threelights
Member
Worst number entry IMO.
It's soundtrack is it's only redeeming feature.
Only redeeming feature?
Nope.
Worst number entry IMO.
It's soundtrack is it's only redeeming feature.
Falk tell her I'm sorry for my 5/10.
Her music itself is great. My issue was with the sound design!
I'll do a full head bow apology and everything
Moushiwake arimasen deshita
You know what you have to do in the next demo's survey:
Or Maybe I could let them survey my performance as a competent fan?
People who see the greatness in FF2 and 3.
What exactly makes a competent FF fan?
What exactly makes a competent FF fan?
People who see the greatness in FF2 and 3.
Hearing the wildlife is pretty cool as well, gives me MGS3 vibes.Music not present in the worldmap is kinda concerning. In a sense that I can't see how they can both put one and at same time keeping that cool thing in which you hear from distance musics coming from local places like chocobo ranches and gas stations. So maybe... it's better not having overworld themes at all. The atmosphere you get getitng out of the woods and hearing a "town" is nearby through its sounds it's something I want them to keep in the final product. An overworld theme would remove that joy. Unless it's just there very rarely and briefly like in TES.
Yup, that would be the best way to do it. I'm no TES expert, but afaik the songs play only once when you enter an area and then only again after a few minutes, right? I don't want the same song on loop for too long, unless it's varied enough and has down time with more ambient, quieter parts.Music not present in the worldmap is kinda concerning. In a sense that I can't see how they can both put one and at same time keeping that cool thing in which you hear from distance musics coming from local places like chocobo ranches and gas stations. So maybe... it's better not having overworld themes at all. The atmosphere you get getitng out of the woods and hearing a "town" is nearby through its sounds it's something I want them to keep in the final product. An overworld theme would remove that joy. Unless it's just there very rarely and briefly like in TES.
Falk tell her I'm sorry for my 5/10.
Her music itself is great. My issue was with the sound design!
I'll do a full head bow apology and everything
Moushiwake arimasen deshita
I don't want the same song on loop for too long, unless it's varied enough and has down time with more ambient, quieter parts.
Yeah, that's what I figured. Probably Terra Battle and FFXV stuff.
Either case, we'll hear about it soon enough.
It's really cool to see you three at Anime Boston, though.
This time, strictly no due to the material in the setlist. (Some blogs may write about it soon, but as far as I know photos and video were strictly disallowed)
http://tumblr.animeboston.com/post/115454645943/an-evening-with-the-video-game-orchestra
Well that was sooner than expected.
edit: Also a double post after an edit. Massive fail.
People who see the greatness in FF2 and 3.
So, uh, anything you can tell us about that new FFXV music?? I am eagerly awaiting the YouTube audience cams.
That looks like it was an amazing setlist. Jealous of everyone who got to attend.
Shimomura's new piece for Terra Battle is really really good.Big shocker, I know.
Music not present in the worldmap is kinda concerning. In a sense that I can't see how they can both put one and at same time keeping that cool thing in which you hear from distance musics coming from local places like chocobo ranches and gas stations. So maybe... it's better not having overworld themes at all. The atmosphere you get getitng out of the woods and hearing a "town" is nearby through its sounds it's something I want them to keep in the final product. An overworld theme would remove that joy. Unless it's just there very rarely and briefly like in TES.
But Lightning Returns had open world gameplay and great music that plays depending on your location and the time. I think they should do something similar here. Not having any music on the worldmap is really sad
But Lightning Returns had open world gameplay and great music that plays depending on your location and the time. I think they should do something similar here. Not having any music on the worldmap is really sad
No field music is fine for me...as long as the footstep and the ambient sound are clear and pronounced. And of course, beautiful scenery with interesting level design that needs no background music to make the exploration fun. I think this wasn't quite the case in Episode Duscae.
Apparently, A Realm Reborn actually have some real beautiful fantasy landscape with many uneven surfaces and competent world design in general. Really hope that carries over to XV.
I went to do the survey, on the first question I accidentally reloaded the page now I can't do the survey anymore cause my code is used.
Well, fuck, I fucked up.
Oh well...
I went to do the survey, on the first question I accidentally reloaded the page now I can't do the survey anymore cause my code is used.
Well, fuck, I fucked up.
Oh well...
I went to do the survey, on the first question I accidentally reloaded the page now I can't do the survey anymore cause my code is used.
Well, fuck, I fucked up.
Oh well...
It's all your fault if the final XV sucks.
I was going to deliver biting feedback to polish the combat system and encounters to a diamond. Tips for enthralling character dialogue. As well as the changes to summons and world that we all wanted deep in our hearts.
Now they'll never get my responses.
I've failed. XV will never achieve its potential and its all my fault.
Thought this might interest those who feel the voice direction doesn't fit the cast (especially Noctis):
I was going to deliver biting feedback to polish the combat system and encounters to a diamond. Tips for enthralling character dialogue. As well as the changes to summons and world that we all wanted deep in our hearts.
Now they'll never get my responses.
I've failed. XV will never achieve its potential and its all my fault.
Still doesn't compare to Xenoblade's, but FFXIV would look great for a Final Fantasy game.
You had one job!Pre-order canceled .
I was gonna post the link to survey monkey which didn't need any demo code, but it is asking for password now. Huh.
Rest assured however that the feedback you were planning to provide are most likely already covered by the rest of us.
Eh, I know what you mean, but I still don't think this is a fair comparison. They just have two totally different artistic visions regarding the world design. If SE had decided to make the world look more outlandish and fantastical they could have easily done that, too. FFXIII-saga has proven that for years. The Duscae area, at least, is clearly meant to resemble simple, "boring" grasslands like in real life. We don't know any other area. Let's wait for E3.I don't fully expect them to actually reach the heights of Xenoblade as Monolith Soft is one of (if not) the best in the industry when it comes to world design, but they could at least try.
cant wait for e3 for more info! ^-^
Ff15 combat is better then xenoblade by a mile.
Ff15 combat is better then xenoblade by a mile.
I can't stand how Xenoblade's combat looks... Such a terrible shame too because the environments are downright gorgeous.
Combat in XBX seems fine for what it is. What actually is a bit scary are the faces. Honestly creeps the shit out of me and I have a high tolerance for stylistic/visual experimentation.
LOL
I legit don't remember Xenosaga EP2 being that bad. Must have purged from memory or something.
Should of just picked Sasuke's VA smh.
Ep3 is the best of the three (imo).
don't need to put (imo) imo
LOL
I legit don't remember Xenosaga EP2 being that bad. Must have purged from memory or something.
Still better than the models of EP1 though. EP3 was the best of the bunch.
Ep3 is the best of the three (imo).
EP3 was just great.
Yuki Kajiura's music. :')
The Xeno pseudo-series secretly has some of the best music in the industry and features some of the best composers. I'm disappointed that Sawano is composing for the new one, but I still can't think of a better fit for that kind of game.