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Killer Instinct announced for PC

Uraizen

Banned
The salt is real...

It was not too long ago KI wasnt even being remotely considered for a PC release due to extreme lack of resources. Now everyone is bitching cause MS wants to run it exclusively on Win 10? WTF did you expect them to do, they are launching an all new OS..you want to play KI on PC? Download Win 10 (which is fucking free) and be thankful you didn't have to buy an xbone.

Cry fucking moar.

I concur; I wanted it on the PC platform, no matter what client. I have my preferences, but it being on PC is the most important thing.
 

Synth

Member
It's not that MS can't do good to me. I bought Windows 8.1 and several MS published games on Steam. I also think Steam should have more competition, but not in the form of a closed console-like ecosystem like Xbox Live. While Steam and Xbox Live have a lot in common, the policies behind it are very different. I explained that recently in another topic, I'll copy-paste the url when I'm home.

The thing about competition though, is that it means that even the same company doesn't necessarily do the same things if the conditions are different.

There's no fee for online multiplayer, there's no parity recstrictions on publishing, you can crossplay with ecosystems outside of their own *e.g. iOS and Android"... basically it's not the same as the Xbox console. Steam's existence ensures that the approach the market differently.
 
The most important question now is who is doing the port? Iron Galaxy took over duties for Season 2 of KI on Xbox One but after Arkham Knight, I don't think I would trust them to do another PC port.
 

Dr. Kaos

Banned
I bought an X1 at launch solely because I played KI at PAX 6 months earlier.

KI is an excellent fighting game. Easily #1 currently in terms of graphics*. It will remain an awesome game until SFV (hbtn) comes out next year.


*no, gg xrd animations don't compare and MKX has relatively shitty gameplay as always.
 

Trup1aya

Member
It still doesn't make them trustworthy, given the recent circumstances.

Porting someone else's game, under unknown circumstances, is very different from porting your own game...

I'm firmly of the belief that the failed Batman port is 100% Warner Brothers fault... For all we know IG was brought onboard too late in the process and begged for more time/resources to get it done properly... WB would have oversaw the QA... They chose to ship it anyway...

I'd say the chances of KI releasing in a state resembling Batman is slim to none.
 

KingBroly

Banned
Porting someone else's game, under unknown circumstances, is very different from porting your own game...

I'm firmly of the belief that the failed Batman port is 100% Warner Brothers fault... For all we know IG was brought onboard too late in the process and begged for more time/resources to get it done properly... WB would have oversaw the QA... They chose to ship it anyway...

I'd say the chances of KI releasing in a state resembling Batman is slim to none.

I don't think anything can be bad as the Arkham Knight port, not even Fallout 4.

That doesn't mean that this port could be sub par in a few ways. Iron Galaxy cannot afford to mess this one up, though.
 

Pachinko

Member
rant that's a bit off topic
Iron Galaxy does generally very good ports. I blame Warner Brothers for Arkham Knight PC rather than them so I wouldn't worry about KI on PC "getting it right" whenever it launches. Microsoft will give them time to do it properly. WB put IG on a rather tight schedule and wouldn't let them delay the launch of Arkham Knight , see because there's no way that no one wasn't aware the PC build had quite a few issues. For the record, I think even the PC port of MKX was WB fault. Whoever is in charge of branding / marketing over there is kind of a moron that thinks PC releases should be handled like console releases - put it out on the same day so they don't have to run 2 ad campaigns.

Thing is , PC gamers don't care about marketing , if they want to buy a game they'll just buy it and for the most part PC gaming has been pretty friendly to picking games up when they release , there's always a few issues but nothing that can't be tweaked. The only recent bad port I'll blame the developer for is the PS4 port of SF4 , it's a 5 year old game and it was released completely broken - at least with Arkham Knight I hear more than a few people are able to play the game at roughly the same settings as a PS4 without having too many issues.
end rant

Either way, I've gotten off topic here - I don't think Iron Galaxy would screw up the release of a game they built the majority of the content for in the first place in their efforts to port it to PC. They simply need enough time to do it and I feel like they'll get it , KI PC was essentially announced for next year right ? that tells me they'll have more than a few months to port it. Arkham Knight didn't get that TLC because the publisher wanted to have it out and "playable" the same day as the other versions.
 
There's more to it than downloading from another store. All my friends are using Steam, but I have no access to Steams friendlist or overlay when playing a game from the Windows Store. I don't wanna maintain several friendslists, PM boxes etc on my pc. As said before in this topic, an open ecosystem like Steam is far more interesting than a closed console-like ecosystem like Xbox Live.

And tbh, pc-gamers have tons of reasons to be salty about MS after GFWL, the original X1 plans, MS trying to charge for multiplayer on pc and the monetizing strategy they use on console. While I'm pretty happy that they made several customer-friendly U-turns in the past two years, there's still a long way to go before I can trust them again.

yep, DRM on retail discs is definitely not something PC gamers want. That would never fly, and an open ecosystem company like Valve would never support that...

:p
 

The Flash

Banned
I think the biggest problem is crossbuy. I bet MS really want to offer that as a feature. They could just offer a way to link you Live and Steam accounts like what Sony did but I doubt they'd go for that.

Exactly. MS need to make the Windows Store enticing. Crossbuy/crossplay are enticing features to have. They definitely need to do more than just that but it would be a good first step.

As far as a hypothetical Steam version having crossplay though, no. MS aren't going to let people on Steam connect to people on Xbox Live willy nilly. Not without some kind of sign in process. If people on Xbox have to sign into a profile that has an authenticated Microsoft account (ie hotmail, outlook) to play online, they're going to want Steam users to do the same thing. They might workout a deal with Valve to allow some XBL integration with Steam but that's a big if. They've only just now started to work together on VR stuff and that's after years of Gaben trying to get people off of Windows. They are not going to be buddy buddy overnight. I don't think it's impossible that MS and Valve could work out a deal that would allow crossplay on a hypothetical Steam version of KI. However, as Steam exists today, there is no way for someone on Steam to play with or against someone on Xbox Live.
 

Gestault

Member
People who want this game on PC but think it's unacceptable to have to play it on Windows 10 are being unreasonable in light of the free Win10 upgrade and the performance/interface info we have from the Win10 preview. There are technical considerations that make targeting one OS (rather than several) necessary when you don't have a huge budget.
 

Dr. Buni

Member
Exactly. MS need to make the Windows Store enticing. Crossbuy/crossplay are enticing features to have. They definitely need to do more than just that but it would be a good first step.

As far as a hypothetical Steam version having crossplay though, no. MS aren't going to let people on Steam connect to people on Xbox Live willy nilly. Not without some kind of sign in process. If people on Xbox have to sign into a profile that has an authenticated Microsoft account (ie hotmail, outlook) to play online, they're going to want Steam users to do the same thing. They might workout a deal with Valve to allow some XBL integration with Steam but that's a big if. They've only just now started to work together on VR stuff and that's after years of Gaben trying to get people off of Windows. They are not going to be buddy buddy overnight. I don't think it's impossible that MS and Valve could work out a deal that would allow crossplay on a hypothetical Steam version of KI. However, as Steam exists today, there is no way for someone on Steam to play with or against someone on Xbox Live.
This makes no sense. I don't see this game not being released on Steam and I also don't see the Steam release not having crossplay. That would be like asking for the game to sell less.

No cross buy on Steam might happen, though
 

Synth

Member
This makes no sense. I don't see this game not being released on Steam and I also don't see the Steam release not having crossplay. That would be like asking for the game to sell less.

No cross buy on Steam might happen, though

And putting it on Steam would be like asking everything to continue shopping there, rather than take a look at thier own store. It'd be like letting McDonalds sell Whoppers.... sure you sell more Whoppers... but, was that really the point?
 

The Flash

Banned
This makes no sense. I don't see this game not being released on Steam and I also don't see the Steam release not having crossplay. That would be like asking for the game to sell less.

What part of this doesn't make sense? Steam players can't play against XBL players. There's no system in place for it to happen. It doesn't exist. It never has. It might exist later. Maybe.

No cross buy on Steam might happen, though

How could it happen anyway? Steam doesn't know if you already own KI on Xbox. There's no way for it to know. Am I just supposed to email Steam a screenshot of KI on my Xbox and get the Steam version that way?
 

Exuro

Member
How could it happen anyway? Steam doesn't know if you already own KI on Xbox. There's no way for it to know. Am I just supposed to email Steam a screenshot of KI on my Xbox and get the Steam version that way?
That's super easy. Anyone that owns it on Live will get sent a Steam key.

It won't happen but it's not hard to imagine.
 

Synth

Member
Do we know Microsoft wont be distributing keys?

Well, we don't know for certain... but so far they haven't shown any equivalent for Windows. Xbox Live codes aren't quite the same either, as buying a Steam game elsewhere doesn't provide Valve with a cut of the sale.

That's super easy. Anyone that owns it on Live will get sent a Steam key.

It won't happen but it's not hard to imagine.

Nah, that's kinda rubbish imo. That's similar to the thing with Portal 2 on PS3. That's not crossbuy, that's buy one get one free. That second code could end up anywhere (and will probably go to ebay in most cases).
 

Exuro

Member
Nah, that's kinda rubbish imo. That's similar to the thing with Portal 2 on PS3. That's not crossbuy, that's buy one get one free. That second code could end up anywhere (and will probably go to ebay in most cases).
Sure, but that's the only way they could do it, short of making a Steam/XBL link.
 

Ge0force

Banned
The thing about competition though, is that it means that even the same company doesn't necessarily do the same things if the conditions are different.

There's no fee for online multiplayer, there's no parity recstrictions on publishing, you can crossplay with ecosystems outside of their own *e.g. iOS and Android"... basically it's not the same as the Xbox console. Steam's existence ensures that the approach the market differently.

It would be great if that's true. It would still take time for me to trust Microsoft, but at least I would have no problem using and buying stuff from the Windows Store if they have a good deal. But that's not what I hear Microsoft saying. I hear things like "Xbox Live experience coming to pc" and "Xbox and Windows 10 becoming one ecosystem" and that scares the shit out of me. Here's my post from earlier today where I tried to explain how Xbox Live is different than Steam:

http://www.neogaf.com/forum/showthread.php?p=169919342&highlight=#post169919342

And Durante added one more important thing I forgot:

"Developers can generate Steam keys without paying a fee and distribute them however they want."

As you can see, Microsoft needs another bunch of U-turns if they want to be like Steam. And I don't see that happening: Xbox One owners will go mad if Microsoft keeps making Xbox Live a better or cheaper service on pc than on their own console.

yep, DRM on retail discs is definitely not something PC gamers want. That would never fly, and an open ecosystem company like Valve would never support that...

:p

DRM is necessary on pc to combat piracy and has nothing to do with Steam being an open ecosystem. As far as I know devs aren't even obliged to use the Steam DRM. But even if they are, Valve's DRM system was a relief compared to other existing DRMs at that time, that caused an endless list of problems and could even damage your cd-rom player. I guess that explains why it was accepted by most pc-gamers ;)


What makes Steam any more open than the Xbox platform?

Check the link above :)
 

Dmented

Banned
DRM is necessary on pc to combat piracy and has nothing to do with Steam being an open ecosystem. As far as I know devs aren't even obliged to use the Steam DRM. But even if they are, Valve's DRM system was a relief compared to other existing DRMs at that time, that cause and endless list of problems and could even damage your cd-rom player. I guess that explains why it was excepted by most pc-gamers ;)

I'm sorry but that really isn't true. In fact, DRM free games usually get more support than games with DRM. It also shows a good will towards to developer. See The Witcher 3 for example. It's completely DRM free on both GOG and Steam and at least from June 11th, The Witcher 3 has sold more on GOG (Where all games are DRM free) than it did on Steam where a DRM solution could of been installed. (GOG: 693,000, Other PC platforms including Steam: 613,000)

However, when it comes to pre-release leaks Steam's pre-release system is very good and very crucial when it comes to piracy IMO. GOGs system had no problems as well.

BUT: If they could find a completely non-intrusive DRM system that is "unhackable", I would be all for it.
 

Ge0force

Banned
I'm sorry but that really isn't true. In fact, DRM free games usually get more support than games with DRM. It also shows a good will towards to developer. See The Witcher 3 for example. It's completely DRM free on both GOG and Steam and at least from June 11th, The Witcher 3 has sold more on GOG (Where all games are DRM free) than it did on Steam where a DRM solution could of been installed. (GOG: 693,000, Other PC platforms including Steam: 613,000)

However, when it comes to pre-release leaks Steam's pre-release system is very good and very crucial when it comes to piracy IMO. GOGs system had no problems as well.

BUT: If they could find a completely non-intrusive DRM system that is "unhackable", I would be all for it.

Of course, you're right. I should have written "Most publishers think DRM is necessary on pc to combat piracy". I bought all Witcher games on GoG too.
 

Dmented

Banned
Of course, you're right. I should have written "Most publishers think DRM is necessary on pc to combat piracy". I bought all Witcher games on GoG too.

Yeah, now that I agree with. I wish they would realize DRM really doesn't work at all. But I do see where they're coming from though and can't really blame them for trying.
 

Trup1aya

Member
It would be great if that's true. It would still take time for me to trust Microsoft, but at least I would have no problem using and buying stuff from the Windows Store if they have a good deal. But that's not what I hear Microsoft saying. I hear things like "Xbox Live experience coming to pc" and "Xbox and Windows 10 becoming one ecosystem" and that scares the shit out of me. Here's my post from earlier today where I tried to explain how Xbox Live is different than Steam:

http://www.neogaf.com/forum/showthread.php?p=169919342&highlight=#post169919342

And Durante added one more important thing I forgot:

"Developers can generate Steam keys without paying a fee and distribute them however they want."

As you can see, Microsoft needs another bunch of U-turns if they want to be like Steam. And I don't see that happening: Xbox One owners will go mad if Microsoft keeps making Xbox Live a better or cheaper service on pc than on their own console.

I think your projections on what MS' integration of Xbox live and Windows will look like differs from what they've actually said/shown...

First of all, Xbox and Win10 becoming one ecosystem doesn't mean the strict requirements for releasing a console game will now apply to the Win10 store... It just means one account across all your devices. It enables cross-play, cross-buy, universal apps, etc

And "xbox live experience on PC" simply means that the servers and services Xbox users are familiar with will now be available out of the box with Win10... The friends lists, the invites, the messaging, the MP servers, the game DVR, the upload studio, achievements, etc. Also, it should be noted that you even games you didn't purchase from MS can utilize the "Xbox experience" if so desired...
 

Ge0force

Banned
I think your projections on what MS' integration of Xbox live and Windows will look like differs from what they've actually said/shown...

First of all, Xbox and Win10 becoming one ecosystem doesn't mean the strict requirements for releasing a console game will now apply to the Win10 store... It just means one account across all your devices. It enables cross-play, cross-buy, universal apps, etc

And "xbox live experience on PC" simply means that the servers and services Xbox users are familiar with will now be available out of the box with Win10... The friends lists, the invites, the messaging, the MP servers, the game DVR, the upload studio, achievements, etc. Also, it should be noted that you even games you didn't purchase from MS can utilize the "Xbox experience" if so desired...

I would be happy if console policies don't apply for the Win10 store. But I don't see how this works for universal apps. Since those games are "universal" and also are available on Xbox, devs don't seem to have any choice than apply the policies that are needed there. I guess we'll have to wait a few months to see how things work out. :)
 

Skab

Member
It's weird to me how willing everyone has been to throw IG under the bus over one bad port.

KI PC will be fine.
 

shaowebb

Member
It's weird to me how willing everyone has been to throw IG under the bus over one bad port.

KI PC will be fine.

We can't really say it will or wont be fine honestly. Its a next gen port and not even IG has a perfect track record at those is what people are getting at. So far the porting of next gen software to PC has been sketchy at best so you can't blame consumers if they are playing it cautious.

I still don't enjoy the OS requirement of windows 10 though...that means I'd have to risk throwing the integrity of multiple major pieces of software on my computer under the bus for this game. I'm pretty heavily invested in about a dozen high end programs for game development. I can't really afford to risk being an early adopter of Windows 10 just for a game given how new OS's tend to cause various new errors and compatibility issues with plugins in things like Autodesk, Adobe, Wacom, Pixologic, or Mixamo software (which I guess is Adobe now too...).

I'm more concerned with the OS than the port having issues. Can't blame folks for that one. Its a LOT to ask folks to invest in for many of us.
 

petran79

Banned
People who want this game on PC but think it's unacceptable to have to play it on Windows 10 are being unreasonable in light of the free Win10 upgrade and the performance/interface info we have from the Win10 preview. There are technical considerations that make targeting one OS (rather than several) necessary when you don't have a huge budget.


The issue is that you dont make a game exclusive to an OS before that OS is officially available, installed, tested and bug fixed. In fact I think it is the first time in the history of PC gaming this has occured!
All prior Windows iterations never had exclusive games before the official launch of the OS!

Windows 10 and PC is not a gaming console. Different needs and priorities as opposed to dropping Xbox360 for Xbox One.
 

Skab

Member
Windows 10 is out next month, right? Considering KI PC is, seemingly, not releasing until next year, hopefully any windows issues that may prevent people from upgrading will have been addressed.
 

Synth

Member
It's weird to me how willing everyone has been to throw IG under the bus over one bad port.

KI PC will be fine.

I wouldn't take that for granted tbh. Even on the Xbox One version they've managed numerous times to introduce issues when simply applying the next month's update. Stages had graphical issues, character's were locking the gae up in certain situations, it still for some reason shows a character loading screen after the ending before the credits roll. There's plenty of scope for things to go wrong with the port I'd say.

The issue is that you dont make a game exclusive to an OS before that OS is officially available, installed, tested and bug fixed. In fact I think it is the first time in the history of PC gaming this has occured!
All prior Windows iterations never had exclusive games before the official launch of the OS!

Windows 10 and PC is not a gaming console. Different needs and priorities as opposed to dropping Xbox360 for Xbox One.

If Killer Instinct is released on PC at Windows 10 launch, then this makes sense. I highly doubt it will be though, and so there's likely to be ample time to determine if Windows 10 itself is an issue before someone needs to make the switch specifically for Killer Instinct. Also, it has happened before with Halo 2 and Windows Vista (probably not helping to calm any anxiety here...).
 

The Flash

Banned
We can't really say it will or wont be fine honestly. Its a next gen port and not even IG has a perfect track record at those is what people are getting at. So far the porting of next gen software to PC has been sketchy at best so you can't blame consumers if they are playing it cautious.

I still don't enjoy the OS requirement of windows 10 though...that means I'd have to risk throwing the integrity of multiple major pieces of software on my computer under the bus for this game. I'm pretty heavily invested in about a dozen high end programs for game development. I can't really afford to risk being an early adopter of Windows 10 just for a game given how new OS's tend to cause various new errors and compatibility issues with plugins in things like Autodesk, Adobe, Wacom, Pixologic, or Mixamo software (which I guess is Adobe now too...).

I'm more concerned with the OS than the port having issues. Can't blame folks for that one. Its a LOT to ask folks to invest in for many of us.

Well they've already said that KI PC isn't going to come out until next year so imagine that the OS will be fairly stable by then.

As for IG, I think at the their core they are a fighting game developer who do the occasional port job. They genuinely want KI to be the best that it can. I hope that their personal convictions to do a good job on a game they developed will be enough to ensure that the PC version will be okay. They also have a giant multi-billion dollar corporation and one of the original designers of the franchise to help motivate them. Do these things ensure that the PC version will perform flawlessly right out of the gate? No but I do think it means that they're not going to do this half-assed. People's concerns are justified but I think we should give them a little bit more credit because we don't know what the circumstances where for the guys who did Arkham Knight.
 

Trup1aya

Member
The issue is that you dont make a game exclusive to an OS before that OS is officially available, installed, tested and bug fixed. In fact I think it is the first time in the history of PC gaming this has occured!
All prior Windows iterations never had exclusive games before the official launch of the OS!

Windows 10 and PC is not a gaming console. Different needs and priorities as opposed to dropping Xbox360 for Xbox One.


Well, the OS is available... It's in preview, and being beta tested by future consumers, and that feedback is going to impact the launch of the OS...


So it's not like they are throwing caution to the wind, like you are implying...

Besides, you don't even know when the game will be released for Win10... For all you know the kinks will be gone by that time...
 

shaowebb

Member
Windows 10 is out next month, right? Considering KI PC is, seemingly, not releasing until next year, hopefully any windows issues that may prevent people from upgrading will have been addressed.

I hope so...I have a LOT of software that has to be ran through Windows 10 gauntlets to know if I'm safe. I'll need that year to go well.
 

JBourne

maybe tomorrow it rains
It's weird to me how willing everyone has been to throw IG under the bus over one bad port.

KI PC will be fine.

They fucked up with Borderlands 2 on the Vita and The Handsome Collection as well, though.

I'm not too worried about the quality of the port. We'll all be able to download and play it without spending any money. If it's good, I'll buy the seasons. If it's shit, I'll just move on.
 

Mononoke

Banned
I always felt porting Borderlands to the Vita was akin to squeezing a quart into a pint pot.

Prob. But whether fair or not, once you start having a history of screw ups, a reputation starts forming. It's just unfortunate that if there are circumstances that aren't their fault, that they can't tell anyone as that would hurt their business.
 

ArjanN

Member
It's their own code. And there's no texture streaming engine to worry about. And they can take as long as they need to get it right.

This, and also: even if you're the suspicious type, you can just see what everyone thinks about the port on GAF like a couple of hours after release.
 
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