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Fighting Games Weekly | Dec 29 - Jan 4 | 2015: An Esports Odyssey

Dahbomb

Member
1f links are simply the reality of frame data in fighting games in general sort of like OSs. It's really a matter of how reliant your game is to them and how much of an impact they make to both casual and high level play.

However most other fighting games nowadays have some sort of buffer that makes 1f links far less strict especially online. Hell even Omega mode in USF4 has the buffer and it makes 1f links very doable.
 

Dahbomb

Member
Doom is one of the most boring characters in fighting games. Everything about the character is designed to slow down the game or put a stop to any interesting plays.

Play style revolves around spamming Photon Shot from the top of the screen, Foot Dive if someone gets close and fish for a random hit that leads to 3 bars of meter gained off of a brain dead, boring combo and a dead character into a cheap incoming mix up. As a support you TAC into him for a boring and long ass TAC infinite or you have to deal with his cheap ass Plasma Beam or "no fun allowed" Hidden Missiles.

He is boring when he is on point and he is boring when he isn't. Not even Clockwork can make this character fun.
 

Frantic

Member
Everytime Doom makes a non-X-Factor comeback, I cry a little inside. Mostly because the first hit is 95% of the time due to something stupid on the player's part which ends up allowing themselves to get hit. It's quite souldraining, sometimes.

I don't watch Marvel that much anymore, but when I do, it's usually because of a good Dante player(which mainly boils down to Cloud805 and Green Ace).
 
jwong opening up a tad about his old EMP days.

he fought in games for his family to help financially. Triforce told him to stop being emo and to look at his struggles like he was link in a zelda game
 

BakedYams

Slayer of Combofiends
Mid tier Marvel is super duper fun.

So is certain types of top tier Marvel actually as long as the big 4 + Firebrand death loop aren't involved.

Non-X-factor Doom comebacks are still hype. I actually still love me some Doom.

I love watching Marvel when it has a crazy Thor team cause on the right team, Thor can pull off some pretty cool stuff. I love seeing Dante on point since Yipes would make it hell to play against him when he had Dante/Vergil/Magneto but that's rarely the case nowadays... Where is the point Dante player we all deserve?!?!
 

Dahbomb

Member
he fought in games for his family to help financially. Triforce told him to stop being emo and to do look at his struggles like he was link in a zelda game
ibzvEXKhOOVNag.gif
 

Frantic

Member
Think Marvelo has picked up Dante again, which is good - his Dante/Strider duo was really good. The bad news is that he also picked up Zero.
But I kinda like watching zoopzoops

The one at 6:06 was great. That full screen grapple into that optimal combo was too good.

he fought in games for his family to help financially. Triforce told him to stop being emo and to do look at his struggles like he was link in a zelda game
wow
 
Doom is one of the most boring characters in fighting games. Everything about the character is designed to slow down the game or put a stop to any interesting plays.

Play style revolves around spamming Photon Shot from the top of the screen, Foot Dive if someone gets close and fish for a random hit that leads to 3 bars of meter gained off of a brain dead, boring combo and a dead character into a cheap incoming mix up. As a support you TAC into him for a boring and long ass TAC infinite or you have to deal with his cheap ass Plasma Beam or "no fun allowed" Hidden Missiles.

He is boring when he is on point and he is boring when he isn't. Not even Clockwork can make this character fun.

Butter gun / finger laser confirms from nearly fullscreen are cool.
 

kirblar

Member
jwong opening up a tad about his old EMP days.

he fought in games for his family to help financially. Triforce told him to stop being emo and to do look at his struggles like he was link in a zelda game
Listening to Triforce = picking up the sword in IWTKTG
 

fader

Member
Im reading up on Rollback netcode and how it works. I dont understand why more Fighting game devs are not "fully" implementing it....
 

vocab

Member
Im reading up on Rollback netcode and how it works. I dont understand why more Fighting game devs are not "fully" implementing it....

Because theres always those extreme examples of shitty implementation like sfxt pre patch and hdr that turns them off.
 

kirblar

Member
With the new consoles that argument is dead in the water. Ya the old consoles were severely outdated but now they have a lot of headroom to work with.
It may be the PC RAM requirements presenting a headache on that front, oddly enough.
 

Dahbomb

Member
With the new consoles that argument is dead in the water. Ya the old consoles were severely outdated but now they have a lot of headroom to work with.
Yea but then you would have fighters which look like hi res versions of previous gen fighters to accomodate GGPO...

Oh wait...
 
With the new consoles that argument is dead in the water. Ya the old consoles were severely outdated but now they have a lot of headroom to work with.
It depends on how resource intensive the next gen fighting games are. Capcom probably still does not understand western infrastructure. It might not be a priority to them. Never forget that this company thinks westerners don't like Megaman.
 

Marz

Member
High level Doom is awesome to watch. Ray Rays Doom is electric, when you hear drones come out behind his Doom the other guy just has to pray if their in blockstun.
 

alstein

Member
It may be the PC RAM requirements presenting a headache on that front, oddly enough.

I think we'll see at least 4GB Ram required for SFV. Maybe even 8 for PC if they want the rollback, which I think they will.

That said I think a reason is Japanese online is so good input delay is like 1-2f for Japan to Japan netcode so they don't need rollback.
 

Prototype

Member
Assuming Eventhubs poll represents the average consensus on who the community wants to see in SF5 what do you guys think if the roster was Ryu, Chun Li and the top 20 from the poll? Would you be OK if this turned out to be the cast for SF5?


1.Alex: 603 votes / 6.5%

2. Q: 494 votes / 5.3%

3. Karin: 486 votes / 5.3%

4. Urien: 448 votes / 4.8%

5. R. Mika: 354 votes / 3.8%

6. Oro: 310 votes / 3.4%

7. Juri: 294 votes / 3.2%

8. Cammy: 248 votes / 2.7%

9. Sean: 230 votes / 2.5%

10. Eagle: 212 votes / 2.3%

11. Akuma: 206 votes / 2.2%

12. Poison: 203 votes / 2.2%

13. Sodom: 193 votes / 2.1%

14. Makoto: 187 votes / 2.0%

15. Birdie: 186 votes / 2.0%

16. Dudley: 182 votes / 2.0%

17. Ingrid: 177 votes / 1.9%

18. Sakura: 173 votes / 1.9%

19. Cody: 161 votes / 1.7%

20. Ken: 153 votes / 1.7%



Edit.

For me personally I'd be upset, ibuki and bison just miss the top 20 cut, coming in at 21 and 22 respectively.

Also guile at 32 and Vega at 28. Seems all the characters I like aren't popular, but at least people seem to want Poison in, so there's that.


Edit2.
http://www.eventhubs.com/news/2015/...t-want-see-playable-capcoms-upcoming-fighter/

Link for full poll results. Seems they got a decent turnout. Over 9000!

Edit 3.
After looking at the list again and think for a bit, I'm pretty sure I'd end up hating it, if this was the cast.
 

CPS2

Member
Top 6 from that poll are probably only there because they weren't in 4, which means they're probably some of the least popular characters, meaning people probably just want a few new characters and some classics again. Not really useful info.
 
Because theres always those extreme examples of shitty implementation like sfxt pre patch and hdr that turns them off.
3SOE's implementation had a very shaky start that made people skeptical of SFxT before it came out and cemented those fears even further.
It depends on how resource intensive the next gen fighting games are. Capcom probably still does not understand western infrastructure. It might not be a priority to them. Never forget that this company thinks westerners don't like Megaman.
Suits and game developers are in entirely different worlds. It is probably a pain for these devs to properly explain the pros of moving towards GGPO when regular delay based netcode does the job domestically and GGPO using games are mere blips in the genre.
Assuming Eventhubs poll represents the average consensus on who the community wants to see in SF5 what do you guys think if the roster was Ryu, Chun Li and the top 20 from the poll? Would you be OK if this turned out to be the cast for SF5?


1.Alex: 603 votes / 6.5%

2. Q: 494 votes / 5.3%

3. Karin: 486 votes / 5.3%

4. Urien: 448 votes / 4.8%

5. R. Mika: 354 votes / 3.8%

6. Oro: 310 votes / 3.4%

7. Juri: 294 votes / 3.2%

8. Cammy: 248 votes / 2.7%

9. Sean: 230 votes / 2.5%

10. Eagle: 212 votes / 2.3%

11. Akuma: 206 votes / 2.2%

12. Poison: 203 votes / 2.2%

13. Sodom: 193 votes / 2.1%

14. Makoto: 187 votes / 2.0%

15. Birdie: 186 votes / 2.0%

16. Dudley: 182 votes / 2.0%

17. Ingrid: 177 votes / 1.9%

18. Sakura: 173 votes / 1.9%

19. Cody: 161 votes / 1.7%

20. Ken: 153 votes / 1.7%



Edit.

For me personally I'd be upset, ibuki and bison just miss the top 20 cut, coming in at 21 and 22 respectively.

Also guile at 32 and Vega at 28. Seems all the characters I like aren't popular, but at least people seem to want Poison in, so there's that.


Edit2.
http://www.eventhubs.com/news/2015/...t-want-see-playable-capcoms-upcoming-fighter/

Link for full poll results. Seems they got a decent turnout. Over 9000!

Edit 3.
After looking at the list again and think for a bit, I'm pretty sure I'd end up hating it, if this was the cast.
I have no problems with this cast even though it could use Ibuki.
 

Prototype

Member
Top 6 from that poll are probably only there because they weren't in 4, which means they're probably some of the least popular characters, meaning people probably just want a few new characters and some classics again. Not really useful info.
I was thinking this too. Many names seem to be high because they aren't in SF4.
 

BakedYams

Slayer of Combofiends
What's with all the Doom hate :(

Doom is awesome. Picked him up a month ago and god dayum is he good.

High level Doom is awesome to watch. Ray Rays Doom is electric, when you hear drones come out behind his Doom the other guy just has to pray if their in blockstun.

Having been on the receiving end of his mixups on multiple occassions, his Doom is really good when he has drones backing him up cause of the 50/50 he gets effortlessly but once Sentinel is gone, Ray's Doom ain't that much of a threat. Now if we were talking about F. Champ, that character was made for him.

20. Ken: 153 votes / 1.7%

And this is why polls on EH is not the best idea... I hope the original cast from SF2 gets in.
 
How is it not? Most beginners dont even know what crouch tech is.

Yes, but it might be confusing as to why they can't break throws if they're not aware of the limitations. It's different than learning to exploit the system.

I think there's a reason why all the SF games I'm aware of had crouch teching, it's just more abusable in SF4 than in other iterations
 

fader

Member

EH voting does not represent the majority of SF census so I absolutely do not agree with this list and the decision of following this list for something such as character popularity.

Because theres always those extreme examples of shitty implementation like sfxt pre patch and hdr that turns them off.

Memory restrictions in more graphically intense fighters is one reason.

Capcom tried to implement it with SFxT...

Hopefully with the overkill RAM in PS4 that it can achieve the performance needed for rollback? Idk.... since Seth Killian is not with Capcom anymore, I don't see anyone clamoring within Capcom for rollback
 

vulva

Member
The most people who would buy a street fighter game don't even know eventhubs exists. Fighting games mostly sell to the casual market. They want Ken and guile. Blanka too.
 

Village

Member
EH voting does not represent the majority of SF census so I absolutely do not agree with this list and the decision of following this list for something such as character popularity.

Also harada has mentioned this, there are people who will vote for shit they wont play as and no one will like because they havent seen that character in a while. I believe R. Mika firmly falls into this category.

This my own addition in edition to what harada said there are characters that a lot of people wouldn't find appealing/ the design philosophy of whatever series in question has changed to the dregree where other characters that are just better designs of some of the one exist. Like eagle, dudley exists, eagle doesn't need to be in anything anymore.

According to sales data for the last few games, we don't. Not to mention GAF is a minority.

These are true things people refuse to believe.
 

fader

Member
The most people who would buy a street fighter game don't even know eventhubs exists. Fighting games mostly sell to the casual market. They want Ken and guile. Blanka too.

yup. all the characters we hardcores take for granted, the casual audience love. That's why SF3 did so poorly and lost a majority of them plus the burnout from the million of updates to SF2

Also harada has mentioned this, there are people who will vote for shit they wont play as and no one will like because they havent seen that character in a while. I believe R. Mika firmly falls into this category.

This my own addition in edition to what harada said there are characters that a lot of people wouldn't find appealing/ the design philosophy of whatever series in question has changed to the dregree where other characters that are just better designs of some of the one exist. Like eagle, dudley exists, eagle doesn't need to be in anything anymore.



These are true things people refuse to believe.

that's a very good point. That's why I am annoyed with the sudden supporters of Karin.
 
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