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Digital Foundry Face-Off: The Witcher 3: Wild Hunt (PC/PS4/XB1)

JAYSIMPLE

Banned
Why are you questioning him? Obviously he doesn't have 70'' TV.


He's obviously sat at a normal viewing distance from his screen and just enjoying the experience. How dare he!

:)

I demand you stand about half a foot from the screen and look at every pixel
 

Chobel

Member
He's obviously sat at a normal viewing distance from his screen and just enjoying the experience. How dare he!

:)

I demand you stand about half a foot from the screen and look at every pixel

Nice try. If you don't own +70'' TV, you won't notice the difference period. No matter what you try.
 

Faenix1

Member
Guess it's good I went in with little to no expectations, just got it on PS4 cause it's better then my PC. Loving every second of this game.
 
OG Xbox was a beast! definitely killed the PS2, not just in raw power with a ratio of 6.2GF vs 21.6GF, but architecturally with a GPU featuring programmable shaders as we still use today. A sound chip that could produce 5.1 discreet channels in real-time without touching the CPU, featured 4 controller ports, a ubiquitous HDD, shit, if there were ever an example of a more advanced machine a mere year later, the prime example is the OG Xbox.

Where it mattered, games, the PS2 was the best console that generation, but it really had no competition after the Dreamcast failed, where else would all 3rd party devs flock to? It's like knocking all players out in Monopoly and getting all the property, anyone coming into the game after that is toast.

I don't know what we are even arguing about. OG XB beasted on PS2 specs wise, but fell flat on mass market adoption.

PS3 struggled vs Xbox 360 in game performance for a bit, but eventually met and exceeded it in some cases. It eventually gained mass market adoption equal to or better than 360 especially outside the US.

The current gen has an easier to program for/ more powerful console(PS4) vs a more complicated/weaker console XB1. XB1 has no chance of competing with PS4 performance wise and will probably never match it sales wise. XB1 will do well and I hope they are more aggressive with specs next gen, but they will be behind Sony this gen.
 
XEUVMPJ.png


What setting is making the console versions look like there's no shadow? Shadows? AO? Foliage distance?

Foliage distance also affects shadow ranges.

That's your ultra setting on foliage range that MURDERS your hardware. So don't think about it if you don't have a 980 or above.
 

pswii60

Member
But Mark Cerny told us!

Man is disappointing consoles are getting performance this poor, is almost like if both MS & Sony went into this gen not really wanting to

Did you feel the same way about PS2 when the likes of Unreal Tournament and Max Payne were running at an average sub-20fps?

TW3 is clearly a PC game first and foremost, and designed and optimised for that platform over consoles. Games like Far Cry 4 show how stunning and smooth open world games can look on PS4/XBO when consoles are considered further in the design choices. TW3 feels really clunky and un-optimised on PS4 though, and I couldn't get on with it.
 

Seanspeed

Banned
Foliage distance also affects shadow ranges.

That's your ultra setting on foliage range that MURDERS your hardware. So don't think about it if you don't have a 980 or above.
I can turn the setting on and get mostly 60fps with occasional dips(usually in towns/villages) with a GTX970. If you're ok with 30fps, there's no reason you couldn't turn this on comfortably(along with Hairworks!).
 

Kezen

Banned
TW3 is clearly a PC game first and foremost, and designed and optimised for that platform over consoles.

I don't think that is true, the game runs as well as the hardware allows it. To me it seems hardware limitations are to blame and not CDPR's skills.

Far Cry 4 isn't anywhere near as massive in scope as The Witcher 3.
 

RexNovis

Banned
If what CDPR said about the original reveal bring what they were developing is true makes you wonder why they didn't just tone back the assets for console release and let the PC version shine as truly superior (if you have the hardware). I mean why the hell not?

I wonder if the marketing deal with Xbox could have stipulated some sort of features parity across all versions such that no asset, lighting, draw distance etc would be improved on PS4 and no substantial features or asset changes would be present in PC. At the very least they might have insisted that the XB1 be lead development platform thereby limiting substantially CDPR with 32mb ESRAM + slower main system memory. It would make sense that they had to cut back in asset quality if their hands were tied by such a small pool of ram for frame buffers.

Either way we will probably never know. Luckily the game still looks excellent just not as good as they imply it could have.
 
Foliage distance also affects shadow ranges.

That's your ultra setting on foliage range that MURDERS your hardware. So don't think about it if you don't have a 980 or above.

This. To clarify, those blossoms have plenty of shadowing and shade when you actually walk right up to them. It's only when you look at them from a far distance that the shadows disappear.
 
I don't think that is true, the game runs as well as the hardware allows it. To me it seems hardware limitations are to blame and not CDPR's skills.

Far Cry 4 isn't anywhere near as massive in scope as The Witcher 3.

Im pretty sure they even mentioned the engine is build to scale given the hardware its
running on.
 

Seanspeed

Banned
If what CDPR said about the original reveal bring what they were developing is true makes you wonder why they didn't just tone back the assets for console release and let the PC version shine as truly superior (if you have the hardware). I mean why the hell not?
Because the PC version would have had to have been a totally different build and would be enormously impractical, particularly for a game of this size. Development of this game was already apparently very straining on the team even with the time and resources given to it. Doing a PC build that had entirely different assets and lighting systems and everything would be absolutely insane, not to mention necessitating a very high minimum spec requirement.

I wonder if the marketing deal with Xbox could have stipulated some sort of features parity across all versions such that no asset, lighting, draw distance etc would be improved on PS4 and no substantial features or asset changes would be present in PC. At the very least they might have insisted that the XB1 be lead development platform thereby limiting substantially CDPR with 32mb ESRAM + slower main system memory. It would make sense that they had to cut back in asset quality if their hands were tied by such a small pool of ram for frame buffers.
I'm sure they could have done a lot more with the PS4 version if they cut the resolution to XB1 levels, but otherwise, the resolution gap will take up most all of the difference in power between consoles. No conspiracy necessary.
 

EGM1966

Member
Lots of unrealistic expectations going around it seems.

The consoles are designed to be mass market devices with a price point that only allows for so much power.

Increasing resolution on TVs alone is eating up a lot of that power gen to gen - consider the specs required to render a decent imagine in 720p/30fps vs the jump in specs required merely to go to 1080p/30fps with same assets.

People seem to expect them to match visuals a high end PC can deliver which is madness. Consoles have been struggling to support bigger PC centric titles since PS2/Xbox generation. Heck last gen 60fps for a lot of PC style games like CoD4 required sub 720p and the better looking 720p games were 30fps.

The Witcher 3 looks fine on consoles relative to their power. If you want more for that kind of open world and detail you wahnt a PC.

I'll admit XB1 looks little tougher due to 900p if viewed upscaled on decent 1080p TV but it's the weakest of the three options so it's harfly s surprise.

I think expectations for graphical increase combined with 1080p resolution are unrealistic in some cases. People need to be realistic about what's possible and what isn't.

The game will likely get further polish but it's unlikely to look much better vs having frame rate and stability improved IMO.
 
Did you feel the same way about PS2 when the likes of Unreal Tournament and Max Payne were running at an average sub-20fps?

TW3 is clearly a PC game first and foremost, and designed and optimised for that platform over consoles. Games like Far Cry 4 show how stunning and smooth open world games can look on PS4/XBO when consoles are considered further in the design choices. TW3 feels really clunky and un-optimised on PS4 though, and I couldn't get on with it.

For the love of god, this has been the most annoying thing the past year and a half. The collective amnesia of how games actually ran on consoles is amazing.
 

Kinthalis

Banned
It does look great.

It's just the usual people cherry-picking screenshots that fit their agenda.

What agenda is that exactly?

Those shots don't look great, but they don't look terrible either. the AF is very bad, so textures on the path turn to crap a few feet away, and the aliasing on those alpha textures is noticeable.

The only thing this shows is that the differencebetween PC and console IS noticeable. That's all.
 

Durante

Member
One thing I'm surprised isn't getting discussed much is how good the AA method CDPR used is.
Yeah, it's pretty good. Not quite UE4 level (which I currently consider the gold standard in temporal single-sample-per-frame postprocessing AA), but far better than what some developers try to sell as temporal AA.
 

KingSnake

The Birthday Skeleton
people posting shitty pics and saying this is how the game looks on console A are sad, you can make almost any game look bad in pics, especially open world games.

Holy hypocrite mother of god! :D

This is a keeper.

And it's funny because that's all you ever do in Wii U games threads.

zkC4v4h.gif
 

Kezen

Banned
I remember the last time PC said FUCK IT and shoved that old lady out of the way. We got games like Doom 3 (amazing lighting and normal maps) and Crysis (made everyone's rig cry like a bitch)

Doom 3 ran on Xbox and has always been designed with this console in mind.
Consoles as common denonimator does not prevent devs to push high-end PCs to their limit.
 
Lots of unrealistic expectations going around it seems.

The consoles are designed to be mass market devices with a price point that only allows for so much power.

Increasing resolution on TVs alone is eating up a lot of that power gen to gen - consider the specs required to render a decent imagine in 720p/30fps vs the jump in specs required merely to go to 1080p/30fps with same assets.

People seem to expect them to match visuals a high end PC can deliver which is madness. Consoles have been struggling to support bigger PC centric titles since PS2/Xbox generation. Heck last gen 60fps for a lot of PC style games like CoD4 required sub 720p and the better looking 720p games were 30fps.

The Witcher 3 looks fine on consoles relative to their power. If you want more for that kind of open world and detail you wahnt a PC.

I'll admit XB1 looks little tougher due to 900p if viewed upscaled on decent 1080p TV but it's the weakest of the three options so it's harfly s surprise.

I think expectations for graphical increase combined with 1080p resolution are unrealistic in some cases. People need to be realistic about what's possible and what isn't.

The game will likely get further polish but it's unlikely to look much better vs having frame rate and stability improved IMO.
This really nails how I feel this generation is playing out. I feel the early DDR5 talk and the prevalence of remasters lulled people into a certain credulity when it comes to performance.
I'm writing this as a PS4 and PC user. I love my PS4 but it's still an eighteen month old console.
 
Holy hypocrite mother of god! :D

This is a keeper.

And it's funny because that's all you ever do in Wii U games threads.

zkC4v4h.gif

Ummm no. I don't want to get this off topic, but I always try to find the best looking pics of wiiu games when I discuss graphics. The games are mainly x and bayo 2, which have a very difficult time looking good in direct feed pics.
 
Doom 3 ran on Xbox and has always been designed with this console in mind.
Consoles as common denonimator does not prevent devs to push high-end PCs to their limit.

Well the doom 3 port was more of an after thought in a lot of ways (JC's comments about thinking it would be a good box for a port), it has entirely different level layout in some sections and is cut into smaller sections so that it can even load at all. It is more akin to how doom was ported to the SNES rather than how Rage was handled.
 

Kezen

Banned
Well the doom 3 port was more of an after thought in a lot of ways (JC's comments about thinking it would be a good box for a port), it has entirely different level layout in some sections and is cut into smaller sections so that it can even load at all. It is more akin to how doom was ported to the SNES rather than how Rage was handled.

Weird because I remember a Carmack interview to Xbox magazine when he said the Xbox and PC were the target platforms for Doom 3.

Admittedly I never played it on Xbox, I'm kind of surprised it was so pared back.
 
I can turn the setting on and get mostly 60fps with occasional dips(usually in towns/villages) with a GTX970. If you're ok with 30fps, there's no reason you couldn't turn this on comfortably(along with Hairworks!).

That's what I have done on a 970, it looks great, even at 30fps.
 

KingSnake

The Birthday Skeleton
Ummm no. I don't want to get this off topic, but I always try to find the best looking pics of wiiu games when I discuss graphics. The games are mainly x and bayo 2, which have a very difficult time looking good in direct feed pics.

Right. :))

Ok, if you feel no shame, keep going, I wasn't expecting that from a warrior anyhow.
 

Y2Kev

TLG Fan Caretaker Est. 2009
I'm pretty impressed with how the consoles handle PC ports this gem. I think Witcher 3 looks pretty amazing and drops frames at a really acceptable level. I feel like there's some level of forgetfulness when it comes to last gen. It's certainly true that the gap between PCs and consoles was temporarily smaller, but the end product wasn't that different. Gears of War is a modern classic, I loved it, and it was mindblowing, but it also dropped a ton of frames and TORE like nobody's business. I don't think it was so much more amazing than something like Ryse or the Order. I still feel like we took a very big leap.

I'm pretty satisfied with these machines. I still feel like there's a good amount of room to grow and if games stopped advancing at how The Witcher 3 looks for massive open world, it wouldn't be the worst thing in the world.

I think this new obsession over technical performance is a good thing. It empowers gamers to make good decisions. But I feel like we're not very introspective here. We never had full HD games that ran at full framerate at all the time across all titles always. This one runs pretty damn good.

Edit: This is not apologia. I fully acknowledge the PC versions are the best and the PC is the best place to play games.
 

kinggroin

Banned
I'm pretty impressed with how the consoles handle PC ports this gem. I think Witcher 3 looks pretty amazing and drops frames at a really acceptable level. I feel like there's some level of forgetfulness when it comes to last gen. It's certainly true that the gap between PCs and consoles was temporarily smaller, but the end product wasn't that different. Gears of War is a modern classic, I loved it, and it was mindblowing, but it also dropped a ton of frames and TORE like nobody's business. I don't think it was so much more amazing than something like Ryse or the Order. I still feel like we took a very big leap.

I'm pretty satisfied with these machines. I still feel like there's a good amount of room to grow and if games stopped advancing at how The Witcher 3 looks for massive open world, it wouldn't be the worst thing in the world.

I think this new obsession over technical performance is a good thing. It empowers gamers to make good decisions. But I feel like we're not very introspective here. We never had full HD games that ran at full framerate at all the time across all titles always. This one runs pretty damn good.

Wouldn't go that far, or use those words.

Runs acceptably well given the hardware is more like it.

Running "pretty damn good" is more reserved for games locked at 30 or 60 with no jank or jutter in frame delivery.
 

mitchlol

Member
We're only two years into a what 7 year console cycle..... What sort of sacrifices will the console version have to make when they get longer in the tooth? Surely this console cycle will be shorter.
 
Weird because I remember a Carmack interview to Xbox magazine when he said the Xbox and PC were the target platforms for Doom 3.

Admittedly I never played it on Xbox, I'm kind of surprised it was so pared back.

Much like how there was talk about Doom 3 being designed with a Geforce 3 in mind... there was lot of misinformation about the game in the time before it came out. Also, marketing.

It has native coop though, wish the PC version had that.
 

Putty

Member
I'm now doing stuff in and around Novigrad and performance on PS4 has been great. A couple of frames here and there but very good non the less. Seems it's just boggy/marshy areas with Alpha effects like mist and rain.
 

Putty

Member
We're only two years into a what 7 year console cycle..... What sort of sacrifices will the console version have to make when they get longer in the tooth? Surely this console cycle will be shorter.

I think that will be somewhat ofset by general improvements in console SDK's and developer knowledge of the systems. Same as every other generation before. First gen titles vs last gen titles have shown considerable improvements.
 
Right. :))

Ok, if you feel no shame, keep going, I wasn't expecting that from a warrior anyhow.

No warriors here. I would like you to quote me on one those pics of wiiu games that make the game look bad since you are calling me out like that. It's just hard to post pics that make those game look good cause one is 720p with no aa, the other is 720p with fxaa, both a very static lighting that doesn't react to anything, including player models, so dynamic shadows are not present, which is pretty rare even for most newer 360/PS3 games
 
I think that will be somewhat ofset by general improvements in console SDK's and developer knowledge of the systems. Same as every other generation before. First gen titles vs last gen titles have shown considerable improvements.

I dont think that we will see such drastic improvements with this consoles... Problems will probably start in 2017 with them.

PS4 games wont be 1080p anymore for the most part etc...
 

tuxfool

Banned
If what CDPR said about the original reveal bring what they were developing is true makes you wonder why they didn't just tone back the assets for console release and let the PC version shine as truly superior (if you have the hardware). I mean why the hell not?

They completely changed rendering engine after that trailer. Maybe the old assets weren't working well with the new engine.
 

jett

D-Member
XEUVMPJ.png


What setting is making the console versions look like there's no shadow? Shadows? AO? Foliage distance?

It's just shadow/detail LOD fade-in, pop-in. Consoles are not going to render shadows for far-way shrubbery. I think the setting on the PC ini is shadow cascade.

Honestly, people harping on that particular picture are ridiculous, and I play the PC version of TW3.
 

Pooya

Member
We're only two years into a what 7 year console cycle..... What sort of sacrifices will the console version have to make when they get longer in the tooth? Surely this console cycle will be shorter.

If the so called "resolution gate" didn't happen, I think developers would have dropped down all the way already but now you can't, it's a huge blow to game if it's not 1080p. but frame rate? no body notices that until after the game is out, it's always 30fps target, no one questions how often and players are used to rough framerate on the near end of PS360 generation games anyway. I'm not sure how long 1080p will stick on PS4 still, games going to have to look impressive two years from now too and something have to be compromised.
 
I dont think that we will such drastic improvements with this consoles... Problems will probably start in 2017 with them.

PS4 games wont be 1080p anymore for the most part etc...

I disagree. I see 1080p/30dps staying the standard for PS4.

I agree with this. It's not looking like there can be any improvements over time unless devs sacrifice something else.

Really? Look at the Handsome Jack Colection. It ran like crap on both platforms at release and every one was hopping on the underpowered consoles train. Now it has been optimized and runs MUCH better without any visual sacrifice to do so.
 
I dont think that we will such drastic improvements with this consoles... Problems will probably start in 2017 with them.

PS4 games wont be 1080p anymore for the most part etc...

I agree with this. It's not looking like there can be any improvements over time unless devs sacrifice something else.
 
I'm pretty impressed with how the consoles handle PC ports this gem. I think Witcher 3 looks pretty amazing and drops frames at a really acceptable level. I feel like there's some level of forgetfulness when it comes to last gen. It's certainly true that the gap between PCs and consoles was temporarily smaller, but the end product wasn't that different. Gears of War is a modern classic, I loved it, and it was mindblowing, but it also dropped a ton of frames and TORE like nobody's business. I don't think it was so much more amazing than something like Ryse or the Order. I still feel like we took a very big leap.

I'm pretty satisfied with these machines. I still feel like there's a good amount of room to grow and if games stopped advancing at how The Witcher 3 looks for massive open world, it wouldn't be the worst thing in the world.

I think this new obsession over technical performance is a good thing. It empowers gamers to make good decisions. But I feel like we're not very introspective here. We never had full HD games that ran at full framerate at all the time across all titles always. This one runs pretty damn good.

Edit: This is not apologia. I fully acknowledge the PC versions are the best and the PC is the best place to play games.

Not for me personally, Some gems last gen werent even released on PC ( Dragons dogma, RDR, Asura's wrath, Bayonetta etc etc )..Not to mention First party games....I struggle to think of a PC exclusive that makes me want to play it, Star Citizen might change that

But i agree if you have the hardware then playing console ports on PC is the best way.

OT though, W3 looks astounding and most games can be made to look bad in screenshots, But all in all with it being my first Witcher game, I am really impressed, Other than Geralt himself just doesnt do anything for me, I find him a chore to play as but will troop through it as i love the atmosphere in this game.
 

Purest 78

Member
We're only two years into a what 7 year console cycle.... What sort of sorderrs will the console version have to make when they get longer in the tooth? Surely this console cycle will be shorter.

Gaming sites gaf in particular Are for hardcore gaming enthusiast, also a small minority of consoles owners. I think the average console gamer see's games like The order,Driveclub,infamous would be amazed. Also see the scale of a game like bf4 64 players and be amazed. The average console gamer doesn't look at game Through a pc gamers lens like here on gaf. Imo I don't think the masses are as disappointed as you think.
 

Javin98

Banned
I dont think that we will such drastic improvements with this consoles... Problems will probably start in 2017 with them.

PS4 games wont be 1080p anymore for the most part etc...
1080p/30 will be the standard for PS4 this gen. Even when games get more demanding, I doubt devs will drop the resolution. But frame rate will definitely take a hit. By 2018, we could possibly see these current gen consoles have sub 30FPS in most games. But it's no surprise really. Last gen games that came later (around 2011) had frame rate issues as well. Also, we'll definitely still see substantial leaps in visual fidelity between launch titles and late gen games, though probably not as big as Uncharted 1 to The Last Of Us.
 

Kezen

Banned
Gaming sites gaf in particular Are for hardcore gaming enthusiast, also a small minority of consoles owners. I think the average console gamer see's games like The order,Driveclub,infamous would be amazed. Also see the scale of a game like bf4 64 players and be amazed. The average console gamer doesn't look at game Through a pc gamers lens like here on gaf. Imo I don't think the masses are as disappointed as you think.

I think this is true. Most of my console friends could not care less about any of what's discussed in DF threads.
 

eot

Banned
Not for me personally, Some gems last gen werent even released on PC ( Dragons dogma, RDR, Asura's wrath, Bayonetta etc etc )..Not to mention First party games....I struggle to think of a PC exclusive that makes me want to play it, Star Citizen might change that.

Then you probably haven't looked very hard or only care about a very small subset of games. There are tons of games that only come out on PC.
 

SmokedMeat

Gamer™
Weird because I remember a Carmack interview to Xbox magazine when he said the Xbox and PC were the target platforms for Doom 3.

Admittedly I never played it on Xbox, I'm kind of surprised it was so pared back.

I played through it back then and if it was pared back, it didn't give that impression. If some fat were trimmed then it must've been in the right places.
 

DOWN

Banned
I would love to know about this agenda that the numerous separate posters critiquing W3 graphics are in on. The one where you don't want your new purchase to have stronger graphics. I'm having trouble working out the logic on how that agenda came to be, let alone to prey on W3.

And what is it that was so extraordinarily wrong with my screenshots? It's daytime, close to active central areas and I made sure you could see plants at reasonable distance (not so close to the camera to exploit resolution, not framed out so that way the highest LOD is clearly visible, left my HUD minimal and everything just as it was when I loaded the game, transfer via USB). Heck, you can see I was about to do a quest pictured on the minimap at the first shot I took, so it's not some marginal area I found. Let's not deflect with compression yelps like clarity is the thing being debated with W3 graphics.
 

omonimo

Banned
I dont think that we will such drastic improvements with this consoles... Problems will probably start in 2017 with them.

PS4 games wont be 1080p anymore for the most part etc...
Yeah optimization it's over. Don't expect anything people, graphic can't improve without a Titan. Jeez again this stupid hyperbole. Yeah probably the gap with the pc will be larger than before but doesn't means graphic will not improve furthermore on console. Past generation games like this were almost impossible for the console. Today memory and bandwith at least are enough.
 
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