A real lack of Japan in PS4 racers so far.
Wow for some reason I thought it we going to have hundreds ala Forza / GT
Dunno why
So now people are saying pcars is a sim and GT and forza are simcade? When pcars was in early access all the complaining were of the unrealistic driving physics, so if GT and forza are simcade pcars is the #1 simcade.
So now people are saying pcars is a sim and GT and forza are simcade? When pcars was in early access all the complaining were of the unrealistic driving physics, so if GT and forza are simcade pcars is the #1 simcade.
Only problem I have with the car list is the severe lack of Japanese cars. What's with racing games on PS4 missing Japanese brand cars anyway?
I'll probably just pick up Project CARS when it goes on sale later this year or something
Damn, if only there was a racing game that includes some GT-Rs... -.-
Well, I want that Sauber C9. Must I buy the Limited Edition for 80 (!) or will it be possible to buy those later via PSN?
That list is a complete joke.
Where is my Ferrari?
Where is my VW?
I expect this game to boom in the PC market. Seems like the console crowd really isn't getting this game and are comparing it to GT and Forza. That's downright crazy talk man.
Something tells me Slightly Mad is going to pull out all the stops in post release support for this game. They've even promised Morpheus compatibility when it launches next year. I'm not going to count them out just yet.It's not crazy talk in the console market. It's comparison shopping. Project CARS is $59.99. A console owner looking for a racing game will compare with others on the market. How does CARS stack up? I don't know. However, I know what they ARE used to. Lots of CARS. As a PC gamer, I know what CARS stands for, console gamers won't really know and won't really care. It's going to be a hard sell.
On PC, the game will end up dirt cheap and supports by tons of mods and will enjoy a longer life.
Throw in the fact that racers on consoles are on the downslope...it's a tough sell.
It's not crazy talk in the console market. It's comparison shopping. Project CARS is $59.99. A console owner looking for a racing game will compare with others on the market. How does CARS stack up? I don't know. However, I know what they ARE used to. Lots of CARS. As a PC gamer, I know what CARS stands for, console gamers won't really know and won't really care. It's going to be a hard sell.
On PC, the game will end up dirt cheap and supports by tons of mods and will enjoy a longer life.
Throw in the fact that racers on consoles are on the downslope...it's a tough sell.
This is probably where a limited budget and crowdfunding origins hurt a game most. Hell, the majority of the tracks in the game are sorta quirky ones that you wouldn't expect but were mysteriously also present in the studio's old NFS Shift games.
It's not like this kills my interest but I was hoping for more in the final version. Throughout the course of career mode I don't doubt that you'll drive every single one of those cars at some point. There's a good deal of open-wheel stuff across eras and of different driving levels, which is good, as well as prototypes. One wonders if there aren't a lot of odd licensing contracts behind the scenes for some brands; Namely that Japanese cars are mysteriously absent from virtually everything lately.
It's these sorts of things that people will absolutely hound the game for, sadly, not understanding its wider intents.
Quirky tracks like Circuit De La Sarthe and Spa and Silverstone and Monaco. No one has ever heard of those tracks.
Everyone is use to simcade games like Forza and Gran Turismo with hundreds of cars and unrealistic physics.
Fair enough.
This game isn't Forza or GT, it's not a car collecting game.
But yet Forza 5 was shit and sold shed loads. No qualifying, stupidly short career races, no pit stops, no weather, no TOD, need I go on?
If you want quantity over quality then there are plenty of other options.
What's with the hate for Forza and GT? I doubt Project CARS will be very succesful on console, because people love their Forza and GT, and those sell in the millions.
It's not crazy talk in the console market. It's comparison shopping. Project CARS is $59.99. A console owner looking for a racing game will compare with others on the market. How does CARS stack up? I don't know. However, I know what they ARE used to. Lots of CARS. As a PC gamer, I know what CARS stands for, console gamers won't really know and won't really care. It's going to be a hard sell.
On PC, the game will end up dirt cheap and supports by tons of mods and will enjoy a longer life.
Throw in the fact that racers on consoles are on the downslope...it's a tough sell.
60 cars? That's disappointing.
Funny hearing the usual silly "simcade" comments. The physics model in Project Cars feels very similar to Forza 5 when using the XB1 controller.
Project Cars is a great game with a strong focus on the details of motorsport that GT and Forza have often ignored. But the childish PC-master racer style belittling of those two console games' physics engines is just plain ignorant. There's a heck of a lot of good things in the FM5 handling model - the tire and weight shifting particularly.
I've been a team member on Project Cars since the very early days and I think the handling is very strong. But I don't think it's better or worse than the only other next-gen racing sim - Forza 5. It's a little different - but not hugely so and there are areas where I feel FM5 is still stronger. What sets Project Cars apart is the focus on real Motorsports and the many included circuits - that's why the heavy focus on open wheel, GT and prototype cars instead of light-to-light American muscle.
Cancelling a pre-order because it doesn't have some classic Hemi is fine if that's what you love, but it shows a lack of understanding what Project Cars is and always has been.
I don't think a lot of you realize how long it takes for one car to be created with fine tuned physics. Every single car on the list was heavily driven and tested to get the perfect feel in game. That, and the budget didn't allow for as many licenses as racing games with ten times the allotted money. Its not really like Forza or GT, every car feels like it should in real life, and that took a lot of time to get right.
But yet Forza 5 was shit and sold shed loads. No qualifying, stupidly short career races, no pit stops, no weather, no TOD, need I go on?
If you want quantity over quality then there are plenty of other options.
So people can keep comparing games like Forza and GT to this and complain it doesn't have the Madza Demio in it, but the reality is this is an entirely different beast.
If a game like this is lost on the console crowd because all they want to do is a 2 second AAA tick sheet check to assess the games worth, then quite frankly, it's their loss.
No Lamborghini? They've been staples of racing in the past.
I disagree. As an observer, i think this game will be huge on PS4. Everything is anecdotal evidence, but i´m willing to bet this game is going to sell at least one million copies on PS4.
Lamborghini is always the first car I look for in a race game. What's with this trend of no lambo? At least drive club fixed that.
No Porsche? No Ferrari? Ehh.
Porsche's exclusivity agreement with EA was one of the worst mistakes they've recently made (outside of nearly destroying themselves in a failed attempt to buy Volkswagen)
Lamborghini is always the first car I look for in a race game. What's with this trend of no lambo? At least drive club fixed that.
Porsche's exclusivity agreement with EA was one of the worst mistakes they've recently made (outside of nearly destroying themselves in a failed attempt to buy Volkswagen)
Ya i think tintop touring cars...meh I can understand lambo not being there from what I understand most don't think lambo when they hear motorsports.