• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Digital Foundry Face-Off: The Witcher 3: Wild Hunt (PC/PS4/XB1)

Not really surprising results.



If anything, you should sell your PS4 then. Blame Sony and not CDPR for making cheap pricewise underpowered "next-gen" consoles.
I have been satisfied with plenty of console ports, even Watchdogs. I just had hoped we got a solid port this time around. Not every port is bad.
 

FranXico

Member
Didn't Digital Foundry debunk their claim? Sound like an excuse until proven.

AMD might not be technically lying, if NVIDIA GameWorks dictated the game engine development and AMD-based platforms were an afterthought. The claim is just exaggeration and drama on their end.

In a sense, one can say NVIDIA Gameworks sabotages any games running on AMD hardware no more than DirectX sabotages PS4 development.
 

Chocolate & Vanilla

Fuck Strawberry
Xbox One is only 900p for the majority of the game whereas PS4 is 1080p. But even then, I'd say using this image above, the consoles are closer together, than the PS4 is to the PC. The PC is basically on another level entirely now. The Xbox One version will always be third in this race. It's just weaker hardware, full stop. It will only get worse the more this generation goes on and computer hardware keeps improving, despite the improvements devs will make on consoles.


Never disputed the closeness of consoles to each other compared to pc.

What I'm questioning is why that XB1 image is much blurrier than the res drop would normally suggest compared to other games with similar res gap.
 

spons

Gold Member
If anything, you should sell your PS4/Xbox one then. Blame Sony/MS and not CDPR for making cheap pricewise underpowered "next-gen" consoles.

They could in the very least dump the higher quality textures on PS4 because of the massive amount of combined high-speed RAM available. I agree that the CPUs of the current consoles are lacking but some choices are dubious.
 

DOWN

Banned
It is, otherwise you wouldn't keep posting that same example. Like I said, there are countless other shots, including those in this DF article, yet you keep using your example as the defecto sample of how the game looks. It's a massive game, you were always going to get some areas less graphically impressive than others, same can be said for the PC t, and for all other similar games.
I didn't just magically shop up a pic. It's from the game and it looked like that all day long in game in White Orchard. And I used USB upload to sidestep a layer of compression, not much more I can do and clarity is hardly the issue with the graphics. I haven't bothered to take more images because it frankly isn't inspiring me and has no photo mode for whatever reason, but apparently I'll have to. I'm not the type who can pretend the bad graphics aren't there. There are certainly times when the art stands out, but no way in hell is that shot a worst case scenario for the graphics. That's a desperate excuse.
 

Philippo

Member
As long as the PS4 version is a better port than what AC:U was i'll be fine since i hardly had any problems with that.
 
Game is staggeringly beautiful on PC, especially with some config tweaks to increase the draw distance beyond Ultra. I'm actually surprised at the Ultra caps, give you can double the Ultra variables in some cases for fairly low performance costs. If I were CDPR I'd release a desktop based config tool that allows you to tweak all this stuff, knowing what's what, without having to text edit manually. There's a lot of headroom.

Wouuld you mind posting the .ini tweaks you are using? I would love to see their effect on performance! (If i remember right, shadow draw distance and grass distance have the greatest visual efffect)

edit: Oh, the bad port people are already here.
 

Madness

Member
is this a parody post?

My first thought would be yes, but then you had people in the GTA V threads say they couldn't really tell any difference between ultra 4K maxed PC and PS4 whereas they could easily see the difference between PS4 and Xbox One so you never know.

In fact, at this point, I even speculate that during this generation, the gap between PC and PS4 will grow much faster than the gap between PS4 and X1.

Agreed. Already you're seeing even PS4 be outclassed with low/medium specs and builds, I'd say it won't be long until both consoles left in the dust by what PC is capable of.
 

Certinty

Member
I probably should have got the PS4 version over the Xbox One version, but oh well now, I should have expected this.
 

Ape

Banned
SOOO happy that I'll play this on PC. If you are an enthusiast like me (let's face it, if you're on GAF you probably are) then do yourself a favor and experience this game the way it was meant to be played. On PC. Don't settle for low density NPCs, shitty shadows, LOW settings mixed in with medium. Get something with actual teeth. Get a BEAST. Buy a PC.
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
Wouuld you mind posting the .ini tweaks you are using? I would love to see their effect on performance! (If i remember right, shadow draw distance and grass distance have the greatest visual efffect)

I made these amendments to the config file.

Code:
[Rendering] 
GrassDensity=3600
CascadeShadowFadeTreshold=0.5
CascadeShadowDistanceScale0=4 
CascadeShadowDistanceScale1=4 
CascadeShadowDistanceScale2=3
CascadeShadowDistanceScale3=3 
MaxTerrainShadowAtlasCount=8 
CascadeShadowQuality=4

[Rendering/SpeedTree] 
FoliageDistanceScale=2
GrassDistanceScale=4
FoliageShadowDistanceScale=108

Many of these are set to 1 on Ultra, so in some cases I've tripled or quadrupled. My performance hit is heavier for that reason. But lower values (still higher than ultra) aren't bad. Check the Geforce tweak guide for examples.
 

Hoo-doo

Banned
Very surprised consoles do not use PC's ultra textures (no difference between high and ultra except the latter stores more textures in your VRAM to prevent hitching).
Sharpening looks awful but the texture difference remains :
cw29shr.jpg

ZJqcmHX.jpg

If anything, the two screenshots between the PS4 and PC here signify to me that the differences are pretty minimal aside from the slightly crisper textures on the PC side.

Opening up the images in separate tabs and switching between them, I really don't see the so-called gulf in quality. Not at all.
 

Blackthorn

"hello?" "this is vagina"
It's not a worse case scenario. I started my game up, took a shot, that's what it looked like and that matches my impressions of the graphics. If it were meant to cast the game in a worse light, I could have put their ratchet HUD back on and aimed the camera so you could hardly see what the highest LOD looks like. That's what a common vista looks like in W3 PS4.
I've seen you in every Witcher thread posting the same screenshot, shitting on the graphics and making ludicrous claims about how bad the game looks. It's getting tiring.

Anyway, the reality seems to be CDProjekt did a great job on every platform, their limitations taken into account, especially considering the scale and technical ambition of the game, including the best dynamic lighting I've seen in an open world.

I'm playing on PS4 and I'm frequently astounded by how the game looks and the atmosphere it creates. I'd like everyone else who plays to feel the same.

Why would anyone want the alternative? Why would anyone want the game to bad on any platoform where there's an audience for it? It's a mentality I can't understand.

Edit: Didn't see even the worst posts here before I posted. Oh well.
 

Mohonky

Member
They don't mention horrible and constant camera judder/stuttering on PS4 (I don't know if it's also present on XOne) ._.

I captured a video using share on my PS4.
Take a look at the video:

https://www.youtube.com/watch?v=x0bdLblqI04&feature=youtu.be&t=2m30s

Notice just how bad the camera is stuttering all the time

It honestly does this on my PC, but fraps is reporting a solidly locked 30fps.

No idea what is causing it, but for a game utterly locked at 30fps, and when it is also unlocked and running 40+ up to 50fps, the game has a weird stutter for me also. The jumps arent as big as in that video but it is definitely there. It is definitely not the smoothest 30fps I have ever seen and I don't know what is causing it, hardware or software.

I just remember thinking man this game must be running like ass with frequent 20fps drops or something, but nope, I turned my detail levels up and unlocked the frame rate and I was actually getting double what I figured the frame rate might actually be even at the lower settings. So I don't understand it.
 

nib95

Banned
Though this was an interesting read,

AMD says Nvidia's GameWorks “completely sabotaged” Witcher 3 performance

http://arstechnica.co.uk/gaming/201...s-completely-sabotaged-witcher-3-performance/

I believe it. Nvidia have always been a shady company in my eyes, wrought with stuff like this. Whilst I appreciate both have been responsible for shady shenanigans, I feel Nvidia takes it to greater heights. My future GPU's will likely be AMD cards even if the Nvidia counterpart offers slightly better performance. I value ethics and the future of the GPU industry more than just outright performance. If AMD do ever leave the GPU race, we're fucked.
 
Tiny text
Sub 30 fps performance
Very low quality shadows
Game crashes and bugs from day 1

Yes, it is a bad port :)

Yikes, I thought CDPR was better then this.

SOOO happy that I'll play this on PC. If you are an enthusiast like me (let's face it, if you're on GAF you probably are) then do yourself a favor and experience this game the way it was meant to be played. On PC. Don't settle for low density NPCs, shitty shadows, LOW settings mixed in with medium. Get something with actual teeth. Get a BEAST. Buy a PC.

Is Nvidia or AMD paying you for this post? Some people prefer to play on console, is it really that hard to understand?
 

Kezen

Banned
If anything, the two screenshots between the PS4 and PC here signify to me that the differences are pretty minimal aside from the slightly crisper textures on the PC side.

Opening up the images in separate tabs and switching between them, I really don't see the so-called gulf in quality. Not at all.

It's alright if you are not sensitive to graphics at all. Some would even go as far as calling that a blessing.

You might notice a slight decrease in the number of NPCs though. ;-)
 

Hoo-doo

Banned
SOOO happy that I'll play this on PC. If you are an enthusiast like me (let's face it, if you're on GAF you probably are) then do yourself a favor and experience this game the way it was meant to be played. On PC. Don't settle for low density NPCs, shitty shadows, LOW settings mixed in with medium. Get something with actual teeth. Get a BEAST. Buy a PC.

If I rolled my eyes any harder, they'd roll out of their sockets. The differences are not remotely worth building a livingroom PC for (I like playing on a giant screen with 5.1 surround), but that's just me.
 
If anything, the two screenshots between the PS4 and PC here signify to me that the differences are pretty minimal aside from the slightly crisper textures on the PC side.

Opening up the images in separate tabs and switching between them, I really don't see the so-called gulf in quality. Not at all.

Yeah, same here. It's still pretty much the same game.
 

Tenebrous

Member
It's alright if you are not sensitive to graphics at all. Some would even go as far as calling that a blessing.

You might notice a slight decrease in the number of NPCs though. ;-)

Haha, holy shit. I was looking at graphics (AF especially) and totally missed that.
 

Ape

Banned
Give me the money then.
Come on man, sheesh.

Save up man. I've been putting away money for several months and will have enough for a monster this fall. It just takes a little here an a little there. Once I get everything together I'll show you how much it is and hopefully you'll be inspired.
 
Just bought it on Steam and didn't really want to since its gonna take me all weekend to grab it,damn slow internet. Was this close to buying the game for the X1 the other night because of that very reason, but I decided to wait abit longer and think about it. But sorta glad I went PC now. I just hate waiting so long to download this. Console versions still look good though, DF loves to play all this up,heh. Noone needs to feel bad, we all got a great sexy looking game. What counts really.
 

Kandrick

GAF's Ed McMahon
If I rolled my eyes any harder, they'd roll out of their sockets. The differences are not remotely worth building a livingroom PC for (I like playing on a giant screen with 5.1 surround), but that's just me.

The framerate alone is worth it. Let's not even mention how much better it looks, even with regular settings to ultra and effects activated. And if you factor in .ini tweaks and mods, it will look even better.
 

Kezen

Banned
Save up man. I've been putting away money for several months and will have enough for a monster this fall. It just takes a little here an a little there. Once I get everything together I'll show you how much it is and hopefully you'll be inspired.

You are about to....evolve. Darwin was right after all.


I kid, I kid. :)
 

DOWN

Banned
I've seen you in every Witcher thread posting the same screenshot, shitting on the graphics and making ludicrous claims about how bad the game looks. It's getting tiring.

Anyway, the reality seems to be CDProjekt did a great job on every platform, their limitations taken into account, especially considering the scale and technical ambition of the game, including the best dynamic lighting I've seen in an open world.

I'm playing on PS4 and I'm frequently astounded by how the game looks and the atmosphere it creates. I'd like everyone else who plays to feel the same.

Why would anyone want the alternative? Why would anyone want the game to bad on any platoform where there's an audience for it? It's a mentality I can't understand.
I didn't want it to look bad. I literally bought the game and was disappointed by how it really turned out. That's my screenshot from my copy that I paid money for.

Read this thread. There's a bunch of people saying it is a bad console port and doesn't look good. The graphics aren't good for this gen. Not sorry that my screenshot being repeated in repeating variations of W3 graphics threads are getting to you. I posted the shot so that I don't have to just make claims about the graphics. Others are doing it plenty so you can move on from my comments.
 

derExperte

Member
If I rolled my eyes any harder, they'd roll out of their sockets. The differences are not remotely worth building a livingroom PC for (I like playing on a giant screen with 5.1 surround), but that's just me.

Yeah, you would've totally built a PC if the differences in this picture would've been bigger. Sure.

Also that comparison is mostly for textures (bad AF is as usual the most obvious problem) since the viewing distance isn't very high.
 

Hoo-doo

Banned
How about this? This shows off the differences much better in my opinion.

Yes, the differences seem to be really pronounced when it comes to draw distance. Lack of far-away shadows is a bummer, but I still think both versions look great.

I don't know, maybe I had my expectations set to 'realistic' beforehand. Really don't think those differences in graphical quality impact the experience of playing game enough to warrant a PC.
 

RedAssedApe

Banned
are those who are saying the console versions look like garbage playing the game? don't think the screenshots do much justice at all.

the game looks great more often than not. performance is another story though.
 

nib95

Banned
Tiny text
Sub 30 fps performance
Very low quality shadows
Game crashes and bugs from day 1

Yes, it is a bad port :)

Can you name a single open world game on the consoles that doesn't ever dip below 30fps? On the whole W3's console performance is well above average, it's just the frame pacing and buffering/v-sync that is a problem. Shadow quality also seems comparable in most instances to PC ultra, on all but more ranged objects.

I don't personally think the game is particularly awe inspiring graphically, but I think a large part of that is because I dislike the overly colourful and cartoony art style.

On a side note, I've not had any issues with small text. I suppose it depends on the size of your TV.
 

DOWN

Banned
are those who are saying the console versions look like garbage playing the game? don't think the screenshots do much justice at all.

the game looks great more often than not. performance is another story though.
Looks bad in screenshots, looks bad in play performance lol. So when does it look good? Nobody has shown me and the game certainly is determined not to show me.
 

Seanspeed

Banned
That's my screenshot from my copy that I paid money for.
This game generally does not screenshot well, sadly.

The graphics certainly are not 'oh my god jaw dropping' for the most part, I agree, especially with certain technical aspects, but overall I find it a pretty beautiful game to actually play and the sheer scale of the game does give it some excuses. As ever, giant open world games require sacrifices.
 

Javin98

Banned
Whelp, it does seem like the PS4 version is a mix of mostly medium and high. Disappointing, but the differences of the PS4 version and the PC on Ultra are not very significant aside from Hairworks, resolution, frame rate and ambient occlusion. No shame in admitting I was wrong. Still, I'll wait for NXGamer's analysis for further confirmation.
 

wachie

Member
If I rolled my eyes any harder, they'd roll out of their sockets. The differences are not remotely worth building a livingroom PC for (I like playing on a giant screen with 5.1 surround), but that's just me.
I'm waiting for some people to mock you now.

(Even though you categorically didnt compare PS4 & Xbox One)
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
Thing is, draw distance and LOD of more or less everything in the rendering engine (assets, lighting, shadows, decals, tessellation, bells, whistles, dinosaurs, chicken nuggets, etc) is the easiest thing to scale back on dated hardware (including PC configurations) for massive performance gains, and is where console hardware will always suffer most compared to a platform like PC which has no ceiling.

Long and short of it (literally); rendering a lot of stuff over a long distance has always been very, very expensive. So it's not really surprising this is where both the PS4 and Xbone builds suffer hardest. It'll be the same for every open world game.
 
Top Bottom