Absolutely agree. It seems many visual cutbacks are the norm, Dying Light for instance featured less dynamic lights on consoles compared to PC.
That was improved in a patch for the consoles.
Kezen said:
On PC and that remains to be proven. The point of contention is Hairworks and consoles don't have it.
You can't damage control by saying consoles were affected as well.
Consoles were never going to have hairworks, these are AMD machines.
Is res really the only difference between the two consoles? That XB1 image looks especially blurry to me.
The XB1 also has worse texture filtering and the AA methods muddies it's muddy image even more. The temporal AA is having some issues with the subnative image, affecting clarity.
I didn't just magically shop up a pic. It's from the game and it looked like that all day long in game in White Orchard. And I used USB upload to sidestep a layer of compression, not much more I can do and clarity is hardly the issue with the graphics. I haven't bothered to take more images because it frankly isn't inspiring me and has no photo mode for whatever reason, but apparently I'll have to. I'm not the type who can pretend the bad graphics aren't there. There are certainly times when the art stands out, but no way in hell is that shot a worst case scenario for the graphics. That's a desperate excuse.
I've seen better shots on the PS4, however, what was expected from the Witcher 3 graphically is not exactly what we got. I'm still waiting on further analysis, but if it is that stuff like textures are not at least ultra on the PS4, then there were some really bad decisions made for the port, the PS4 has enough memory to handle such textures.
Agreed. Already you're seeing even PS4 be outclassed with low/medium specs and builds, I'd say it won't be long until both consoles left in the dust by what PC is capable of.
I don't think it makes sense to say such a thing, especially with games that could use some extra development time or make better use of the console hardware. Some decisions here are really mind-boggling and there's no doubt that the game needs a couple of patches to sort things out. I mean cutscenes fall to the teens in the PS4 version, they're using vsync with double buffering is very strange and if they're not using the best textures on PS4, these are all very strange decisions.
So many current gen games use HBAO on the PS4, not here, highest end textures on PC have been common on so many current-gen console releases as well, not here. Yes, it needs some work.
SOOO happy that I'll play this on PC. If you are an enthusiast like me (let's face it, if you're on GAF you probably are) then do yourself a favor and experience this game the way it was meant to be played. On PC. Don't settle for low density NPCs, shitty shadows, LOW settings mixed in with medium. Get something with actual teeth. Get a BEAST. Buy a PC.
I thought this was a comparison thread, not a pc sales thread.