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PlayStation VR will be “priced as a new gaming platform,” says Sony boss

If you could find that particuar podcast with a time-stamp that'd be amazing. I know they have a secondary lens above the eye pieces which is used to detect whether someone is wearing the HMD or not, so it can disable the screen (and help stop screen burn), so if this is indeed proper eye tracking that'll be very promising!
I'll look but I can't promise anything, it was a while ago and for some reason the story never got any traction.
 

thuway

Member
Anything above $249 is outside my comfort zone. I hope Sony knows what they are doing because without a Killer App or a core experience this has a very handy chance of falling flat on it's face. I'd let Oculus work the kinks out and launch later once the technology has been proven for gaming experiences.
 
How can you play your videogame without a TV addon?

I can't tell if you're being sarcastic or not. Hopefully the former.

A TV doesn't require other devices to operate on its own. A VR system does. That's what a "peripheral" is - an auxillary device that connects to another system in some way.

When/if VR can stand alone as its own platform that doesn't require external devices/systems to operate, we can revisit this conversation.
 

rambis

Banned
Alot of the official definitions of peripheral list output devices like monitors as examples of devices that are peripheral to a computer. A TV would be a peripheral in this line of thinking. Certainly a VR headset.

The problem with PSVR is that its only use is as an auxiliary device for the PS4, not that its a peripheral.
 

Gnub

Member
Was this confirmed as being compatible with PC also? I can see kicking out $300 on something that works on both PC and PS4 but not on something that only works on the PS4.
 

bomblord1

Banned
I can't tell if you're being sarcastic or not. Hopefully the former.

A TV doesn't require other devices to operate on its own. A VR system does. That's what a "peripheral" is - an auxillary device that connects to another system in some way.

When/if VR can stand alone as its own platform that doesn't require external devices/systems to operate, we can revisit this conversation.

What does a TV do without something hooked up to it?
 

10k

Banned
My theory on the price is it can't cost more than the PS4. And the PS4 is probably going to get a price cut in the U.S. To $350. So my prediction is Morpheus will be no more than $300.
 

kyser73

Member
I can't tell if you're being sarcastic or not. Hopefully the former.

A TV doesn't require other devices to operate on its own. A VR system does. That's what a "peripheral" is - an auxillary device that connects to another system in some way.

When/if VR can stand alone as its own platform that doesn't require external devices/systems to operate, we can revisit this conversation.

Try watching a TV without and aerial, cable box or other thing to put the pictures in it.

Also, outside of basic channel and volume, most modern TVs are useless without a remote.
 

kyser73

Member
Lé Blade Runner;179336512 said:
I don't think I can even switch channels or the volume without a remote on my TV.

Check the sides/top/bottom.

There are probably some very small black buttons on a black background hidden in perpetual shadow that allow you to do these things.
 
The psvr blow out has to be soon right? Do you think they will drop the release date and price at psx? That's where I would do it surrounded by playstation fans that paid to be there.
 
I find it kind of hilarious sometimes how cheap gamers can be. Here is a high quality VR! device that some want to be $100 lol.

I fully expected 300-400$ for the VR out of the gate. Nothing else made any sense. Why would you want a cheap POS VR device as your first experience? That worked out real well for the Virtual Boy didn't it ( which wasn't even VR anyway )

Oculus will be priced the same
 
It's a good sign that so many people are disappointed by the launch price. It shows that a lot of people are interested in paying money for VR and it's games, even if a lot of those people aren't interested at the launch price.

I'm expecting the consumer rift to hit at around $400 or so, so I can see this being a shade cheaper, but that will depend on what else comes with it. Like, I have a PlayStation camera and a couple of move controllers already, so I'm hoping I can just buy the headset, but I'd be surprised if they sell it without the camera included.

But if they do, then maybe they could get it down below $300... but I don't think that's going to do many people any good.

It's going to be a couple of years at least before we see a compelling all in one bundle with a PS4, but at a point that'll likely happen.

However it's definitely fair to say this price should have been expected given the technology in the headset and given the r+d costs. The DK2 is sold for $350 and that's basically as cheap as it can be without it losing Oculus money.
 
I dont think the ps vr works with those non-gaming applications. i also believe consumers will rather use mobile vr which fit their phones and allows more general purpose over ps vr, which can only be used for gaming. Heck, i think the more realistic scenario is when he ask what is this headset he just used, and then proceed to buy that headset.

Besides, setting up oculus rift isn't some convoluted tasks. its like hooking up your tv, ps vr and the game console. Launching an application is as simple as download an app.

not to mention that oculus rift is bound to be the poster child for vr headset, since it will be getting push and exposure from the non-gaming sectors as well.

Patently false, sony has already said they have non-gaming VR content in the works, interactive as well as movies.
 

Fishlake

Member
You think this tech is 10 years out when its clearly obvious that is not the case, and I'm basically misunderstanding what kind of impact VR will have? Personally, I don't think it will be that expensive, especially with regards to the type of value it provides with the experience of VR itself. Also the quote is as vague as vague can be... so I don't know how anyone can get an actual price from it and determine if its going to be so expensive.

You miss understood what I mean I think the tech s great today but in 10 years it will be at a mass market pricing. I think they are releasing VR too soon in general. This is great but it need more time for the price to go down on the technology used in the VR devices. Also writing off the quote in the OP as vague is wrong in this situation it clearly suggests that is will be an expensive add on to the PS4. We can only hope that PSVR will be used in future devices and that is only if Sony chooses to support it.
 
$200-$250 was my max :/

It'll get there. It just means you don't feel the price of entry is justified at launch. You might change your mind after trying one out, after a price cut, after specific games come out and get renewed or announced...

But this is pretty normal for a product launch. The vita was too expensive for me at launch, but I bought one a couple of years later when there was better software and it was at a lower price, and I never regretted it.
 

kyser73

Member
You miss understood what I mean I think the tech s great today but in 10 years it will be at a mass market pricing. I think they are releasing VR too soon in general. This is great but it need more time for the price to go down on the technology used in the VR devices. Also writing off the quote in the OP as vague is wrong in this situation it clearly suggests that is will be an expensive add on to the PS4. We can only hope that PSVR will be used in future devices and that is only if Sony chooses to support it.

It's vanishingly rare for completely new kinds of consumer tech to ever launch at a mass market price.

Most modern commodity consumer electronics were expensive when they launched.
 
I was hoping for around $200 like Kinect was at first.
$400 is a bit much to swallow. Although it is to be expected. iPhone 1 was $700.
 

Nikodemos

Member
If Sony are smart they'll price it the way they did the PS4: take a small loss per unit at launch that can be papered over via one game purchase (the PS4 was rumoured to lose Sony about $10-15 per unit sold back in late 2013, thus the "profitable with one game" line from... House, was it?, at the time) then slowly increase profit as economies of scale take over (the PS4 is profitable per-unit right now and will continue to be even after the £50 price cut).

Not true for PS4. After initial setup, PS4 can run fine without TV using Remote Play.
If Sony manage to create a TV-less UI it will win them the first gen VR, no hyperbole.
 

ramparter

Banned
It's a good sign that so many people are disappointed by the launch price. It shows that a lot of people are interested in paying money for VR and it's games, even if a lot of those people aren't interested at the launch price.
Good point.

Anyway I don't get all this freaking out.

To clarify:

Am I willing to pay 400$? Hell no, not even half but I never expected the first vr devices to be 150-200...

Obviously it's not for everyone for the first couple of years.

What I really can't stand is people expecting everything to be affordable, sometimes I think we are a very spoiled society. When I was a kid I understood that there were stuff we couldn't buy regardless of how much I wanted them.

On the other hand, Sony should realize that regardless of the actual cost, there's a limit to what most people are willing to pay. If they can afford for it to sell a few thousands for the first year then they will be fine.
 

Bashtee

Member
I can see it costing 350, maybe 300 (to cost less than the PS4 after the price cut), which would put it in the same region as the developer kits for oculus rift.

However, the HMZ series wasn't exactly cheap with 1000$.
 

Fishlake

Member
It's vanishingly rare for completely new kinds of consumer tech to ever launch at a mass market price.

Most modern commodity consumer electronics were expensive when they launched.

Indeed it is. However to have games made for this it will need a larger market. That is why I think that the VR push is happening too soon. People expecting AAA value games are going to be disappointed for a long time.
 
Indeed it is. However to have games made for this it will need a larger market. That is why I think that the VR push is happening too soon. People expecting AAA value games are going to be disappointed for a long time.

People often talk about how a game needs to be designed with VR in mind to truly offer a compelling experience in VR, but not everything needs to be a complete ground up redesign for the format. Granted, we aren't going to see many PS4 games retrofitted for VR because of the rendering requirements, but it would be fairly simple to take say Gran Turismo 6 and make a VR version for PS4.

I would personally consider something like that AAA. Anything cockpit based is easily adapted for VR from a game design point of view. But yeah on PS4 the game will need to target the very specific combination of the PS4s hardware and PSVR's framerate / stereoscopic rendering needs.

But flip it around. If you make a AAA cockpit based game for VR, you can also easily target standard PS4 and Xbox Ones at the same time like we're seeing with games like Elite Dangerous.

So sure, I don't expect there to be much on the PS4 that is solely designed with VR in mind, but at the same time, Elite Dangerous isn't held back as a VR game by the fact it's also releasing on Xbox One.

Also, you can make a game that targets a wide range of VR devices, as many people are doing. Expanding your potential audience beyond just the people buying PSVR, and if you use something like Unreal Engine 4, that's actually a very easy thing to do.
 
Virtual boy cost $180.00 US at 1990

Nintendo-Virtual-Boy.jpg


A device with just one color.
gaming-virtual-boy-mario-tennis.jpg


And now (2015) some people want to get PSVR device for less than $200.00.

Incredible.
Virtua Boy came out in 1995.

It wasn't even the best use of VR for its time.
 

baconcow

Member
Quite new technology for $400. Sounds realistic. However, I think the PS4 is not nearly powerful enough to run games at the necessary graphics and framerates people wilk desire. Not sure why people expect cheaply priced hardware. $200-$300 would likely represent cheaply manufactured hardware (i.e. junk). I'm sure we'll have enough junky VR coming out, eventually.
 
A better rig that improves everything and not just for VR, is an easier pill to swallow than buying an entirely new game console just for VR gaming. You got a better computer which is VR compatible. You also get to work faster. You also can multitasks without lag. You can play high end normal non-VR games. and more.

But if those features were seriously important to people, they'd have already invested in a new PC. Ultimately they're asked to buy this new computer for the purpose of Oculus, and any additional benefit isn't going to add a ton of value. It doesn't make the pill any easier to follow.
 
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