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Next-gen Racing Graphics Face-off | (Next-gen means current-gen)

shandy706

Member
?

It's GT6. Wax has custom firmware on his PS3 that allows him to take in-game direct feed shots. Those GT6 shots are really clean though, but it's also not photomode hence no GT watermark...

I guessed right it seems. Was obvious, but certainly looks excellent for the hardware.

Nope, I've checked it myself, it does have the same paint flakes effect, you just have to zoom in enough.

Glad I wasn't imagining it, paint detail wise.

There may be a single layer effect missing though. Granted I've not studied every car to see.
 

Aceofspades

Banned
You have the MSAA overlords to thank for this part.

I've never seen a console game look even remotely as sharp as Horizon 2 and its 4xMSAA. Such a clean image, no FXAA to be seen it seems.

The Order 1886 is the cleanest image I have seen on consoles, and Graphics king so far in all platforms, I think they used 4xMSAA among multiple different methods,but lets not derail the thread. Forza Horizon has a clean IQ and average everything else (models, environments and lightning).
 
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driveclub_20150408224ikxo9.jpg


driveclub_20150408234dul0p.jpg


driveclub_201504090023qb2v.jpg
 

Aeroknight94

Neo Member
i0Sj2FtZhlqgS.jpg


IMO DC is still the king. Especially because of its lighting.

If you don't mind me asking, my game doesn't look this good when I play? it looks like its washed out. Is this photomode where its only this good? I changed the setting to RCB setting or whatever to full, but in real time, it doesn't look quite this good. I mean it still looks good, but the environment looks a little washed out. Is it my tv?
 
If you don't mind me asking, my game doesn't look this good when I play? it looks like its washed out. Is this photomode where its only this good? I changed the setting to RCB setting or whatever to full, but in real time, it doesn't look quite this good. I mean it still looks good, but the environment looks a little washed out. Is it my tv?

Shouldn't look washed out. Only some aliasing.
 

Gestault

Member
?

It's GT6. Wax has custom firmware on his PS3 that allows him to take in-game direct feed shots. Those GT6 shots are really clean though, but it's also not photomode hence no GT watermark...

They look clean enough that I thought they might have been from the time in photo mode when some of the post-processing is in place after you stop moving the camera, but you haven't taken the picture. I've seen some nice shots that use that as a workaround to make things look especially nice, but still short of photo-mode shots themselves. I know waiting some time in a menu nets you better results because of the adaptive tessellation.
 

KOHIPEET

Member
If you don't mind me asking, my game doesn't look this good when I play? it looks like its washed out. Is this photomode where its only this good? I changed the setting to RCB setting or whatever to full, but in real time, it doesn't look quite this good. I mean it still looks good, but the environment looks a little washed out. Is it my tv?

Shouldn't look washed out. Only some aliasing.

Yup, it looks exactly the same on my TV aswell. Note: This picture wasn't taken by me, it's from the DC photomode thread. Also I'm 99% sure it was taken in photo mode.
 

Aceofspades

Banned
If you don't mind me asking, my game doesn't look this good when I play? it looks like its washed out. Is this photomode where its only this good? I changed the setting to RCB setting or whatever to full, but in real time, it doesn't look quite this good. I mean it still looks good, but the environment looks a little washed out. Is it my tv?

lightning in DC is dynamic and clouds are randomly generated and they can affect colors immensely, its would be very difficult to replicate certain weather or lightning conditions. but also you can add filters to photo mode to enhance pictures or add an artistry touch.
 
If you don't mind me asking, my game doesn't look this good when I play? it looks like its washed out. Is this photomode where its only this good? I changed the setting to RCB setting or whatever to full, but in real time, it doesn't look quite this good. I mean it still looks good, but the environment looks a little washed out. Is it my tv?

This is my image. I took this using photo mode, obviously the AA is reduced because of this. I rarely use filters though to enhance images. Just Aperture F/stop, shutter speed and exposure were adjusted and camera position to create a sense of realism as best as I could. Also time of day during a race is important and weather settings. I can't be sure if your TV settings might be off though, such as contrast etc. I use an old Viera.
 

pixelbox

Member
If you don't mind me asking, my game doesn't look this good when I play? it looks like its washed out. Is this photomode where its only this good? I changed the setting to RCB setting or whatever to full, but in real time, it doesn't look quite this good. I mean it still looks good, but the environment looks a little washed out. Is it my tv?

Yeah, it's your TV. I could to a picture of what the game looks like on my TV and it'll be ridiculously similar.
 

HTupolev

Member
I've read that having shadows like that tanks the performance with forward rendering, which is why nobody is doing it.
It tanks the performance in general, which is why even deferred console games tend to use very little shadow casting.

Hypothetically you can sometimes cull on the shadow rendering a little more efficiently with deferred light representations, and the final process of masking the light can sometimes be done a bit more efficiently, but deferred isn't even close to being a magic bullet here.

Games with deferred rendering like GT/GTA 5 have that.
Gran Turismo 5 does relatively little simultaneous shadow-casting in my experience. Don't know about GTA5 as I haven't played it (will play GT6 soon, it's on the way).

I also wasn't aware that GT was using a deferred approach. At the very least I'd be surprised if GT5 was, since it uses a pretty large backbuffer resolution with sample-based AA on a console with an often bandwidth-starved GPU. Seems like it would be a poor fit. Do you have a link?
 
So I got to spend a little more time with DriveClub - the lighting MAKES this game.

I don't find the game particularly fun (or good), but I'll keep playing to see all the environments.

That said, the game's visuals are quite hit or miss and I think FH2 is more consistent (haven't played FH2, just going by the footage). Parts of DC still look like they were molded out of clay for me, I can't quite put my finger on it.
 

Sini

Member
Well, that's one advantage of forward rendering. On the downside you can't have many light sources casting shadows. FH2 only has shadows from the sun.
Deferred vs forward rendering difference is that you don't have to render scene lighting again for each light with deferred rendering. Deferred rendering does nothing for shadows performance.
 
It is a very simple looking game with some trickery. It is doing its best, taking the limited resources and open world into account.

I'd definitely disagree with that, then.

Ummm. OK? Apparently Horizon 2 doesn't belong in the Next gen racing graphics thread?

That's a thing I've noticed as well about Horizon 2 - lower polycount. Check out the wheel arch of the FM5 gameplay pic compared to even a photomode shot of H2. You can barely even see the polygonal nature of the model in FM5, but Horizon 2 seems to have made sacrifices there. Everything else looks fantastic as can be though.
 

Noobcraft

Member
I'd definitely disagree with that, then.




That's a thing I've noticed as well about Horizon 2 - lower polycount. Check out the wheel arch of the FM5 gameplay pic compared to even a photomode shot of H2. You can barely even see the polygonal nature of the model in FM5, but Horizon 2 seems to have made sacrifices there. Everything else looks fantastic as can be though.
Neither of those are Photomode shots for Horizon 2. Ones a replay and ones gameplay. Forza 5 definitely does have higher poly car models though.
 
Neither of those are Photomode shots for Horizon 2. Ones a replay and ones gameplay.

I should've clarified, I meant compared to any Horizon 2 photomode shot, I wasn't implying yours were.

Either way, comparing gameplay to gameplay, you can still see the difference in the smoothness of the wheel arch in your screenshots.
 

shandy706

Member
It is a very simple looking game with some trickery. It is doing its best, taking the limited resources and open world into account.

It looks about on par with xbone version of GTA V, so I'd say his comment is fair. In a lot of ways even GTA V completely outclasses it in terms of rendering tech.

The car models in GTA 5 don't even sniff the rims and tires of Horizon 2.

The open world detail is great in GTA5 though.

Calling it barely next-gen and trickery is a stupid joke of a post though. Even DC uses "tricks" to create stunning foliage. It still looks good.
 

drotahorror

Member
If you don't mind me asking, my game doesn't look this good when I play? it looks like its washed out. Is this photomode where its only this good? I changed the setting to RCB setting or whatever to full, but in real time, it doesn't look quite this good. I mean it still looks good, but the environment looks a little washed out. Is it my tv?

Does your TV support limited and Full range RGB? If it's one or the other, make sure your TV and PS4 have the same settings ie (TV is limited, PS4 is set to limited, and vice versa when it comes to Full Range). Also, your TV may not be calibrated properly or doesn't display colors accurately. Try changing the color temperature on your TV, that should make some of the colors look different. Some TV's have normal color temperature by default and it may just not look right. Try changing it to blue or something or the other.
 

benzy

Member
They look clean enough that I thought they might have been from the time in photo mode when some of the post-processing is in place after you stop moving the camera, but you haven't taken the picture. I've seen some nice shots that use that as a workaround to make things look especially nice, but still short of photo-mode shots themselves. I know waiting some time in a menu nets you better results because of the adaptive tessellation.

They do look a tad too clean so I dunno how representative it is at 720p (almost all of my gaming is at 1080p for GT5 and 6), but photomode in GT6 doesn't post-process when you stop moving the cam; I still notice dithering trees and such. It only post-processes after you "take" the screenshot where it loads for 3 seconds during a black screen before showing you the final image for you to save. You also can't go into photomode in cockpit view.

About the adaptive tessellation thing. The video in the link has been deleted but I remember it. It isn't a result of letting the photomode cam stand idle and waiting for it to occur; adaptive tessellation actually happens instantaneously during gameplay. He found a workaround to see it apply slower, and it can be seen by walking around in phototravel without being in photomode. The guy who made it at GTplanet said this:

 

Sini

Member
Tricks...
All games use lots of various tricks to make their real-time graphics work. What matters is end result on screen.
 

ShamePain

Banned
Eh. I have played both games. FH2 has far superior car models, interior models and shading on cars.

So you're just gonna ignore that GTA V has much better lighting, higher res textures and shadows, dynamic shadows from every street light, much denser and more detailed world, 5 times more cars and people on the streets, not to mention countless simulations including interactive skies and water? High detailed cars are nice and all, but there's nothing specifically nextgen about it, hell GT6 tessellated models are orders of magnitude higher detailed than FH2, it's still a lastgen game.
 
The car models in GTA 5 don't even sniff the rims and tires of Horizon 2.

The open world detail is great in GTA5 though.

Calling it barely next-gen and trickery is a stupid joke of a post though. Even DC uses "tricks" to create stunning foliage. It still looks good.

It's a very basic looking game, even if you don't like hearing it.
 

Noobcraft

Member
So you're just gonna ignore that GTA V has much better lighting, higher res textures and shadows, dynamic shadows from every street light, much denser and more detailed world, 5 times more cars and people on the streets, not to mention countless simulations including interactive skies and water? High detailed cars are nice and all, but there's nothing specifically nextgen about it, hell GT6 tessellated models are orders of magnitude higher detailed than FH2, it's still a lastgen game.
I don't think you're right about that. I'm pretty sure the most crowded areas in FH2 (the festivals) have more people than GTAV by far.
 

Juanfp

Member
So you're just gonna ignore that GTA V has much better lighting, higher res textures and shadows, dynamic shadows from every street light, much denser and more detailed world, 5 times more cars and people on the streets, not to mention countless simulations including interactive skies and water? High detailed cars are nice and all, but there's nothing specifically nextgen about it, hell GT6 tessellated models are orders of magnitude higher detailed than FH2,it's still a lastgen game.

You are joking, right?
 

ShamePain

Banned
I don't think you're right about that. I'm pretty sure the most crowded areas in FH2 (the festivals) have more people than GTAV by far.

Except they're dummies, no collision detection, primitive looped animation, few polygons worth of modelling. GTA V pedestrians are way more detailed, have physics, animations, reactions to player's actions plus voice acting/facial animation.
 

le-seb

Member
About the adaptive tessellation thing. The video in the link has been deleted but I remember it. It isn't a result of letting the photomode cam stand idle and waiting for it to occur; adaptive tessellation actually happens instantaneously during gameplay. He found a workaround to see it apply slower, and it can be seen by walking around in phototravel without being in photomode. The guy who made it at GTplanet said this:
Yes, I remember seeing that.

The video is gone, but there's this picture showing it left:
wyof.jpg
 
So you're just gonna ignore that GTA V has much better lighting, higher res textures and shadows, dynamic shadows from every street light, much denser and more detailed world, 5 times more cars and people on the streets, not to mention countless simulations including interactive skies and water? High detailed cars are nice and all, but there's nothing specifically nextgen about it, hell GT6 tessellated models are orders of magnitude higher detailed than FH2, it's still a lastgen game.

I don't think GTA V has better lighting. Both have very stylized lighting.
Textures in GTA aren't better. Does GTA V have dynamic shadows under every street light? I never noticed that.
I'm not saying GTA V isn't more technologically impressive, but as a racing game its not on FH2 level visually.
 

ShamePain

Banned
I don't think GTA V has better lighting. Both have very stylized lighting.
Textures in GTA aren't better. Does GTA V have dynamic shadows under every street light? I never noticed that.
I'm not saying GTA V isn't more technologically impressive, but as a racing game its not on FH2 level visually.

Yep, textures in gta are actually somewhat higher res. In FH2 they're quite blurry and pixelated even as screens above show. GTA V has better lighting in a sense that it's more dynamic and random with how it plays with weather conditions. Basically what it means is every sunrise/sunset/midday/rain look the same in FH2 throughout the day, you really notice it if you've played for long, there basically one preset look for every stage of the day. In GTA V it's very variable, maybe at some point they start repeating, but in my play through no two sunrises/sunsets looked alike, there's always some twist that makes it look unique every game day.
I don't how you can seriously say it's not on the same level as FH2, the environments are way prettier in gta, the cars from 3rd person camera honestly have about the same level of detail, hell gta has much better reverb/echo in tunnels, the weather is also much better realized in gta with lightnings and stuff.
 
Yep, textures in gta are actually somewhat higher res. In FH2 they're quite blurry and pixelated even as screens above show. GTA V has better lighting in a sense that it's more dynamic and random with how it plays with weather conditions. Basically what it means is every sunrise/sunset/midday/rain look the same in FH2 throughout the day, you really notice it if you've played for long, there basically one preset look for every stage of the day. In GTA V it's very variable, maybe at some point they start repeating, but in my play through no two sunrises/sunsets looked alike, there's always some twist that makes it look unique every game day.
I don't how you can seriously say it's not on the same level as FH2, the environments are way prettier in gta, the cars from 3rd person camera honestly have about the same level of detail, hell gta has much better reverb/echo in tunnels, the weather is also much better realized in gta with lightnings and stuff.

Forza just clearly wins in the areas that count for racing games.

Edit: The bolded is also just plain wrong. Its not even close.
 

le-seb

Member
I don't think GTA V has better lighting. Both have very stylized lighting.
Well, I still have to see a GTA screenshot where the car looks like it was cropped from another scene and pasted there, whereas it's pretty common with FH2 screenshots, especially the ones featuring night and/or rain.
 

ShamePain

Banned
Forza just clearly wins in the areas that count for racing games.

Edit: The bolded is also just plain wrong. Its not even close.

Please tell us what areas count for racing games?
Oh yes, it's fairly close, considering forza switches the cockpit to some low poly model, and the outside is about on par with gta. Not to mention that gta actually attempts to reflect environments somewhat accurately and horizon 2 reflects god knows what nothing to do with the games environment. They couldn't even be bothered with a simple cube mapped reflection.
 

Sini

Member
They couldn't even be bothered with a simple cube mapped reflection.
Are you actually serious with this post? Environment cubemap is clearly there, it's just very subtle. Likely because it's not very accurate or detailed. But it does its job well enough to make cars integrate into environments
You can see it better with chrome paintjob.
 
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