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Yu Suzuki: I expect individual backers to provide the majority of funds for Shenmue

FranXico

Member
I wasn't aware Sony was a charity. Every publisher has baulked at the idea of funding Shenmue 3 for the past 14 years.

They gave Yu Suzuki a platform to launch his Kickstarter, they are giving him some funding to help with the PS4 version and they will help with promoting it.

That's more than anyone else has done including Sega themselves. But apparently it's either not enough or too much depending on some of the nonsense I've seen on here.

SEGA gave Yu Suzuki full permissions to use the Shenmue IP, as well as other SEGA IP for the arcade, I wouldn't belittle their support.
 

FranXico

Member
I've send a tweet to him, AngryJoe and Jim Sterling.
Some backers are trying to ask Conan on his facebooks too.

We need more people to ask them.

Let's hope that those YouTubers are well informed about the kickstarter to begin with.
The last thing Shenmue fans need is that the misinformation would spread even faster.
 

meanspartan

Member
I'm sure I'm not the first one saying this (I haven't been following this closely in past days), but it's stretching credulity to think you can make an open world modern shenmue game that anyone would think is any good for $2 million. It's not possible. Honestly, $10 million to me still sounds quite low. $20 million sounds more reasonable but you can easily imagine a modern open world game going well beyond that.

Go make it eastern europe with cd projekt red, didnt they develop witcher 3 for under 30 mil or something? Shenmue 3 a third the size of Witcher 3 would be about right lol
 

Dr. Kaos

Banned
There are currently 45k backers @ $80 average each.

By the end, this kickstarter should have at least 60k backers, maybe more.

That should bring up the total to 4.6M dollars, let's say 5M.

So the average backer pledge needs to double from $80 to $160.

$10M/60,000 = $166 pledge.

If there are 80k backers at the end:

$10M / 80,000 = $125 pledge.

I Started Shenmue 1 and I liked the first 60 minutes but the loading times we so ridiculously horrible I couldn't go on. Pity, I might have backed this otherwise.
 

rhandino

Banned
I don't do kickstarters.

But dayum it sure slowed down fast, isn't going to come close to 10 mil is it?
There was a graph or something that showed that KS in general slow down after the first days but ramp up during the final days...

Maybe they can make 6 million in the final days =P
 

meanspartan

Member
I don't do kickstarters.

But dayum it sure slowed down fast, isn't going to come close to 10 mil is it?

I think the problem with the KS goals is that once its reached, people think they dont need to donate more.


"Should I give $5? Nah they asked for two mil and already got 3, they're fine"
 
Go make it eastern europe with cd projekt red, didnt they develop witcher 3 for under 30 mil or something? Shenmue 3 a third the size of Witcher 3 would be about right lol

The beauty of Shenmue is that it appreciates density over quantity. I don't like an open world game they is big for the sake of being big because it opens up design holes that had to fill in with meaningful content that can either be to abrasive to overwhelming implement. This is why's Shenue's backtracking could be much of a joy a it is to follow through your objectives.
 

Aspiring

Member
So let me get this straight. Sony are only publishing on PS4 and advertising it? They are not contributing any money to game development? If so what did Adam Boyes mean when he said they were? Just curious not hating.
 

meanspartan

Member
The beauty of Shenmue is that it appreciates density over quantity. I don't like an open world game they is big for the sake of being big because it opens up design holes that had to fill in with meaningful content that can either be to abrasive to overwhelming implement. This is why's Shenue's backtracking could be much of a joy a it is to follow through your objectives.

True, though witcher 3 is pretty dense.
 

Theonik

Member
I really can't speak to the logistics of printing a console game, let alone shipping to retailers such as GameStop, Target, Best Buy and Wal-Mart and competing for shelf space.
Who said anything about making physical copies available for retail? They can do physical console as a KS exclusive unless a publisher steps in where they can do exclusive packaging for backers.
 
I Started Shenmue 1 and I liked the first 60 minutes but the loading times we so ridiculously horrible I couldn't go on. Pity, I might have backed this otherwise.

You're going to fault a 15 year old game running 17 year old hardware to its absolute limits for loading screens? Ok...
 

P90

Member
I’m not against this KS, but I am not putting my money down for it at this point. The reasons are manifold, whether they are fact-based or not doesn’t matter as my wallet will follow my perceptions: 1) Suzuki’s presumptuousness as he expects the game to ride on KS funds (gamers' backs), 2) Suzuki does not have anything close to the charisma of Iga, 3) NeoGAFfers here with their condescension, derision, and plain and simple meanness towards anyone that has any doubts about this project, 4) the lack of support for other platforms, 5) the KS campaign is not nearly as exciting and interesting as YL's and Bloodstained's campaigns, and 6) I would love to play Shenmue 3, but it is not a must have/play for me.
 

totowhoa

Banned
So let me get this straight. Sony are only publishing on PS4 and advertising it? They are not contributing any money to game development? If so what did Adam Boyes mean when he said they were? Just curious not hating.

He was being intentionally vague. Before he mentioned the marketing help, he did say they'd "throw some scratch their way." I'd imagine they're helping, Adam just isn't allowed to discuss details
 

ZoddGutts

Member
5 mill feels like it's in the bank, honestly...10 is reaching, but i gotta #BELIEVE

Depending how strong this finishes, this might reach 6 mil, if it does maybe Sony will throw the 4 mil themselves, if not get more money elsewhere, maybe Deepsilver to publish the PC version, get some funding from there?
 

Aki-at

Member
5 mill feels like it's in the bank, honestly...10 is reaching, but i gotta #BELIEVE

If we're a million away from 10 the last few days from the end I'm upping my pledge by another hundred.

No way am I going to let the dream crash and burn (Also thank you superior £ to $ difference.)
 

-Eddman-

Member
As many have said in this thread, I think improving their KS page would help them greatly to get people from outside the existing Shenmue fandom. It's currently not that bad, but after the great Bloodstained campaign, this one feels dated. First of all, their graphic design is all over the place, some banners are cool but some others are sloppy and wtf at the papyrus font used in the stretch goals. They reached the initial goal in less than 2 days but so far no "thank you" message, illustration or any update; interacting with the community is very important. I know Suzuki did the AMA, but some message in their own page would be cool.

I feel there should be more rewards and more reward tiers. The jackets are selling really fast, considering the price and that means that people are willing to spend with the right incentives. I think there's still plenty of time to get some proper community managers or something to improve the reach of this Kisckstarter and get probably not 10, but 6-7 million. I think it's doable with enough interaction.
 

statham

Member
This just doesn't make sense, as dreamcast fans went to Xbox and Xbox fans got both games, leets put a game out on kickstarter only for PC/PS4 fans. but whatever, I still get it on PC.
 

Theonik

Member
I’m not against this KS, but I am not putting my money down for it at this point. The reasons are manifold, whether they are fact-based or not doesn’t matter as my wallet will follow my perceptions: 1) Suzuki’s presumptuousness as he expects the game to ride on KS funds (gamers' backs), 2) Suzuki does not have anything close to the charisma of Iga, 3) NeoGAFfers here with their condescension, derision, and plain and simple meanness towards anyone that has any doubts about this project
1) I am not sure what the alternative would have been. I mean honestly this was probably not happening otherwise. Personally I find the idea of putting it on gamer's backs a lot more appealing than stuff like Bloodstained but each to their own. What I really don't understand from this rhetoric however is how it is presumptuous to use a crowdfunding platform to crowdfund. Are you complaining about trying to finance a game that no publisher would especially not in the way Yu Suzuki had wanted finance through crowdfunding by crowdfunding?
2) https://www.youtube.com/watch?v=DzEt6yZPVcY&t=22m47s
3) I am not going to defend some of the mean-spirited comments here, I have been responsible for some of it myself I'm sure… But you also need to understand that it's largely the result of the pure vitriol people have been pouring towards this project. I mean, nobody is saying you need to pledge. It's your money! People are over-reacting to perceived negativity towards the campaign and need to tone it down. But you need to weigh both sides here and probably not take comments at face value.

Depending how strong this finishes, this might reach 6 mil, if it does maybe Sony will throw the 4 mil themselves, if not get more money elsewhere, maybe Deepsilver to publish the PC version, get some funding from there?
The PC version is already locked.
 

Sijil

Member
Yu needs to call Chris Roberts and ask if he can borrow some of his whales, they sure did save Braben and Garriott.
 
I wish the image in the OP wasn't putting words into Yu Suzuki's mouth. Nowhere does he say or imply that without $10 million it won't be as good as the first two games, unless that info is somewhere other than the OP. Instead, he says it'll be an open-world game at $10 million, something that the other games were not. And something that sounds way too ambitious for a Shenmue game at only $10 million.
 

Theonik

Member
This just doesn't make sense, as dreamcast fans went to Xbox and Xbox fans got both games, leets put a game out on kickstarter only for PC/PS4 fans. but whatever, I still get it on PC.
Dreamcast fans went to pretty much every platform under the sun. SEGA handled their third party transition pretty poorly in the way they spread their exclusives across platforms. But yes, it would have been nice if more versions could be made, but really Microsoft should be blamed for not taking action than the developers taking a shot at getting help that clearly no-one else was providing.

P.S. Xbox only got the second game.
 

-Eddman-

Member
Also, I'm baffled they did not partner with anyone to make and offer a documentary of the development process and the Shenmue franchise itself. I mean, the whole saga of Shenmue's rise and fall has enough drama to rival any soap opera, I would pay for a documentary even if there was no Shenmue 3.
 
Yeah. DC fan here since day one (best console launch ever) went on to Sony and Nintendo after.

My only issue with how this KS is handled is that you have the choice between PC and PS4 versions at the $30 tier but only can do PC version at the $60 tier? Why?
 

Pez

Member
Strange to think that even though the Kickstarter has made its $2 million goal, it's still, in a way, going to fail. =(

If they needed $10 million, then they should have made their goal $5 million at least to keep people interested/motivated.

At this rate, they'll finish out with $6 million if they're lucky.
 
Strange to think that even though the Kickstarter has made its $2 million goal, it's still, in a way, going to fail. =(

If they needed $10 million, then they should have made their goal $5 million at least to keep people interested/motivated.

At this rate, they'll finish out with $6 million if they're lucky.

I hope they continue the funding after KS (like star citizen) on say their website.
 

injurai

Banned
Maybe if they hadn't talked as if Sony was covering the rest, the KS money wouldn't have slowed to a dead stop. Maybe they should have also made the funding required amount higher. This campaign does not seem all the well run compared to what we recently saw with Bloodstained.
 

kswiston

Member
Yeah. DC fan here since day one (best console launch ever) went on to Sony and Nintendo after.

My only issue with how this KS is handled is that you have the choice between PC and PS4 versions at the $30 tier but only can do PC version at the $60 tier? Why?

Isn't that for the physical copy? It probably has to do with licensing and manufacturing fees. Those things don't exist on PC (well, you have to print your materials, but that stuff is relatively cheap).
 

Doosi

Banned
Strange to think that even though the Kickstarter has made its $2 million goal, it's still, in a way, going to fail. =(

If they needed $10 million, then they should have made their goal $5 million at least to keep people interested/motivated.

At this rate, they'll finish out with $6 million if they're lucky.

i think they just underestimated how much money they can get out of the kickstarter
 

Alec

Member
They need more rewards, period. Like...lemme redeem that UE4 tech-demo in Steam. I know it's nothing but Ryo and Shenhua walking around a forest but I'd shell out extra money for it.

They've lost almost all momentum it seems, and I think it's because of the lack of interesting reward tiers. Bloodstained was the most well-run KS campaign I've ever seen, someone needs to be taking cues from that.
 
Was there any overlap between Bloodstained and Mighty No. 9's Kickstarter campaigns? I keep on hearing the comparisons made between Shenmue III and Bloodstained, but I think Bloodstained built on some prior experience in running these things.

No need to be all is lost, here. I mean, Yu Suzuki really hasn't been making any public appearances until quite recently. It's nice to see him back. And surely the old Sega-AM2 folks have a lot to learn from the Kickstarter market and the community management sides of things.

Wherever this train goes, I'm interested to see it through. It's nice that people want to push this campaign as far as it will go, just hope things don't go super overboard there.
 
They're going about this all wrong. I'm sure there's probably some kind of agreement that prevents them from doing so, but they really need to negotiate to get a PS4 physical copy as a reward, stat. Backers may double-dip on a retail copy, but this is at the expense of the game being deprived of funding now. The only way this game is going to be profitable at retail is to draw in new players, and that's not gonna happen if the game ends up being kinda bare bones (though it may not happen regardless).
 

hohoXD123

Member
This just doesn't make sense, as dreamcast fans went to Xbox and Xbox fans got both games, leets put a game out on kickstarter only for PC/PS4 fans. but whatever, I still get it on PC.

Sony's the one actually helping with the project whether that be with helping port to PS4/marketing/bit of extra cash, nothing from MS as far as we know. So it makes a lot of sense.
 
This just doesn't make sense, as dreamcast fans went to Xbox and Xbox fans got both games, leets put a game out on kickstarter only for PC/PS4 fans. but whatever, I still get it on PC.

Yu approached Sony himself, so it does make sense that Sony is the one helping him. Someone should ask if he ever tried approaching Microsoft.
 

TalonJH

Member
i'm actually kind of let down that Sony isn't paying for the rest. 10 million is a lot.

I don't do kickstarters.

But dayumfit sure slowed down fast, isn't going to come close to 10 mil is it?


Most kick starters rush out the gate, slow down and then rush to finish in the last 5 day. Still, 10 million is alot. I don't know if its going to get that high.
 
Would it be at all possible to add a stretch goal if reached would bring it to XB1? That might help generate some interest again to help push it over the limit. With Sony's limited involvement is there anything preventing this from happening?
 
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