ScepticMatt
Member
presentation by AMDs Richard Huddy here, updates with time stamps below.
https://www.youtube.com/watch?v=C_3OAD-Dhs0
3:12 AMD Eyefinity update with 14.6 beta drivers for R7, R9
4:00 Combine monitors with different aspect ratios and resolutions
5:02 Create display groups with single click
5:12 5 monitors in portrait, 5 in landscape
5:40 Crossfire frame pacing improvements
8:06 Project FreeSync ("effectively exactly the same as GSync")
9:56 Up to 240 Hz, open specifications.
10:00 Adopted by VISA standards authority, drivers around December
10:15 Compatible monitors available December or January
10:20 One vendor already ships compatible monitors, only firmware update needed.
10:33 free, no license fee. Expects rapid adoption
10:50 First graphics cards for Project FreeSync R9 290/290X & R7 260/260X
10:59 Requires graphics cards with 1.2a DisplayPort connector
11:48 All mayor scaler chip producers announced FreeSync adoption
12:00 Expects FreeSync Monitors to be $100 cheaper than GSync
12:11 Mantle API
13:23 4 years ago talked with DICE
13:43 In BF2, 35% of frame time spent on one CPU core
13:57 Tried to improve DX, couldn't get IHV, Microsoft and devs together
18:03 Support in Frostbite, Cryengine, Nitrous, Osira engines
18:52 Mantle is going open standard
19:05 Was shared with Khronos, Microsoft
19:33 Mantle SDK out this year
19:38 Anyone can build Mantle drivers, no license fee or restrictions
20:51 DX12 not coming to Windows 7, but Mantle games will continue to support it
21:51 100 registered developers now , 40 in June. 20 workstation, 80 game devs.
22:52 Great stepping stone to DX12
23:05 20+ games in development ~15 announced.
overhead if old
https://www.youtube.com/watch?v=C_3OAD-Dhs0
3:12 AMD Eyefinity update with 14.6 beta drivers for R7, R9
4:00 Combine monitors with different aspect ratios and resolutions
5:02 Create display groups with single click
5:12 5 monitors in portrait, 5 in landscape
5:40 Crossfire frame pacing improvements
8:06 Project FreeSync ("effectively exactly the same as GSync")
9:56 Up to 240 Hz, open specifications.
10:00 Adopted by VISA standards authority, drivers around December
10:15 Compatible monitors available December or January
10:20 One vendor already ships compatible monitors, only firmware update needed.
10:33 free, no license fee. Expects rapid adoption
10:50 First graphics cards for Project FreeSync R9 290/290X & R7 260/260X
10:59 Requires graphics cards with 1.2a DisplayPort connector
11:48 All mayor scaler chip producers announced FreeSync adoption
12:00 Expects FreeSync Monitors to be $100 cheaper than GSync
12:11 Mantle API
13:23 4 years ago talked with DICE
13:43 In BF2, 35% of frame time spent on one CPU core
13:57 Tried to improve DX, couldn't get IHV, Microsoft and devs together
18:03 Support in Frostbite, Cryengine, Nitrous, Osira engines
18:52 Mantle is going open standard
19:05 Was shared with Khronos, Microsoft
19:33 Mantle SDK out this year
19:38 Anyone can build Mantle drivers, no license fee or restrictions
20:51 DX12 not coming to Windows 7, but Mantle games will continue to support it
21:51 100 registered developers now , 40 in June. 20 workstation, 80 game devs.
22:52 Great stepping stone to DX12
23:05 20+ games in development ~15 announced.
overhead if old