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Digital Foundry Face-Off: The Witcher 3: Wild Hunt (PC/PS4/XB1)

SmokedMeat

Gamer™
I think this is true. Most of my console friends could not care less about any of what's discussed in DF threads.

I don't blame them, as I feel the same. Being on GAF you get drawn into these tech threads, but the truth is, it's usually the most meaningless shit that's bickered about. I saw those highlighted blown up shots of the white shrubbery in the distance while playing W3 last night and I laughed. That's what's being paraded around? Yeah, only the most über of tech nerds give two shits about such meaningless stuff. Thank God you're the minority because I couldn't imagine how miserable this hobby would be if everyone was like this.

Im going to avoid these threads from now on, you guys can keep enjoying hair comprisons.
 
I don't blame them, as I feel the same. Being on GAF you get drawn into these tech threads, but the truth is, it's usually the most meaningless shit that's bickered about. I saw those highlighted blown up shots of the white shrubbery in the distance while playing W3 last night and I laughed. That's what's being paraded around? Yeah, only the most über of tech nerds give two shits about such meaningless stuff. Thank God you're the minority because I couldn't imagine how miserable this hobby would be if everyone was like this.

Im going to avoid these threads from now on, you guys can keep enjoying hair comprisons.

Man this is like the worst case if thread whining ever.
 

dark10x

Digital Foundry pixel pusher
I played through it back then and if it was pared back, it didn't give that impression. If some fat were trimmed then it must've been in the right places.
It's an impressive port given the hardware but it's a very different game indeed. They did a good job making cuts but it's missing a LOT of the larger, open areas that were in the PC game. The level design was trimmed down significantly.

Texture quality was also much much worse.
 

Seanspeed

Banned
It's an impressive port given the hardware but it's a very different game indeed. They did a good job making cuts but it's missing a LOT of the larger, open areas that were in the PC game. The level design was trimmed down significantly.
Oh damn, didn't know about that. Looking forward to replaying it on PC at some point now.

Then you probably haven't looked very hard or only care about a very small subset of games. There are tons of games that only come out on PC.
It's easy to dismiss or overlook games or even whole genres that you cant play. I see this whole, 'PC exclusives don't interest me' thing every once in a while but they clearly don't realize how many of these big franchises on consoles started out as PC games.
 

SmokedMeat

Gamer™
Man this is like the worst case if thread whining ever.

Sorry if it comes across that way. By all means continue having them because some people care about which version to purchase for their money.

But these threads usually just become so negative I'd rather just avoid them.
 

mitchlol

Member
I was under the impression that optimisation that came with 360/PS3 was because the architecture was different and therefore had a steeper learning curve.. I don't know if the same can be said about the ps4/xbone, it's off the shelf PC components, I'd say the devs will hit the ceilings of theses consoles much faster... People holding out for games that still look impressive in 2 years are probably going to be disappointed...
 

Seanspeed

Banned
By all means continue having them because some people care about which version to purchase for their money.
Some of us just are genuinely interested in the technical aspects of the games, down to the smaller details. It's interesting to see what devs accomplish and what sort of choices and options they provide for varying platforms. These threads get filled up with a lot of crap, but it would be a shame to stop having them for those of us here to discuss an analysis and not join in platform wars.

I was under the impression that optimisation that came with 360/PS3 was because the architecture was different and therefore had a steeper learning curve.. I don't know if the same can be said about the ps4/xbone, it's off the shelf PC components, I'd say the devs will hit the ceilings of theses consoles much faster... People holding out for games that still look impressive in 2 years are probably going to be disappointed...
It's mostly off-the-shelf parts, but they are still locked designs with custom OS's and API's. There will be room for improvement still.
 

psychotron

Member
I just want the stuttering fixed on PS4. If it means a drop to 900p, so be it. The story is fantastic and the scope of the world would easily be enough for me to get over it
 

shandy706

Member
Can you name a single open world game on the consoles that doesn't ever dip below 30fps?

On a side note, I've not had any issues with small text. I suppose it depends on the size of your TV.

Forza Horizon 2 :p

Yeah the text doesn't give me any difficulty either. Can easily read it at distance, even item descriptions.

I just want the stuttering fixed on PS4. If it means a drop to 900p, so be it. The story is fantastic and the scope of the world would easily be enough for me to get over it

I think it's camera related vs framerate.
 

Mr Moose

Member
It's a decent looking game most of the time, had a few big drops (like the loading/saving pause kind of thing) here and there.

I was under the impression that optimisation that came with 360/PS3 was because the architecture was different and therefore had a steeper learning curve.. I don't know if the same can be said about the ps4/xbone, it's off the shelf PC components, I'd say the devs will hit the ceilings of theses consoles much faster... People holding out for games that still look impressive in 2 years are probably going to be disappointed...

What the fuck?
 

StevieP

Banned
No warriors here. I would like you to quote me on one those pics of wiiu games that make the game look bad since you are calling me out like that. It's just hard to post pics that make those game look good cause one is 720p with no aa, the other is 720p with fxaa, both a very static lighting that doesn't react to anything, including player models, so dynamic shadows are not present, which is pretty rare even for most newer 360/PS3 games

Dude cmon, it was practically your modus operandi and your raison d'être on gaf for ages. If it wasn't entirely off topic one could have a field day with that request. Fortunately, I don't feel like a banning today like the other user that was baited :p

1080p/30 will be the standard for PS4 this gen. Even when games get more demanding, I doubt devs will drop the resolution. But frame rate will definitely take a hit. By 2018, we could possibly see these current gen consoles have sub 30FPS in most games. But it's no surprise really. Last gen games that came later (around 2011) had frame rate issues as well. Also, we'll definitely still see substantial leaps in visual fidelity between launch titles and late gen games, though probably not as big as Uncharted 1 to The Last Of Us.

If I were a betting man, I wouldn't say that there will be a "standard" of 1080p on consoles when developers are always looking for ways to show more impressive visuals with static hardware. The ceiling will be hit a lot quicker than in most previous gens, honestly, and you can see that with large scope games like this and battlefield that do struggle. Granted the output is still "good enough" to maintain the game's sense of large scope and is in some ways impressive considering the hardware in the box, but devs are now working on fairly standard machines with industry standard tools, coding to a standardized API. Like you said, I highly doubt you'll see the kind of evolution esoteric architecture like the PS3 brought with its steeper learning curve.
 

MDSLKTR

Member
Then you probably haven't looked very hard or only care about a very small subset of games. There are tons of games that only come out on PC.
That's a very subjective thing to say, he can't find these games he can't find them that's all. A thousand indie games and the civilization series won't replace a game like rdr for me ever.
 

Seanspeed

Banned
That's a very subjective thing to say, he can't find these games he can't find them that's all. A thousand indie games and the civilization series won't replace a game like rdr for me ever.
No doubt there's a PC game out there that you'd probably be totally in love with if you didn't just look past it because it's 'PC exclusive'. You're just seeing things from such a wilfully limited perspective.
 

StevieP

Banned
That's a very subjective thing to say, he can't find these games he can't find them that's all. A thousand indie games and the civilization series won't replace a game like rdr for me ever.

That's a very, very dismissive way of saying "I clearly do not know the PC gaming market". It's akin to saying "the only game on mobiles is candy crush saga, and it will never replace ubisoft's newest version of Tetris"
 

Javin98

Banned
If I were a betting man, I wouldn't say that there will be a "standard" of 1080p on consoles when developers are always looking for ways to show more impressive visuals with static hardware. The ceiling will be hit a lot quicker than in most previous gens, honestly, and you can see that with large scope games like this and battlefield that do struggle. Granted the output is still "good enough" to maintain the game's sense of large scope and is in some ways impressive considering the hardware in the box, but devs are now working on fairly standard machines with industry standard tools, coding to a standardized API. Like you said, I highly doubt you'll see the kind of evolution esoteric architecture like the PS3 brought with its steeper learning curve.
Some games may drop the resolution as the generation goes on. But I think the PS4 will have more 1080p games than the PS3 has 720p games. Not exactly an apples to apples comparison, I know, due to the difficulty of programming for the Cell early on, but my point is, it's in the same vein of 720p games being the standard for the PS3. First party games will almost certainly stick to 1080p, just like last gen, almost all of the PS3 exclusives were 720p and above.
 

Kinthalis

Banned
That's a very subjective thing to say, he can't find these games he can't find them that's all. A thousand indie games and the civilization series won't replace a game like rdr for me ever.

And no rdr would ever replace a Total War game for me... We are at an impass!

Or in other words, stop saying subjective, I don't think you know what that words means.
 

Denton

Member
It's easy to dismiss or overlook games or even whole genres that you cant play. I see this whole, 'PC exclusives don't interest me' thing every once in a while but they clearly don't realize how many of these big franchises on consoles started out as PC games.

This is actually pretty interesting thing to realize. Sims, GTA, Call of Duty, Minecraft, Diablo, Elder Scrolls, Battlefield, now for example Witcher 3..

all started with PC games.
 

Momentary

Banned
Game looks great, but whatever they use for AA is awful. I'm going to see if NVIDIA can force something a little better.
292030_2015-05-24_00002_zpsgc8q4w8e.png~original
 

Kinthalis

Banned
Game looks great, but whatever they use for AA is awful. I'm going to see if NVIDIA can force something a little better.

Getting great results with AA off in game, and FXAA on in control panel. Nice FPS boost too. I recommend using the sharpening at low at least too.
 
I don't know what we are even arguing about. OG XB beasted on PS2 specs wise, but fell flat on mass market adoption.

PS3 struggled vs Xbox 360 in game performance for a bit, but eventually met and exceeded it in some cases. It eventually gained mass market adoption equal to or better than 360 especially outside the US.

The current gen has an easier to program for/ more powerful console(PS4) vs a more complicated/weaker console XB1. XB1 has no chance of competing with PS4 performance wise and will probably never match it sales wise. XB1 will do well and I hope they are more aggressive with specs next gen, but they will be behind Sony this gen.

You guys were talking about power, then you conveniently switched gears to sales.
 

LiK

Member
It's no surprise PC version will look the best esp on Ultra settings compared to consoles. No one can be that dense. I'm playing PS4 and it still looks incredible especially in motion. Faces still look awesome upclose and the way everything sways with the wind is incredible. It has some hitching and weird loading issues here and there but nothing game breaking.

I'll definitely replay all three games in the future once I buy a new graphics card cuz TW3 is totally worth it for that. I built my PC for TW2 back in the day and will upgrade for TW3.
 
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game looks great on ps4. people posting shitty pics and saying this is how the game looks on ps4 are sad, you can make almost any game look bad in pics, especially open world games.

Can't believe I'm going to say this, but I agree with you for once. I have the game on PC but it looks great on PS4. Not sure what people expect out of these consoles, but they're not going to produce graphics that high end PCs can put out. Just be happy you have the game and it looks good.
 
Game is simply stunning...I played Witcher 2 on ultra when it was realised and this looks much better on PS4 and the World is incomparably larger...It is awesome.
 
1080p/30 will be the standard for PS4 this gen. Even when games get more demanding, I doubt devs will drop the resolution. But frame rate will definitely take a hit. By 2018, we could possibly see these current gen consoles have sub 30FPS in most games. But it's no surprise really. Last gen games that came later (around 2011) had frame rate issues as well. Also, we'll definitely still see substantial leaps in visual fidelity between launch titles and late gen games, though probably not as big as Uncharted 1 to The Last Of Us.

This I'm not seeing for the future at all. If there is any good evidence that supports my claim, it's definitely W3. There just isn't enough power in the consoles to make the visual fidelity "substantially better" in the future and still maintain a good 30fps target. Things like draw distance, shadow resolution, HBAO, higher res textures, displacements, etc.. just won't show their heads in future games. Maybe 1 of those could be implemented but I'm not seeing all of them -- which would be required to make the image fidelity "substantial".
 

AZ Greg

Member
Anyone thinking we'll see leaps anywhere near what we saw with PS3 from the start of the gen to the end is crazy! :lol
 

On Demand

Banned
I was under the impression that optimisation that came with 360/PS3 was because the architecture was different and therefore had a steeper learning curve.. I don't know if the same can be said about the ps4/xbone, it's off the shelf PC components, I'd say the devs will hit the ceilings of theses consoles much faster... People holding out for games that still look impressive in 2 years are probably going to be disappointed...

Why do people still think this? Because it's "easy" (whatever that means, coding is a challenge either way) or "off the shelf" doesn't mean there won't be new ways to get more out of a closed system.

Was it hard to “fit” this game in consoles? Why yes, of course it was! And that’s the whole point. I’ll try to elaborate, without making it too boring: PCs evolve every year, so the limit to what we can do is constantly changing (believe it or not, that actually makes developing for PC quite difficult).

Consoles, on the other hand, are constants, so we know where the limits are, and it’s up to us to do as much as possible within them. That is a necessary challenge, and one that every gamer greatly benefits from. Take the last generation consoles – compare a game from the first and the last year – it’s the same console, the same “performance limits”, yet the game looks so much better! Let’s think of it this way – The Witcher 3 is coming out in consoles that are about one and a half years old, and it already looks this good!

Based on our experience making this game, the lessons we’ve learned, the ideas we already have to be able to do even more within these same limits… I, for one, am already super excited for the next couple of years.

http://wccftech.com/witcher-3-vfx-artist-talks-ps4-xbox-development-upgrades-water-shaders/
 

StevieP

Banned
Game is simply stunning...I played Witcher 2 on ultra when it was realised and this looks much better on PS4 and the World is incomparably larger...It is awesome.

I think Dennis in the high res PC screenshot thread would disagree with that statement.

Why do people still think this? Because it's "easy" (whatever that means, coding is a challenge either way) or "off the shelf" doesn't mean there won't be new ways to get more out of a closed system.



http://wccftech.com/witcher-3-vfx-artist-talks-ps4-xbox-development-upgrades-water-shaders/

You know what the most awesome thing about finding tricks to improve visuals is with these consoles? It's highly likely that the exact same improvements carry over to PC. As has been the case with the infamous low end gaming rig 750ti i3 comparisons.
 

StevieP

Banned
People said the said about PS3.

The PS3 was a nightmare, especially when it's tools were shit. Things are different now. Coding to a pretty standardized API, with industry standard dev tools, to pretty-much-PC hardware, with devs who are much more acclimated with multicore development is a lot different than how the PS3 started and finished
 

Ishida

Banned
This I'm not seeing for the future at all. If there is any good evidence that supports my claim, it's definitely W3. There just isn't enough power in the consoles to make the visual fidelity "substantially better" in the future and still maintain a good 30fps target.

Yeah, because that has never happened in any console generation before.

I swear some people have terrible memory...
 

Inuhanyou

Believes Dragon Quest is a franchise managed by Sony
Anyone thinking we'll see leaps anywhere near what we saw with PS3 from the start of the gen to the end is crazy! :lol

Optimization is not just from a HW side, but a software side as well. Devs will find better ways to use what they have learned engine side from their previous experiences and use it more efficiently throughout all the games. Just cause its PC parts don't make that not the case.

It was the same with OG Xbox, and 360, where the jump from Gears 1 to Gears 3 was absolutely massive, and Halo 3 to Halo Reach was also pretty big.(although they kinda traded scale which i didn't agree with at all, nothing better than taking out 3 scarabs manually)

In general, going from Oblivion to Skyrim IMO was a huge jump technically, even though Skyrim was as much of a 360 lead platform game as you could get.
 

On Demand

Banned
You know what the most awesome thing about finding tricks to improve visuals is with these consoles? It's highly likely that the exact same improvements carry over to PC. As has been the case with the infamous low end gaming rig 750ti i3 comparisons.

I didn't say otherwise. Both platforms will benefit. But the thinking that games won't look better over time is false. It happened last generation it will happen again. And i'll take multiple developers words for it over the thought that since these consoles are "simpler" than before there will be no advancements.
 

KOHIPEET

Member
Getting a steady 30 (i got it locked because it was howering around 36-40) on my 980m, 1080p, Ultra. I must say it's a damn good game, but nothing spectacular in terms of graphics.

Edit: It looks quite OK on my brother's PS4 I guess. (I have a PS4 too. but I bought it for PC instead.)
 

AZ Greg

Member
Optimization is not just from a HW side, but a software side as well. Devs will find better ways to use what they have learned engine side from their previous experiences and use it more efficiently throughout all the games. Just cause its PC parts don't make that not the case.

It was the same with OG Xbox, and 360, where the jump from Gears 1 to Gears 3 was absolutely massive, and Halo 3 to Halo Reach was also pretty big.(although they kinda traded scale which i didn't agree with at all, nothing better than taking out 3 scarabs manually)

In general, going from Oblivion to Skyrim IMO was a huge jump technically, even though Skyrim was as much of a 360 lead platform game as you could get.

Keep in mind that I didn't say there would be no jump.
 

MDSLKTR

Member
That's a very, very dismissive way of saying "I clearly do not know the PC gaming market". It's akin to saying "the only game on mobiles is candy crush saga, and it will never replace ubisoft's newest version of Tetris"
Oh please I recently passed over 500 games on my steam account,I very much do know the PC library just as I know the console ones. There as many exclusives on both sides but I won't go on saying that one side is better then other because I didn't look hard enough or whatever
 
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