happen with this technology ever.

Besides, even if it could be released as a consumer product it doesn't seem like something that would offer any interesting game experiences. Even the Kinect had/has more potential than this. VR being around the corner makes this entire setup even more irrelevant.
 
Why is this a thing?

It's never going to be commercially viable in the foreseeable future, theres never going to be software developed for it.

Just make VR Microsoft.
It's research. This is what R&D teams do. You also don't known that any of what you said is true as you just made it up.
 

Alx

Member
but Vita does that with its basic AR features in games like Everybody's Golf or Hatsune Miku. Using the camera built in to map surfaces (fiducials?) in real time and then place objects on them. Sony have shown that working with more complex room layouts before too

So a camera mounted on a VR headset would probably be able to feed you a live view of your room, map surfaces and project images into that space.

Krejlooc posted this link in the Oculus Rift thread which I thought was a fantastic view of where things might go.

https://www.youtube.com/watch?v=9jpWiTVR0GA

Well, yes, and this is a more generalized expansion of such ideas, using depth information for better integration of the AR content into the scene (not only occlusion handling or ground detection, but full 3D interaction with any surface), and handling multiple virtual points of view, so potentially multiple users.
I don't understand the issue with the MS approach when it's another development of features you consider "fantastic" in other projects.
 

lunchtoast

Member
Room Alive! There are...rooms alive in here

PPPrftT.jpg
 

p3tran

Banned
hmmm... make me a single disco ball microsoft, one that would take care of all the ceiling-hanging stuff, make me a killer app and I'm there day 1.
 

Joohanh

Member
The concept of bringing your room to life is cool and all, but when assessing what it is trying to achieve, it becomes obvious that our tech isn't event qualitatively there yet. Whenever we need to

a) sense motion through a camera
b) project virtual reality through a lamp

the end result is just a fidgety, shallow mess compared to the grand vision that drives these kinds of ambitions.

We've all seen Star Trek, Minority Report and such, we often envision these technologies in real life. Thing is, if the interface isn't actually there, but we need to run the interaction through cameras and projectors, it isn't going to satisfy. Virtual reality in fiction has always been about removing the bridge between virtual and physical - cameras and projectors are obviously not doing that, but just introducing new observation and input methods for the virtual.

I don't claim to have any solutions, but the technology should, in some way, physically inhabit the space that we're in. Whether that is possible or not, I do not know.
 

marrec

Banned
I laughed my ass off at the dude sneaking around his living room and then pretending to die when he got shot by those shitty darts.

If I was the "RoomAlive" team I probably wouldn't have shown that footage.
 

iceatcs

Junior Member
I think AR is limit practical use compare to VR for gaming world.

Really hope MS is not going to AR only route.
 

ZehDon

Gold Member
I feel like Microsoft are missing a few valuable members of their team, who's job it is to question the decisions of the rest of the team.
 

SerTapTap

Member
I know people are saying it's "just a concept" which it obviously is, but I still have to wonder why they even tried when they already admitted illumiroom was too expensive to live and this is like 5x the equipment. Can't imagine what they think it might be useful for at that point
 
All of the people walking around look as though they have shit their pants.

The thing where you control a character on your augmented reality looks cool but all of the other stuff looks stupid as all of hell.
 
This looks like it would be extremely cool, though as many people have mentioned, it is not piratical as it uses way too much equipment.
Still, it is cool seeing all of the projects in MS research.
 

Mugatu

Member
Why do they call Kinects "pro cams"?

I found this weird for some reason. Trying to distance themselves from the Kinect name?

They say right in the video that "pro cam" is short for "projection camera," the combination of a Kinect and a projector.
 

a.wd

Member
It's OK, but I would much prefer illumiroom just for the ability to use my space, whereas this is much more likely to be a pain in the arse.
 

RVinP

Unconfirmed Member
It's OK, but I would much prefer illumiroom just for the ability to use my space, whereas this is much more likely to be a pain in the arse.

I didn't like the concept of Illumiroom, because it requires two display modules (the TV screen and a Projector) to perform the same function. Why not just use a single Projector to expand the view area?

Meanwhile, 'RoomAlive' is actually unique.
 

MysteryM

Member
So dumb. Microsoft continues to be out of touch with gamers.

Its research, I bet a good proportion of research projects go nowhere but they are necessary in order to build on for future projects.

I know I'd never want to have this even if it was cheap and feasible.
 

Ramenman

Member
That was fun, but moreso the "decorative" parts than the interactive ones.

That looks boring and very impractical.
Touching and shooting object from 5 fts.
Controlling an object in a dull environment.

Basically, why would anyone want to play a mobile game around their living room?

They're just showing off the tech, not a game.
 
How does it turn it into an xbox game when ti is clearly driven by a PC? Not to mention the lack of practicality of needing 5+ projectors and kinects.

Might be suitable for a dediepcated setup in eg an arcade, but then you wouldn't need any of the correction for furniture which is kind of the point of the tech demo.
There is a 4K glassless 3D scheme that requires 5 1080P streams. A Lecture by Sony about future Console designs mentioned needing stacked memory to support 5 video streams for S3D. So yes it's next generation where Pico DLP projectors which use MEMs are expected in everything and very affordable.
 

TheAssist

Member
I guess this would be cool for D&D like roleplaying. Instead of imagining being in a cave or tavern you can actually project the location onto your room.

There certainly are some thing that could be done with it. Plus a system like that can possibly still do what illumiroom promised last year.

And in some years time you can put all that technology into one device that includes several lenses and cameras.
Also ... military use is a thing ...
 

sankt-Antonio

:^)--?-<
Going to quote myself from one of the oculus threads:

Now that the topic came up, I think i have spoiled myself in regards to VR. Last week i was at the VR center at the Automotiv company i work for, they have a VR setup that uses a couple of beamers, wich project the VR on the walls around you (without glasses the room looked like a distorted mess). I got regular sized glasses, like the ones you get with a 3d tv, just with some added white dots for head tracking. No cables, nearly no weight.

BAM! VR!

I sat in a real frontseat, with the car around me and the best part was, i could still see my own hands/body. That fucked with my brain, because there is no low resolution screen shutting you off from your own body. I actually tried to"grip" the wheel in front of me, and seeing my hands made that just perfect. That was a holodeck kind of feeling. Damn.

VR rooms are the future.
 

Barryman

Member
Hey guys, I'm the intern that designed The Other Resident this summer with the great team at MSR. Thanks for posting the video!

This looks great. It feels more immersive than I expected with the objects in the room. Only thing that was really bothersome was the television in front of the projection of the character, but even then it worked decent.

Those are actually fake/projected TVs. The idea with that effect was to show different ways of networking with other rooms using RoomAlive.

At first, the TV is an actual live feed of another room using RoomAlive. Then, it cuts to a virtual representation of the room, and the monster has taken over. Finally, the array of screens becomes a window into the other room -- you can move around to get parallax effects and shine the light into the room.
 
Hey guys, I'm the intern that designed The Other Resident this summer with the great team at MSR. Thanks for posting the video!



Those are actually fake/projected TVs. The idea with that effect was to show different ways of networking with other rooms using RoomAlive.

At first, the TV is an actual live feed of another room using RoomAlive. Then, it cuts to a virtual representation of the room, and the monster has taken over. Finally, the array of screens becomes a window into the other room -- you can move around to get parallax effects and shine the light into the room.

A bit late, but I mean the prop where the character at the start is partially projected on. But I now see it is a chair instead of a TV.
 
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