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DF: Is Uncharted 4 the generational leap we were hoping for?

just watched this video, and I have to say I'm really impressed with the interactions between Drake and the environment.

Like, he got into a fist fight with that dude near the waterfall, water hit his head... so his hair gets wet. He throws a punch, hits the dude, and water flies off his face.

Then he slides down a mudslide, gets his back muddy. Walks too close to a wall, and Drake puts his arm up naturally to brush himself away from the wall.

Those little touches are insane to me. The cinematic value here is incredible.

The mud makes him slippery so its more like a game mechanic than "cinematics."
 

Superflat

Member
What you're saying is non-sense. Crash Bandicoot is what made ND an elite developer.

I'm talking about public recognition in the modern age where the huge hardcore community paying hyper attention to development studios. After Jak II, ND was more or less lost in the shuffle. Then again, I don't know if people were screaming and clapping at the reveal of Crash Bandicoot cause I was a baby.
 
I wonder if people would have feel the same way if the showed a set piece .
Remember ND has never given us a UC gameplay demonstration so early before and so low key .

Yup. Not to mention not only does it have another year to go and the game already looks this damn good in low key sections, but knowing ND the animations in this game are going to blow almost everything else away with their attention to detail when we see the finished product since they do that so much better than almost anyone.

Yatōkiri_Kilgharrah;142445404 said:
The Order is not technically impressive

I can't even.... What?
 

Loofy

Member
If this isnt a leap then I dont know what is. Looks better than pre-downgrade Witcher 3 and AC Unity maxed out on PC.
 

charsace

Member
I'm talking about public recognition in the modern age where the huge hardcore community paying hyper attention to development studios. After Jak II, ND was more or less lost in the shuffle. Then again, I don't know if people were screaming and clapping at the reveal of Crash Bandicoot cause I was a baby.

Crash Bandicoot was huge. Just as big as Tomb Raider and Resident Evil.
 
The thing that people aren't thinking about when PBR is mentioned is that it's not based on texture maps. A material is a representation of how light scatters on a surface and reflects back to the viewer. Texture maps have nothing to do with it. Say, I want to create a brick wall. The first thing I have to do is get the correct model for a material that will scatter the light properly for such a diffuse object under any lighting condition. After I get those values right and the material correct, I can add the texture maps on it for the surface color and details (i.e. bumps, etc..). One physically correct material that behaves like that is Oren-Nayar diffuse model. This is a physically based diffuse model. In order to capture specular for plastics, or metals, we'd use another physically based model like Generalized Trowbridge-Reitz model, or a Cooke Torrance model.

After these things we have to make the material be energy conserving, and that introduces yet another model called Fresnel (within the specular model that subtracts light contribution from the diffuse model). We want our model to add up all the features and sum to 1. That's the purpose of energy conservation.

I could go on and on but basically texture maps are just an addition to get the color correct to differentiate between a red brick and a green brick for example. It is no way a factor to be considered when implementing a PBR pipeline.


Cheers man. Good explanation.
 
Please please please give me games you think are technically impressive for reference.
Im sorry but a corridor shooter looking like borderline CGI but lacking in any sense of of weight in how it plays or the physics is not "technically impressive"

For something to be technically impressive, it has to have limitation to work against. For something to be technically impressive it has to rely on clever programming to create something unprecedented. Merging artistry and technology to create something we've never seen before.Something with low res textures can be "technically impressive" Starfox on the SNES for example.

The gameplay of something can also be " technically impressive" as well. Either way...I daresay the Witcher 3 is a better looking game than the Order 1886.

You may think the Order 1886 to be highly aesthetically appeasing, but its not impressing me in terms of "tech".

( And some of the screenshots have this weird shimmering in the corner)
 
Yatōkiri_Kilgharrah;142449484 said:
Im sorry but a corridor shooter looking like borderline CGI but lacking in any sense of of weight in how it plays or the physics is not "technically impressive"

For something to be technically impressive, it has to have limitation to work against. For something to be technically impressive it has to rely on clever programming to create something unprecedented. Merging artistry and technology to create something we've never seen before.Something with low res textures can be "technically impressive" Starfox on the SNES for example. In that same vein, Nanostray on the DS.

The gameplay of something can also be " technically impressive" as well. Either way...I daresay the Witcher 3 is a better looking game than the Order 1886.

Lacking any sense of weight? Have you seen any of the footage for the Order or read any of the impressions. You're being ridiculous. But then again, given your focus tested comment about UC, it's probably pointless to argue with you.
 
Lacking any sense of weight? Have you seen any of the footage for the Order or read any of the impressions. You're being ridiculous. But then again, given your focus tested comment about UC, it's probably pointless to argue with you.
I dont trust people's impressions,especially from journalists. ( Not to mention who've all taken to proactively shitting the bed when it comes to this game. They're clearly not aroused by it.) My own impressions are far more important and what I have seen is not impressing me. There are games with much cleaner animations and effects that come alive far more than this game does. The character models style is also off putting. I see a bunch of effects thrown together thats probably throttling the PS4's hardware but its not "Art".

Uncharted 4 is a much more dynamic looking videogame anyhow. As a game that's the part that needs to impress. Limited Scope is also at play here.


As for my earlier comment,things with "mainstream appeal" are focus tested buddy.
 
Yup. They raised the bar in pretty much every facet here. Can't wait for the TLoU/Uncharted hybrid gameplay

Can't say the game has sold me on a PS4 or anything.

It's definitely a genre that applies to a niche market of gamers.

Yeah no one likes action adventure games. I wish this genre would just die already.
 

The Goat

Member
I really can't believe people are disappointed in the graphics. What ND showed looked great. If you were expecting the initial reveal teaser level of graphics, you rode the hype train too hard.
 

x-Lundz-x

Member
Yatōkiri_Kilgharrah;142449484 said:
Im sorry but a corridor shooter looking like borderline CGI but lacking in any sense of of weight in how it plays or the physics is not "technically impressive"

For something to be technically impressive, it has to have limitation to work against. For something to be technically impressive it has to rely on clever programming to create something unprecedented. Merging artistry and technology to create something we've never seen before.Something with low res textures can be "technically impressive" Starfox on the SNES for example.

The gameplay of something can also be " technically impressive" as well. Either way...I daresay the Witcher 3 is a better looking game than the Order 1886.

You may think the Order 1886 to be highly aesthetically appeasing, but its not impressing me in terms of "tech".

( And some of the screenshots have this weird shimmering in the corner)

Somehow I knew a Nintendo game would be mentioned, and a 20 year old one at that....

You agree that we have reached a level where some games are on the borderline of looking like you are playing CGI, a level for which we have been striving for 15 or so years and it's not impressive because it doesn't have a sense of weight? Don't really get what you mean.

The witcher looks fantastic as well I agree with you, but it doesn't look anywhere near as impressive as the order IMO. But they are both impressive.
 
Yatōkiri_Kilgharrah;142450555 said:
I dont trust people's impressions,especially from journalists. ( Not to mention who've all taken to proactively shitting the bed when it comes to this game. They're clearly not aroused by it.) My own impressions are far more important and what I have seen is not impressing me. There are games with much cleaner animations and effects that come alive far more than this game does. The character models style is also off putting. I see a bunch of effects thrown together thats probably throttling the PS4's hardware but its not "Art".

Uncharted 4 is a much more dynamic looking videogame anyhow. As a game that's the part that needs to impress. Limited Scope is also at play here.


As for my earlier comment,things with "mainstream appeal" are focus tested buddy.

Let me get this straight. Your own impressions of the videos make it seem that the guns have no weight (which really goes against any video we've seen, such as the recent PSX stuff with the shotgun) and you don't trust impressions from any player or journalist at PSX because they obviously go against your own impressions of a game you haven't played.
 
I really can't believe people are disappointed in the graphics. What ND showed looked great. If you were expecting the initial reveal teaser level of graphics, you rode the hype train too hard.
I thought it looked good as well. That being said, I think The Order is a little more impressive looking, but the only game I've seen so far that really looks like a 'generational leap' is Drive Club after the weather update.
 

HORRORSHØW

Member
The fuck did I just read?
it doesn't have weight, man. it doesn't have limitations working against it, ergo, not technically impressive.
KuGsj.gif
 
I thought it looked good as well. That being said, I think The Order is a little more impressive looking, but the only game I've seen so far that really looks like a 'generational leap' is Drive Club after the weather update.

I don't get the tone of this discussion...Killzone SF and Ryse were generational leaps in visuals. What we are really talking about is a big step up over any other current game. These are two entirely different things.
 
Yatōkiri_Kilgharrah;142450555 said:
I dont trust people's impressions,especially from journalists. ( Not to mention who've all taken to proactively shitting the bed when it comes to this game. They're clearly not aroused by it.) My own impressions are far more important and what I have seen is not impressing me. There are games with much cleaner animations and effects that come alive far more than this game does. The character models style is also off putting. I see a bunch of effects thrown together thats probably throttling the PS4's hardware but its not "Art".

How much have you played of the game? Care to give any detailed impressions?
 

SaberEdge

Member
I'm seeing a very clear generational leap in visuals. I can't believe people are trying to deny that.

And like others have said... The new gameplay mechanics, environments, and AI are also adding to the leap. The gameplay overall looks fun and exhilarating! Can't wait.

I agree. I think this is a decent generational leap over the previous Uncharted games. Due to the similar art and familiar character and environment it might not appear that way to some people at a glance, but the hardware is being used well. This time, though, I think there are other games of a similar graphical quality.
 
Are people really basing this on a demo shown a year away? Just look how much gaames have improved over time (bloordborne, the order, etc), and uncharted is already aporoaching that level. I lived how clean and smooth it appeared. The game will look even more amazing by the time it releases
 

Surbii

Banned
Makes me wish I didn't sell my PS4 when I built my PC. Maybe I'll pick another one up if I get a real job this summer.
 
Somehow I knew a Nintendo game would be mentioned, and a 20 year old one at that....

You agree that we have reached a level where some games are on the borderline of looking like you are playing CGI, a level for which we have been striving for 15 or so years and it's not impressive because it doesn't have a sense of weight? Don't really get what you mean.

The witcher looks fantastic as well I agree with you, but it doesn't look anywhere near as impressive as the order IMO. But they are both impressive.

Well its hard for me to be impressed by a corridor shooter that from all appearances is less dynamic than Resident Evil 4, Gears of War, Vanquish or the Last of US.

Ready at Dawn isnt a great developer and any old person an make a corridor shooter and pump it with some mad high res textures and add visual effects will nilly in a haphazard manner then whittle down a bit when they hit performance blocks.

I picked an old game because its easier to understand what being technically impressive is. Starfox is especially a good example because its one of the first 3D games ever made. Dylan Cuthbert and his team did amazing work and there is a lot of material to read up on about it.

Would you rather I mentioned a PC game? PC's are scaleable hardware.

Tomb Raider and Crysis in 3D on PC are freaking gorgeous but they're not technically impressive. They're just really fucking good looking games.Anything that you can just throw more hardware power at isnt really something to be proud of. Technology will get there anyway. Technological Impressive games are the ones that come from or lead to innovations in how games are crafted and written.

Look at Cryengine. Its real easy to make a game that looks good in it, but its really not dynamic. It suffers from similar issues that Unreal 3 did. They're pretty restrictive.

CD Project Red, John Carmack,Conker 64, The folks Gaben buys out,internal and external Nintendo, hell even Capcom. These guys are the ones who've really broken through in terms of development.

People who like pushing hardware and getting creative in how they create and code these games. Perhaps we'll be able to add Guerrila games to the list. They're not so good at making FPS campaigns, and I have a feeling its not something they've wanted to do at all. Their new RPG is probably something they've wanted to do.

As for why I didnt pick a PS1 game for my example? Hmm those are mostly FMVs :p
 
New The Order footage : http://goo.gl/X94llr (Not having any weight and not impressive)
ROFL



So great physics aren't great or physics at all unless mister Yatōkiri_Kilgharrah says so? Ok, I get it !
XD

naughty dog has done better work with last gen hardware than Ready at Dawn is doing with the PS4. The implementation of the tech is far more important than the presence of it. I think it looks shoddy, they're only trying to merge cutscenes and gameplay here, the gameplay itself is completely and wholly uninteresting and the scope is woefully limited. The game is using quite a few effects but its doing nothing with them. It doesnt look satisfying design wise. Its tech for the sake of tech. It's lacking in an artisans's touch.
 
People are insane saying these graphics are underwhelming.

These graphics easily eclipse anything else on the system right now, save for The Order: 1886 and that is sub-1080P and 30 FPS.

This is planned to be full 1080P and 60 FPS.

What kind of graphics were you people expecting at that resolution and framerate?

Not to mention what other games on Ps4 (or XB1) look as good as this? I sure as hell haven't seen any.

The scope of the environments alone is WAY bigger than the original. You have to take that into consideration too.
 

RoboPlato

I'd be in the dick
Yatōkiri_Kilgharrah;142454770 said:
naughty dog has done bettter work with last gen hardware than Ready at Dawn is doing with the PS4. The implementation of the tech is far more important than the presence of it.
The implementation is the most impressive part of The Order. The art and tech go hand in hand to make take the visuals to a level above anything else we've seen so far.
 
Yatōkiri_Kilgharrah;142454770 said:
naughty dog has done bettter work with last gen hardware than Ready at Dawn is doing with the PS4. The implementation of the tech is far more important than the presence of it.

RAD never worked on a home console until now and doesn't have the expertise ND has. So, as their first AAA home console game, we can only salute their efforts and their in-house tech.
 

OsirisBlack

Banned
Yatōkiri_Kilgharrah;142445404 said:
The Order is not technically impressive

Yatōkiri_Kilgharrah;142449484 said:
Im sorry but a corridor shooter looking like borderline CGI but lacking in any sense of of weight in how it plays or the physics is not "technically impressive"

For something to be technically impressive, it has to have limitation to work against. For something to be technically impressive it has to rely on clever programming to create something unprecedented. Merging artistry and technology to create something we've never seen before.Something with low res textures can be "technically impressive" Starfox on the SNES for example.

The gameplay of something can also be " technically impressive" as well. Either way...I daresay the Witcher 3 is a better looking game than the Order 1886.

You may think the Order 1886 to be highly aesthetically appeasing, but its not impressing me in terms of "tech".

( And some of the screenshots have this weird shimmering in the corner)

Lacking any sense of weight?

As you start the demo your team rappels down the side of the Zeppelin the wind whipping your teams hair and uniforms about beautifully. As Galahad rappels down the side of the zeppelin his WEIGHT actually deforms the material of the balloon beneath his feat and leaves impressions as he lowers himself down. The ropes whip in the wind and slap the sides of the zeppelin.

Once inside as you move your character you realize Galahad actually seems to have a serious weight to him almost as if you can feel the coat and all of his gear through the controller. All of the weapons have some pretty serious kick and recoil with adds a sense of WEIGHT to the weaponry. It also gives it a very satisfying feel when you blow a mans head clean off with the three crown shotgun. How about when you deliver a head shot with the sniper rifle and the enemy collapses correctly in a heap, there is definitely a sense of weight and even gravity there.

As far as the corridor shooter I will concede that for the moment as the stage I played was outside and inside an airship and nothing was overly open. However Andrea has stated that there are in fact open areas and I will take his word for it as he has been very blunt and honest thus far.

Saying the Order 1886 is not technically impressive when everything in the game is rendered with soft body physics and it is pushing the ABEL physics engine makes you sound woefully uninformed.

No sense of weight.... da FuQ did I just read?
 
Lacking any sense of weight?

As you start the demo your team rappels down the side of the Zeppelin the wind whipping your teams hair and uniforms about beautifully. As Galahad rappels down the side of the zeppelin his WEIGHT actually deforms the material of the balloon beneath his feat and leaves impressions as he lowers himself down. The ropes whip in the wind and slap the sides of the zeppelin.

Once inside as you move your character you realize Galahad actually seems to have a serious weight to him almost as if you can feel the coat and all of his gear through the controller. All of the weapons have some pretty serious kick and recoil with adds a sense of WEIGHT to the weaponry. It also gives it a very satisfying feel when you blow a mans head clean off with the three crown shotgun. How about when you deliver a head shot with the sniper rifle and the enemy collapses correctly in a heap, there is definitely a sense of weight and even gravity there.

As far as the corridor shooter I will concede that for the moment as the stage I played was outside and inside an airship and nothing was overly open. However Andrea has stated that there are in fact open areas and I will take his word for it as he has been very blunt and honest thus far.

Saying the Order 1886 is not technically impressive when everything in the game is rendered with soft body physics and it is pushing the ABEL physics engine makes you sound woefully uninformed.

No sense of weight.... da FuQ did I just read?

Im talking about how enemies react when hit, the sense of satisfaction you're supposed to feel when you shoot something, the visual cues that the game should be using when you're in combat. These are key aspects of game design that you're supposed to be using physic based rendering for. The game has cool weapons but its missing all this shit!!
Even movement in the game feels off. Having a few open areas to run around in wont alleviate any of these problems.

But alas the game's not finished so Im not going to criticize what isnt there yet. However just not going to suggest its the best looking console game on the planet either.
 

x-Lundz-x

Member
Yatōkiri_Kilgharrah;142454947 said:
Druckmann's planning to kill Drake right? I bet Drake married another girl and Elena offs him.


Nah man no way in hell drake dies. Surely his brother dies though or is a bad guy hence the name of the game. :). Sully probably dies though :(...

Or maybe drake went all Joseph Smith on us and married both Elena and Chloe.
 
No sense of weight.... da FuQ did I just read?

If you read his reasoning, you can just see that he sees things.. quiet differently. It's too much.

Yatōkiri_Kilgharrah;142455799 said:
Im talking about how enemies react when hit, the sense of satisfaction you're supposed to feel when you shoot something, the visual cues that the game should be using when you're in combat. These are key aspects of game design that you're supposed to be using physic based rendering for. The game has cool weapons but its missing all this shit!!
Even movement in the game feels off. Having a few open areas to run around in wont alleviate any of these problems.

But alas the game's not finished so Im not going to criticize what isnt there yet. However just not going to suggest its the best looking console game on the planet either.

That's kind of crazy. You're saying things that videos and impressions seem to completely indicate otherwise. Someone needs to post that headshot gif from the sniper, cause I can't find it.
 

HORRORSHØW

Member
Yatōkiri_Kilgharrah;142455799 said:
Im talking about how enemies react when hit, the sense of satisfaction you're supposed to feel when you shoot something, the visual cues that the game should be using when you're in combat. These are key aspects of game design that you're supposed to be using physic based rendering for. The game has cool weapons but its missing all this shit!!
someone show him the shotty gifs
 

Game4life

Banned
I agree. I think this is a decent generational leap over the previous Uncharted games. Due to the similar art and familiar character and environment it might not appear that way to some people at a glance, but the hardware is being used well. This time, though, I think there are other games of a similar graphical quality.

You keep saying this but which ones on the platform are exactly similar. Apart from Order I cant think of any?
 

OsirisBlack

Banned
Yatōkiri_Kilgharrah;142455799 said:
Im talking about how enemies react when hit, the sense of satisfaction you're supposed to feel when you shoot something, the visual cues that the game should be using when you're in combat. These are key aspects of game design that you're supposed to be using physic based rendering for. The game has cool weapons but its missing all this shit!!
Even movement in the game feels off. Having a few open areas to run around in wont alleviate any of these problems.

But alas the game's not finished so Im not going to criticize what isnt there yet. However just not going to suggest its the best looking console game on the planet either.

Ok lets talk about how the enemies react when the get hit

If I shoot someone in the head this is the end result.

1886bloodmist.gif


If I come around a corner with the triple crown and shoot someone in the face their head is gone and their body flies backwards and falls realistically.

If I go into blacksight and use the auto pistol the enemy reacts to each bullet shot I deliver.

What exactly in the hell are you talking about have you seen any of the new footage or even read impressions from the new demo? God they need to release that entire damn demo .... your post is making me think you're still talking about the 2013 demo.
 

adixon

Member
Yatōkiri_Kilgharrah;142455799 said:
Im talking about how enemies react when hit, the sense of satisfaction you're supposed to feel when you shoot something, the visual cues that the game should be using when you're in combat. These are key aspects of game design that you're supposed to be using physic based rendering for.

Oh whoa, tell me more about physic based rendering.

Spoiler: This person is making things up :p
 

Lemondish

Member
#GG, this should be your next target. If you really want to fight for journalistic integrity, you should begin by attacking these headlines that end in question marks. That question mark is there because there's no real facts or sources (if there were, you wouldn't phrase it as a question) and the story is being over-sold for dramatic effect.

It's essentially bullshit and the correct answer is always 'No'.
 

-griffy-

Banned
Yatōkiri_Kilgharrah;142455799 said:
Im talking about how enemies react when hit, the sense of satisfaction you're supposed to feel when you shoot something, the visual cues that the game should be using when you're in combat. These are key aspects of game design that you're supposed to be using physic based rendering for.

I'm beginning to think you don't quite know what you're talking about. Everything we've seen of The Order shows a priority on physics. The characters have weight to their movement, enemy reactions to taking fire are very physical, shooting guns feels forceful.

And physically based rendering has little to do with character animation/reaction/physics and everything to do with how light/shading reacts with a materials surface. It's all about making surfaces look more realistic in the way light interacts with them. Has nothing to do with weight/physics.
 
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