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Crackdown 3 Gameplay First Look

op_ivy

Fallen Xbot (cannot continue gaining levels in this class)
Better have destruction for sp or fuck them. Rfg did it on the fucking xbox 360!

they specified full destruction in multiplayer. i'd imagine that means there will be some in single player, but you cant level the city (for fairly obvious reasons)
 

Rembrandt

Banned
that event is over, but no word on anything else about it. i saw one tweet saying it crashed but jaws were dropped regardless.
 
Then, my post dies, again.


Yeah, server capacity is a problem. Didn't know that was the reason. Thanks for the info.

Isn't Microsoft Azure the second largest provider of server capacity only behind Amazon? I believe they have 16 data centers around the world.

I think MS is making around $600M a year from Azure alone. This isn't like Sony or someone whom is renter server capacity and will shut it down on whim. MS is going heavy into Azure and they own all of their capacity. They believe Azure is the future of the Company and they are aggressively building it out.

They use the VMs to adjust to load.
 

ReBurn

Gold Member
I can see full destruction in MP, but it doesn't really make sense for me in SP. SP needs more continuity and destruction needs to fit the narrative of the story. In MP just burn it all down trying to kill the other player and rebuild it between matches.
 

pixelation

Member
This game reminds me of the Dreamcast, and i mean that in a good way. By that i mean... how i imagine a Dreamcast game would look like running on a system with XBO's specs... if that makes sense (it does to me lol).
 

Frog-fu

Banned
I gotta wonder why MS doesn't own Cloudgine and Reagent Games considering they helped both get started up and both are using their tech and IP and are funded by them. Any ideas?
 

harSon

Banned
I gotta wonder why MS doesn't own Cloudgine and Reagent Games considering they helped both get started up and both are using their tech and IP and are funded by them. Any ideas?

It seems like they've done this a few times. Didn't they basically help Ruffian Games and Feel Plus (Lost Odyssey) get off the ground as well?
 
Hmm, too much shooting. I hope there's still the beat'em up action in place and being able to pick up things and throw them. Making it focused on shooting would be so boring.
 

Frog-fu

Banned
It seems like they've done this a few times. Didn't they basically help Ruffian Games and Feel Plus (Lost Odyssey) get off the ground as well?

I think those two were on their own, but yeah Microsoft worked with both of these studios on major projects, and despite everything (time given, sales, etc.), they are reasonably talented and should have been easy, low cost acquisitions. But maybe they didn't want to play ball and wished to remain independent. Fair enough.

Cloudgine and Reagent Games appear to have been set up solely to work on MS IP, using MS technology and MS funds. They're like 343i and The Coalition, only MS didn't create them. It seems like such a missed opportunity to bring those developers into the fold when MS could really use some more AAA game studios.
 

harSon

Banned
I think those two were on their own, but yeah Microsoft worked with both of these studios on major projects, and despite everything (time given, sales, etc.), they are reasonably talented and should have been easy, low cost acquisitions. But maybe they didn't want to play ball and wished to remain independent. Fair enough.

Cloudgine and Reagent Games appear to have been set up solely to work on MS IP, using MS technology and MS funds. They're like 343i and The Coalition, only MS didn't create them. It seems like such a missed opportunity to bring those developers into the fold when MS could really use some more AAA game studios.

I'm positive Feelplus was initially created by Microsoft. Not so sure about Ruffian.
 

Frog-fu

Banned
I'm positive Feelplus was initially created by Microsoft. Not so sure about Ruffian.

You're right. They gone now.
feelplus Inc. (株式会社フィールプラス Kabushiki-Gaisha Fiirupurasu) was a Japanese video game developer and a subsidiary of AQ Interactive.[2] The studio was conceived initially by Microsoft Game Studios specifically to aid Mistwalker in video game development. It was originally founded by former UPL employees including Tsutomu Fujisawa as Scarab (スカラベ?) on May 1, 1992. Former employees of Nautilus and Square Enix later joined in. In May 2005, Scarab changed its name to feelplus Inc.

On August 2010, feelplus Inc. along with Artoon and Cavia were all absorbed into AQ Interactive.[3]

They did the same thing with Mistwalker.
Mistwalker Corporation (ミストウォーカー Misutowōkā?) is a Japanese video game development studio founded by Hironobu Sakaguchi (the creator of the popular Final Fantasy series) in 2004, with the financial backing of Microsoft. The logo and name were trademarked in 2001. Based in Tokyo, Mistwalker is a co-developer similar to Red Entertainment and Armor Project, outsourcing development duties to other companies (including Artoon and feelplus), preferring to focus primarily on the story and music portions of game development, as well as generally overseeing the process. Nobuo Uematsu, known for his work in the Final Fantasy series, has written music for various games developed by Mistwalker.

Sakaguchi is the president of the studio, and Kensuke Tanaka, the producer of the PlayOnline system, is the vice president.

Contents

Ruffian
Ruffian Games is a British video game developer founded in 2008.[2] The developer was formed by two members, Billy Thomson and Gaz Liddon, of the video game developer Realtime Worlds. Ruffian Games originally consisted of members from Realtime Worlds and Xen Studios, among others.[2] They have made Crackdown 2, the sequel to the 2007 video game, Crackdown.

Ruffian Games was officially formed in December 2008. The studio was founded by Billy Thomson (now Creative Director) and Gaz Liddon (now Studio Head).[3] The team consisted of developers who "have worked on games like Crackdown, Fable II and Project Gotham Racing".[1] Before the "official" announcement, however, rumors circulated that a studio was in development of the sequel to the Realtime Worlds game, Crackdown. As early as December 2008, rumors emerged that Ruffian Games was formed to create a sequel to Crackdown.[4] In light of these rumors, Realtime Worlds issued a statement claiming that they "'continue to have ongoing discussions' with Microsoft about a Crackdown sequel, although no offer has been made". The rumors, however, ousted Ruffian Games as a Microsoft-funded developer.[5]

"What the fuck, Microsoft?" amirite?
 

AlphaDump

Gold Member
the potential for destruction is exactly what I want to see in games this gen. would have liked to see more gameplay though.
 
Really excited for this. Upgrading your character and co-op through the city taking down the bosses/freaks was my favorite thing about Crackdown 1/2.
 
Day one. Looks absolutely incredible, and can hardly believe some are downplaying this level of destruction. A 20x leap might be contestable sure - it's hard to quantify - but the destruction show blows RF:G away eaaasssilllly. Most if not all of the buildings looked to be enterable as well (imagine 32-64 player TDM?!). Sounds like it's not online-only also fortunately.

Only have three legitimate concerns:
Will destruction be on this level (or greater) when it releases, or is this super-optimised closed-environment footage?

In the footage shown all of the buildings were pretty much the same height; there were no towering super-structures like the Agency tower from Crackdown 1, or really-wide complexes like malls. Even if super-structures aren't collapsable due to cloud-limitations, I really hope they don't axe them as they were the highlights of the first and second. Frankly needs more deviance in building heights in general to facilitate that platformy nature.

The street and ground level worried me. Looked really barren and totally void of assets. Could be possible that will be added later however. Also noticed that there didn't appear to be any undulation in ground, which is a big immersion-killer for me.

Oh well! Feel this shouldn't have been shown quite so early, but there's so much damn potential here that it could be truly incredible (similar sentiments with Scalebound). If they equip this with GTA:5 level community and multiplayer-features (city-building mode, plz!!) this will be my game of the generation.
 

jrDev

Member
I never played Crackdown...so its a game about saving the City, but you destroy it (as in destructible environments)?
 

Mechazawa

Member
I never played Crackdown...so its a game about saving the City, but you destroy it (as in destructible environments)?

Not really. This is the first Crackdown to have this kind of destruction.

It was mostly a game where you took down rival factions(probably the part they need to upgrade the most since the main missions were really anticlimactic), platformed for orbs and upgraded your character through repeated use of certain actions sort of like Skyrim.
 

Ploid 3.0

Member
Watching that trailer just reminds me that I hope Volition will bring geomod to current gen in Saints Row. They were so close to doing it with SR2 and it's crazy destructible stuff but they didn't continue. Please Volition!
 

Vire

Member
Destruction looks dope but they still have that weird floaty animation for strafing. You would think they would have improved this by now from previous games.
 

Surface of Me

I'm not an NPC. And neither are we.
Wonder if they specified destruction only for MP since you need an online connection to play that at all. Meanwhile SP destruction being on or off will depend on you being on or offline.

Watching that trailer just reminds me that I hope Volition will bring geomod to current gen in Saints Row. They were so close to doing it with SR2 and it's crazy destructible stuff but they didn't continue. Please Volition!

IIRC they said around the time of SR4 that it just wasn't worth the hit in graphical fidelity at that point. MS seems to be bypassing this con by using the Cloud.
 

Basketball

Member
The game will no doubt have destruction but I think in the singleplayer

it will be toned down a bit. Think about it Crackdown games have always had agility orbs

even in the trailer of 3. Lots of Agility orbs are mounted on high to reach places like skyscrapers and such
A big part of the game is seeing how much you progressed and in terms of agility from 5 feet in the air to 50 feet or more over buildings ... Being able to just destroy the building would break the mechanic.
 

Obscured

Member
Announcer and orbs sealed the deal for me. Destruction is just icing. Can't wait to see how the transforming vehicles feel. Wouldn't mind those feet having a bit more traction, but I anticipate spending a lot of time in the air so I'm not overly concerned.
 
It is amusing to me that in years gone by the discussion would have been about how many features are missing from multiplayer to get it to run at a decent FPS rather than how much has been added to it.

MP still might look like trash of course - we are only talking about one feature

Power of the cloud? lol
 

Bru

Member
We filmed a bit of the Gamescom-Techdemo. Bad cellphone footage here.
It is not much, but explains a little about how the servers are utilized.

StaSeb posted this footage from Gamescom over in "The Power of the Cloud" - what happened?" thread. It's a fascinating insight into how Azure is used and the servers scale to calculate physics based destruction in Crackdown 3's multiplayer.
 
Watching that trailer just reminds me that I hope Volition will bring geomod to current gen in Saints Row. They were so close to doing it with SR2 and it's crazy destructible stuff but they didn't continue. Please Volition!

Volition doesn't have it anymore, the tech went to Nordic along with the Red Faction IP.
 

mcrommert

Banned
... and over in the "Power of the Cloud" - what happened?" thread.

Really impressive stuff.

Yep...they shouldn't have pushed that as a line as most gamers aren't technical and don't understand what they are talking about. Took a while to make it to games but this is an excellent example of this
 

tait269

Member
Yep...they shouldn't have pushed that as a line as most gamers aren't technical and don't understand what they are talking about. Took a while to make it to games but this is an excellent example of this

Isn't that why they did it, for marketing purposes. Tech looks impressive but I just want to see all the transforming cars and if the wing suits are back.
 
But but
tumblr_nfzbkilPku1r9ibuko3_400.gif
 

Alx

Member
Should probably listen to what he says at the last few seconds.
It's a tech demo and not representative of the final gameplay

That's because you won't spend all your time in the game destroying buildings and watching them fall down... You'll also have orbs to find, bad guys to shoot, vehicles to drive etc.
 
Should probably listen to what he says at the last few seconds.
It's a tech demo and not representative of the final gameplay

Yeah, I mean they are using overpowered weapons and just spending time using a debug version of the game to show stuff. Doesn't mean the baseline tech is different.

They can do this stuff in game and they are showing you.
 

Kikorin

Member
What I'm thinking now is: with my awful 6mb connection, I'll be able to play in multy with a decent ping? Or "the cloud" will be too much for me?
 
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