• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Super Mario Maker |OT| Miyamoto Simulator 2015

Pretty good, it was like memorable SMB3 tropes: the level.
We got the autoscrolling airship, the giant enemies, and the boot (which unfortunately comes stomping in out of nowhere both times).
Liked how there were a few split paths as well.

I think I died going off the top of the screen, I decided to ride the giant thwomp up and skip over the rocky wrenches only to kinda die when the screen bobbed up, altitude sickness.

Thanks, I really appreciate that, I try my best to get the feeling of a level within the actual game it's based on, while doing something new with it. The giant world on SMB3 is my favorite so I had to make a stage based on it.
 
After watching giant bomb's stream with Super Mario Maker today, I realized that he wasn't having the trouble that I seem to have been when using the cape in this game.

I've played Super Mario World since I was a kid, and I never had trouble getting Mario to fly before, but in Super Mario Maker, everytime I've had the cape, I've had trouble getting him airborne. Immediately when he gets within jumping height, Mario always seems to get into the glide position, and never gains any height for me. I can't seem to figure out why! I'm not holding back, and I'm specifically holding just the run button, the direction I'm moving, and tapping the jump button. That's how I've done it for years, but for some reason in this game, he always starts gliding immediately.

Has anyone else had this problem?
 

Thud

Member
My newest creation:

Kirby's Dreamland (Green Greens)
ID: 0945-0000-0066-ED51[/B]
Warp to Dreamland in this remake of the first level from the old Game Boy classic. Discover secrets and fight enemy bosses.
I tried my best to be as faithful as I could with enemy placements and I added a little treat for all those who try to break levels with a lakitu :p.

WVW69iaxJOg2RntvQR
 

AniHawk

Member
Elevator Service is like a tougher version of my SMB3 Tower stage, at least I now know for sure that your commitment to verticality is true as you say.
That Kuribo Heel flutter jump sound though...the horror.

a gozer the gozerian dilemma is the standout here, when I started it I was thinking "haven't I done this one before? and then realised it was an ambitious sequel stage.
It's also my favourite of your stages and its criminal how few plays it has, check this one out folks, at last someone makes use out of fire flower spin jumps, assuming you take that door.

thanks, i'm glad you liked it. i'll try out your tower level when i get home.
 
One of my big issues with the P block, and this isn't your fault, but the music cuts shorter than in other games I'm pretty sure, so the timing can be tricky because it's like Nintendo wants to fool you. But I think a small safe zone would improve it.

I did like your level quite a bit, I was just out of patience at that point in the night. Feel I should clarify that.

Ohhhhh... embarassing gaming confession time: I never played much SMB3 back in the day, it's not my favorite - so if the sound cue shifted I wouldn't have noticed. That's interesting, in lieu of that maybe a safe spot is a good idea.
 
Well I made some levels, each using a different theme. They're kinda haphazardly thrown together so any advice/criticism would be appreciated.

1-1: 8E26-0000-0065-F5C5
1-2: F979-0000-0065-D260
1-3: 6988-0000-0066-7F7A
1-4: BFD1-0000-0066-F55A

I have no idea what I'm doing but it's still fun.
 

Protome

Member
In my last 100 Mario Normal run at least 3 levels I recognised as Gaffer made ones showed up, it was really weird. They were all really fun levels though! (I think I starred at least two of them.)

I took a stab at making a simple little castle/fortress/whatever level. Tried to make it feel somewhat like a SMB3 level, like my previous ones, although it's probably a bit too long to be a SMB3 fort.

WVW69iaxNHsQN1XZIA

57C7-0000-0066-F4CC

As always, I'm going to follow a bunch of random people on this page and play through your levels and leave comments and such on ones I like. Give me a shout if you try out one of my levels (my airship one has barely any plays :( ) and I'll try yours too.

1-2 (SMB3)
8EE0-0000-002F-24DC

1-3 (SMB3)
D728-0000-004F-C452

Fish Salesman Lakitu (SMB3)
FFCC-0000-001F-D14D

1-4: Airship Assault
4B08-0000-005D-BC75
 

Bladelaw

Member
I've been hearing that my levels are pretty easy so I tried to make something a bit more difficult with multiple exits and secrets. Still on the easy side for Mario vets but it gave my wife fits.

So Many Ways

C6FA 0000 0066 FBE4
 

Scribble

Member
I created this course because I feel Shy Guy is an inquisitor/executioner. I\m planning a series. Check it out:

Shy Guy Secretly Hates: [Koopa] Troopas!

E85A-0000-0067-0C37
 
Now that I got all the gimmicky levels out of my system, it's time to make a legit Mario level.

Which theme do you think needs more levels? I've noticed there's a shortage of SMB3 levels, but maybe it's just me.
 

Neki

Member
My newest creation:

Kirby's Dreamland (Green Greens)
ID: 0945-0000-0066-ED51[/B]
Warp to Dreamland in this remake of the first level from the old Game Boy classic. Discover secrets and fight enemy bosses.
I tried my best to be as faithful as I could with enemy placements and I added a little treat for all those who try to break levels with a lakitu :p.

WVW69iaxJOg2RntvQR

Oh that's what that was, not sure why you added a weird part to the level if it served no purpose. The level was fine, I really didn't feel the Kirby inspiration though. I thought the end to get to the flag was unneeded too, didn't really serve an overlying purpose. I still starred it though, it was good work.
 

Thud

Member
Oh that's what that was, not sure why you added a weird part to the level if it served no purpose. The level was fine, I really didn't feel the Kirby inspiration though. I thought the end to get to the flag was unneeded too, didn't really serve an overlying purpose. I still starred it though, it was good work.

I can't let mario suck enemies lol, but the level design was straight from Dreamland:

Green Greens

I did fumble around to make it work in Mario Maker. But anyway thanks for the feedback and the star.
 

Ramsiege

Member
Looks like nobody is playing my revised star course. It's exactly the same but I made myself a makeshift midway checkpoint and the level has a different name. Let me know if I made my checkpoint system too obscure and if you think there's a better way to communicate the "checkpoint" to the player.

Stars Evil! Checkpoint Good! - E39D-0000-0062-CFFC

It was a little too tough for me so I couldn't finish it. I did however find the check point pretty easily so I was able to skip half the level....and I still couldn't finish it.
 
Does anyone want to play my wife's stages and comment or star them on Miiverse? It would make her ever so happy.

Here's one of them:
2682-0000-004C-D6EC
 
Livestreamers, I want to become one of you!

What do y'all use? I have my clicker hovering over a purchase of the Elgato HD60.

I mostly want to livestream though I'll probably record some reviews and things as well. Is that a good purchase for that purpose? Does it play nicely with OBS?
 

Jobbs

Banned
Livestreamers, I want to become one of you!

What do y'all use? I have my clicker hovering over a purchase of the Elgato HD60.

I mostly want to livestream though I'll probably record some reviews and things as well. Is that a good purchase for that purpose? Does it play nicely with OBS?

I have an HD60 and it's great. I hooked it up to my HDMI hub and I can stream any console by cycling the hub. Packaged software is extremely simple to use for capturing or streaming, or you can feed it to xsplit.

If you notice on PS4 that it won't capture anything, you have to turn off the DRM thing in PS4 settings first (it's called HDCP or something). I spent an hour figuring this out when it could have taken a minute.

edit: I haven't tried it with OBS, but I imagine it would be fine.
 

one_kill

Member
Just reposting in case anyone is interested

Can anyone give my stages a go? I'm looking for feedback on how I'm doing design wise.

Airship Assault - BCEB-0000-005B-097F
This level features multiple pathways that feature different challenges. Do you choose to get on the clown car and tackle the skies or try your luck on foot? Do you choose to go the path designed for small Mario or the one for Super Mario?

A ghastly build - CA60-0000-005E-BFD5
This level was inspired by the Builder Mario skin. You'll be hitting shells that fly towards question blocks that spawn vines, using bombs to clear the way, hitting P switches to turn coins into platforms, and clearing out thwomps with the help of your trusty helmet.

Thanks to the person who played both levels. I will be playing and starring yours!
 

Sixfortyfive

He who pursues two rabbits gets two rabbits.
Livestreamers, I want to become one of you!

What do y'all use? I have my clicker hovering over a purchase of the Elgato HD60.

I mostly want to livestream though I'll probably record some reviews and things as well. Is that a good purchase for that purpose? Does it play nicely with OBS?

A lot of things will do the job, and depending on how much of a "production" you want to make, you may or may not need to be picky.

Personally, I wouldn't waste my time with any Windows capture card that isn't DirectShow compatible. I have no idea whether the Elgato is or isn't. I just avoid USB 2.0 cards on principle.

I use a Micomsoft XCAPTURE-1. It is fancier and more expensive than most people need.
 

jnWake

Member

Couldn't watch it live but it was fun watching the archive. I lol'ed when you thought it was over after the trampoline spin jump. For the last room you can also power through at full speed. I actually thought that'd be a more obvious way to proceed since there are plenty of spinnable enemies and not much time haha. It was cool you could clear that room by going slowly.
 
Hey guys! I was finding some cool hidden features when you use the 8-bit mario amiibo so I decided to make a level showing off a few things.
WVW69iaoc2k1LDf_MS

8-bit Bizzaro
(F1F4-0000-0064-52D5)

It's not overly difficult but let me know what you guys think.
 

lamaroo

Unconfirmed Member
SMB3 was the best in the series for me.

I would also kill for Nintendo to release a All-stars Skin pack for DLC.

SMB3 is also my favourite, but the best thing about the game was the short, really creative levels. It sits in the middle between the bare bones 'nothing but the basic' SMB and then SMW and NSMB which both have Yoshi, and extra abilities.
 

rawk

Member
Here's my new level. I took a break from making sprawling movie and game adaptations to make a sprawling tribute to furniture shopping:

WVW69iax6MUpg-zCCG


Mario Goes To IKEA

3C20-0000-0067-3694

In this level, Mario goes shopping for some cheap housewares. It's mostly puzzle-based, with some simple platforming. No bottomless pits!
 
Here's my new level. I took a break from making sprawling movie and game adaptations to make a sprawling tribute to furniture shopping:

WVW69iax6MUpg-zCCG


Mario Goes To IKEA

3C20-0000-0067-3694

In this level, Mario goes shopping for some cheap housewares. It's mostly puzzle-based, with some simple platforming. No bottomless pits!

So you're saying you can finish in 500 seconds or less AND it has no bottomless pits?

It must not be like any of the IKEAs I've ever been to.
 

rawk

Member
Does anyone know if Nintendo is removing things from the top 50 lists? My "Mario Gear Solid" level was on the weekly regional top 50 easy tracks, and then it disappeared, despite still having more than enough weekly stars. I am wondering if it's because it directly references a competitor's game.
 

Nia

Member
This game has brought out my inner sadist. I find myself enjoying placing Bowser's minions in situations of misfortune and death.
 
It sits in the middle between the bare bones 'nothing but the basic' SMB and then SMW and NSMB which both have Yoshi, and extra abilities.
Every time I start designing a level using the SMW theme I always end up switching to either SMB3 or plain ol SMB because one of the SMW-only abilities tend to break what I've built. I guess just have trouble keeping them in mind when designing obstacles.
 

Kebiinu

Banned
Played both, finished both, starred both! Followed! Those were some of the most joyful, varied, fair and long levels I've played in SMM so far. Well done.

You seem to have the same design sensitivities as mine, would you mind comment on mine?

D5CF-0000-0059-461C
DF9E-0000-0062-85F4
BF98-0000-0059-D03C

I thought your stages all deserved stars! The wiggler one was solid, but that last room with the Wigglers should be tweaked. It's possible to get stuck and die, and it's just cumbersome to navigate. The level is solid otherwise!

The ice-thwomp stage had some really creative obstacles, but it's difficult knowing exactly what you need to do before you do it. Took a lot of trial and error to figure out exactly how things worked or what was the proper way to progress. Use coins as cues more often, is my suggestion.

The last stage is great! No major complaints, and I loved the underwater section...!

Overall I'd say your designs are solid, but you need to playtest it from all angles to really put together that flourish you may miss. In other words, just polish your ideas more, and construct tighter layouts.

I followed you!
 

Sixfortyfive

He who pursues two rabbits gets two rabbits.
SMB3 is also my favourite, but the best thing about the game was the short, really creative levels. It sits in the middle between the bare bones 'nothing but the basic' SMB and then SMW and NSMB which both have Yoshi, and extra abilities.

SMB3 had great variety in level design and good difficulty progression. I actually think that the lack of a save function helped its replayability to an extent. When only one world has giants and only one level has Goomba's Shoe, the only way you can enjoy those levels again is to just start a new game from the beginning, but because the rest of the game also has a lot of variety, nothing really gets old and it's never a chore to replay the other levels as well. It's the sort of game that I could literally play every day for several days in succession when I was younger and not tire of it.

It wasn't until NSMBW's addition of simultaneous multiplayer that I felt that way about a Mario game again. Working through that game with different co-op partners of various skill levels made each experience unique and often incredible.
 
Top Bottom