So we've had threads about comparing the differences between the NES and Game Boy, and the NES versus the Master System and both of these had some pretty enlightening and interesting details. Something else I've always been curious about is how the Wii really compares to its predecessor: the Gamecube.
I've read plenty of conflicting statements over the years, both saying that it was a souped up Gamecube and that it was a stripped down one. Perhaps both are true in certain aspects. What I am pretty sure of however is that the capabilities of the Wii was misrepresented for most of its library. Multiplatform developers at the time had a very dismissive attitude towards the system and titles would often be created or ported over by understaffed teams sometimes even using PS2 devkits (think I read this from an Activision developer), with the end result being many titles actually looking worse than what you'd normally see on the Gamecube years before.
So what were the advantages/drawbacks of Wii development compared to Gamecube development?
I've read plenty of conflicting statements over the years, both saying that it was a souped up Gamecube and that it was a stripped down one. Perhaps both are true in certain aspects. What I am pretty sure of however is that the capabilities of the Wii was misrepresented for most of its library. Multiplatform developers at the time had a very dismissive attitude towards the system and titles would often be created or ported over by understaffed teams sometimes even using PS2 devkits (think I read this from an Activision developer), with the end result being many titles actually looking worse than what you'd normally see on the Gamecube years before.
So what were the advantages/drawbacks of Wii development compared to Gamecube development?