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Rumour: Next Gen Sonic Game is called Sonic Runners

AniHawk

Member
I'm guessing their good Sonic game making luck ran out during the development of Sonic Lost World because the later levels of that game and almost all of the bosses were complete garbage. I swear the only games I've been trading in nowadays have been Sonic ones. First it was Sonic and The Secret Rings, then Sonic Unleashed, and now Lost World.

sonic generations, sonic colors, the sonic rush trilogy (sonic rush 2 being the iffiest), and even the 3ds sonic generation games all ranged from decent to good.
 
So Sonic Heroes, Shadow The Hedgehog, Sonic 06 are good games? Tell me that with a straight face. Those are what came out after Adventure 2. A real shame if people missed out on those classics...

I liked Heroes, but I'm in the minority on that and it's not related to the (shabby) point you're attempting to make.
 
D

Deleted member 74300

Unconfirmed Member
They're not, but Sonic has had a string of good games after 06 when they hired new people. Now he has a shitty game again that's not even made by Sonic Team, and we're back to the old tired jokes.

Either Sonic has really good games (Colors, Generations) half of a good game (Unleashed, Lost World) or completely awful ones (06, Boom). They need to "Step it up" and continue with what people liked best instead of gimmicks. Wisp? They worked in Colors I guess, but barely worked at all in Lost World. In fact they didn't even need to be in that game to begin with. Just another thing that soured something that could have been better.

sonic generations, sonic colors, the sonic rush trilogy (sonic rush 2 being the iffiest), and even the 3ds sonic generation games all ranged from decent to good.

Well of course those ones are worthy of praise which is why I didn't include them. If they weren't I would have basically tossed them into the trash like the ones I listed. The only portable one I ever got rid of was Sonic Chronicles: The Dark Brotherhood. I regret listening to that hype.
 
The sheer amount of automation/spectacle to wow the player. - Like all those automated tunnels and pipes from classic games? The first boss in Sonic 3?
Sonic handling like a car. - Because it makes since in order for him to move fast, and guide properly around curves. Play 06, to know what happens when he doesn't. Also, mastering his speed in control is a huge fundamental part of the enjoyment of the game.
Most enemies being boost/homing attack fodder. - Because that's how you defeat enemies along with basic jump, slide. Also, any alternative that would NOT break momentum?
Bottomless pits being most of the difficulty of stages. Since when were they not?
etc. etc. - You just making shit up now.

C'mon son.

So Sonic Heroes, Shadow The Hedgehog, Sonic 06 are good games? Tell me that with a straight face. Those are what came out after Adventure 2. A real shame if people missed out on those classics...

Did you know that all of those came out almost a decade ago? Time flies.
 
So Sonic Heroes, Shadow The Hedgehog, Sonic 06 are good games? Tell me that with a straight face. Those are what came out after Adventure 2. A real shame if people missed out on those classics...

What the hell are you talking about, no one is citing those titles as the good games from the franchise. Who the fuck even mentioned them? Unleashed, Colors, Generations have been the mainline releases that people have praised throughout the past eight years with more than enough redeeming qualities to stand on their own as great games, Sonic title or not. In the face of legitimate, authentic praise, we get drive-by "durr burr Sonic cycle" posts sandwiched between "lol kill this horrible franchise already" posts from people who haven't bothered to give a fuck at informing themselves since the release of Sonic 06 nearly a decade ago. Most often from people piling on who haven't actually played these games.

There's a difference between forming an opinion on a released game that has been critically panned with verified impressions from reviewers/gaffers on top of your own judgment and impressions from game play or demos versus shitting on a franchise because your last point of reference is an eight year-old gif of Sonic kissing a princess.
 

Mesoian

Member
So Sonic Heroes, Shadow The Hedgehog, Sonic 06 are good games? Tell me that with a straight face. Those are what came out after Adventure 2. A real shame if people missed out on those classics...

Sonic Heroes was alright. It's not mindblowing by any means, but I enjoyed that game when I played it.
 

TaroYamada

Member
Mildly interested but I didn't think Generations was that spectaculor, pretty linear. Lacking the spectacular level design of the Genesis titles. The classic Sonic parts were alright though.

3D Sonic loses the expansive level design that made the 2D Genesis entries so special though, at least in my opinion.
 

Lijik

Member
Either Sonic has really good games (Colors, Generations) half of a good game (Unleashed, Lost World) or completely awful ones (06, Boom). They need to "Step it up" and continue with what people liked best instead of gimmicks. Wisp? They worked in Colors I guess, but barely worked at all in Lost World. In fact they didn't even need to be in that game to begin with. Just another thing that soured something that could have been better.

I think the wisps arent a bad addition to the formula provided theres actual thought behind them. The reason theyre fun in colors is because they have clear uses in augmenting the traversal/exploration and the level design supported that. Lost World just treated them as an excuse to shoehorn in some gamepad minigames which is why theyre not fun and feel out of place in that game.
 

Seik

Banned
Idk7wVp.gif
 
Someone mentioned Chronicles! I get to post it now!
Well of course those ones are worthy of praise which is why I didn't include them. If they weren't I would have basically tossed them into the trash like the ones I listed. The only portable one I ever got rid of was Sonic Chronicles: The Dark Brotherhood. I regret listening to that hype.

lol, what hype? Literally the only thing good about Chronicles was the writing, which SHOULD be praised for doing something as impossible as making Big and Amy likable characters.
 
D

Deleted member 74300

Unconfirmed Member
Someone mentioned Chronicles! I get to post it now!


lol, what hype? Literally the only thing good about Chronicles was the writing, which SHOULD be praised for doing something as impossible as making Big and Amy likable characters.

Just the fact that it was a Sonic RPG made by Bioware of all people. I should have known better at the time. I fixed my mistake and returned it for Skies of Arcadia for Gamecube.
 

AniHawk

Member
Just the fact that it was a Sonic RPG made by Bioware of all people. I should have known better at the time. I fixed my mistake and returned it for Skies of Arcadia for Gamecube.

that's a pretty good upgrade. almost as good as when i traded jak ii in for seven dollars.
 

Shojx

Member
That's quite the title, lol. What's next, "Sonic Blue"?

Anyways, regardless of whether this rumor is credible or not, I'm really interested in what Sonic Team's been working on. At this point I don't really have any sort of expectations, so I'm up for whatever.

Also, "since Generations"? I thought Sonic Team worked on Lost World. So this would be their next game following that one (unless they had different people working on LW). Even though I'm pretty neutral on Lost World (in terms of core gameplay), I can't really see them continuing with that style, but I don't really want them to return to the Generations 2D/3D hybrid gameplay either. I actually liked that Lost World tried something different, so I'm hoping they try another new approach, ideally one they can execute a bit better.

If I could have it my way, I'd want them to return to making 2D and 3D games separately, but I'm not expecting that so I'll just continue to ponder what they might be working on.
 

Parfait

Member
Sonic unleashed and Generations were my favorite sonic games. Gosh, Boom wasn't made by sonic team and ended up pretty bad, I wonder why.

At least the cartoon is nice.
 
Most of those things you can say the same for the spindash in classic games.

No you can't. The spindash doesn't let you bash through any enemy with ease. Some have countermeasures for that reason. Level design also doesn't allow that to happen. Spindashing has other downsides that keeps it from being spammed.

Will you elaborate on how you consider these to be flaws, or how they are different from the Genesis Sonic games?

In the older games, automation, or spectacle whatever, was used sparingly. Usually it was after you accomplished a challenged thrown at you from the stage or its the introduction to a level and so on. Unleashed/Generations (never played Colors completely) always faced this problem where the whole stage was a grind/corridor fest and relied too much on speed instead of actual platforming. Where there was some platforming going on, it was in the form of floating platforms over pits or simple jump here and stomp there and homing attack to a spring.

Sonic's handling in Genesis games was always tight. You felt like you had control over him at all times and any slip ups were your fault. That isn't the case in the newer games where you can make a turn without drifting or dodge an obstacle without sidestepping. The second you don't do what the game wants you to do, you are punished. Hell, its hard to traverse through floating platforms without using the stomp to keep Sonic from falling off.

I don't even think you need an explanation on enemies. Sonic 2's Metropolis Zone should tell you how deadly enemies can be in the Genesis games and how they weren't merely homing attack chains for Sonic to cross a bottomless pit. It has become a running joke in some places about the design choice about floating enemies placed in a line for Sonic to homing attack.

Bottomless pits should go without saying. They are in every stage in Unleashed and Generations, they are only there to provide some kind of difficulty since the main hazards are pretty much thrown out because of boosting or half the level being played for you. They are only there for unforgiving deaths where you press Square instead of Triangle and end up missing a QTE in Unleashed and Generations uses them for any errors you make. Its just cheap and lazy. Why not just design stages that actually challenges a player's expertise or enemies that are actually a threat to Sonic? Older games only used them where it made sense like Flying Battery Zone. Most stages at ground level avoided the use pits and stuck to various amount of enemies trying to kill you, traps, or even puzzles*.

That's my elaboration in a nutshell, but I could have went on longer if I wanted to.

*Mostly referring to stages outside of GHZ and the like.

C'mon son.

Already addressed most of what you said in my tldr, but there was this:

Because that's how you defeat enemies along with basic jump, slide. Also, any alternative that would NOT break momentum?

That's total bs. Homing attacks do break momentum.

That doesn't really counter what I said anyway. Of course that is how you defeat them, but they are still there just to keep your boost meter filled.
 
I think it's clear that you haven't moved on from the Genesis games. That's not a bad thing, but the Modern Sonic gameplay isn't based around platforming at all (which also isn't a bad thing) and is based around time-trial gameplay which is something you don't seem to like.
 
I think it's clear that you haven't moved on from the Genesis games. That's not a bad thing, but the Modern Sonic gameplay isn't based around platforming at all (which also isn't a bad thing) and is based around time-trial gameplay which is something you don't seem to like.

I never grew up with the Genesis games.

I just understand that if you create a franchise or idol, you should stay true to your foundation as that is what made you big in the first place.

There is also this site and thread that helps with understanding why I liked the older games better.

http://www.smile.talktalk.net/sj_index/nss/nss_contents/index.htm

http://forums.sega.com/showthread.p...-A-Feedback-thread-regarding-the-Sonic-4-Saga
 
I never grew up with the Genesis games.

I just understand that if you create a franchise or idol, you should stay true to your foundation as that is what made you big in the first place.

There is also this site and thread that helps with understanding why I liked the older games better.

http://www.smile.talktalk.net/sj_index/nss/nss_contents/index.htm

http://forums.sega.com/showthread.p...-A-Feedback-thread-regarding-the-Sonic-4-Saga

No lie, if I had to live a life of Genesis Sonic..... I probably woulda dropped him like Crash.
 
I never grew up with the Genesis games.

I just understand that if you create a franchise or idol, you should stay true to your foundation as that is what made you big in the first place.

There is also this site and thread that helps with understanding why I liked the older games better.

http://www.smile.talktalk.net/sj_index/nss/nss_contents/index.htm

http://forums.sega.com/showthread.p...-A-Feedback-thread-regarding-the-Sonic-4-Saga

I did grow up with them though, and I know all about why people love and appreciate the Genesis titles (myself included). But to continue to complain and wonder why Sega won't go back to that gameplay isn't going to accomplish anything. It's fine if you don't like the Modern gameplay, but the Classic gameplay isn't coming back. And the sooner that the jaded, older fanbase realizes that, the better.
 

Daingurse

Member
Can't say that i like the title... i am however quite interested in finding out how sonic looks running on current gen hardware.

I don't either, but I luckily don't care much. I thought Sonic Colors was a stupid name too, but I still got the game day one and enjoyed it greatly.
 

Lethe82

Banned
Why would one say this?

It has a ton of problems from uneven level design to overly stiff controls. I've played it the whole way through, it's nowhere near the IP high point. I mean I get i that it considered by some to be the pinnacle of recent Sonic games, but when 'classic' Sonic isn't even able to use a half pipe effectively and people give that a pass, to each their own I guess.

And this isn't to say that I only like the old games (loved Adventure when it came out and enjoyed Colors, but then again colors actually tried to do something beyond Simon says, here and there).
I think it's clear that you haven't moved on from the Genesis games. That's not a bad thing, but the Modern Sonic gameplay isn't based around platforming at all (which also isn't a bad thing) and is based around time-trial gameplay which is something you don't seem to like.

It's not about having moved on or not, it's about solid game design ethos. Modern Sonic is 'Simon says', and while that is not as good as the old Sonic gameplay model, it wouldn't be so bad if it wasn't also true that taken on its own merits the modern Solid gameplay model isn't all that well executed. Even in Generations there were some truly bad levels and few that genuinely excelled.

They wouldn't have to rely on constantly wowing the player in lieu of depth to the gameplay if they had a solid foundation underneath it all, but what can you do.
 

Karkador

Banned
I did grow up with them though, and I know all about why people love and appreciate the Genesis titles (myself included). But to continue to complain and wonder why Sega won't go back to that gameplay isn't going to accomplish anything. It's fine if you don't like the Modern gameplay, but the Classic gameplay isn't coming back. And the sooner that the jaded, older fanbase realizes that, the better.

I don't think there's really anything to wonder about regarding why Sega won't go back to the old style. They lost the talent a long time ago, and let the IP get shit on in a variety of ways. They aren't capable of the brilliance they mustered in the Genesis days (and this goes for Sega in general). Both Sonic and Sega are rather irrelevant, and it's sad but true.

- Jaded older fan
 
At this point isn't it just a Sonic flatline? Surely no one actually believes a new Sonic game will ever be good.
Almost a year ago people were talking about Sonic the Lost World as the new Mario Galaxy, a renaissance for Sonic and 3D World as a cheap game. When Gaf played both games everything came back to status quo: Sonic sucks. Well, mostly, Colours was good.
 
I don't think there's really anything to wonder about regarding why Sega won't go back to the old style. They lost the talent a long time ago, and let the IP get shit on in a variety of ways. They aren't capable of the brilliance they mustered in the Genesis days (and this goes for Sega in general). Both Sonic and Sega are rather irrelevant, and it's sad but true.

- Jaded older fan

Yep. If you're one of those older fans that only likes the classics and you haven't moved on by now, I don't know what will convince you to stop caring. Sega has given you every hint you need.
 
I did grow up with them though, and I know all about why people love and appreciate the Genesis titles (myself included). But to continue to complain and wonder why Sega won't go back to that gameplay isn't going to accomplish anything. It's fine if you don't like the Modern gameplay, but the Classic gameplay isn't coming back. And the sooner that the jaded, older fanbase realizes that, the better.

Still doesn't mean I can't voice my opinion when someone says it would be "weird" for a company to return back to a time when they were good and actually relevant.
 

MrBadger

Member
So do people just deliberately ignore Rush, Colours, Gens and the racing games because it's more fun to post about how bad and beyond redemption this franchise is, or have they genuinely never heard of them?
 
So do people just deliberately ignore Rush, Colours, Gens and the racing games because it's more fun to post about how bad and beyond redemption this franchise is, or have they genuinely never heard of them?

Some just refuse to see them as quality and use the Genesis titles as some god tier echelon that cannot be debated for reason.
 

WillyFive

Member
So do people just deliberately ignore Rush, Colours, Gens and the racing games because it's more fun to post about how bad and beyond redemption this franchise is, or have they genuinely never heard of them?

Probably the latter. For a lot of people, when they think of Sonic games, they think of the console games that came out in the mid 2000's, because that may be the last time they were interested in the series.
 
So do people just deliberately ignore Rush, Colours, Gens and the racing games because it's more fun to post about how bad and beyond redemption this franchise is, or have they genuinely never heard of them?

But Dimps hasn't put out a decent Sonic game since the Advance series.

I've already said what I had to say about half of Generations.

Some just refuse to see them as quality and use the Genesis titles as some god tier echelon that cannot be debated for reason.

I don't think anyone was trying to say how the Genesis games were all-around perfect as Sonic 2 has some bad design choices, but ok.
 

Neoxon

Junior Member
I'm still afraid that they'll go back to the Boost style & this game will end up feeling like more of the same.
 
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