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The Order 1886 | Impressions Thread of not shooting the messenger.

Most of the impressions have said hard isn't too difficult and it sounds like the AI might be better on hard as well.

Based on what I've played and seen, normal seemed too easy. Hard actually looks fun and challenging. I'd recommend hard. Also the AI don't magically become bullet sponges on hard, so it didn't seem cheap.

Andrea Pessino said hard mode was the way to go. Also, from what people have been saying, turn off aim assist and turn on camera bias.
Cool, hard it is! Thanks guys.
 
An incomplete playthrough and a direct run of an open world game.

Just forget I ever said anything. The man's a fraud, I guess, whatever.
You sure spend a lot of time stressing it is less than 6 hours in multiple The Order thread, I wonder why.....

6 hours for playing it like a video game, and not...

6 hours for playing it like a video game, and not like a museum exhibit. Verifiable with YouTube footage.

http://moviesblog.mtv.com//wp-content/uploads/movies/2014/03/bat-credit-card.gif
I think it's absolutely fair to say that an early walkthrough of the game would have reason to be completed faster than the average gamer, to get the video up quickly. That said, and looking at the footage, it is far from a speed-run. The player dies, doesn't know where to go at points, etc.

So to say "The Order: 1886 is a 5 hour game is unfair". But that said I'm not sure where the 6 hour disparity is coming from, with regards to it being a 12 hour experience.
They aren't edited, unless they are seamlessly edited. The deaths are kept in the gameplay.

He's a fairly proficient player trying to get through a game so he could upload footage of it. 5 hours and 30 minutes is very likely shorter than what the baseline will be, but watching the footage it very clearly isn't a speedrun. Something closer to 6-7 hours seems likely for a playthrough of The Order: 1886 gauging from this footage. It's the 12 hour figure that seems abnormal.

You talk like you know the YouTuber and you even ignore that one GAF member (who is trophy hunter and failry good player) gave his playtime on normal as more than 10 hours.

And you sure do love bashing it as well
For me entire Chapters of the game being cutscenes show where RAD's loyalties lie. There are at least
5
chapters like that.

It just seems poorly designed from what I've watched, in multiple aspects. Lore relegated to items scattered throughout a level rather than being given as ambient dialogue from enemies of friends. Combat encounters that seem to have very little in the way of verticality, or interesting arena shapes. An extremely predictable story.

I don't know. And to think when it was first revealed I was expecting a 4-player CO-OP game focused on crazy weaponry. In its execution it just seems like a competent TPS.

That fight makes Infinity Blade look like Skyrim.

/jk
You can't borrow the copy from your friend? He should be done by now.

creepy-herman-cain.gif


I'm just kidding.

Please. Just stop with this BS in this thread, like you have been doing in every The Order thread.
 
Don't know why people are so worried about length. the only thing length affects is price. If you can't justify the price for the length, all you have to do is wait until the price goes down to where you think its worth it and the problem is gone. The game being short doesn't affect the quality of the game assuming its still a complete package.

Thank you, thank you so much for posting this.
Listen to this loaf of bread it writes wise words
 

Putty

Member
You sure spend a lot of time stressing it is less than 6 hours in multiple The Order thread, I wonder why.....





You talk like you know the YouTuber and you even ignore that one GAF member (who is trophy hunter and failry good player) gave his playtime on normal as more than 10 hours.

And you sure do love bashing it as well





Please. Just stop with this BS in this thread, like you have been doing in every The Order thread.

Crikey, that chap really needs to sit the next play out.

Anyway, I tend to start most games with difficulty settings on hard.......just works for me. Any assisted control options always disabled.
 

Alienous

Member
You sure spend a lot of time stressing it is less than 6 hours in multiple The Order thread, I wonder why.....





You talk like you know the YouTuber and you even ignore that one GAF member (who is trophy hunter and failry good player) gave his playtime on normal as more than 10 hours.

And you sure do love bashing it as well





Please. Just stop with this BS in this thread, like you have been doing in every The Order thread.

Criticism is bashing, now? Jokes aren't allowed?

No worries, you shan't be hearing from me.

EDIT:
I was trying to bring closure to the ongoing 5/12 hour debate. nib understood.

Also, please edit your post. There's some stuff there I said in a spoiler thread that might spoil the game for people.
 
In the mean time, how will you guys be playing the game?

Difficulty - Easy / Medium / Hard
Aim assist - On / Off
Completionist - Seek out all extra stuff / Seek out most extra stuff / Seek out some extra stuff / Seek out no extra stuff
Ensure Platinum first play through - Yes / No


Me.

Difficulty - Hard
Aim assist - Off
Completionist - Seek out all extra stuff
Ensure Platinum first play through - No (will pick up any stragglers on second play through)
Pretty much the same for me, maybe with Aim Assist On (I am not that good :p) and after Platinum/Photo Mode, I might sell it. I loved inFamous and sold it after Plat, it doesn't mean I hated the game. Infact I bought First Light day 1 digital as I loved the mechanics and gameplay.

I am hoping my copy arrives by tomorrow.

Criticism is bashing, now? Jokes aren't allowed?

No worries, you shan't be hearing from me.
I would love to hear your opinion once you have played the game, until then, it is good to know you won't keep repeating this YouTube stuff in more The Order threads.
 
Was playing with a random person in Evolve just now. Asked him what he thought of The Order. He said he heard it was four hours long. The struggle is real.
 
Well I am not going to check that thread out. Did he really dump on it or just some minor complaints?
Yes. He thinks the end product of the story is flat.

Worth remembering that percetion of writing quality is wholly subjective, and he didn't post over here because he feels that some people may find the game sufficiently written. As far as I could tell he seemed conflicted about the game really.
 
Can we please move the FUCK ON from this discussion about some random guy's playthrough in a thread about impressions of Fellow GAF members, all of whom have stated their playtime quite clearly.

It is like no one has fucking bothered to read the OP at all.

Fellow GAF member ReNeGaDe124 already shared his opinion, he got the plat as well.
It took me almost 10 hours to finish the game (from 12:45 from 22:30) on normal mode without aim assist. But I also took a lunch break of almost 30 minutes and another small break of 15 minutes. So that’s somewhere around 9 hours.

I got the first trophy after almost 2 hours of gameplay.

You forgot to also mention that he took breaks so the total time was 9 hours. On top of that he was going for 100% completion rate on collectibles, stopped to take pictures, and intentionally restarted some checkpoints. If you simply want to play the game (Barely a quarter of gamers complete their games) your play time will not be anywhere near this amount. Here is the relevant part of the quote that got omitted:

I didn't rush through the game at all. I explored every possible zone in the game. I have admired and took pictures (that gore picture that is around the internet is made by me, I even posted here on GAF). I listened to all pedestrians conversations. I got almost all collectables except for 2 (I would also like to point out that the game doesn't keep track of your collectables somewhere so I didn't know where to search for them). I even restarted some checkpoints intentionally where there were a lot of enemies to get some combat related trophies.
 

bwakh

Member
Let's just say OP not being happy with the writing/story is an understatement.
He backtracked pretty hard, they aren't minor complaints. So might want to hold out reservations on the quality of the story.
Yes. He thinks the end product of the story is flat.

Worth remembering that percetion of writing quality is wholly subjective, and he didn't post over here because he feels that some people may find the game sufficiently written. As far as I could tell he seemed conflicted about the game really.

Damn. I checked out OP's posts in this thread just now. Seems pissed.
 

-MD-

Member
Well I am not going to check that thread out. Did he really dump on it or just some minor complaints?

Couple spoiler-free quotes

The game is brimming with brilliance but it's like the story was commissioned or something.

It's puzzling. I've been super torn about it.

I think we should focus on finding out what happened during the development of the game.

Did they run out of time? Where there massive rewrites? Maybe they had this huge vision that ended up getting hugely compromised.
 
A game like Evolve comes out with only multiplayer and was most definitly in development a shorter time then the Order. It also has a lot less production quality and overall created content. It also is packed with DLC. Yet it is still precieved as a greater value due to the potential time you can spend in it.

(Not saying people don't have a problem with Evolve pricing, but it is mainly due to the dlc. It is not even close to this discussion)

It really shows that time is the basic deciding factor. Makes you wonder why developers dont just arbitrarily pad out their games just to get more perceived value.

I think we'll start to see a resurgence of just throwing in a mp mode to get it on the box.
 

Booshka

Member
A game like Evolve comes out with only multiplayer and was most definitly in development a shorter time then the Order. It also has a lot less production quality and overall created content. It also is packed with DLC. Yet it is still precieved as a greater value due to the potential time you can spend in it.

(Not saying people don't have a problem with Evolve pricing, but it is mainly due to the dlc. It is not even close to this discussion)

It really shows that time is the basic deciding factor. Makes you wonder why developers dont just arbitrarily pad out their games just to get more perceived value.

I think we'll start to see a resurgence of just throwing in a mp mode to get it on the box.
Uhh, you are glossing over the fact that as a video game, Evolve has much more satisfying and rewarding game mechanics. It's not just time, it's quality gameplay too, the gameplay of The Order is barely being mentioned, because it's pretty par for the course standard Singleplayer Third Person Shooting.
 
Uhh, you are glossing over the fact that as a video game, Evolve has much more satisfying and rewarding game mechanics. It's not just time, it's quality gameplay too, the gameplay of The Order is barely being mentioned, because it's pretty par for the course standard Singleplayer Third Person Shooting.
Completely subjective of course. Unless they've massively overhauled the gameplay since the Alpha and Beta, I know I certainly didn't find it satisfying or rewarding.
 

Dan

No longer boycotting the Wolfenstein franchise
A game like Evolve comes out with only multiplayer and was most definitly in development a shorter time then the Order. It also has a lot less production quality and overall created content. It also is packed with DLC. Yet it is still precieved as a greater value due to the potential time you can spend in it.

(Not saying people don't have a problem with Evolve pricing, but it is mainly due to the dlc. It is not even close to this discussion)

It really shows that time is the basic deciding factor. Makes you wonder why developers dont just arbitrarily pad out their games just to get more perceived value.

I think we'll start to see a resurgence of just throwing in a mp mode to get it on the box.

Isn't this the hallmark of most modern Ubisoft games?
 

Kiant

Member
A game like Evolve comes out with only multiplayer and was most definitly in development a shorter time then the Order. It also has a lot less production quality and overall created content. It also is packed with DLC. Yet it is still precieved as a greater value due to the potential time you can spend in it.

(Not saying people don't have a problem with Evolve pricing, but it is mainly due to the dlc. It is not even close to this discussion)

It really shows that time is the basic deciding factor. Makes you wonder why developers dont just arbitrarily pad out their games just to get more perceived value.

I think we'll start to see a resurgence of just throwing in a mp mode to get it on the box.

Difference is no two matches feel the complete same in Evolve. Yes your always hunting or running as a monster but there is something that varies it up.

Think we can all say once you've played the order once, it's not going to change the second time.

Having levels comprised of nothing but cutscenes is a bizarre choice by the devs.
 
Uhh, you are glossing over the fact that as a video game, Evolve has much more satisfying and rewarding game mechanics. It's not just time, it's quality gameplay too, the gameplay of The Order is barely being mentioned, because it's pretty par for the course standard Singleplayer Third Person Shooting.

You are glossing over the fact that as a video game, the Order has much better visuals and production values. That counts for me. I like a well crafted world and The Order looks to absolutely trump Evolve on that account.

As for replayability. That depends. If I find the game boring I probably won't get passed the first five minutes. Obviously a game like Evolve has more replayability for most people, that is what is designed around, but I personally pretty much never replay a game these days. So a good first time impression is paramount.
 

Alienous

Member
You are glossing over the fact that as a video game, the Order has much better visuals and production values. That counts for me. I like a well crafted world and The Order looks to absolutely trump Evolve on that account.

Indeed. The notion that a games' value is predicated on what you get to do with your thumbs is silly. Gauging a game as an experience is the only fair way to compare them, and visuals play into that experience.
 
having levels comprised of nothing but cutscenes is a bizarre choice by the devs.

why?
they are not levels they are chapters
they probably delineate or contain story events. If a story chunk doea not contain anything that lends itself to gameplay (gunplay), why force it in there.
 

Booshka

Member
You are glossing over the fact that as a video game, the Order has much better visuals and production values. That counts for me. I like a well crafted world and The Order looks to absolutely trump Evolve on that account.

As for replayability. That depends. If I find the game boring I probably won't get passed the first five minutes. Obviously a game like Evolve has more replayability for most people, that is what is designed around, but I personally pretty much never replay a game these days. So a good first time impression is paramount.

This is all I was arguing, complex game mechanics in competitive Multiplayer is going to be more replayable. So you will spend more time on the game, so long as you enjoy it, and that will ultimately justify the purchase.
 

Putty

Member
Thanks OP for your impressions: this particular quote is exactly what I was looking for!
Come on, Friday!

EDIT - And my first post as full member, too! Yay!

Celebrating first full posts constitutes a ban on GAF, close the door on the way out.
 

Alienous

Member
why?
they are not levels they are chapters
they probably delineate or contain story events. If a story chunk doea not contain anything that lends itself to gameplay (gunplay), why force it in there.

That said the fact that a game could be comfortable proceeding with the story without the player's interaction almost seems dismissive. "We've got a story to tell, with or without you". And Rapier's recent impressions imply that perhaps they are too slavish to their story.
 

vesvci

Banned
Interesting thread. Great info from those who played the game, and amusing entertainment from those who say that have played it, but realistically have not.

Just a few more days.
 
You are glossing over the fact that as a video game, the Order has much better visuals and production values. That counts for me. I like a well crafted world and The Order looks to absolutely trump Evolve on that account.

As for replayability. That depends. If I find the game boring I probably won't get passed the first five minutes. Obviously a game like Evolve has more replayability for most people, that is what is designed around, but I personally pretty much never replay a game these days. So a good first time impression is paramount.

In discussions like this, a lot of the time the disagreement comes from the fact that some people are talking about their own personal experiences and preferences, while others are talking about how the overall gaming community will view something. I get it that you personally think that you'll like the game, but could you recommend it for a general audience? It seems to me that completionists who value looks and narrative over gameplay are the target audience for this game. However that seems to be a small subset of the overall gaming community.
 
That said the fact that a game could be comfortable proceeding with the story without the player's interaction almost seems dismissive. "We've got a story to tell, with or without you". And Rapier's recent impressions imply that perhaps they are too slavish to their story.

Eh? I thought the cutscenes in this game were more dynamic than traditional games,as in you can walk into them fluidly and their is no change to a pre-rendered cutscene, but rather it all stays in game. Additionally I heard you can bring cutscenes to an end by walking past them. Seems like RAD have produced a game where the player feels more involved in the story, rather than more disjointed from it like you say.
 

havok75

Member
If it's true the game is only 5 hours long. That's a major problem.

5 Hours long? lol I will get no less than 50 hours out of this game. I will play it start to finish on all difficulty settings. I will shamelessly examine every inch of this game I have waited exactly 20 months to play this and I'm going to savour it.
 
5 Hours long? lol I will get no less than 50 hours out of this game. I will play it start to finish on all difficulty settings. I will shamelessly examine every inch of this game I have waited exactly 20 months to play this and I'm going to savour it.
You're a statistical anomaly then.
 
Imru’ al-Qays;152266814 said:
So is this a 5 hour game or a 10 hour game? If the 5-hour guy isn't explicitly rushing then how are some people taking twice as long to beat it?

Watching it now, because I was curious. I'm on chapter 9 and the dude has certainly been taking his time. But mah goodness it is so pretty. Suppose it's easier to achieve that level of polish this way.
 
In discussions like this, a lot of the time the disagreement comes from the fact that some people are talking about their own personal experiences and preferences, while others are talking about how the overall gaming community will view something. I get it that you personally think that you'll like the game, but could you recommend it for a general audience? It seems to me that completionists who value looks and narrative over gameplay are the target audience for this game. However that seems to be a small subset of the overall gaming community.

Sure, I could make some general speculation about what the overal preferences are of gamers who have had their interest peeked by this game, but it is obviously baseless speculation. Having said that, I will have a go: I think you are underestimating how much a shiny exterior and high production values will sell amongst the general gaming public. Of course, from my perspective personal preferences are key. I would like a game where there is an immersive narrative and setpieces, with more gameplay freedom (something that U4 is likely to deliver), but few games deliver that. For instance, I see Assassins Creed as games with a regular amount of core content stretched wafer thin over an expansive world. For me, stuff like FF XV and Witcher 3 are likely to be two of the few games on the horizon to incorporate cinematic immersion with open gameplay. Actually, Order does seem like it will be especially linear. I think that is a pity, but there is more than enough in there to get me excited.
 
Watching it now, because I was curious. I'm on chapter 9 and the dude has certainly been taking his time. But mah goodness it is so pretty. Suppose it's easier to achieve that level of polish this way.

Well damn, that's troubling. Maybe I'll buy the game eventually, but $60 for under 6 hours of gameplay is pretty rough.
 
How quickly they forget!

The Last of us Speed Run World Record: 3:32:08 Hard Difficulty
https://www.youtube.com/watch?v=vTCQ0QcNQYQ

Uncharted 3: Drake's Deception Speedrun - 2:35
https://www.youtube.com/watch?v=Vf-uXooybqk

Bioshock Infinite any% speed run - 2:13:46
https://www.youtube.com/watch?v=Td-Y85AZ7Bk

Those are speed runs by people who repeatedly play the game in order to do them the fastest way possible. It's not like some guy bought The Last of Us, played it for 3 and a half hours, and then never touched it again.


Imru’ al-Qays;152266814 said:
So is this a 5 hour game or a 10 hour game? If the 5-hour guy isn't explicitly rushing then how are some people taking twice as long to beat it?

The people doing the 10 hour game are completionist. They are exploring every part of every level. Listening to all the dialog from everybody, and reading all the text. If that is not how you normally play a game, then you won't be getting 10 hours. The 5 hour guy just normally played the game, probably on normal difficulty level.
 
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