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Hexadrive will also be developing Final Fantasy XV

TronLight

Everybody is Mikkelsexual
That's an aside noting that image quality will still be great on lower resolution displays but the text above notes that they use AA and 16x AF while internally rendering at 2160p. I'm basing that on my own reading as opposed to Google so it could still be off.

A 4k framebuffer with 4xMSAA on top wouldn't even fit into the PS3 vRAM, unless they're using tiling.
 

Jonnax

Member
They also mention 4xMSAA



and, if my interpretation of what google is telling it's decent, they are saying that even if you don't have a HDTV you will have a better image quality on and SDTV because 1080p and 4xMSAA will scale down to 720p or 480p adding real downsampling to the image.

ちなみにSD解像度480pではPS3ハードウェア4xMSAAを超える高品位な32xアンチエイリアシング、720p表示では8xアンチエイリアシングをヘキ サドライブ独自で実装したため、フルHDテレビを持っていない方にも高画質化の恩恵があります。

But if they are actually rendering at 4k with 4xMSAA on top of that on a PS3, my hat's off to them. I find it difficult to believe though.

A 4k framebuffer with 4xMSAA on top wouldn't even fit into the PS3 vRAM, unless they're using tiling.

If I'm reading that correctly they are saying that at 480p they use 32x anti aliasing which exceeds 4xMSAA provided by the hardware.

At 720p they use 8x antialiasing.

And the last sentence is saying that if you don't have a 1080p TV then you still will have a good image.
 

AntMurda

Member
Freakin' Hexadrive?!

The guys that made W101 Run at 60FPS,Built Wind Waker HD, Fixed ZoE2, Pushed MGS3 onto a handheld, Got Okami running at an internal framebuffer of 4K on a PS3, and Turned Lost Planet into an Anime Cel Shaded Action RPG?!

XV is in good hands.

https://www.youtube.com/watch?v=BlhfEPfodf8

Hexadrive worked on some battle mechanics on bayonetta 2 besides the wonderful 101.

But they didn't "build" Zelda wind Waker HD. EAD coded wind Waker HD, but outsource the textures to imagica digitalscape which Hexadrive was a technical liaison.
 

koutoru

Member
So Hexadrive is basically taking the role that tri-Ace had on Final Fantasy XIII as a secondary outside developer working on the series.
 

ULTROS!

People seem to like me because I am polite and I am rarely late. I like to eat ice cream and I really enjoy a nice pair of slacks.
Why? I don't think they've done a particularly great job with the remasters.

Try comparing the quality of the remasters to those developed by the others. Bluepoint Games is the only comparable one but then again, the quality achieved by Hexadrive is higher.
 

Otaku Coder

Neo Member
Type-0 HD was completely ruined for me by that motion blur on the camera, but that's more of a bad design decision than a strike against anyone's technical prowess.
 

kinggroin

Banned
If I'm reading that correctly they are saying that at 480p they use 4xMSAA and 32x anti aliasing.

At 720p they use 8x antialiasing.

And the last sentence is saying that if you don't have a 1080p TV then you still will have a good image.

Msaa IS anti aliasing

That translation or the article make no sense whatsoever
 
They are godly at up-porting. Since XV was originally a ps3 game, I'm guessing Hexadrive is helping SE port stuff that were already done for ps3 to ps4.
 

Koozek

Member
From the Famitsu interview, provided by @VSXIII:
• Tabata reveals that, even before Type-0 HD, members of Hexadrive had already been cooperating with Square Enix on a RPG for next generation consoles. This title turned out to be FINAL FANTASY XV.
• Timing-wise, Hexadrive have been involved since XV's development still operated on the Ebony engine (before integration with the Luminous Studio engine was completed). More specifically, the start of this collaboration would have been a little while before the E3 2013 reveal as XV (from the former name Versus XIII).
• Hexadrive's knowledge of HD development gave Tabata the confidence to entrust them with Type-0.
• Long story short, Tabata makes it sound as though Hexadrive largely taught SE how to develop HD games (this is an interview where the Hexadrive CEO is present, so I don't think it sounds more important than it actually is). The original KH-style game play for Final Fantasy Versus XIII turned out to be difficult to achieve, so the game's form has changed.
• Naora and Tabata reveal that SE and members of Hexadrive went to an actual cave in Chiba Prefecture (next to Tokyo), collected data, and used them as reference for creating the cave in Episode Duscae.
• Matsushita says that Type-0 HD was a very easy collaboration with Square Enix. SE worked largely on the 3D graphics (including character models in cutscenes, I presume), and Hexadrive worked mostly on 2D graphics (UI, icons, making the forests on the world map look fuller, etc.), and the lip sync.

Source: http://www.mognetcentral.com/threads/final-fantasy-xv-general-news-thread.3288/page-35#post-21900
 

Synless

Member
Type-0's problems seem to stem from poor direction, rather than HexaDrive's ability. Should have been released as a more uniform 40 USD title. Or almost completely graphically rehauled (which, TBH, probably shouldn't have been outside the realm of possibilities).

They also made 3rd Birthday, which, while despite having the worst story ever told, was a good game.
Great graphics for a psp game too.
 
I my self am freaked out, I don't want somebody to blur FFXV to oblivion like type-0 on artistic merits.

Stupid camera and blur is just killing type zero for me....keep wishing for a ptach with blur toggle option, stick sensitivity or something....


This so so very much...I was shocked to hear that no patch will be made for it.
 

RoboPlato

I'd be in the dick
Excellent news. Hexadrive is an extremely talented tech studio. More Japanese devs could use their help.
 
I find weird how SE is trying to show everyone helping them =P

First XPEC, now Hexadrive. I guess it's a good thing though, specially since Hexadrive already proved themselves multiple times to be fantastic people.
 
I find weird how SE is trying to show everyone helping them =P

First XPEC, now Hexadrive. I guess it's a good thing though, specially since Hexadrive already proved themselves multiple times to be fantastic people.

Perhaps it is to show people they are working on it, and they are serious about getting it out in a timely fashion.

Edit: I am not suggesting they are slow, or incompetent. I think it is awesome they are being more open about the development process.
 

Links_fantasy

Junior Member
The more help the better, I really liked the demo but it did have issues that need to be fixed. I wonder if Tri Ace could help now that they were brought out by another company? Because they helped with the FF XIII games.
 

DeSolos

Member
The original KH-style game play for Final Fantasy Versus XIII turned out to be difficult to achieve, so the game's form has changed.

So sad that tech from the ps2 is 'hard to achieve' on ps4 :/

This sounds like a bit of a mistranslation. The quote from Siliconera:


“On the subject of Versus XIII’s development , we went with the high-objective development style we’ve seen in conventional Final Fantasy titles and the Kingdom Heart series, but we had a difficult time in shaping it together, and kept at it, going through trial-and-error,” says Final Fantasy XV art director Tomohiro Hasegawa.

Hasegawa continues by explaining that Square Enix eventually realized that they could not make a major HD game using the development system of yesteryear, so in addition to incorporating more from Square Enix’s technology department and members of their CG movie production department Visual Works as part of their new system, they requested support from HexaDrive’s engineers.
Read more at http://www.siliconera.com/2015/04/0...l-fantasy-xv-development/#7PT2t2l8Hbyv5W3c.99

This is refering to they way the develop their games. Workflow, team structure, etc. This was actually a major issue throughout the entire company and was covered extensively in "Final Fantasy XIV: Behind A Realm Reborn". The TLDR version is that Square acheived great success with the way they developed games all the way to the PS2 generation. Yoshida described their developers like old Japanese sword blacksmiths that spent a long time pouring care into hand crafting each blade. This type of development doesn't scale well when you need to develop a large scale of assets. The transition to HD game development is like the transition to mass production in the industrial revolution. Their old ways just didn't work anymore.

That's what wasn't feasible; the old way of developing games. Not what they wanted to develop.
 
Perhaps it is to show people they are working on it, and they are serious about getting it out in a timely fashion.

Edit: I am not suggesting they are slow, or incompetent. I think it is awesome they are being more open about the development process.

Hmm... I don't know, I mean, the sheer volume of info we got on the last few months (plus a pretty good demo) would be able to show anyone that.

They've also been a little keen on saying they want more outsiders working with them (Comic Fiesta last year, and then with XPEC, saying how they were taking help from outside, etc.)

I don't quite understand the reason, but I don't think it's because they want to show the game is actually coming out... It's neat that they're doing this though.

Maybe they want people always talking about the game without actually showing the game itself? =P
 
The original KH-style game play for Final Fantasy Versus XIII turned out to be difficult to achieve, so the game's form has changed.

Boo! :(

I wanted that game play so badly...

Apparently only the PS2 could apparently achieve KH-style game play... I guess those HD remakes on the PS3 didn't count.

Oh well, FFXV is shaping up to be something spectacular.
 
This sounds like a bit of a mistranslation. The quote from Siliconera:




This is refering to the way the develop their games. Workflow, team structure, etc. This was actually a major issue throughout the entire company and was covered extensively in "Final Fantasy XIV: Behind A Realm Reborn". The TLDR version is that Square acheived great success with the way they developed games all the way to the PS2 generation. Yoshida described their developers like old Japanese sword blacksmiths that spent a long time pouring care into hand crafting each blade. This type of development doesn't scale well when you need to develop a large scale of assets. The transition to HD game development is like the transition to mass production in the industrial revolution. Their old ways just didn't work anymore.

That's what wasn't feasible; the old way of developing games. Not what they wanted to develop.

Thank you for the clarification, this makes a lot more sense and sounds more like something they'd point out.
 

Koozek

Member
So sad that tech from the ps2 is 'hard to achieve' on ps4 :/

Not tech. Versus' original vision would have never been doable on PS3. I think they mean the gameplay, like character switching for example, which would be practically impossible to do in a reasonable timeframe with the quality of animation they're aiming for if they had to create unique animations for every combination of character and enemy when parrying and countering, plus creating 4 different, balanced gameplay styles and interesting mechanics for them comparable to Noctis.
Also interactive cutscenes would always have to have 4 different point of views and outcomes if you should be able to always control any character you want all the time. Way too many possible combinations.

It's easier for them to focus on one character as the center and design all the party interaction and events around him to make everything more balanced and tighter. Also there's a story reason why Noctis is the most special one in battles.
 

VariantX

Member
Guys, the motion blur in Type-0 only exists to HIDE the muddy textures.

It won't be in FFXV.

Too bad it also hides everything else and gives some people motion sickness. I'll tolerate a few blurry textures if it means I don't constantly feel like im straining my eyes.
 

Vire

Member
Wait so Hexadrive has been working on FFXV for a while now and it still runs like shit? I thought they were tech wizards.
 

Falk

that puzzling face
Now you're freaking me out. The motion blur in Type-0 HD rendered the game unplayable to me. Had to trade it afterwards. But to be fair, I wasn't a huge fan of what I've played in the original version.

Motion blur will be a thing in FFXV if you like having 5 fps.
 
Think they released this info to let people know they have the IQ and stuff handled, not that they ever had a problem with them on a finished product before.
 
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