They had a health bar but every enemy dropped insane amounts of health so like yeah okay it's not really a resource to manage so whatever.
Why wouldn't you assume that was the PC version?So ALL THAT, THOSE INSANE VISUALS AT 1080P/60FPS ON PS4?
No. Fucking. Way.
They did. Like I said, hell looks a lot better than the first area shown, but it's still hard to tell because of the obviously limited demo version.Doom 1 and 2 had that too.
The speed is fine as it's the player who decides on how fast he plays the game.
Why wouldn't you assume that was the PC version?
Errrr.
The first demo they showed was a corridor, hell definitely wasn't.
It is the movement speed that's the issue. At least, IMO.
If that was the maximum normal movement speed... ugh.
Really should be faster.
What's weird is that the shitty first demo they showed it looked slow, then they showed multiplayer and it looked really fast. It's confusing.
Shooters really haven't seemed to progress in the last 15 years. Graphics have improved though...
They just showed a new trailer on the post conference show (trailer was not shown on stage).
Looked faster than the stage demo and looks like the enemy count picks up a bit in the other levels.
Remember we only saw easier/early levels in the stage demo and you know it's going to get way more hectic and chaotic later on.
A corridor is precisely what hell was.
Slathered in fancy paint, but it was absolutely a corridor.
You went down the disguised hallway, into the room, to kill all the badguys, and back into the hallway. There was never an option, or a choice, to ever go anywhere else.
Garbage.
Its finally happened:
https://www.youtube.com/watch?v=C4yIxUOWrtw
Based on those graphics I'm so fucking glad I own a PC for this. Though I think I'm gonna update my CPU for this beast. LOL. So much gorgeous detail, best of all it has that old school run and gun Doom game play. Yes,yes,yes!
Why wouldn't you assume that was the PC version?
Gonna buy Pascal for this shit.
If this was a new IP being shown off, criticism would be different. But it's not a new IP, its the sequel to one of the most beloved FPS games ever. DOOM 1+2 played nothing like this. This is heavily scripted, slow paced, and all about gory visceral finishers. Rather than high speed movement and shooting, circle strafing, crowd control, map exploring perfection.
- Lastly, there needs to be more grunt-tier monsters like Imps on screen at once. Specifically in corridor areas.
I dunno. I'm getting DOOM 3 vibes. Do they not know what makes DOOM?
I'm already bored of it.
Clearly scripted. I'll await the inevitable countless downgrade threads here.
Er, it looked nice.
I hope there's a toggle for that bullet time weapon switching. I feel like it's messing up the flow of the game.
Oh please. What makes Doom again?
For all those saying it looks generic and boring, explain why? Lots of cool weapons, effects, graphics, new little things and plus the fact that it has a year to get it out to the market plus the MP gives them tips on what to do better over that time. I'm optimistic for this game.
i dont see what the issue was for this game, everything looked great.
"everything was corridors" what! you expect the game be giant warehouses?
im here for this Day1 baby! glad i got into Beta!
I'm guessing they wanted to focus on flashy demons instead of the same guys with guns you see in every other game.Really loving this. Though I do have some concerns. This will come off like I don't. I promise I really do love what was shown.
- We're missing the humanoid enemies with guns. I mean, we're talking about Hell here. Possessions are pretty common, last I checked. .
Basically this. Seems stuck between classic and doom 3. Needs more colour differentiation and more mobs on screen, better weapon feedback, faster speed, better level design etc. Looks like what I expected for a modern fps game.Maybe Doom 3 made me cynical but this didn't really help my fears any.
Main things that worried me:
1. it was pretty slow for someone who was bragging about it being fast
2. it seems to be more painkiller "fight room of enemies, move on" then having any doom exploration. The hand opening the door sort of suggested there might be a key system? but I'm not real confident.
3. I didn't like the enemy design. The enemies didn't look nearly as distinctive as they did in OG doom.
4. All those executions
I don't like how the artstyle is basically Doom 3 with more lights everywhere. But the faster gameplay is welcome. I just hope it's an insane kill fest with unimaginable kill counts like the classics or I will be disappointed.
For all those saying it looks generic and boring, explain why? Lots of cool weapons, effects, graphics, new little things and plus the fact that it has a year to get it out to the market plus the MP gives them tips on what to do better over that time. I'm optimistic for this game.