Where is it?I hate cool technology, too.
ooooerThis looks like something Don Matrick has thrown millions of dollars at 2 years ago and now nobody had the balls to cancel this entirely.
Where is it?I hate cool technology, too.
ooooerThis looks like something Don Matrick has thrown millions of dollars at 2 years ago and now nobody had the balls to cancel this entirely.
Yeah, Carmack in his last (I think) QuakeCon keynote said AR is going to be huge and multibillion dollar business and that Valve were leaning towards it, but then said "VR we can do now."
I can think of some kind of interesting but marginal uses for something like this. For instance you could have the HUD and gun model rendered in the AR glasses. Or in something like Dragon Age, you could have the strategic view appear on the table in front of you.
I dunno, it seems extremely limited if it has to also conform to what you have in your room.
I want 3D holograms without glasses like they have in Star Wars.
Viva Pinata AR would be pretty cool.
Like VR, AR would have many more uses than just gaming. I would say, actually, that the non-gaming uses of AR are much more compelling. You can use triangulated depth sensing cameras to capture and stitch a person entirely in another space, then project them into your room from your vantage point as though they were there, even culling bits of them that appear behind IRL geometry.
True telepresence, in other words. Every step of the equation can be demonstrated independently, we just need to wait for our hardware to get much faster and more accurate to do it well enough for consumer technology.
AR's already useful for stuff like 3D map overlaying and realtime translation but for good gaming stuff you want something more stable, especially if it's right up in your face.
Yeah, I was just thinking about gaming purposes. I'm sure that there's plenty of non-gaming purposes that both AR and VR would be great for.
It's much easier to think of good uses for VR in gaming than for AR in gaming, though.
Don't let the perfect be the enemy of the good. You don't get to that point without a step like this inbetween.
Is processing power even the limiting factor for such tech? I mean, how does a computer physically stop light?
lolIt looks like there is an alien abduction going on outside the window.
Presentation is not over yet, but I'm afraid we won't get more than the early glimpse of it for now.
I guess we know MS's E3 plans i guess. meh. Hopefully it's not as bad as the Kinect E3. Actually. . . hopefully it is as bad as that because that was hilarious.
Again, we're just not there yet. VR is walking, AR is running.
That's a really bad analogy. You don't to step 20 years into the future to recognise that AR's gaming potential is constrained by the very thing it depends upon: Reality. Something many people like to escape!
AR is VR abstracted over reality.
what the what now
Hope they put more effort into the product than this picture suggests. It seems very crude.
First Impressions
Thats when I get my first look at Baraboo. Kipman cues a concept video in which a young woman wearing the slate gray headset moves through a series of scenarios, from collaborating with coworkers on a conference call to soaring, Oculus-style, over the Golden Gate Bridge. I watch the video, while Kipman watches me watch the video, while Microsofts public relations executives watch Kipman watch me watch the video. And the video is cool, but Ive seen too much sci-fi for any of it to feel believable yet. I want to get my hands on the actual device. So Kipman pulls a box onto the couch. Gingerly, he lifts out a headset. First toy of the day to show you, he says, passing it to me to hold. This is the actual industrial design.
Oh Baraboo! Its bigger and more substantial than Google Glass, but far less boxy than the Oculus Rift. If I were a betting woman, Id say it probably looks something like the goggles made by Magic Leap, the mysterious Google-backed augmented reality startup that has $592 million in funding. But Magic Leap is not yet ready to unveil its device. Microsoft, on the other hand, plans to get Project HoloLens into the hands of developers by the spring. (For more about Microsoft and CEO Satya Nadellas plans for Project HoloLens, read WIREDs February cover story.)
Kipmans prototype is amazing. It amplifies the special powers that Kinect introduced, using a small fraction of the energy. The depth camera has a field of vision that spans 120 by 120 degreesfar more than the original Kinectso it can sense what your hands are doing even when they are nearly outstretched. Sensors flood the device with terabytes of data every second, all managed with an onboard CPU, GPU and first-of-its-kind HPU (holographic processing unit). Yet, Kipman points out, the computer doesnt grow hot on your head, because the warm air is vented out through the sides. On the right side, buttons allow you to adjust the volume and to control the contrast of the hologram.
Wow, they really stuck to their plan, thought they would rethink a little after their initial One project and Kinect 2 crashed and burned.
AR pales in comparison to VR, not interested in it at all. Good luck MS I guess.
I can understand why Google reset their Google Glass project.
They didn't reset their glass project.
The images from the other thread are way cooler.
Well we know the glasses won't reach market in their current shape