Not at all. AR and VR have almost completely different design challenges. For one, VR doesn't have to worry about imposing digital constructs on a real environment, while AR does. Not only that, but AR functions mainly as /enhancing/ reality, whereas VR is mainly for substituting one reality for another--if you want to be philosophical about it.
Personally, I don't like that part of VR as it's necessary to almost completely forget about the reality you currently inhabit. This is great for movies and stories in general, when a suspension of disbelief is necessary, but for prolonged periods like that? I dunno, I can't seem to want that.
AR, however, is a lot more social, and while it may not have as many gaming functions, it's a lot more practical in a bunch of different areas.