Omg how do you do this? Could you explain it to me please?Can't wait to play it! i bought it on Singapore digital store, so i guess i should be able to start playing in like 4 hours and a half
OMG YES ;_;
I'm so happy. Can't wait to play this!
Also saving Anita's review for after I've played it, as if it's negative (which I think it might be based on the fact that Lara is ultra-violent) I'll deal with that better after. I'm really glad she's doing more reviews like the Syndicate one tho
Omg how do you do this? Could you explain it to me please?
Aw, damn. That's disappointing. :/
Rise of the Tomb Raider is a fantastic game that shows what can be achieved when a developer focuses on what works and focuses less on what doesnt. I know that Fallout 4 is also out this week (what was the publisher thinking?), and will no doubt swamp Rise of the Tomb Raider, but Lara Croft deserves attention in her latest outing. Its genuinely one of the best gaming experiences Ive had this year.
I mean he is going through something but I view it more as he's an old hand at this and has just accepted it. Yeah it bothers him but he covers it with jokes. Uncharted 3 kind of touches on the kind of person he really is.The problem is the arc Lara has already occurred before Uncharted 1 as Drake is close to 30 when we first meet him. Lara goes from 0-60 in almost literally 4 seconds. I mean I get the circumstances but the brutality and the ruthless efficiency. No, it just doesn't add up. A real person would be shaky, nervous, afraid. Not Legolas and a weapons expert rolled into one. So if it is the writing I'll concede Uncharted has a fault there too but the dissonance is nowhere near as great. Plus the justification is also a fault of the writing. There didn't even need to be one. Let the suspension of disbelief do its job, don't give people a reason to question it. Uncharted doesn't and for the most part gets away with a lot of it.Marlow mentions he gets off on all the devastation not to mention the kid mission where he kills his first person.
As I mentioned above, the arc likely happened for Drake we just didn't see it. Not to mention time scale wise she does this in what feels like 2 - 3 days.
Also let me say I'm not necessarily defending Drake, I just accept what he is as does he. Lara needs to accept what she is as well. A murderer. She put herself in this situation by choice, knowing what it could lead to, at least in relation to ROTR given what we know same as Drake.
Very strong reviews.
Do I need to play the 2013 reboot before I play this one? Is this a sequel?
Aw, damn. That's disappointing. :/Hate to burst your bubble here but Anita didn't do the review for this one. It disappointed me that she didn't. Some other guy did it. No idea who.
Can't wait to play it! i bought it on Singapore digital store, so i guess i should be able to start playing in like 4 hours and a half
You ignored his point.
Drake killing goons is Drake killing goons, as Indiana Jones kills nazis. It isn't serious. That is the game's tone, just like Indy killing dozens of people. It's a silly violent ride. Drake is relatable due to his personality with his friends and named enemies, and his ability to eliminate armies of intentionally over-the-top goon-like goons is not an essential part of that personality. It's there to provide action that's fun, same as Indy's ability to kill nazis. Tonally, it makes sense. It follows an established template that simply works. Any attempt to infer dissonance is purely a strained intellectual attempt.
Lara, on the other hand, is treated as a serious character, and her ability to kill is explicitly shown to be a part of her character arc. What the game does clumsily is go through that arc too quickly -- in about 5 minutes. That's his point. She laments her first killing... and then is a pro at it in the next combat sequence.
Yes, the grenade launcher sequence revisits this arc a bit. It's not too bad. But it's not good either. It's clumsy. The dev went for more mature character development and created dissonance in not handling that ambition properly. The reason they failed to handle it is that the game is largely a shooter/stealth violence game, and it's hard to gently ease into killing tons of people in a game like that. They were ambitious and paid for it, a little, with dissonance.
Uncharted side-stepped this problem by lightening the tone and intensity of the violence to PG-13 levels and making it clear that this is Indiana Jones, not Saving Private Ryan. They were not ambitious (in this regard) and thus stayed away from dissonance.
Their comment on the AI is interesting.Damn.. the only gaming site i trust with reviews gave 6s to TR and COD...
When will the DF article be up?Their comment on the AI is interesting.
In my experience, the AI is both great and poor at the same times...but in the end it works.
What I mean is that, while in stealth, enemies tend to ignore the player pretty regularly. You can sneak up behind a guy and kill him while his buddy stands a couple meters away. That seems highly unrealistic and, perhaps, has been taken too far *BUT* it's better than the inverse; overly sensitive AI.
Once you get into combat, however, the enemy is highly aggressive and creates some pretty enjoyable action sequences. They really work to flank you and push you out of your hole. You can't just hunker down and kill things from afar. You really need to actively move around the environment and work to take down foes. It's not super challenging or anything but it's a lot of fun.
Very strong reviews.
Do I need to play the 2013 reboot before I play this one? Is this a sequel?
Very strong reviews.
Do I need to play the 2013 reboot before I play this one? Is this a sequel?
Very strong reviews.
Do I need to play the 2013 reboot before I play this one? Is this a sequel?
Very strong reviews.
Do I need to play the 2013 reboot before I play this one? Is this a sequel?
Microsoft spent it all on Halo 5, a game that was popular for a few days before everyone just kind of forgot about it and moved on.Reviews are great but is it me or marketing for this game is really poor?
Hopefully in the next day or two. As I said earlier, my coverage includes stuff that we couldn't show on review day so it has to wait. Wasn't going to skip out on important points just to hit early.When will the DF article be up?
Their comment on the AI is interesting.
In my experience, the AI is both great and poor at the same times...but in the end it works.
What I mean is that, while in stealth, enemies tend to ignore the player pretty regularly. You can sneak up behind a guy and kill him while his buddy stands a couple meters away. That seems highly unrealistic and, perhaps, has been taken too far *BUT* it's better than the inverse; overly sensitive AI.
Once you get into combat, however, the enemy is highly aggressive and creates some pretty enjoyable action sequences. They really work to flank you and push you out of your hole. You can't just hunker down and kill things from afar. You really need to actively move around the environment and work to take down foes. It's not super challenging or anything but it's a lot of fun.
Reviews are great but is it me or marketing for this game is really poor?
Great that Tomb Raider is reviewing high for those people that base their purchases off reviews.
Their comment on the AI is interesting.
In my experience, the AI is both great and poor at the same times...but in the end it works.
What I mean is that, while in stealth, enemies tend to ignore the player pretty regularly. You can sneak up behind a guy and kill him while his buddy stands a couple meters away. That seems highly unrealistic and, perhaps, has been taken too far *BUT* it's better than the inverse; overly sensitive AI.
Once you get into combat, however, the enemy is highly aggressive and creates some pretty enjoyable action sequences. They really work to flank you and push you out of your hole. You can't just hunker down and kill things from afar. You really need to actively move around the environment and work to take down foes. It's not super challenging or anything but it's a lot of fun.
As I said, she actually references the arc of how easy it is for her in game. And she doesn't get to "Rambo motherfuckers" immediately, she has to gain the skills through an RPG like skill tree, initially she is slow and useless and has to hide rather than fight.
She becomes this badass over time (short, yes), Drake arrives on the scene and kills motherfuckers while cracking jokes, I understand that this may seem more natural to you, but for me, being forced into doing something and being good at it > being a murderer slash comedian to take the edge away from all the murdering.
This is OT, so apologies all.
Lol trust no one.From one review:
But wait, another review says:
Awesome, thanksHopefully in the next day or two. As I said earlier, my coverage includes stuff that we couldn't show on review day so it has to wait. Wasn't going to skip out on important points just to hit early.
Are there any specific reviews out for the 360 version ?
From one review:
But wait, another review says:
Microsoft spent it all on Halo 5, a game that was popular for a few days before everyone just kind of forgot about it and moved on.
Very poor since it was announced. The E3 2015 demo was pretty great though.
Seriously what is this trend? I don't like it. I don't need a ton of CG cut-scenes, but I don't want to "find" the story either -_-Ugh, developers, please, stop thinking this is what I want.
It isn't what I want.
how?
OMG YES ;_;
I'm so happy. Can't wait to play this!
Also saving Anita's review for after I've played it, as if it's negative (which I think it might be based on the fact that Lara is ultra-violent) I'll deal with that better after. I'm really glad she's doing more reviews like the Syndicate one tho
Omg how do you do this? Could you explain it to me please?