it's going to require Vita memory, right?
Well, Sony said that PSVR is a platform separate than a PS4, not me.So an add-on will sell worse than the console itself? Share more of your wisdom.
I really don't think Sony cares that certain industries are going to use the Rift over PSVR. When it comes to games Sony certainly isn't behind and Shuhei already made it clear they are right now mainly focused on the software integration of PSVR. Vive and the Rift will have an advantage through the open nature of PCs, but I have no doubt that will not stop PSVR from getting an impressive list of non-gaming apps. I'm pretty sure we can expect at least things like VR tailored YouTube support and similar stuff. I also wouldn't be surprised if something like PSVR Home surfaces eventually. So even while the PS4 is a closed platform we can see the potential is massive, especially considering the (projected) install base.
I don't think Valve is going to limit Vive's support to Steam, so it's not really the same situation as Sony is in.
it's going to require Vita memory, right?
Where did they?Well, Sony said that PSVR is a platform separate than a PS4, not me.
Did Sony mention that PSVR is an PS4 add-on in any of their marketing materials?
This might be the reference:Where did they?
Yes they did.
http://www.bloomberg.com/news/artic...than-10-titles-with-first-virtual-reality-setThe PlayStation VR headset is on track for introduction in the first half of next year, Sony Computer Entertainment Chief Executive Officer Andrew House said in an interview at the Tokyo Game Show on Thursday. The unit will be priced as a new gaming platform he said, without giving numbers.
Sony themselves said it, are you laughing at Sony too? They said the PSVR would cost the same as a new game platform. The most recent new game platforms released cost $400 and $500 (those people who think they would have been referring to four-year-old handheld game platforms are living in a delusional world, unless you think Sony was trying to deceive people about the price; they knew the statement would make people think of PS4 and XBox One). Don't forget this thing will have to come with a camera and possibly a Move controller - they are going to want it to be as "plug and play" as possible even if some people already own a camera/move.I know. I'm comparing the complexity of the device to the PS4, which probably has significantly higher marketing and R&D costs and likely a higher bom based on how deceptively simple VR hardware is. That's why I'm laughing at people who actually think this will cost more than a PS4.
This might be the reference:
http://www.bloomberg.com/news/artic...than-10-titles-with-first-virtual-reality-set
I'm going to impulse buy them!
They need to redesign the MOVE controller. It's too fat, too straight and the buttons are too small. Make it thinning with bigger buttons and angle the end downwards so you don't strain your wrist every time you want to aim downwards.
Sony has no memory of the Vita, so I doubt it.
I know. I was making a joke about a poorly translated answer. Everyone chill. Ha
Sorry a bit off topic but with these VR contraptions do they track the position of my eyes or my head only? For instance when I'm driving if i glance at the rear view mirror I just move my eyes not my whole head, does VR allow for this?
Sorry a bit off topic but with these VR contraptions do they track the position of my eyes or my head only? For instance when I'm driving if i glance at the rear view mirror I just move my eyes not my whole head, does VR allow for this?
Yeah I agreeIts a new platform because the gaming experiences are different from regular console games, but still its add-on to PS4 as PS VR cannot work without PS4.
Sorry a bit off topic but with these VR contraptions do they track the position of my eyes or my head only? For instance when I'm driving if i glance at the rear view mirror I just move my eyes not my whole head, does VR allow for this?
Really? New 3DS does it standard already, how performance heavy can it be?This Gen should be head only. Eye tracking is a thing but still a future thing.
Its a new platform because the gaming experiences are different from regular console games, but still its add-on to PS4 as PS VR cannot work without PS4.
New 3DS doesn't track where your eyes are looking, it tracks where they are.sörine;184401122 said:Really? New 3DS does it standard already, how performance heavy can it be?
It's too fat, too straight and the buttons are too small. Make it thinning with bigger buttons and angle the end downwards so you don't strain your wrist every time you want to aim downwards.
It's too fat, too straight and the buttons are too small. Make it thinning with bigger buttons and angle the end downwards so you don't strain your wrist every time you want to aim downwards.
Sounds like the advice my ex-wife gave.
Of course it does. Because in theory the screen is spread accross your entire field of view. Although for now we aren't there yet so it's a bit like wearing goggles.
Well, Sony is like the only company involved in VR which will also make money with software in a big scale.
I expect that PlaystationVR will be significantly cheaper than other solutions,
Phones are pricey.
Just like Blu-ray is an add on for your TV ... but is it seen as such? People really need to start understanding how Sony are positioning this. It's not an add on, it's something to be used with your PS4.
I'd be surprised if the total system was under $350... I'm expecting $400.
But I'm also expecting that VR will come bundled with HMD, updated move controllers and camera. The HMD will be the lions share of the cost, but the other components will push the BOM up an extra $100+.
We might see limited VR headset only SKUs for users that already have the other stuff... but it'll be troubling to see the market split between those with access to motion and no motion controllers.
You really want VR to be such that motion controllers are a given - they're the input half of the equation, and lacking it, you're going to not only miss out on lots of versatility and lots of the experience that makes VR great... but the lack of it will even disrupt the magic sauce of VR - presence.
Sorry a bit off topic but with these VR contraptions do they track the position of my eyes or my head only? For instance when I'm driving if i glance at the rear view mirror I just move my eyes not my whole head, does VR allow for this?
that clears everything right up!
anyway, the more complicated Sony and other VR companies make it, the less chance it has at taking off. we're talking exponentially less with every little roadblock they put in the way.
Aah ok I understand what your sayingYes. Obviously, Sony have gone for a high end 1080P screen, but as Sony manufactures their own screens, I don't expect the per-unit cost difference to be significant. Assuming they're making them in high enough volumes.
I could be completely wrong though...
There would have been a profit margin on those screens though. And how many units were they manufacturing/assembling? Smaller the production run, the more each unit costs.
No one is going to price their launch VR headset with the aim of recouping R&D from the hardware.
ok. thanks.No, the PS4 powers the PSVR. There is a small breakout box that comes with the PSVR and helps with some audio/video stuff.
so this probably means whatever devices in your living room space are using outlets, room needs to be made for the VRThe breakout box handles displaying an un-barrel distorted view on the TV, as well as potentially second screen stuff - in the case devs actually use that.
It also handles some of the audio processing, and some preprocessing on the sensor data from the headset to be sent to the PS4.
Wow! What a load of PR horseshit. "Not to make a profit" my ass! Sony riding off of the "for the players" bullcrap. The sad thing is that people will buy it even after they snuck paid online in during PS4's announcement, on top of numerous other shit.
Wow! What a load of PR horseshit. "Not to make a profit" my ass! Sony riding off of the "for the players" bullcrap. The sad thing is that people will buy it even after they snuck paid online in during PS4's announcement, on top of numerous other shit.
At that resolution, I don't know how great they'll look.I'll pay whatever if they include a virtual theater mode for watching blu-rays.
Wow! What a load of PR horseshit. "Not to make a profit" my ass! Sony riding off of the "for the players" bullcrap. The sad thing is that people will buy it even after they snuck paid online in during PS4's announcement, on top of numerous other shit.
This is a huge sign that Sony is in the VR space for the long haul. Even if it's very pricey, I'm glad they are not selling this hardware for a profit just as a sign of good faith for the future
A PS4 + VR combo for $ 400 bucks would be awesome
I don't think they'll be giving them away for $50...
Wow! What a load of PR horseshit. "Not to make a profit" my ass! Sony riding off of the "for the players" bullcrap. The sad thing is that people will buy it even after they snuck paid online in during PS4's announcement, on top of numerous other shit.