Lara and her murdering is more of a problem due the cognitive/ludonarrative dissonance. Drake is never portrayed as helpless, afraid and just trying to survive. Not to mention if the feminist frequency review is to be believed the narrative of Uncharted doesn't go with hypocritical moral garbage about why the killing is occurring and justification like Rise apparently tries to. That's why I don't give Drake crap. He and I both know what he is and why he does what he does. He's no saint, he's a thief. Lara I just don't know, but I know it isn't survival.
This.
There's one moment in UC2 where somebody brings up the 'how many people have you killed' thing, and in a very meta moment, we watch Drake on-screen basically purse his lips and ignore it. The point of the games is that their narrative ignores stuff like that. It's
the point.
TR2013, conversely, made such a big deal in its opening hour about how Croft was a normal person who wouldn't/couldn't kill anyone and didn't want to and the first time she kills someone she's horrified. Then she does it ten more times in the space of five minutes without blinking an eye.
I enjoyed the last Tomb Raider game a lot, but one thing I can't forgive Crystal Dynamics for is their absolutely abysmal sense of tone and pacing, which seems to have carried over for the new title, too. It was obvious even from the pre-release videos.
It seems like the game still has the problem of the dissonance between gameplay and story. They created this real empowering combat system but then tried to portray Lara as "just doing it to survive". The players aren't really feeling that, it's an intention that they apparently fail to deliver. It seems they would be better to either rethink how combat works or just drop that side of the story. I think that experience bars don't help with this at all since you are rewarded for killing and it makes you feel good when it probably shouldn't.
That said, the core gameplay elements seem to be extremely polished and fun and the game also brings back some of the exploration and puzzle elements from original Tomb Raider which is good. Looks like a great game if you ignore the story bits that clash with the gameplay.
Exactly. And frankly, it would take relatively little work to fix the whole issue:
just decimate the fucking story content. The only reason there's dissonance is because CD are trying too hard and overwriting everything. If TR2013 had opened with her in the cave, cutting that awful pre-ren cutscene, and drip-fed us the set-up over the course of an hour, the the opening would have been fine. And if Lara talked/moaned about 1/3rd as much as she does currently, with less dialogue on the whole, the whole issue wouldn't exist.
It's only because they wanted to make it such a talkie (like Uncharted) that there is an issue at all. They have some fundamental misunderstandings about what makes a narrative strong.