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PlayStation VR will be priced "not to make money from it " - Shuhei Yoshida

Very good news. Just price it a bit more than the Kinect (so, say, $200), coincide that with a PS4 price drop to $299 next year and a $450 bundle and you've effectively wrapped up the VR market.

Like they just said, the money comes from games and apps, and PSVR has a ton of that in the pipeline from what we're hearing.

it's going to require Vita memory, right?

Sony has no memory of the Vita, so I doubt it.
Nice one.
 

TalonJH

Member
Think you're mixing two things up here. What you're talking about seems to be discussing field of view. The headset has a roughly 100 degree field of view, this means it occupies most of your vision. There will still be boundaries in the far reaches of your vision, sort of a ski-mask effect. But yes you will have a wide enough field of view both left and right AND up and down so as long as the wing mirror is in the corner of your vision, yes you indeed can simply look at it. The headset isn't like a tiny window in the middle of the screen that you need to look at to see the world (like the Hololens demo unit). It replicates how you would behave and see things in real life, that's the point.

I think a lot of the problem with understanding VR is people are still thinking of it as just a flat screen in front of them.

If they are pricing not to make money from it why not!?

They mean that they are selling at the price it cost to make them.
 
Wow! What a load of PR horseshit. "Not to make a profit" my ass! Sony riding off of the "for the players" bullcrap. The sad thing is that people will buy it even after they snuck paid online in during PS4's announcement, on top of numerous other shit.

There's another sad thing happening right here. You should be ashamed that you came up with this rubbish.
 
Wow! What a load of PR horseshit. "Not to make a profit" my ass! Sony riding off of the "for the players" bullcrap. The sad thing is that people will buy it even after they snuck paid online in during PS4's announcement, on top of numerous other shit.
The unintentional comedy in this thread has been fantastic.
 
I'm gonna guess $350. That's in the range of "the cost of a new game platform" (a little lower actually), and cheaper than the Oculus Rift which is also selling for cost rather than for profit. If they include a couple Moves though that could push it up to $400.
 
At that resolution, I don't know how great they'll look.
Uhm, the OLED screen is 1080p, like most all blu-rays. Should be fine if they let you look around, but when looking at the "screen" it either completely fills or goes beyond your field of view ever so slightly.
 

Arkham

The Amiga Brotherhood
Uhm, the OLED screen is 1080p, like most all blu-rays. Should be fine if they let you look around, but when looking at the "screen" it either completely fills or goes beyond your field of view ever so slightly.

He's referrng to the theatre framing that reduces the video size.
 
He's referring to the theatre framing that reduces the video size.
More than just that. Each eye is only getting half 1080p, and actually is getting less than half, because real VR devices use curved lenses to wrap the image around your view more realistically, so each eye is only seeing the size of the screen covered by the lenses and then having that bit of the screen magnified.

Having said that, I've watched movie clips on a 1080p Oculus DK2, and it's great, it really does feel like watching a movie at the theater. PSVR should be better because it's got a better screen than DK2.
 

Zaptruder

Banned
I'm gonna guess $350. That's in the range of "the cost of a new game platform" (a little lower actually), and cheaper than the Oculus Rift which is also selling for cost rather than for profit. If they include a couple Moves though that could push it up to $400.

Oculus is attempting to raise price expectations beyond $350 for the HMD. They decided that it was more important to ensure that the headset was as good as they could make it the first time around, rather than target a lower price point and provide a lesser experience.
 

Nikodemos

Member
As I've said in other threads, my perfect pricing would be $199 for the barebones kit (VR unit), $299 for VR Unit, camera and 2 Moves and Five Hundred and Ninenty-Nine US Dollars for the complete pack (PS4, DS, VR unit and 2 Moves).

Edit: Okay, maybe add another $50 to the prices.
 

Socky

Member
I wish someone would ask if it will support pc natively, it would be a good alternative to oculus

I believe they've already said not, and I see no reason they would, from their perspective. They didn't even support the popular calls for DS4 drivers on PC, right? Forget about it.

My personal prediction is $299 for HMD and camera. You don't need a Move for all games so you won't have to buy one - it's about the necessary equipment, nothing more.

For that reason I imagine the HMD alone will be ~$249-275 - the camera is retailing at $40 now and that's presumably with profit margin attached.

Another $50 for an optional (hopefully somewhat updated) Move controller and you're looking at ~$400 for HMD, camera, Move and a full-price game or two smaller digital games, depending on VR game prices. Not everyone will want or need that and hopefully Sony is wise enough to pack some kind of VR experience disc in with the HMD so a game isn't required on top.

Personally I'd like them to right a historic wrong and put an analog stick on the updated Move. Legacy Move wouldn't be affected because of the Navi controller (or their legacy recommendation to use a DS in the other hand). That would surely make an updated Move reasonably fit for most VR experiences, particularly if you pair two together, while maintaining legacy support for those with Moves already.

As a UK buyer I'm expecting prices more in-line with rip-off Britain: £249-299 for HMD, £300-349 for HMD & camera, etc. Sux, but I have camera & Move so I'll spring for the HMD at that price.
 
Oculus is attempting to raise price expectations beyond $350 for the HMD. They decided that it was more important to ensure that the headset was as good as they could make it the first time around, rather than target a lower price point and provide a lesser experience.
Right, they've said its gonna be "more than $350", which is why I said a $350 PSVR would be cheaper. Note that Oculus is also higher end - higher resolution screens, doing crazy things like covering everything in a proprietary custom fabric, etc. So if Oculus can sell the Rift for no profit for over $350, I think that PSVR could be $350 doing the same thing. Any lower and it would be selling it at a loss.
 
I could go 300 euros with the camera.

Nice to see they're trying to get only profit from software sales and maybe from the camera and move.
 

Nafai1123

Banned
Right, they've said its gonna be "more than $350", which is why I said a $350 PSVR would be cheaper. Note that Oculus is also higher end - higher resolution screens, doing crazy things like covering everything in a proprietary custom fabric, etc. So if Oculus can sell the Rift for no profit for over $350, I think that PSVR could be $350 doing the same thing. Any lower and it would be selling it at a loss.

Keep in mind though that the Oculus will come bundled with an Xbox One controller and the necessary camera for position tracking. The base package for PSVR will not need to include either of these peripherals, lowering the entry price even further.
 
Keep in mind though that the Oculus will come bundled with an Xbox One controller and the necessary camera for position tracking. The base package for PSVR will not need to include either of these peripherals, lowering the entry price even further.
I disagree, for two reasons: first, PSVR is going to be a large package in the store just because of the headset, they are going to want to minimize the number of different packages that must be in each store, for a device that may not fly off the shelves. Second, they are going to want it to be as simple and "plug and play" as possible, so they'll be including the camera and at least one Move - sales of Playstation Moves hasn't ever been stellar, so it's not like most people have one. If it sells decently enough, I could see them selling more versions later with less stuff so they can claim low prices, I doubt they'll do so at launch.
 
I disagree, for two reasons: first, PSVR is going to be a large package in the store just because of the headset, they are going to want to minimize the number of different packages that must be in each store, for a device that may not fly off the shelves. Second, they are going to want it to be as simple and "plug and play" as possible, so they'll be including the camera and at least one Move - sales of Playstation Moves hasn't ever been stellar, so it's not like most people have one. If it sells decently enough, I could see them selling more versions later with less stuff so they can claim low prices, I doubt they'll do so at launch.
I'll be kind of pissed if I have to rebuy the camera or any Moves.
 

androvsky

Member
I disagree, for two reasons: first, PSVR is going to be a large package in the store just because of the headset, they are going to want to minimize the number of different packages that must be in each store, for a device that may not fly off the shelves. Second, they are going to want it to be as simple and "plug and play" as possible, so they'll be including the camera and at least one Move - sales of Playstation Moves hasn't ever been stellar, so it's not like most people have one.

PSVR is going to be a large package in the same section of stores that should already be carrying the camera, and in many cases still carrying Move controllers (though I expect the Move controllers to get new packaging). And I don't think Move controllers are even required - the base PSVR experience is with a DS4 iirc.

One of the launch goals will be to get immediate momentum and word of mouth, and that's best served by selling a package to dedicated PS consumers that already have the accessories. That lets them advertise a lower price and avoids frustrating the early adopters that already have a camera. I'd expect a bundle too, but the PS4 camera outsold Sony's expectations early on and has been popular with streamers. What are those people going to do with an extra one?
 

Nafai1123

Banned
I disagree, for two reasons: first, PSVR is going to be a large package in the store just because of the headset, they are going to want to minimize the number of different packages that must be in each store, for a device that may not fly off the shelves. Second, they are going to want it to be as simple and "plug and play" as possible, so they'll be including the camera and at least one Move - sales of Playstation Moves hasn't ever been stellar, so it's not like most people have one. If it sells decently enough, I could see them selling more versions later with less stuff so they can claim low prices, I doubt they'll do so at launch.

Close to zero chance they don't offer the PSVR headset standalone. It makes no sense when many people already have the camera and everyone already has a VR ready controller (DS4). The headset alone would not be a large package. It would just be the headset and the breakout box.

They know that early adopters will be buying this, and many early adopters will already have a camera. It would be completely idiotic for them to make consumers spend more money on something they already have.
 

maltrain

Junior Member
Games WON´'T BE the most important feature on VR.

That's for movies (see a movie like in an IMAX room for example) and broadcasting events (sports, concerts, etc).

I think Sony is aware of that and need many people buy the thing.

I'm hoping to see E3 2017 conferences completely via VR...
 

mckmas8808

Mckmaster uses MasterCard to buy Slave drives
Right, they've said its gonna be "more than $350", which is why I said a $350 PSVR would be cheaper. Note that Oculus is also higher end - higher resolution screens, doing crazy things like covering everything in a proprietary custom fabric, etc. So if Oculus can sell the Rift for no profit for over $350, I think that PSVR could be $350 doing the same thing. Any lower and it would be selling it at a loss.

Your explanation is why I expect the PSVR to be $299 at launch.
 
Close to zero chance they don't offer the PSVR headset standalone. It makes no sense when many people already have the camera and everyone already has a VR ready controller (DS4). The headset alone would not be a large package. It would just be the headset and the breakout box.

They know that early adopters will be buying this, and many early adopters will already have a camera. It would be completely idiotic for them to make consumers spend more money on something they already have.
It'd be way more idiotic to let consumers buy a package and take it home, only to discover it doesn't work because they bought the wrong package. The PSVR as a brand new type of device will need to be as plug-and-play as possible for everybody, not just enthusiasts or early-adopters. As for DS4, if they don't include a Move almost no developer will support Move,though it really improves the feeling of VR. And with the camera, Oculus Rift can use two cameras to increase the area in which users can walk around (every demo with the Oculus Touch used two cameras), I assume PSVR could do the same, so having a second camera wouldn't be worthless.
 
Games WON´'T BE the most important feature on VR.

That's for movies (see a movie like in an IMAX room for example) and broadcasting events (sports, concerts, etc).

I think Sony is aware of that and need many people buy the thing.

I'm hoping to see E3 2017 conferences completely via VR...

Bingo! I'm looking forward to the games, no doubt about it. I am more looking forward to putting on the device and having whatever size screen I want right in front of my eyes. It'll help immersion immensely in every single medium. I don't have to worry about the glare from windows, my cats getting in front of the TV, or basically anything one can imagine that is a visual distraction while you are in front of a TV.

That feature better be there and 100% working on day one.
 
Games WON´'T BE the most important feature on VR.

That's for movies (see a movie like in an IMAX room for example) and broadcasting events (sports, concerts, etc).

I think Sony is aware of that and need many people buy the thing.

I'm hoping to see E3 2017 conferences completely via VR...

fuck

had not even thought of that. they could theoretically put you IN the trailer for whatever game they're showing, right?
 

Nafai1123

Banned
It'd be way more idiotic to let consumers buy a package and take it home, only to discover it doesn't work because they bought the wrong package. The PSVR as a brand new type of device will need to be as plug-and-play as possible for everybody, not just enthusiasts or early-adopters. As for DS4, if they don't include a Move almost no developer will support Move,though it really improves the feeling of VR. And with the camera, Oculus Rift can use two cameras to increase the area in which users can walk around (every demo with the Oculus Touch used two cameras), I assume PSVR could do the same, so having a second camera wouldn't be worthless.

Which is why disclaimers exist on a box. I think you underestimate the consumer base that will actually buy this day 1. It's not going to be an impulse buy, it's going to be an early adopter product. Early adopters know what they are buying. Do you need to include an iPhone with an Apple Watch or a Android phone with an Android Wear watch? No, because people know what they are buying. Of course they will have a package that will include everything, but that doesn't negate the fact that they will also have a package for those early adopters that want PSVR without having to rebuy a bunch of crap they don't need.

Also, PSVR cannot use two cameras at the same time. The PS4 only has one camera input.
 

Reallink

Member
Uhm, the OLED screen is 1080p, like most all blu-rays. Should be fine if they let you look around, but when looking at the "screen" it either completely fills or goes beyond your field of view ever so slightly.

The actual resolution is 960x1080 as the full 1920x1080 is divided per eye, but you don't even see the entire half-rez 1080p as the nature of the single screen design means there is unused dead space around the edges:

a5zm5re.png


It's even worse for people with wider or more narrow eyes than the one-size-fits-all average they designed for, as currently PSVR has no IPD adjustment. Oculus and Valve both use 2 screens that allows the lenses to cover larger portion of the surface area, and they can be adjusted independently to account for different eye gaps (IPD). Then of course the virtual screen in the theater only takes up a very small fraction of what little resolution is left. You're looking at basically SD quality (or less) in practice.
 

Zaptruder

Banned
Right, they've said its gonna be "more than $350", which is why I said a $350 PSVR would be cheaper. Note that Oculus is also higher end - higher resolution screens, doing crazy things like covering everything in a proprietary custom fabric, etc. So if Oculus can sell the Rift for no profit for over $350, I think that PSVR could be $350 doing the same thing. Any lower and it would be selling it at a loss.

Yeah, I'd agree with that... but I kinda skimmed over the last part of your comment which was that if Sony included the move controllers, it'd be $400.

They definetly should include the move controllers.
 
The actual resolution is 960x1080 as the full 1920x1080 is divided per eyes, but you don't even see the entire half-rez 1080p as the nature of the single screen design means there is unused dead space around the edges:

yZB6QJE.png


It's even worse for people with wider or more narrow eyes than the one-size-fits-all average they designed for, as currently PSVR has no IPD adjustment. Then of course the virtual screen in the theater only takes up a very small fraction of what little resolution is left. You're looking at basically SD quality (or less) in practice.

Yes, blu rays won't look as nice in a theater mode as they do on my TV.

I still want it. It's the same reason why I watch blu Rays on a 720p projector.
 

spectator

Member
This is exactly what Sony needs to do (price the hardware not to make a profit) and I'm very pleased to see that they're aware of it and operating on that basis.
 

mrklaw

MrArseFace
Oculus is attempting to raise price expectations beyond $350 for the HMD. They decided that it was more important to ensure that the headset was as good as they could make it the first time around, rather than target a lower price point and provide a lesser experience.

Estimate of costs for each platform?

Headsets: If you take purely the headsets I'd think Morpheus would be a little less than the others due to one screen vs two. The rest of the tech seems similar.

Connectivity: The Morpheus breakout box seems noticeably more complex than the other two (screen mirroring and audio processing). I assume the others have at least a basic breakout box for USB/video etc.

Controller: Morpheus probably won't ship with one, vive has a fancy motion controller (do you get one or two?), and oculus gets an Xbox controller.

Tracking: Morpheus may ship a base model with no tracking for those that already have a ps camera. Oculus will need their camera and vice at least one lighthouse.

So it seems like Morpheus would be more expensive for the processing box, but with significant savings from no controller or camera.
 
fuck

had not even thought of that. they could theoretically put you IN the trailer for whatever game they're showing, right?

Such a feature will be poisonous to my wallet. Imagine being IN a Call of Duty story trailer, I'd be throwing money even if I hate the multi-player.
 

Sanke__

Member
As long as it actually works as intended/ is powerful enough, I am in for up to $400

Of course if that is the price it will fail horribly and will have no additional games after launch
 
What the hell happened to GAF lol. Where did the reading comprehension go? I can't believe how many times I've read "It'll be the same price as a console!". Where the hell are you guys getting this? It was mentioned that it'll be priced "As a gaming platform". Which for Sony, typically means little or no profit on the hardware, which is made up in software sales.

This is so embarrassing lol.
 
Such a feature will be poisonous to my wallet. Imagine being IN a Call of Duty story trailer, I'd be throwing money even if I hate the multi-player.

Hory shit

I can imagine how they sell it too.

Have a E3 2017 hype trailer in May of that year, making the announcement that the entire broadcast, and every PSVR game shown, will allow you to be 'present' in whatever they're showing. Have a front-row seat to the actual conference, and when they show a PSVR game, your headset fades to black as does the screen in the auditorium the conference is taking place in, only when your headset display comes back, you're there, in the game world, staring the sidekick of whatever game they're showing in the eyes.

This needs to happen!
 
I believe they've already said not, and I see no reason they would, from their perspective. They didn't even support the popular calls for DS4 drivers on PC, right? Forget about it.

that way when they abandon it like they do for every single thing thats not a home console it doesn't become just a paperweight.
 

StereoVsn

Member
Hopefully that means $300 (in US) VR headset plus $49 for the camera and another $40-60 for Move controllers. Maybe they will do $400 bundle for everything. I suspect though that it might be $50 more at $350 and $450 bundle.
 

bomblord1

Banned
Hory shit

I can imagine how they sell it too.

Have a E3 2017 hype trailer in May of that year, making the announcement that the entire broadcast, and every PSVR game shown, will allow you to be 'present' in whatever they're showing. Have a front-row seat to the actual conference, and when they show a PSVR game, your headset fades to black as does the screen in the auditorium the conference is taking place in, only when your headset display comes back, you're there, in the game world, staring the sidekick of whatever game they're showing in the eyes.

This needs to happen!

Or they could stick a 360 degree camera in the front row of the theater and have you be "in" the conference.
 

blacklotus

Member
Just tried this today. Sony took me to the Lisbon Games Week and it's simply amazing.
The amount of fun i had trying a London Heist segment was unbelievable.
Went in thinking "this is just another bad gameplay gimick hardware" and left trying to find ways to explain this next purchase to my wife.


Amazing.



...in the end they took me to the headquarters and gave me a The Order 1886 Premium edition, and a spare boxed Vigilante Edition of Watchdogs, which was given by Ubisoft to them.

Good times.
 

bomblord1

Banned
Just tried this today. Sony took me to the Lisbon Games Week and it's simply amazing.
The amount of fun i had trying a London Heist segment was unbelievable.
Went in thinking "this is just another bad gameplay gimick hardware" and left trying to find ways to explain this next purchase to my wife.


Amazing.



...in the end they took me to the headquarters and gave me a The Order 1886 Premium edition, and a spare boxed Vigilante Edition of Watchdogs, which was given by Ubisoft to them.

Good times.

Sounds awesome.
 

Shoeless

Member
Or they could stick a 360 degree camera in the front row of the theater and have you be "in" the conference.

I'm pretty much convinced this will happen next year if they launch PS VR before E3. It'll definitely happen for E3 2017, though. We're already seeing VR used to broadcast concert and sporting events from the "best seat in the house," it would be dumb of Sony not to take advantage of this.
 
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