ArkhamFantasy
Member
If they are pricing not to make money from it why not!?
Sell it at cost =/= selling it for a $200 loss.
If they are pricing not to make money from it why not!?
Because the loss would be astronomicalIf they are pricing not to make money from it why not!?
Nice one.it's going to require Vita memory, right?
Sony has no memory of the Vita, so I doubt it.
Think you're mixing two things up here. What you're talking about seems to be discussing field of view. The headset has a roughly 100 degree field of view, this means it occupies most of your vision. There will still be boundaries in the far reaches of your vision, sort of a ski-mask effect. But yes you will have a wide enough field of view both left and right AND up and down so as long as the wing mirror is in the corner of your vision, yes you indeed can simply look at it. The headset isn't like a tiny window in the middle of the screen that you need to look at to see the world (like the Hololens demo unit). It replicates how you would behave and see things in real life, that's the point.
If they are pricing not to make money from it why not!?
Wow! What a load of PR horseshit. "Not to make a profit" my ass! Sony riding off of the "for the players" bullcrap. The sad thing is that people will buy it even after they snuck paid online in during PS4's announcement, on top of numerous other shit.
The unintentional comedy in this thread has been fantastic.Wow! What a load of PR horseshit. "Not to make a profit" my ass! Sony riding off of the "for the players" bullcrap. The sad thing is that people will buy it even after they snuck paid online in during PS4's announcement, on top of numerous other shit.
Uhm, the OLED screen is 1080p, like most all blu-rays. Should be fine if they let you look around, but when looking at the "screen" it either completely fills or goes beyond your field of view ever so slightly.At that resolution, I don't know how great they'll look.
Uhm, the OLED screen is 1080p, like most all blu-rays. Should be fine if they let you look around, but when looking at the "screen" it either completely fills or goes beyond your field of view ever so slightly.
More than just that. Each eye is only getting half 1080p, and actually is getting less than half, because real VR devices use curved lenses to wrap the image around your view more realistically, so each eye is only seeing the size of the screen covered by the lenses and then having that bit of the screen magnified.He's referring to the theatre framing that reduces the video size.
$399
I'm gonna guess $350. That's in the range of "the cost of a new game platform" (a little lower actually), and cheaper than the Oculus Rift which is also selling for cost rather than for profit. If they include a couple Moves though that could push it up to $400.
I wish someone would ask if it will support pc natively, it would be a good alternative to oculus
Right, they've said its gonna be "more than $350", which is why I said a $350 PSVR would be cheaper. Note that Oculus is also higher end - higher resolution screens, doing crazy things like covering everything in a proprietary custom fabric, etc. So if Oculus can sell the Rift for no profit for over $350, I think that PSVR could be $350 doing the same thing. Any lower and it would be selling it at a loss.Oculus is attempting to raise price expectations beyond $350 for the HMD. They decided that it was more important to ensure that the headset was as good as they could make it the first time around, rather than target a lower price point and provide a lesser experience.
Right, they've said its gonna be "more than $350", which is why I said a $350 PSVR would be cheaper. Note that Oculus is also higher end - higher resolution screens, doing crazy things like covering everything in a proprietary custom fabric, etc. So if Oculus can sell the Rift for no profit for over $350, I think that PSVR could be $350 doing the same thing. Any lower and it would be selling it at a loss.
I disagree, for two reasons: first, PSVR is going to be a large package in the store just because of the headset, they are going to want to minimize the number of different packages that must be in each store, for a device that may not fly off the shelves. Second, they are going to want it to be as simple and "plug and play" as possible, so they'll be including the camera and at least one Move - sales of Playstation Moves hasn't ever been stellar, so it's not like most people have one. If it sells decently enough, I could see them selling more versions later with less stuff so they can claim low prices, I doubt they'll do so at launch.Keep in mind though that the Oculus will come bundled with an Xbox One controller and the necessary camera for position tracking. The base package for PSVR will not need to include either of these peripherals, lowering the entry price even further.
I'll be kind of pissed if I have to rebuy the camera or any Moves.I disagree, for two reasons: first, PSVR is going to be a large package in the store just because of the headset, they are going to want to minimize the number of different packages that must be in each store, for a device that may not fly off the shelves. Second, they are going to want it to be as simple and "plug and play" as possible, so they'll be including the camera and at least one Move - sales of Playstation Moves hasn't ever been stellar, so it's not like most people have one. If it sells decently enough, I could see them selling more versions later with less stuff so they can claim low prices, I doubt they'll do so at launch.
I disagree, for two reasons: first, PSVR is going to be a large package in the store just because of the headset, they are going to want to minimize the number of different packages that must be in each store, for a device that may not fly off the shelves. Second, they are going to want it to be as simple and "plug and play" as possible, so they'll be including the camera and at least one Move - sales of Playstation Moves hasn't ever been stellar, so it's not like most people have one.
Uhm, the OLED screen is 1080p, like most all blu-rays. Should be fine if they let you look around, but when looking at the "screen" it either completely fills or goes beyond your field of view ever so slightly.
He's referrng to the theatre framing that reduces the video size.
I disagree, for two reasons: first, PSVR is going to be a large package in the store just because of the headset, they are going to want to minimize the number of different packages that must be in each store, for a device that may not fly off the shelves. Second, they are going to want it to be as simple and "plug and play" as possible, so they'll be including the camera and at least one Move - sales of Playstation Moves hasn't ever been stellar, so it's not like most people have one. If it sells decently enough, I could see them selling more versions later with less stuff so they can claim low prices, I doubt they'll do so at launch.
Right, they've said its gonna be "more than $350", which is why I said a $350 PSVR would be cheaper. Note that Oculus is also higher end - higher resolution screens, doing crazy things like covering everything in a proprietary custom fabric, etc. So if Oculus can sell the Rift for no profit for over $350, I think that PSVR could be $350 doing the same thing. Any lower and it would be selling it at a loss.
It'd be way more idiotic to let consumers buy a package and take it home, only to discover it doesn't work because they bought the wrong package. The PSVR as a brand new type of device will need to be as plug-and-play as possible for everybody, not just enthusiasts or early-adopters. As for DS4, if they don't include a Move almost no developer will support Move,though it really improves the feeling of VR. And with the camera, Oculus Rift can use two cameras to increase the area in which users can walk around (every demo with the Oculus Touch used two cameras), I assume PSVR could do the same, so having a second camera wouldn't be worthless.Close to zero chance they don't offer the PSVR headset standalone. It makes no sense when many people already have the camera and everyone already has a VR ready controller (DS4). The headset alone would not be a large package. It would just be the headset and the breakout box.
They know that early adopters will be buying this, and many early adopters will already have a camera. It would be completely idiotic for them to make consumers spend more money on something they already have.
Games WON´'T BE the most important feature on VR.
That's for movies (see a movie like in an IMAX room for example) and broadcasting events (sports, concerts, etc).
I think Sony is aware of that and need many people buy the thing.
I'm hoping to see E3 2017 conferences completely via VR...
Games WON´'T BE the most important feature on VR.
That's for movies (see a movie like in an IMAX room for example) and broadcasting events (sports, concerts, etc).
I think Sony is aware of that and need many people buy the thing.
I'm hoping to see E3 2017 conferences completely via VR...
It'd be way more idiotic to let consumers buy a package and take it home, only to discover it doesn't work because they bought the wrong package. The PSVR as a brand new type of device will need to be as plug-and-play as possible for everybody, not just enthusiasts or early-adopters. As for DS4, if they don't include a Move almost no developer will support Move,though it really improves the feeling of VR. And with the camera, Oculus Rift can use two cameras to increase the area in which users can walk around (every demo with the Oculus Touch used two cameras), I assume PSVR could do the same, so having a second camera wouldn't be worthless.
lol, it sure would be...A PS4 + VR combo for $ 400 bucks would be awesome
Uhm, the OLED screen is 1080p, like most all blu-rays. Should be fine if they let you look around, but when looking at the "screen" it either completely fills or goes beyond your field of view ever so slightly.
Right, they've said its gonna be "more than $350", which is why I said a $350 PSVR would be cheaper. Note that Oculus is also higher end - higher resolution screens, doing crazy things like covering everything in a proprietary custom fabric, etc. So if Oculus can sell the Rift for no profit for over $350, I think that PSVR could be $350 doing the same thing. Any lower and it would be selling it at a loss.
The actual resolution is 960x1080 as the full 1920x1080 is divided per eyes, but you don't even see the entire half-rez 1080p as the nature of the single screen design means there is unused dead space around the edges:
It's even worse for people with wider or more narrow eyes than the one-size-fits-all average they designed for, as currently PSVR has no IPD adjustment. Then of course the virtual screen in the theater only takes up a very small fraction of what little resolution is left. You're looking at basically SD quality (or less) in practice.
Oculus is attempting to raise price expectations beyond $350 for the HMD. They decided that it was more important to ensure that the headset was as good as they could make it the first time around, rather than target a lower price point and provide a lesser experience.
fuck
had not even thought of that. they could theoretically put you IN the trailer for whatever game they're showing, right?
This might be fun, especially if I can sit next to Hip Hop Gamer.I'm hoping to see E3 2017 conferences completely via VR...
Such a feature will be poisonous to my wallet. Imagine being IN a Call of Duty story trailer, I'd be throwing money even if I hate the multi-player.
I believe they've already said not, and I see no reason they would, from their perspective. They didn't even support the popular calls for DS4 drivers on PC, right? Forget about it.
Hory shit
I can imagine how they sell it too.
Have a E3 2017 hype trailer in May of that year, making the announcement that the entire broadcast, and every PSVR game shown, will allow you to be 'present' in whatever they're showing. Have a front-row seat to the actual conference, and when they show a PSVR game, your headset fades to black as does the screen in the auditorium the conference is taking place in, only when your headset display comes back, you're there, in the game world, staring the sidekick of whatever game they're showing in the eyes.
This needs to happen!
Just tried this today. Sony took me to the Lisbon Games Week and it's simply amazing.
The amount of fun i had trying a London Heist segment was unbelievable.
Went in thinking "this is just another bad gameplay gimick hardware" and left trying to find ways to explain this next purchase to my wife.
Amazing.
...in the end they took me to the headquarters and gave me a The Order 1886 Premium edition, and a spare boxed Vigilante Edition of Watchdogs, which was given by Ubisoft to them.
Good times.
Or they could stick a 360 degree camera in the front row of the theater and have you be "in" the conference.