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LittleBigPlanet 3 reviews

ItIsOkBro

Member
One of the consistencies in the less than glowing (because that's all they are, really) reviews is that the campaign is not as imaginative as the previous entries, when just watching videos the level design looks superior, and a few people in here have mentioned as much, which I find interesting. Definitely something I'll be interested in judging myself during my playthrough.

If I were to judge LBP based on story mode I'd give it a 5/10. I love MM and everything but man their levels don't excite. The difficulty only kicks in the the last world. And given the kinds of things people eventually created, it isn't even good at showcasing the potential of user creation.
 
I'm sorry, are you trying to imply here that Nintendo doesn't do day 1 patches and only ships Quality Products?

i'm implying that nintendo first party titles are finished to a high standard before they print the disc, yes they also do patches but even without them the games run well and your not falling through floors and seeing bad frame rates.
my complaints are not just with little big planet 3 but so many recent titles across platforms.
I guess the hate i am receiving here is from fans of the series for which i apologise but i hate seeing the gaming industry going down this route of shipping games on disc which require patches in order to work well.
 
If I were to judge LBP based on story mode I'd give it a 5/10. I love MM and everything but man their levels don't excite. The difficulty only kicks in the the last world. And given the kinds of things people eventually created, it isn't even good at showcasing the potential of user creation.

Also a fair point. While a legitimate complaint maybe for someone who is only interested in such, I don't think it's ever been communicated that this is a series you buy because you want to play the campaign solo.

Also a reason I enjoyed Tearaway, because it proved (to me anyway) that they were capable of at least being able to get the fundamentals right if they focused on them.

Since this is someone else at the helm, I'm more curious about the campaign I guess.
 

Wasp

Member
4-5 hours to complete the story mode is hugely disappointing.

I thoroughly enjoyed playing the story levels in LBP and LBP2, got every prize bubble in each level and Aced almost all of them too. I spent the majority of my time in story mode, in fact I barely touched the community levels in LBP2.

Sure, the game has 8 million community levels but only a tiny handful are as well designed as the story levels, and the few that are well designed are not the same as they don't really have prize bubbles to collect, rewards for Acing them or trophies related to beating them.
 
4-5 hours to complete the story mode is hugely disappointing.

I thoroughly enjoyed playing the story levels in LBP and LBP2, got every prize bubble in each level and Aced almost all of them too. I spent the majority of my time in story mode, in fact I barely touched the community levels in LBP2.

Sure, the game has 8 million community levels but only a tiny handful are as well designed as the story levels, and the few that are well designed are not the same as they don't really have prize bubbles to collect, rewards for Acing them or trophies related to beating them.

4-5 hours for story doesn't seem right, unless you ignore all the side stuff.

I spent 3 hours last night and only just unlocked oddsock. havent even seen toggle or swoop yet
 

wouwie

Member
4-5 hours to complete the story mode is hugely disappointing.

I thoroughly enjoyed playing the story levels in LBP and LBP2, got every prize bubble in each level and Aced almost all of them too. I spent the majority of my time in story mode, in fact I barely touched the community levels in LBP2.

Sure, the game has 8 million community levels but only a tiny handful are as well designed as the story levels, and the few that are well designed are not the same as they don't really have prize bubbles to collect, rewards for Acing them or trophies related to beating them.

I agree in a sense that story mody is the main attraction for me. I loved the story mode in LBP 1&2. Very rarely do the community levels match the quality of the levels provided by the developers. The "8 million user level" reasoning for saying LBP has enough content isn't convincing once you realise that only a fraction of those are really worth playing. I'm not saying there aren't any good community levels. Once you know where to look, there are some really great levels out there. But it's a minority.

I'm buying LBP3 because i love the franchise but the lack of story mode content that keeps popping up in various reviews is dissapointing. Developers shouldn't rely on the community to provide the content. I consider user created content as a bonus on top of the game that the developers have made.
 

Mailbox

Member
4-5 hours to complete the story mode is hugely disappointing.

I thoroughly enjoyed playing the story levels in LBP and LBP2, got every prize bubble in each level and Aced almost all of them too. I spent the majority of my time in story mode, in fact I barely touched the community levels in LBP2.

Sure, the game has 8 million community levels but only a tiny handful are as well designed as the story levels, and the few that are well designed are not the same as they don't really have prize bubbles to collect, rewards for Acing them or trophies related to beating them.

If their talking about just going through the story levels themselves and not going for the side stuff, and stuff, then this is probably the longest lbp yet.

Lbp1 and 2 are both 3 hours long (if you ignore lbp2's cutscenes)
(I played through them a month ago and finished each in 3 hours.)
 
4-5 hours to complete the story mode is hugely disappointing.

I thoroughly enjoyed playing the story levels in LBP and LBP2, got every prize bubble in each level and Aced almost all of them too. I spent the majority of my time in story mode, in fact I barely touched the community levels in LBP2.

Sure, the game has 8 million community levels but only a tiny handful are as well designed as the story levels, and the few that are well designed are not the same as they don't really have prize bubbles to collect, rewards for Acing them or trophies related to beating them.

99% of the community levels are junk, but there are absolutely enough must-plays to justify it as a selling point in my mind. Personally I never got excited about 100%ing everything except insofar as it meant I had more stuff to fiddle with in the creator, which really consisted of the majority of my time with the games. Both points unavoidably subjective of course.
 

Raist

Banned
i'm implying that nintendo first party titles are finished to a high standard before they print the disc, yes they also do patches but even without them the games run well and your not falling through floors and seeing bad frame rates.
my complaints are not just with little big planet 3 but so many recent titles across platforms.
I guess the hate i am receiving here is from fans of the series for which i apologise but i hate seeing the gaming industry going down this route of shipping games on disc which require patches in order to work well.

Right. Smash 3DS needed a day 1 patch to play online.

Hell, the WiiU itself had lots of features missing when it launched (basically any online feature and the Wii mode) without a day 1 patch, which was a giant clusterfuck as it was a really slow download.
 
I've spent over 2 hours with LBP3 today and have just unlocked Oddsock.

In addition, I've encountered zero bugs/glitches. These reviews are almost like they're written for a completely different game.
 

StoopKid

Member
ign is so full of shit.

Far cry 4 gets extra time for its review because if server problems but lbp3 doesn't get a review in progress for a patch.
 
Again, the crazy part about the Metacritic average is that it's actually incorrect. Gaming Age, the lowest score in the average, gave the game a score of C+, but the Metacritic site has converted that into a numeric score of 58. That is the lowest review in the average, and seems to be an error on Metacritic's part, because I've never heard of a C+ translating into a score of 58 in any other facet of life. If anything, it should be converted to a 79.

They are trying to translate a letter grade from A through F as equal to a score from 0-100.

This C, being middle of the line, is 50.

C+, B-, B, B+, A-, A means 6 grades between 50(C) and 100(A). 50/6 ~= 8.33.

So C+ ~= 58, B- ~= 66, B = 75, B+ = 83, A- ~= 91, A ~= 100.

They may round slightly different(A- = 90?) but their translations largely make sense when viewed from this perspective.
 

Principate

Saint Titanfall
Right. Smash 3DS needed a day 1 patch to play online.

Hell, the WiiU itself had lots of features missing when it launched (basically any online feature and the Wii mode) without a day 1 patch, which was a giant clusterfuck as it was a really slow download.

TBF a patch in order to play online isn't exactly a major deal or even an inconvenience outside of downloading the patch. A person not interested in playing online wouldn't give a shit and jut stick to offline and someone that was interested, would be well online and thus download it.
 

Creaking

He touched the black heart of a mod
If there were "gamebreaking" bugs, then I would say a 6.8 is too lenient of a score.

Everyone else has yet to find these mysterious "gamebreaking" bugs. Yes, there are bugs, but this is an overall smoother game at launch than either LBP1 or 2 were.
 

Lemondish

Member
4-5 hours to complete the story mode is hugely disappointing.

I thoroughly enjoyed playing the story levels in LBP and LBP2, got every prize bubble in each level and Aced almost all of them too. I spent the majority of my time in story mode, in fact I barely touched the community levels in LBP2.

Sure, the game has 8 million community levels but only a tiny handful are as well designed as the story levels, and the few that are well designed are not the same as they don't really have prize bubbles to collect, rewards for Acing them or trophies related to beating them.

This 4-5 hour estimation is woefully incorrect for anyone that is interested in the game the same way you are. I've spent several hours already and I still don't have all the main sack folks unlocked yet. It feels just as meaty as the last few LBP games, especially if you're doing everything possible.
 

Raist

Banned
TBF a patch in order to play online isn't exactly a major deal or even an inconvenience outside of downloading the patch. A person not interested in playing online wouldn't give a shit and jut stick to offline and someone that was interested, would be well online and thus download it.

Whether or not it is an inconvenience or relevant to one's interest isn't the point. We're talking about shipping unfinished products. A game that is supposed to have online MP yet you can't access it without downloading a day one patch certainly fits the bill.
 

AgentP

Thinks mods influence posters politics. Promoted to QAnon Editor.
Whether or not it is an inconvenience or relevant to one's interest isn't the point. We're talking about shipping unfinished products. A game that is supposed to have online MP yet you can't access it without downloading a day one patch certainly fits the bill.

I suppose people don't want to go online to DL a patch before they go online to play? Do you listen to yourself?

Day one patches are part of the industry, get over it. If you want to lead a revolt take it to a dedicated anti-patch thread. I don't care about day 1 patches (I had both patches installed before the game unlocked), I'm more concerned with week 2 or 4 patches.
 

Loudninja

Member
I suppose people don't want to go online to DL a patch before they go online to play? Do you listen to yourself?

Day one patches are part of the industry, get over it. If you want to lead a revolt take it to a dedicated anti-patch thread. I don't care about day 1 patches (I had both patches installed before the game unlocked), I'm more concerned with week 2 or 4 patches.
Eh that's not what he is doing here.

Its a ongoing discussion about this post.

day one code? are you trolling me? or am i going crazy.
this day 1 code crap needs to stop, last time i checked games needed time to be tested, printed and shipped.
if a game is ready to be reviewed then it needs to be bug free and ready to ship on disc without all this patching crap.
so many recent games have been spoiled because developers are relying on future patches and meeting stupid deadlines.

try explaining this day one code fiasco crap to nintendo.


maybe they should wait before giving the thumbs and committing to a broken, bugged game, review code, day code or not. this has got to stop.
neogaf can't simply pick and choose who to angry at, everyone got angry at ubisoft for assassins creed and i'd like the same people to do the same for other releases no matter which console they own.
 

Wensih

Member
Everyone else has yet to find these mysterious "gamebreaking" bugs. Yes, there are bugs, but this is an overall smoother game at launch than either LBP1 or 2 were.

Reviewers didn't seem to find massive bugs for The Walking Dead or PS3's version of Skyrim, but that doesn't mean they didn't exist.

If there are massive bugs that ruin the game, then I would be giving it low 4's at the most.
 

system11

Member
I'm really surprised it's scoring this high with 30fps in a platformer. It was one of the reasons I turned off the last one so quickly.
 

Creaking

He touched the black heart of a mod
Reviewers didn't seem to find massive bugs for The Walking Dead or PS3's version of Skyrim, but that doesn't mean they didn't exist.

If there are massive bugs that ruin the game, then I would be giving it low 4's at the most.

I'm talking about players here. Lots of people in the LBP3 OT have played through most if not all of the game's story and haven't encountered any bugs that would be described as game-breaking. There are some rare instances of checkpoints not working, but that's just a matter of restarting a level, a setback of 5 minutes at most. There's a pop-it delay bug, but that can be fixed by deleting screenshots and will likely be patched out in no time flat. Even then, it's an inconvenience. It's not gamebreaking. LBP1 and 2 had issues that could delete all of your data. One of my levels up and disappeared from my moon in LBP 1 once. That's gamebreaking. There's nothing like that in LBP3.
 

May16

Member
Y'all care waaaay too much about comparing scores of game X to game Y.

This, this, this, a thousand times this.
(Doing this is bad enough, but it's a special kind of stupid when different people wrote the reviews being compared.)
 
This, this, this, a thousand times this.
(Doing this is bad enough, but it's a special kind of stupid when different people wrote the reviews being compared.)

If you can't compare scores across reviews, what, precisely, are review scores for?
 
Did IGN really delay their review of Halo MCC so that developers had time to work out teh kinks yet still gave it a 9.0 when issues were in tact. Yet with LBP3 they don't even download all the updates and ding the game fro bugs and even state they don't think the update would change anything. that's just wrong
Well that is not so surprising as IGN was nothing but Halo Gaming Network in the weeks prior to the launch of the game. Ridiculous amount of 'advertising' for a remaster.
 
If you can't compare scores across reviews, what, precisely, are review scores for?
Exactly. If I'm interested in three games this week, but can only get one, guess what's gonna help me decide??

Reviews

Doesn't matter if the three games are different genres from one another.

That's why reviews should be more consistent. Docking points for bugs in one game but not in the other two is a disservice to me. To us.
 
I just found out that my fiancé is getting me this for Xmas. We almost got into a fight about it, too, because we watched the Video Review on IGN, and I couldn't understand why she kept saying it wasn't for her. Finally she had to just come right out and tell me that she got it lol! Also think I'm getting Bayonetta 2. Guess I picked the right girl!l
 

May16

Member
If you can't compare scores across reviews, what, precisely, are review scores for?

They're arbitrary.

They exist for people who want a general idea of how the writer felt about a particular game without reading the thousand words he/she wrote. Text is where it's at for real understanding.

But when you compare game scores that were reviewed by different writers? That just doesn't make sense in cases where you have no idea how reviewer #1 felt about game #2.

And then what of different systems? Some places (IGN comes to mind) give breakdown scores for aspects like graphics and music...so do we automatically score Soul Sacrifice lower in the graphics department because its visuals would have been better if it were on PS4?

Comparing scores as if they were a definitive ranking only leads to people arguing and asking about inconsistencies. And it will be inconsistent, because the reviews are written by humans. It sounds weird, I know, but in practice, that's just how it ends up. I can't explain the science of it other than "that's people."
 

mrklaw

MrArseFace
Exactly. If I'm interested in three games this week, but can only get one, guess what's gonna help me decide??

Reviews

Doesn't matter if the three games are different genres from one another.

That's why reviews should be more consistent. Docking points for bugs in one game but not in the other two is a disservice to me. To us.

There is a very narrow range by which reviews can influence me. If I'm interested in three games this week, then reviews may help me write one off if it is broken, or if one is amazing. But assuming they are all delivering what I expected, then they aren't a huge help
 
They're arbitrary.

They exist for people who want a general idea of how the writer felt about a particular game without reading the thousand words he/she wrote. Text is where it's at for real understanding.

But when you compare game scores that were reviewed by different writers? That just doesn't make sense in cases where you have no idea how reviewer #1 felt about game #2.

And then what of different systems? Some places (IGN comes to mind) give breakdown scores for aspects like graphics and music...so do we automatically score Soul Sacrifice lower in the graphics department because its visuals would have been better if it were on PS4?

Comparing scores as if they were a definitive ranking only leads to people arguing and asking about inconsistencies. And it will be inconsistent, because the reviews are written by humans. It sounds weird, I know, but in practice, that's just how it ends up. I can't explain the science of it other than "that's people."

If I can't look at a game with a score of an "8", and know if that's better than a game with a "7", then the scores don't have any meaning. Period.

I don't care if it's cross platform or different reviewers. Those scores HAVE to be relative to each other, or they need to be completely eliminated.

Since there is no chance that the sites will remove the scores, they need to strive for having consistent scoring, or they should be called out for inconsistency.

I understand the reasons why these sites aren't doing their job. That doesn't make it ok.
 

rhoq

Member
I've spent over 2 hours with LBP3 today and have just unlocked Oddsock.

In addition, I've encountered zero bugs/glitches. These reviews are almost like they're written for a completely different game.

LBP3 crashed on me last night. I had just met Marlon Random and I allowed a stranger to join my game. It crashed about a minute later.
 
If I can't look at a game with a score of an "8", and know if that's better than a game with a "7", then the scores don't have any meaning. Period.

I don't care if it's cross platform or different reviewers. Those scores HAVE to be relative to each other, or they need to be completely eliminated.

Since there is no chance that the sites will remove the scores, they need to strive for having consistent scoring, or they should be called out for inconsistency.

I understand the reasons why these sites aren't doing their job. That doesn't make it ok.
That's because they don't. The impressions in the review are the only thing that is important from a review. And comparing two reviews by two different people is pointless. If you liked the review of LBP3 from the guy at Edge, why would you compare that review to the review of an entirely different person with entirely different tastes at another publication? There will probably be no consistency of opinion there. The only logical way to compare both of the numbers would be to make the same person review both games.

Saying they "Have to be relative" is dumb, because you're essentially saying that everyone has to have the same opinions about things or else everyone is wrong.
 
If I can't look at a game with a score of an "8", and know if that's better than a game with a "7", then the scores don't have any meaning. Period.

I don't care if it's cross platform or different reviewers. Those scores HAVE to be relative to each other, or they need to be completely eliminated.

Since there is no chance that the sites will remove the scores, they need to strive for having consistent scoring, or they should be called out for inconsistency.

I understand the reasons why these sites aren't doing their job. That doesn't make it ok.

Hell most reviewers hate review scores but that is what the audience clicks on. But they are reviews and therefore subjective and individual.

The sites are doing their job... Their job is to provide content people want to view. This isn't academia here.
 

DKHustlin

Member
If I can't look at a game with a score of an "8", and know if that's better than a game with a "7", then the scores don't have any meaning. Period.

I don't care if it's cross platform or different reviewers. Those scores HAVE to be relative to each other, or they need to be completely eliminated.

Since there is no chance that the sites will remove the scores, they need to strive for having consistent scoring, or they should be called out for inconsistency.

I understand the reasons why these sites aren't doing their job. That doesn't make it ok.

why not just read the review instead of looking at the score?
 

Raist

Banned
I suppose people don't want to go online to DL a patch before they go online to play? Do you listen to yourself?

Day one patches are part of the industry, get over it. If you want to lead a revolt take it to a dedicated anti-patch thread. I don't care about day 1 patches (I had both patches installed before the game unlocked), I'm more concerned with week 2 or 4 patches.

Maybe try to follow the whole conversation instead of picking out one post out of context, misinterpreting it, and calling people out for no good reason.
 

May16

Member
...the scores don't have any meaning. Period.
Completely agree.


I don't care if it's cross platform or different reviewers. Those scores HAVE to be relative to each other...
Completely disagree.

If you and I are game reviewers at the same website, and I review Super Golf Game 3 and give it 9/10, and then you play Level Grinder Maximum Omega and give it 8/10, it should have no bearing on what you think of Super Golf Game 3.

You might hate Super Golf Game. But now, since you think Level Grinder is way better than Super Golf Game, has my review forced your hand into giving Level Grinder a 10/10? Just because you don't like Super Golf Game?

If you post that, a 10 that you don't really think is a 10 at all, it's all kinds of problematic -- it's even more silly than the current system. We'd have reviewers giving out scores that even they themselves didn't agree with.

And before someone suggests that a bunch of people be required to play every new game, no, sadly, every single staff member at a website can't play every single game. It's not feasible for time reasons; plus that would mean some sites get 5-30 copies of a game for review because their staffs are spread all over the globe (not to mention freelancers). Publishers can't be asked to do that.

There's no reason in the world that a review by one person should have impact on the review of another.
 

hymanator

Member
I'm talking about players here. Lots of people in the LBP3 OT have played through most if not all of the game's story and haven't encountered any bugs that would be described as game-breaking. There are some rare instances of checkpoints not working, but that's just a matter of restarting a level, a setback of 5 minutes at most. There's a pop-it delay bug, but that can be fixed by deleting screenshots and will likely be patched out in no time flat. Even then, it's an inconvenience. It's not gamebreaking. LBP1 and 2 had issues that could delete all of your data. One of my levels up and disappeared from my moon in LBP 1 once. That's gamebreaking. There's nothing like that in LBP3.

I had my entire profile become corrupt in the PS4 version and had to start over. After starting over there were certain unlocks that could only be triggered once, so now I can't complete the game 100%. (you can only collect and spend "collect-a-bells" only once for example).

Coincidentally, someone on my friends list complained of the exact same issue. I have lost count of how many times the game crashed to the PS4 menu. Having the game constantly crash and exit might not be considered "gamebreaking" to you, but losing your entire profile and having issues with finishing the game to completion definitely is.

B22RGXRIAAEd0vG.jpg:large


It's good to hear you aren't experiencing these issues, but it doesn't mean others are having the same luck. It's likely that the people "not encountering bugs" are playing the PS3 version. The PS4 version is basically just a port that didn't get all of the issues sorted out.
 

Percy

Banned
If IGN are actually prepared to hold off on reviewing certain games due to issues regarding multiplayer/patches/whatever as has been suggested then I'd certainly be interested in hearing why others like LBP3 don't get extended the same consideration.
 

Qwark

Member
A couple days in I'm starting to notice some issues. I have had a couple bugs, nothing game-breaking and no crashes to the OS like some people have reported. Just some small things like falling through the environment and spawning into invisible space on one boss fight. Mildly annoying, but rare enough not to detract too much.

I've also noticed some gameplay issues, most noticeably when playing with multiple people. Why would they ever have grab and using items be the same button? It is extremely frustrating with 4 players trying to use the blinker ball thing, but instead we keep grabbing each other because there's only one very small platform that we're all standing on. The increased layers (which I love otherwise), also makes 4-players extremely chaotic, especially on the story levels. It got to the point that I would just leave people behind because they couldn't follow what was going on, and of course LBP still has the weird camera thing where it follows only the person closest to the goal even if you have to go the other way to actually get to the goal. I've also had a couple issues with sticky layers where it seemed impossible to jump one layer ahead, I've been frustrated with this in the past games but never quite this bad.

Edit: Another issue with 4-player. To play online, all 4 local players need to have a PSN account. At least that's what it seemed like when trying to use guest accounts. A lot of my friends don't have PSN accounts, so this is a pretty big annoyance that they need an account just to play local co-op with me. If somebody knows a way around this, please let me know.

A couple gripes, but it's still an incredibly charming game. The story feels more like a return to LBP1's quirky story and less of LBP2's child fairytale story (which I found to be grating after a while). I think the new hub worlds really work, it makes it feel like a real world to explore and not just a series of levels. I haven't even started in Create mode, but played a couple of the top community picks and they're very good. I also really like the new create a solution levels, reminds me a lot of Scribblenauts and Nuts and Bolts, both of which I really enjoyed.

A lot of the issues listed above (all but 4-player chaos, probably) could be fixed with a patch and hopefully it does. Right now I'd give it 8/10.
 
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