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Game Informer: 30 minute 'BTS' video of No Man's Sky

The central server stuff is worrying me though, is he saying this is an online game? As before it was more a case of reporting back your position, discoveries and such. Whereas now it seemed more the like it's required to be online to pull down world data. Don't online only me bro.
He was specifically explaining how development with the team is. In their office, each computer has different universes, and then they also have the "main" universe stored on a central server that they can access when they need to.
 

Tigress

Member
Then you remember that Spelunky and Binding of Isaac exists :)

Let me say, I'm really excited for No Man's Sky and I am not already decided procedural generated is boring... but Spelunky is not a good example at all. AFter playing the game over and over (I never got past level 4), it just seemed like it was loading from a set amount of random levels. If you are telling me that is actual procedural generated, I'd say you are proving the point of those who are saying it will just be boring and same stuff over and over again. Because I honestly thought they were premade levels that it loaded a random one from cause it seemed I was starting to see the same levels.
 

bj00rn_

Banned
Go play Dangerous or Star Citizen then.

Not sure what you mean here. Last I checked, gaf is a forum, and right now I don't feel like playing games, I just want to talk a little bit about NMS.

I would imagine the draw distance will be significantly farther on PCs.

Yeah, that's what I got out of it considering how he explained it. Seems like the process is eating up a considerable amount of CPU cycles.
 

AngryMoth

Member
My god, their tech is fucking amazing.

I gotta imagine it will be really scary when they lock in the final seed. No matter how much they test it they'll still only see a tiny fraction of what they'll actually your be shipping to people.

Also random thought, I woner how they are handling music in this game, or if there even will be any. Actually just sound design in general is interesting to consider, could the sounds creatures and ships make be procedurally generated too? Is that even possible?
 

BigDug13

Member
Yet you could land on planets in Elite II... in 1993

Sure, but the procedural generation that machines were capable of was pretty piss poor back then. This isn't doing anything "totally" new, but it's certainly doing the most procedural generation that I've ever seen done at once.
 
My god, their tech is fucking amazing.

I gotta imagine it will be really scary when they lock in the final seed. No matter how much they test it they'll still only see a tiny fraction of what they'll actually your be shipping to people.

Also random thought, I woner how they are handling music in this game, or if there even will be any. Actually just sound design in general is interesting to consider, could the sounds creatures and ships make be procedurally generated too? Is that even possible?

Yeah there was some video that I think was posted here (or maybe on the NMS reddit) with developers discussing procedural music and sound effects,
 
Yeah, that's what I got out of it considering how he explained it. Seems like the process is eating up a considerable amount of CPU cycles.

Also have to remember that improvements like draw distance are generally added later in development during optimization. I don't know how much better it can get given the PS4's CPU but I don't think we should judge that kind of stuff until it gets closer to release.

And he said that making a small change in one place can have far reaching unforseen consequences. I wonder how they will make any changes via patches in that case?

The unforseen consequences was more in line with animals not generated where they were before the last change or terrain looking different. I don't think the small changes he was talking about would change anything too groundbreaking in the world. He said something like, "if you didn't know it was there before the change then there's nothing to miss."
 
I don't want to watch. I must resist. This will most likely be the last straw that breaks my back and forces me to buy a PS4. I want to be there when everyone experiences this for the first time.
 

bj00rn_

Banned
Sure, but the procedural generation that machines were capable of was pretty piss poor back then. This isn't doing anything "totally" new, but it's certainly doing the most procedural generation that I've ever seen done at once.

Yeah, and it shows in the amount of "fog" before the generated content shows up. But anyway, the amount of content was limited to the graphical capabilities, not the pg itself. The original Elite from 1984 was planned to have 282 trillion procedurally generated galaxies complete with solar systems with planets in it (but was later cut to eight galaxies to not overwhelm the player).

Also have to remember that improvements like draw distance are generally added later in development during optimization. I don't know how much better it can get given the PS4's CPU but I don't think we should judge that kind of stuff until it gets closer to release.

Yeah, I wonder if they f.ex. cut back on the number of trivial objects like grass, rocks, trees if the fog will pull back a little.
 
It really is inspiring to hear him explain it.

I mean, he's simply taking a number of numbers and mixing and matching and putting it in line to create a universe. It's really...different. It's almost like MInecraft in the sense of openness, however this has a clear goal in the mind-To emulate Sci-Fi of the old, exploring planets, building a ship, convoying items between stations.

Sean Murray and his team are on to something. Something that'll be mindblowing. I look forward to them realizing their ambition.
 
That interview somehow just made me even more interested in the game, if that's possible. Murray actually addressed some of the doubts we've been having and at least absolutely clarified them, like the distance between planets and even more important, that creatures will indeed be more alien than just types of fish for underwater environments, or just quadrupeds etc. That's something I've been worried about but it seems they've really thought certain things through. Those cave and plateau formations looked very refreshing, something you don't really see much even in well handcrafted environments.

I'm just happy to have Space Engine in game form and actually walking on the surface of planets, and this looks like it's actually going to be an interesting game to play as well, so I'm ecstatic.
 

PSOreo

Member
What a wonderful video, thank you for sharing OP and also for both Game Informer and Sean Murray for giving us a better glimpse at the tech. Looking forward to seeing the gameplay aspects, this could be truly something special. I'm fully hyped.
 
In the video, Sean was flying near surface level on the desert planet saying that everything popping up (or fading in) did not exist before, and only exists when the player generates it.
So what about if you're looking at a planet from space? The basic geography that you see from space is an extremely zoomed out representation of what's actually down there right? So wouldn't that mean that by the time you come into view of the "globe" of a planet, the stuff down there has already kind of been generated...?
 

Grief.exe

Member
In the video, Sean was flying near surface level on the desert planet saying that everything popping up (or fading in) did not exist before, and only exists when the player generates it.
So what about if you're looking at a planet from space? The basic geography that you see from space is an extremely zoomed out representation of what's actually down there right? So wouldn't that mean that by the time you come into view of the "globe" of a planet, the stuff down there has already kind of been generated...?

Continue to watch the video, this gets more thoroughly explained when he starts showing the LODs with the debug tools.

The planet always exists, yet is never generated until the player observes the planet.
 

Xando

Member
In the video, Sean was flying near surface level on the desert planet saying that everything popping up (or fading in) did not exist before, and only exists when the player generates it.
So what about if you're looking at a planet from space? The basic geography that you see from space is an extremely zoomed out representation of what's actually down there right? So wouldn't that mean that by the time you come into view of the "globe" of a planet, the stuff down there has already kind of been generated...?

Not really deep into game programming but i think the mountains and other stuff likes oceans or lakes are being processed as soon you are in range of the planet.
Basically the algorithm probably has different values for the generation of general geography and detailes like trees, grass and monsters.


Amazing video, as someone looking to get into game developing it sounds like a really interesting technology.
 
In the video, Sean was flying near surface level on the desert planet saying that everything popping up (or fading in) did not exist before, and only exists when the player generates it.
So what about if you're looking at a planet from space? The basic geography that you see from space is an extremely zoomed out representation of what's actually down there right? So wouldn't that mean that by the time you come into view of the "globe" of a planet, the stuff down there has already kind of been generated...?

He also said that there are different levels of loading. So in space you get the planet level with size and major features (or whatever). Then when you get closer you get trees, boulders and animals. And even closer you get the rocks, pebbles and insects.

Obviously not exactly what he said, but I think that's the general idea.
 
I finished the video a bit ago. I just read the answer to this question on reddit. I remember him saying the thing about the engine generating objects at different levels of detail depending on how far you are from it, I just hadn't made the connection.
 

E92 M3

Member
I am scared to hear the release date. Video was fantastic. Hopefully the distance between planets is long enough to feel like a journey, but short enough to not fly forever.
 

VARIA

Member
Sean Murray just looks like such a down to earth, chill guy. No pretension, just love for his craft. I liked his shout out to ID Software and his remarks about them (ID) making game development seem accessible to the everyday person by the little things they would do, such as how they would communicate in their change-logs. Guy seems really genuine and I'm hoping the best for No Man's Sky. This is a really inspiring interview for anyone who feels daunted by the behemoth that is the gaming industry.
 

Zomba13

Member
Sean Murray just looks like such a down to earth, chill guy. No pretension, just love for his craft. I liked his shout out to ID Software and his remarks about them (ID) making game development seem accessible to the everyday person by the little things they would do, such as how they would communicate in their change-logs. Guy seems really genuine and I'm hoping the best for No Man's Sky. This is a really inspiring interview for anyone who feels daunted by the behemoth that is the gaming industry.

Yeah I love seeing him talk about the game. He just really likes games and working on them and is so humble and down to earth. When he's talking he's just a normal guy talking about his game, not hyping up features or selling us pre-orders, just talking about things in his game he finds exciting and genuinely cares about.
 

Etnos

Banned
Something tells me this game is going to disappoint a lot of people. Hopefully this is not the case, but the lack talk on what the game is actually about is worrisome. Yeah the world creation algorithm is amazing, but then what?

I want to be wrong about this, time will tell.
 
I cannot wait for this game. I feel like exploring a fresh planet is going to be amazing if all of this works the way they say it will, because who knows what you'll find? So exciting.
 

Auctopus

Member
How will hard drive space work? As we expand our universes, the seamless transition between galaxies, atmospheres and planets will get heavier and heavier on memory surely?
 

Pop

Member
I am scared to hear the release date. Video was fantastic. Hopefully the distance between planets is long enough to feel like a journey, but short enough to not fly forever.


Not all planets will be the same distance from one another.

NMS is easily a must own for me. Just looks like I will spend countless hours wandering around random planets. Things will get weirder the closer you get to the center. Incredible
 
I just hope the gameplay proves to be as interesting as the environments it's set in.

Thats the million dollar question isn't it?

I want to do a big writeup on my thoughts but its very daunting

Just when I think I am understanding the scope of the game i feel like i am still missing key details

Its clear that compelling worlds can be generated and clearly they are layering gameplay on top of that.

What about AI, behavior, environmental interactions, changes in the environment

He alludes to alot of these possibilities in the video and yet i still cant wrap my head around it
 
How will hard drive space work? As we expand our universes, the seamless transition between galaxies, atmospheres and planets will get heavier and heavier on memory surely?

No, you don't need to save anything (except what's in ram directly around you of course) all the information about the universe comes from the equations that the game is solving as you move through space.
 
wondering why haven't they show any gameplay then, its the same old orange planet over and over.

This might be a naive thought, but I think they really want to preserve a lot of the mystery of this game. They really want it to feel like exploration.
 
wondering why haven't they show any gameplay then, its the same old orange planet over and over.

They make it a point how games nowadays show off too much info about the content prior to release and it takes away the mystery players have when they first start it up, like how it was in earlier eras. They said they are holding back a lot about the game because they want us to be surprised and feel like a baby within the game's universe.

But they're showing gameplay at the event

Wow I sound like a broken record in these threads
 
I think one huge positive to draw form this Video is how the procedural generation frees up their time and resources

I wouldn't worry to much about gameplay since thats likely what the bulk of their workload is being devoted to
 

GhaleonEB

Member
34 minutes of talk and not a single second accorded to the gameplay. The sad state of your medium.

Yeah. I mean, when I watch a technical discussion and demonstration of procedural world generation, I come away disappointed it's not a gameplay demo too.

Wat.
 

i-Lo

Member
Finally, something that isn't pure sugar coated and scripted BTS. Not that I mind those but the end product for those have recently been shit.

I hope these folks succeed in delivering their vision.
 
Let me say, I'm really excited for No Man's Sky and I am not already decided procedural generated is boring... but Spelunky is not a good example at all. AFter playing the game over and over (I never got past level 4), it just seemed like it was loading from a set amount of random levels. If you are telling me that is actual procedural generated, I'd say you are proving the point of those who are saying it will just be boring and same stuff over and over again. Because I honestly thought they were premade levels that it loaded a random one from cause it seemed I was starting to see the same levels.

You realize that is a pretty unpopular opinion, right?
 

KooopaKid

Banned
Yeah. I mean, when I watch a technical discussion and demonstration of procedural world generation, I come away disappointed it's not a gameplay demo too.

Wat.

That's because they don't have anything else to show. It's an empty shell right now. If the game is releasing in 2015 then they would have shown real gameplay by now. Based on what they are showing it's a 2016 game or maybe even vaporware. That wouldn't be the first time. I bet a 3 month ban that it won't release in 2015.
 
That's because they don't have anything else to show. It's an empty shell right now. If the game is releasing in 2015 then they would have shown real gameplay by now. Based on what they are showing it's a 2016 game or maybe even vaporware. That wouldn't be the first time. I bet a 3 month ban that it won't release in 2015.

Yo I'd take that bet in a heartbeat.
 
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