Yautja_Warrior
Member
Good to know Sony is trying to keep the cost as low as possible for VR, as it won't be a cheap bit of tech.
Yeah... I doubt it80$ games I call it. Fuck you if true.
80$ games I call it. Fuck you if true.
Most of the VR games look like 15-20 dollar titles, which is a problem because retailers dont like that and Playstation desperately needs retailer help to sell VR. They need demo's set up with people there to help customers who want to try it out.
Most of the VR games look like 15-20 dollar titles, which is a problem because retailers dont like that and Playstation desperately needs retailer help to sell VR. They need demo's set up with people there to help customers who want to try it out.
When they say not making money from it this does not mean the cost of the actual hardware but the whole product in general. Which makes sense as their investing in future products in the same field with this.
Exactly, when Nintendo launched the Wii they made sure there were tons of ways to try it out beforehand, and that worked out great for them. VR really needs to be experienced to believe in it, I've seen utter skeptics become believers after a 2 minute demo., and that with the old Oculus DK1.They need to sort it out though, since seeing it vs experiencing it isn't even close.
I'm less concerned about the hardware price, more-so the software. I'm betting minimum $60, even for the shorter games. Hope I'm wrong though.
I'm less concerned about the hardware price, more-so the software. I'm betting minimum $60, even for the shorter games. Hope I'm wrong though.
I'm less concerned about the hardware price, more-so the software. I'm betting minimum $60, even for the shorter games. Hope I'm wrong though.
Aren't some of the games getting released first, and getting a VR patch later? I don't see them pricing excessively for games like that.
Highly unlikely. The first batch of VR games have so far been extremely forgiving in terms of assets.
Ah, I should add I'm in Canada, so around $45 US was my guess. I see them really wanting to make their money back and a relativity low selection of games limiting the amount of money they can make leading to higher prices.
The disparity in Canadian/US prices still feels odd to me.
Well this is going to sound crazy, but making games with higher framerates is probably a lot cheaper than making them at 30 for example. Developers tend to try to take advantage of the extra frame time by filling / utilizing it, more characters on scene, more A.I. opponents, denser locations, more robust lighting engines, etc etc etc.
Paired with the fact that nearly every middleware engine is compatible with VR now, making games in general has never been more approachable.
Plus you also have to consider, when making a non-vr game. It's important for the scene to appear interesting. So devs will put in more explosions, more elaborate set pieces, and things of that nature. VR will make the more minute things far more interesting. People will spend more time looking at what's around them, and the speed of most games is going to be less spastic.
Sell it at cost =/= selling it for a $200 loss.
Because the loss would be astronomical
I think a lot of the problem with understanding VR is people are still thinking of it as just a flat screen in front of them.
They mean that they are selling at the price it cost to make them.
I think VR games will be priced fairly. Did PS3 games cost more than 360 games at launch when Sony was losing hundreds of dollars on every console sold? No. Longterm public perception is more important to Sony than short-term gains.Ah, I should add I'm in Canada, so around $45 US was my guess. I see them really wanting to make their money back and a relativity low selection of games limiting the amount of money they can make leading to higher prices.
The disparity in Canadian/US prices still feels odd to me.
I think VR games will be priced fairly. Did PS3 games cost more than 360 games at launch when Sony was losing hundreds of dollars on every console sold? No. Longterm public perception is more important to Sony than short-term gains.
I'm tempted to pick one of these up sight-unseen. I've been chasing another Mario 64 moment for almost 20 years now. I want to be blown away again
They haven't officially commented if Dreams is going to support VR just for the sculpting or the whole game, but I have a feeling Dreams in VR is going to be that Mario 64 moment for me.
Sounds awesome.
It was. But i just opened the premium box of The Order... and... it's actually only the statue of the ultra rare Blacksight endless fight edition...
Just went balistic here. Amazing.
More on topic... after yesterday i find myself craving some more VR experience. Really stoked.
this will be priced quite nicely in my £199-£249.99 price bracket
Just tried this today. Sony took me to the Lisbon Games Week and it's simply amazing.
The amount of fun i had trying a London Heist segment was unbelievable.
Went in thinking "this is just another bad gameplay gimick hardware" and left trying to find ways to explain this next purchase to my wife.
Amazing.
...in the end they took me to the headquarters and gave me a The Order 1886 Premium edition, and a spare boxed Vigilante Edition of Watchdogs, which was given by Ubisoft to them.
Good times.
will this be target 30 or locked 60fps
Just tried this today. Sony took me to the Lisbon Games Week and it's simply amazing.
The amount of fun i had trying a London Heist segment was unbelievable.
Went in thinking "this is just another bad gameplay gimick hardware" and left trying to find ways to explain this next purchase to my wife.
Amazing.
...in the end they took me to the headquarters and gave me a The Order 1886 Premium edition, and a spare boxed Vigilante Edition of Watchdogs, which was given by Ubisoft to them.
Good times.
only delusional people are those who think Sony will price this higher than the PS4 itself, they know that would be sending it to dieYou are delusional.
for VR content even 60fps is too low (causes sickness), Sony can sort of get away because of the reprojection to 120fps, but no VR game should target anything less than solid 60 fps (without drops)will this be target 30 or locked 60fps
I imagine VR games are going to be significantly cheaper to make actually. Because of the hardware requirements for framerates, developers actually can't spend so much time packing scenes full of robust assets, and the things that are super important for a good looking image on a traditional set are mostly meaningless in VR.
Games can target 60, 90 or 120fps.will this be target 30 or locked 60fps
You are delusional.
He might just be oblivious to currency conversion ratesEh? Don't see how the upper end of that price bracket is considered "delusional", it's pretty much the price of a PS4 now.
Good to hear. Can you tell a bit more about your PSVR experience, especially about the quality of the screen/image and the amount of presence you experienced?
nah they need to put this device into every Wal-Mart and Best Buy in the country and let people try it out walled off from the rest of the store so they don't feel foolish while using it.....
Word of mouth will spread.
The imersion/presence is astounding. The only thing the experience lacked was a higher volume on the headset that was being used. It seemed like you were really inside of the truck and everything was real. The demo we played - London Heist - and the scene that was displayed, is actually made for you to "explore" the whole of the "cockpit" of the truck.
It was simply incredible - for me at least - to reach out to my door, open it, and than just get my head out of the truck and look back. I did that, and actually fired backwards.
Picking up a soda, opening of the dashboard, interacting with the driver, etc. Amazing.
On the other demo, that i didn't try, and it's a shooting section with cover, some guy, after getting a bit tired of crouching, actually tried to lean against a table (in the game...) and almost fell.
Graphics wise, i think it was pretty good. But i'm not a graphics guy, so. A collegue said the experience with benefit of using 8K screen on the glasses - dunno if this is acurate tech wise, but it's what he said. You could notice pixels. Dunno if that's a deal breaker for other people.
It was more than fine for me.
Another collegue, playing the shooting section, almost got out of the stand because the game area was so big. On of the stewards had to stop him. It was hilarious.
The reactions when people dropped the VR were simply amazing, and i have no idea how Sony wasn't videoing all those reactions for social media. Great publicity it would be.
About the bribe/moneyhat: Dunno how it is in other countries, but in Portugal, if you work for a strong store and you make a bit of a name for yourself in retail/sales, you stop paying for games...
Whatever its final price is going to be I predict it will be $50 higher than what you all want it to be.