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Splatoon | Review Thread

They aren't even areas, they are just the single player levels, except you use a different weapon. That's it.

Don't act like it's some huge content being held back when it's something incredibly minor.

so how is it any different than microtransactions that everyone loses their minds about.

to use evolve again, people got SO MAD at skins being behind a paywall. Okay, now costumes and optional challenge areas are.

Just cause you are buying a little statue it doesnt mean its not locking content behind a paywall.

i just dont get how this is any different than any other game with little content and microtransactions attached. the variables are different but the constants are the same.
 

VanWinkle

Member
This was a pretty sure purchase a couple of months ago, but the content to price ratio is just not there. I'm going to wait either until August when most of the content is there, or until it reaches a lower price, like $40.
 

Rehynn

Member
Nothing is wrong because it is impossible for that person to dunk in his current state. He's talking about himself, not for everyone else. Like I said, don't take everything at face value. Language can be flexible at times.

But that has nothing to do with the quality of the game, and, as such, should not be listed as a negative.

The piano is not a bad instrument just because I have a hard time learning to play it.

EDIT: The reason why I can't let this go is that I believe this helps propagate a false image about alternative control methods. It's OK to debate the advantages of disadvantages of various input devices, but a good, grounded debate should not alter and distort the basic facts of mechanics.
 

Geg

Member
8.5 is slightly better than 8.4 and 8.4 is slightly better than 8.3.

If you prefer, you're welcome to simply think of them all as 8s.

I'm mostly thinking about it from the reviewer's perspective I guess, like what makes them settle on that specific decimal point when deciding the score
 

Nap1400

Member
This was a pretty sure purchase a couple of months ago, but the content to price ratio is just not there. I'm going to wait either until August when most of the content is there, or until it reaches a lower price, like $40.

This isn't going to happen, it almost never does with premier Nintendo games. Your best bet is to wait for the content to pump out before buying it.
 

MrPanic

Member
This is kind of off-topic but I've never understood reviewers that use full 100-point scales. Like what's the difference between an 8.4 and an 8.3 or 8.5?

8.3 is really a 8 but the reviewer really feels good about he game.
8.4 is when you want to give the game a 8.5 but there are some minor things that you really can't justify it.
8.5 is a straight up 8.5, a great game that makes you want more of it.


I'm probably crazy, but those minor differences speak a lot to me in what the reviewer's true feeling is. :p
 
This isn't going to happen, it almost never does with premier Nintendo games. Your best bet is to wait for the content to pump out before buying it.

It will happen. Hell, it's already $48 day one if you have GCU from Best Buy which any self-respecting gamer should in 2015.
 

Penguin

Member
Yeah, it basically just sounds like they decided to bake the season pass into the final cost so they don't cause the user base to get fractioned.


I guess they aren't counting CNS because they don't consider Intelligent Systems an internal studio.

Alternatively, everybody forgot about CNS.

It's not even that... it's... 2014 was last year.. that's not a LONG time in the grand scheme of things...
 

Jarmel

Banned
Not entirely. He's saying it's not as fast as the alternative, where there are gameplay videos that demonstrate that's not the case

For him, it is impossible or very hard. It's perfectly plausible for the reviewer to use impossible as an exaggeration to get his point across. Does he really need to add a qualifier for his sentence when the whole point of a review is to describe your subjective experience?

Also note that just because some individuals can be just as quick with motion controls, certainly doesn't mean that everybody else will be. That doesn't even get into the whole 'they could be even faster using a traditional control scheme' argument.
 

Hiltz

Member
Chris Carter gave Splatoon an 8.5 from Destructoid

+ fun,refreshing gameplay with just enough depth for online multilpayer
+ well designed, varied single player levels with great sense of pacing, roughly 30 levels and lasts around 10 hours, less if you rush through it
+ Single player boss battles are simplistic but still fun
+ generally smooth netcode over pre-launch servers
+ Turf War and Splatzone are entertaining
+ cool npc shops

- local multiplayer mode is fun but very limited
- only 2 online game modes available until summer dlc
- only 5 online maps available until summer dlc
-unable quite while in a queue for a round, forced to shut down Wii U
- unable to change weapons in between matches
- unable to set up private matches until summer dlc
- unable to change load out after a match is done if you hit "yes" to quickly start a new match
- lack of voice chat should be included at least for online ranked mode
- annoying online hub world news station announcements of next multiplayer stages
- amiibo support provides a bit more single player content, but not considered must-have

Overall, he really enjoys the core gameplay despite the lack of features and content.
 
And then you have other's being smug with their Nintendo humor, saying comparing this game to something like Evolve is hilarious. When they both are primarily Multiplayer focused and both along with Titanfall have a lack of content.

Both Evolve and Splatoon are/were lacking in content at launch, with clear promises for future content.

There are three key differences between those situations, though.

One, Evolve is relatively standard shooter. Yes, it has asymmetrical multiplayer, but that was clearly not enough for many people. Splatoon has greater novelty within the shooter genre, and many people find that it's pulled off well enough that the lack of content is not as much of an issue.

Two, Evolve's single-player mode is the normal multiplayer mode but slightly altered to fit the model of a campaign. Splatoon's single-player has the same basic mechanics as the multiplayer but for the most part has completely different stages from the multiplayer. On top of that, the single-player mode contains many mechanics that are not found in the multiplayer at all. It is seven hours in length. It is not necessarily a substitute for the lack of multiplayer content, but it complements it well gong by people's impressions.

Three, Evolve was perceived to be milking the player for cash. There were plans for new maps and new characters, but many felt that the game was a cashgrab going by the amount of the DLC and the prices. Splatoon's upcoming maps for the summer are free. So far, the only content locked behind a paywall are the challenge maps (based on existing single-player levels) and three costumes locked behind amiibos, and that's very clearly not what Nintendo is choosing to emphasize in regards to Splatoon add-on content.
 
For him, it is impossible or very hard. It's perfectly plausible for the reviewer to use impossible as an exaggeration to get his point across.

I don't think I'm alone when I say reviewers should exaggerate.

Does he really need to add a qualifier for his sentence when the whole point of a review is to describe your subjective experience?

When you throw around the word "Impossible" (as it, it is literally not possible), it absolutely should be further qualified.
 

cheesekao

Member
But that has nothing to do with the quality of the game, and, as such, should not be listed as a negative.

The piano is not a bad instrument just because I have a hard time learning to play it.
It's a very minor negative considering that you can turn it off but still a negative regardless.

As for the bolded, there is nothing wrong with a person saying "Pianos are shit". It's an opinion. Nothing more, nothing less. It's not a factual statement.
 

Papacheeks

Banned
How did people miss every splatoon thread and info all over the internet, including the direct yet somehow found this review thread to complain about the lack of maps and modes?

I mean it is possible like the other guy said but wow.

Because it's out in the wild now, for reviewers. Now that the game is in peoples hands to play we can get a better impression for everything. A quicklook or a demo isn't going to show you all the content, just a first impression.
 

test_account

XP-39C²
I don't believe using words accuracy is pedantic
Its probably more a figure of speech, like "impossible = really, really hard". Kinda like saying that "it takes 100 years" when describing a long wait. Doesnt mean that it litterally takes 100 years to wait.


Not backing out of lobbies is weird.

No changing of loadout is also wierd

But atleast matches start immediately after one match is done.

Those features listed led to lots of downtime between matches in COD and BF but in Splatoon matches start in less than 5 seconds. Maybe that was the reason why they didn't add those features.

It is a tough tradeoff tho.
Only regarding people quitting the lobby though. Changing gears when counting down (at least in CoD, i'm unsure about BF) doesnt affect the count down before a match starts. I'm sure that changing gears in lobby will be patched in very soon in Splatoon.


But that's like doing a Halo review and listing "the lest responsive and accurace control scheme out there - and it's fucking mandatory" as a negative.
I just wanted to mention that it depend on how good each person are using different control schemes, so its a subjective thing. I'm sure someone have better aim with analog controls than using motion controls. You also have people who have problems playing certain games with a controller. That said, i'm not sure why its listed as a negative bulletpoint when its an optional thing though.
 

The Boat

Member
Online definitely needs more options, just like in any Nintendo game with online, but saying it's archaic seems a pretty lazy way to describe it.
The online is simple by design, it's made like this to be easy and fast and it is ridiculously easy and fast to enter an online game. Choose lobby, enter regular or ranked and bam, you're in a room. There are barely any loadings, there's no lag, everything is clean and painless, as long as there are 8 people, you can play almost without interruptions.

This isn't archaic, this is something most games fail to accomplish. Now, they should flesh it out more, no doubt about it, but when I think archaic I think slow, clunky and complicated to get in, because that's what online games were and plenty still are. A more accurate way to describe Splatoon's online would be overly basic.

I have more than 60 hours into the game (granted, a lot of them were spent in the lobby, it wasn't easy finding people to play the review copy with) and I didn't even play ranked, still have loads of gear to get and I still have lots of secrets to find in the single player. So far, I haven't felt that content was light. Honestly, if it wasn't for university, I would probably have put double that time in the game by now.
 
These Titanfall, Evolve and Shadowrun comparisons are ridiculous.

A more appropriate comparison would be Garden Warfare (similar genre and target audience).
 

Rehynn

Member
It's a very minor negative considering that you can turn it off but still a negative regardless.

As for the bolded, there is nothing wrong with a person saying "Pianos are shit". It's an opinion. Nothing more, nothing less. It's not a factual statement.

But saying "pianos are shit because I can't play them" is a ridiculous assessment.
 

Shauni

Member
so how is it any different than microtransactions that everyone loses their minds about.

to use evolve again, people got SO MAD at skins being behind a paywall. Okay, now costumes and optional challenge areas are.

Just cause you are buying a little statue it doesnt mean its not locking content behind a paywall.

i just dont get how this is any different than any other game with little content and microtransactions attached. the variables are different but the constants are the same.

Again, they're are no optional areas behind amiibos, they are the same areas that are in the single player. It's fine if you have issues with the content, but there's no real need to spread misinformation, especially since it's already been explained to you how what you're saying is inaccurate.
 

lobdale

3 ft, coiled to the sky
I wish I could play this game with anyone I knew, whether they were next to me on the couch or across the country.

But I kinda can't?
 
I had no investment in the Shadowrun franchise at all before playing the 360 one and I still found it an incredibly boring experience when I played it and ended up dropping it pretty quick. So it's probably fair to say my problems with it had everything to do with the quality of the game.
You didn't like the game. That doesn't make it garbage.
 
D

Deleted member 125677

Unconfirmed Member
Can't wait for my copy to arrive! The demo session I catched was hella fun
 
Still a day one purchase for me. I think it's fun to have content roll out over the summer–it helps keep the game fresh. Though I'm thinking, for reviews sake, maybe Nintendo should have delayed the game until July?
 

cheesekao

Member
But saying "pianos are shit because I can't play them" is a ridiculous assessment.
Can it be a ridiculous statement? Sure. Could that person's reasoning be dumb? Sure. Moreover, you can put forward arguments to counter his statements. However, to say that that person is 'objectively wrong' is not right.
 

mclem

Member
He said "quick response". Quick is a subjective term.

Here is an objective sentence for you: It is impossible to objectively define quick.

Bear in mind that it's not talking about quick in isolation, it's talking about quick relative to dual-stick controls.
 

Rehynn

Member
Can it be a ridiculous statement? Sure. Could that person's reasoning be dumb? Sure. Moreover, you can put forward arguments to counter his statements. However, to say that that person is 'objectively wrong' is not right.

I can, because he makes a statement that can be consistently demonstrated to be factually incorrect.
 

Shauni

Member
I wish I could play this game with anyone I knew, whether they were next to me on the couch or across the country.

But I kinda can't?

You can still play with people online. You won't have dedicated team options until the August update (I believe?), but I think the ability to play with friends online is something that's there out of the box. Unless there's regional restrictions, but I'm not aware of that.
 

pringles

Member
Still a day one purchase for me. I think it's fun to have content roll out over the summer–it helps keep the game fresh. Though I'm thinking, for reviews sake, maybe Nintendo should have delayed the game until July?
For me, Splatoon will be the perfect summer game. I don't want to sit indoors all summer just playing, but Splatoon should be perfect for playing an hour here and there, and with new maps and modes rolling out every week it's always going to be fresh. It's one of the reasons I've avoided Witcher 3, I just don't have time for a massive game like that right now.
 

-Horizon-

Member
81 metacritic so far. Still in line with my guess.

They definitely need to fix up a few things in the multiplayer. Not in terms of needing more stuff but a lot of things that make it a hassle to play like not being able to switch out weapons before a new match without exiting completely for one.
 

Papacheeks

Banned
Both Evolve and Splatoon are/were lacking in content at launch, with clear promises for future content.

There are three key differences between those situations, though.

One, Evolve is relatively standard shooter. Yes, it has asymmetrical multiplayer, but that was clearly not enough for many people. Splatoon has greater novelty within the shooter genre, and many people find that it's pulled off well enough that the lack of content is not as much of an issue.

Two, Evolve's single-player mode is the normal multiplayer mode but slightly altered to fit the model of a campaign. Splatoon's single-player has the same basic mechanics as the multiplayer but for the most part has completely different stages from the multiplayer. On top of that, the single-player mode contains many mechanics that are not found in the multiplayer at all. It is seven hours in length.

Three, Evolve was perceived to be milking the player for cash. There were plans for new maps and new characters, but many felt that the game was a cashgrab going by the amount of the DLC and the prices. Splatoon's upcoming maps for the summer are free. So far, the only content locked behind a paywall are the challenge maps (based on existing single-player levels) and three costumes locked behind amiibos, and that's very clearly not what Nintendo is choosing to emphasize in regards to Splatoon add-on content.

I'm not disputing the problems evolve has, but I'm also going to challenge you to be honest about Amiibo DLC for Splatoon. Which has been up for preorder for some time now.

Evolve deserved all the flak it's got I agree, but doesn't mean time trials and such in Splatoon's single player campaign make it that much better.

The single-player portion of the game certainly isn’t bad, but for me, it was something to do when there weren’t enough players online to battle. I’d look at Splatoon as I would, say, a fighting game: Yeah, there’s content for those who really want something to play solo, but don’t feel bad if you spend most of your time on the multiplayer side of things. (Though, to be fair, you will miss out on one heck of a weird backstory for the game if you don’t venture into that mode.)

As I turn to my disappointments with the game, things get really complicated. As a full-priced, standard retail release coming out here in the month of May, Splatoon feels unfinished and rushed to market—an absolutely strange thing to say for a product coming from Nintendo. However, it has already outlined specific plans for a free update to Splatoon that’ll be coming in August, one that’ll bring with it features and expansions that directly address a number of the criticisms that I have.

It’s a tough position to be in, because while I need to review the game as it is now, this isn’t an “I hope they fix these things” situation—it’s an “I know they’re being fixed; I just have to wait a few months” one. While I’m going to trust that that is indeed the case, it’s still my job to let you know what’s blatantly missing at this point.

EGMNOW

Sounds like the single player is better than most stand-alone multiplayer games that try, like titanfall, Evolve or what have you. But not by much. Sounds like the bread and butter of the game is the team play, and multiplayer options.

Also sounds like a half finished product which should be talked about as such, not just by reviewers.

People in this thread a select few are having issue with other's agreeing with how the game should and is being reviewed content wise.
 

mclem

Member
I find this funny and STILL in their review

CGBQPVjUsAEKEXp.png


It's been a whole 6 months since Nintendo's last new IP (which isn't true, nor would 2004 make sense either)

Not even that long.


(But to be fair, this is the biggest push of a new IP I've seen Nintendo do in quite a while)
 
81 metacritic so far. Still in line with my guess.

They definitely need to fix up a few things in the multiplayer. Not in terms of needing more stuff but a lot of things that make it a hassle to play like not being able to switch out weapons before a new match without exiting completely for one.

This day and age is shitty with patching but this day and age is also glorious with patching.
 

atr0cious

Member
For him, it is impossible or very hard. It's perfectly plausible for the reviewer to use impossible as an exaggeration to get his point across. Does he really need to add a qualifier for his sentence when the whole point of a review is to describe your subjective experience?

Also note that just because some individuals can be just as quick with motion controls, certainly doesn't mean that everybody else will be. That doesn't even get into the whole 'they could be even faster using a traditional control scheme' argument.

The thing is, we are debating while being informed. It is literally impossible for it to be slower for motion controls, notice I said literally, simply because motion controls have a set button just for quick turns. That is what we're taking umbrage with, that they couldn't even inform themselves or the audience of what the motion controls actually consisted of, instead leaving it too vague subjective negative "opinions."
 

Lumyst

Member
The game looks like fun for sure, but the lack of content is enough to give me pause right now... and I'm not too hot on the exclusion of voice chat either, but I could live with that one if pushed I guess.

Might wait and see how the content roll out goes before getting it.

Yep, these look like good reviews for their new IP. I had lots of fun with the first demo session a few weeks back, it's a very unique and colorful game. And it has that frantic Nintendo multiplayer feel that I enjoy, even though I don't play online shooters. I'll also be waiting for the extra content to roll out before purchasing, but I'm definitely going to purchase it when the time comes.
 

test_account

XP-39C²
I can, because he makes a statement that can be consistently demonstrated to be factually incorrect.
Objectively wrong in this case would mean that every single person would be able to aim faster with motion controls. I really dont think that is the case.
 
Kill Screen's Review: http://killscreendaily.com/articles/splatoon-review/

They talk about Splatoon's novelty. It seems to be the main difference... This isn't just a fun multiplayer shooter, it's a fun multiplayer shooter that is taking risks through genre-melding. It seems like if you loved Garden Warfare and de Blob, this would be right up your alley.

I hate this site so much. Stop trying to "impress" people with your fancy prose.
 

Papacheeks

Banned
These Titanfall, Evolve and Shadowrun comparisons are ridiculous.

A more appropriate comparison would be Garden Warfare (similar genre and target audience).

Yea your right and I am to blame for bringing the comparison up, and should have used Garden warfare, but then again warfare was only 40$ when it launched, splatoon is 60$.
 
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