Only 1 merchant found in 40 hours of play? They definitely missed some stuff.
What makes you say that?
Only 1 merchant found in 40 hours of play? They definitely missed some stuff.
Ha! I picked up on that too, it seemed like he must've been talking about Parish twinks etc.He must love all the PVP trolls, then, haha.
Merchant sells a clip-on lantern (hello Demon's Souls augite).
There's certainly a few things I'm hesitant about in the verdict but I'm glad I've read it. It's reeled in my expectations for seeing more parallels between the Souls games than there actually is. It's going to be important to view this as an entirely separate IP as the verdict has told me that a lot of my favourite things about the Souls games are gone.
weapon customization seems to be a bigger deal than past games? with bloodgems you can increase physical attack, add poison, increases damage against a certain type of enemies etc
seems like the hidden feature (probably beast mode) is connected to the multiplayer part of the game?
I love Edge, I love the way they write, I love the artistry of their covers...But they gave Dark Souls 2 a 9/10.
I need to hear it from someone else other than the publication that deemed Dark Souls the game of the generation.
Still though, hearing that "Bloodborne's world is a masterpiece" certainly brings a smile to my face.
So what is the official review embargo date?
miyazaki quote "What is deep inside of a beast? or What it is like to become one?"
nudgenudgewinkwink :^)
I love Edge, I love the way they write, I love the artistry of their covers...But they gave Dark Souls 2 a 9/10.
Long, long list of awesomeness
Monday the 16th supposedly.
Monday the 16th supposedly.
And? Since when is DS2 a shit game?
What makes you say that?
"Gone is the dark fantasy, the faded crumbled majesty of the Souls series. Bloodborne is filthy, grisly, and very, very scary. It's a horror game."
SHIT
I love Edge, I love the way they write, I love the artistry of their covers...But they gave Dark Souls 2 a 9/10.
Sweet Baby Jesus!
- Playthrough did not involve Chalice Dungeon or multiplayer.
- This is not an official review/no score, despite the cover of the game saying "THE VERDICT"
- "Bloodborne is Hidetaka Miyazaki's brutal riposte to the section of his playerbase that thinks it has seen it all before."
- Merchant sells a clip-on lantern (hello Demon's Souls augite).
- "Yharnam spends the game in the grip of a perpetual night...that can only be brought to an end by the player finding and finishing off the source of the scourge of beasts." (this could be referring short term like...defeat a major boss, get some daytime, or overall, I guess)
- Description on the first shield they found: Shields are nice, but not if they engender passivity.
- Some enemies in the game can use spells
- Confirmed Bloodtinge stat governs bullet damage
- Transforming strikes and their follow-up attacks give you a way of reaching enemies that in other Souls games might be out of reach because they were pushed back by your earlier attacks - they say stamina management is a more diverse process in Bloodborne than in the earlier games
- Clothes found in the world or from a merchant whose catalog expands when you defeat bosses
- Bloodstone shards = titanite, coldblood = portable souls, most common items are blood vials (healing) and quicksilver bullets, but stocks can grow low later in the game
- Surplus items are automatically sent to a storage box, and if you die your items are replenished from the box automatically
- They say your starting stats are dictated by the trick weapon you choose, which runs counter to the origins shown in the character creator...
- Only found 6 or so weapons and 6 or so guns in 40 hours
- Very few chests, almost all have something good inside
- Enemies only drop upgrade mats and items
- Bloodgems are an upgrade item that allows you to change the attributes of a weapon, ex. increasing physical attack power, adding poison damage, or increasing scaling - all the weapons in the game are customizable with bloodgems
- Did not beat the game but they feel like it is less replayable than its predecessors (this does not count the Chalice Dungeon or multiplayer components)
- You can keep up to 5 dungeon configurations in your Chalice Dungeon stock
- Lantern checkpoints are not "overabundant" like the bonfires of Dark Souls II, you open shortcuts rather than getting new bonfires (ala Demon's Souls), interconnectivity approaches Firelink Shrine type numbers of access and departure points in a few places
- "Discrete areas flow together to create a believable world" - separating the hub from the main gameworld allows the world itself to be more coherent
- They say in Souls you are frequently scared of dying, but in Bloodborne you are also scared of what is coming to kill you - "There is a moment in Dark Souls that we will never forget: down in the Depths, picking up an item from a corpse and a slime dropping onto our head. We spent the rest of the level panning the camera endlessly for unseen threats, no longer scared of dying, but of moving. Imagine a whole game of that." - For this reason they think taking the replayability factor to CD makes more sense.
- Torch may be very important for newcomers/first playthroughs
- There is a new mechanic they are not allowed to discuss
- "If you thought From Software was going soft, Hidetaka Miyazaki is about to put you brutally back in your place. And if you've been watching this generation from the sidelines, unmoved by the remasters and rush jobs while you wait for the first true essential to arrive, now's the time. As if there was ever any doubt, Miyazaki and his team have done it all over again."
There's a Q&A about Miyazaki's ideas and philosophy regarding the game at the end.
That's what the previews made me think -- that there aren't many weapons, or armor. Infact, have they shown any type of armor in the previews? I think there's only been the outfit you start out with -- are there any different types of armors? If not, will upgrading even be a big focus in this game? Upgrading, and finding better armor and combinations of items was one of the most enjoyable aspects of Dark Souls and Demon Souls.
As if there was ever any doubt, Miyazaki and his team have done it all over again
- They say in Souls you are frequently scared of dying, but in Bloodborne you are also scared of what is coming to kill you.
Where did I say it was shit? ButAnd? Since when is DS2 a shit game?
"There is a moment in Dark Souls that we will never forget: down in the Depths, picking up an item from a corpse and a slime dropping onto our head. We spent the rest of the level panning the camera endlessly for unseen threats, no longer scared of dying, but of moving. Imagine a whole game of that."
And? Since when is DS2 a shit game?
Only found 6 or so weapons and 6 or so guns in 40 hours
Couple of questions from the Miyazaki interview:
I don't get frustrated by any approach, except when someone is clearly trying to annoy others.
Where did I say it was shit?
Hm, curious to hear why they found it less replayable. I mean, it's not like there are cutscenes or or QTEs to mar the gameplay.
They said why... lack of weapons compared to the Souls games.
Hm, curious to hear why they found it less replayable. I mean, it's not like there are cutscenes or or QTEs to mar the gameplay.
They've made a videogame!
Hm, curious to hear why they found it less replayable. I mean, it's not like there are cutscenes or or QTEs to mar the gameplay.
Hm, curious to hear why they found it less replayable. I mean, it's not like there are cutscenes or or QTEs to mar the gameplay.
Aw, dang. Maybe they will goad a NG+ with new items but we'll see.They said why... lack of weapons compared to the Souls games.
I just want that Great Sword. Nothing more.
Since they haven't even finished the first playthrough, it feels like the necessary "we have to have something negative to say, somehow, in an article that otherwise gushes about its brilliance."
I'm not saying they aren't actually worried about it, it's just something unknowable yet, especially since they don't know what NG+ is like, and they haven't had a chance to figure out if a guns only run is viable.