SJRB
Gold Member
In what is the biggest breach of street date I've seen in quite a while, many retailers started selling Just Cause 3 two days ago for no apparant reason. I only got wind of this yesterday, so I went out and picked up a PS4 copy earlier this morning.
Some tidbits: it requires 37 gb of hard-disk space, the day-1 patch is 2 gb. I let the game fully install before I played, so I'm not sure if you can play while the game is installing.
Anyway, a random selection of impressions after about 2 - 3 hours of playtime:
- The narrative is a joke. The game makes no attempt to set up anything or anyone. From the first moment it's literally "I'm gonna liberate my country!";
- Rico has a different voice actor. He sounds like a try-hard Ezio from Assassin's Creed II now. In fact, everyone sounds like an ACII voice actor reject, and not in the charming "BOOLOOO SANTOOOSI" kind of way;
- first sequences are heavily structured to the point of complete annoyance. It's 30 seconds of gameplay - loading - 10 second cutscene - loading - 30 seconds gameplay - loading.. Rinse and repeat;
- Loading times are crazy long at times, especially when booting up the game;
- You "unlock" the tether and wingsuit witin 15 minutes;
- You can't speed up the parachute anymore to move around quickly like you can in Just Cause 2;
- Wingsuit is surprisingly difficult to control so far. There's zero tutorial on how to use it;
- No aim down sights at the moment [apparantly that's an unlock];
- Gunplay is pretty mediocre. It's arcade-y as hell just as Just Cause 2, nothing really stands out. Also no ducking means it's harder to take cover. The game really wants you to run around;
- No more health packs, Rico now has regenerative health and thank god for that because some bases have huge amounts of enemy soldiers;
- Game is super lenient with ammo and gun racks scattered all over the place. I've never ran out of ammo, whereas I had this challenge multiple times in JC2;
- Square Enix servers are down, but everytime I open the map or menu it tries to connect to the servers for at least 30 seconds, pausing the game. Then I get a "disconnected" message for another 30 seconds. This happens literally everytime I open the map and there's no way to disable it. Bizarre stuff;
- Performance is okay. Moving around is just fine, but framerate takes a pretty hefty hit once bigger explosions with lots of particles start happening, it even makes Rico less responsive;
- Visually the game looks very nice though. Very colorful and crisp;
- Cars handle terribly. Haven't tried many different types yet, but so far there's [once again] little reason to ever drive somewhere if you don't have to;
- The wanted-mechanic is kinda weird, not sure how it works yet. You often get a star without anyone around, but other times you're perfectly okay. There's some all-seeing A.I. that only occasionally seems to notice stuff. It's hard to explain;
- Ambient music is REALLY nice;
- Liberating my first village turned into a crazy 5-star fight that seemingly went on forever. Turns out I had to push a button on some console, game is pretty bad with explaining what it wants you to do;
- The map is HUUUUUGE. When I first opened the map menu I zoomed out until I saw the whole island and I was like "that's pretty big". Then I zoomed out some more and it turns out this "pretty big" island was like 10% of the entire map. It's crazy;
- Had one fatal error so far where the game just quit and I got booted back to the PS4 menu. Not really sure what happened either;
- Some destoyed structures seem to "respawn" after a while, like bridges, guard towers and other little [non-libartion related] stuff;
- One of the first things I did was grab a helicopter and go straight up. I reached the 3km mark [took forever] until the chopper wouldn't go any higher, but there were mountain tops in the distance that were way higher so the helicopter's engines probably weren't strong enough to get more altitude;
- Rico doesn't do his awesome backflip anymore if you go from parachuting into a freefall
- The supply drop mechanic is genius. You basically compile a shopping list of weapons and vehicles and it gets dropped in a big container. Infinitely better than the way they handled it in JC2 and probably the biggest improvement I've seen so far.
Which also brings me to my point I guess. Just Cause 3 is basically Just Cause 2 with a new coat of paint. What you see is what you get, simple as that. So far it's pretty okay, but the constant attempts to connect to the server are horrendous, and it annoys me to no end that I can't seem to figure out the wingsuit.
If you're on the fence about this game, feel free to ask away!
Some tidbits: it requires 37 gb of hard-disk space, the day-1 patch is 2 gb. I let the game fully install before I played, so I'm not sure if you can play while the game is installing.
Anyway, a random selection of impressions after about 2 - 3 hours of playtime:
- The narrative is a joke. The game makes no attempt to set up anything or anyone. From the first moment it's literally "I'm gonna liberate my country!";
- Rico has a different voice actor. He sounds like a try-hard Ezio from Assassin's Creed II now. In fact, everyone sounds like an ACII voice actor reject, and not in the charming "BOOLOOO SANTOOOSI" kind of way;
- first sequences are heavily structured to the point of complete annoyance. It's 30 seconds of gameplay - loading - 10 second cutscene - loading - 30 seconds gameplay - loading.. Rinse and repeat;
- Loading times are crazy long at times, especially when booting up the game;
- You "unlock" the tether and wingsuit witin 15 minutes;
- You can't speed up the parachute anymore to move around quickly like you can in Just Cause 2;
- Wingsuit is surprisingly difficult to control so far. There's zero tutorial on how to use it;
- No aim down sights at the moment [apparantly that's an unlock];
- Gunplay is pretty mediocre. It's arcade-y as hell just as Just Cause 2, nothing really stands out. Also no ducking means it's harder to take cover. The game really wants you to run around;
- No more health packs, Rico now has regenerative health and thank god for that because some bases have huge amounts of enemy soldiers;
- Game is super lenient with ammo and gun racks scattered all over the place. I've never ran out of ammo, whereas I had this challenge multiple times in JC2;
- Square Enix servers are down, but everytime I open the map or menu it tries to connect to the servers for at least 30 seconds, pausing the game. Then I get a "disconnected" message for another 30 seconds. This happens literally everytime I open the map and there's no way to disable it. Bizarre stuff;
- Performance is okay. Moving around is just fine, but framerate takes a pretty hefty hit once bigger explosions with lots of particles start happening, it even makes Rico less responsive;
- Visually the game looks very nice though. Very colorful and crisp;
- Cars handle terribly. Haven't tried many different types yet, but so far there's [once again] little reason to ever drive somewhere if you don't have to;
- The wanted-mechanic is kinda weird, not sure how it works yet. You often get a star without anyone around, but other times you're perfectly okay. There's some all-seeing A.I. that only occasionally seems to notice stuff. It's hard to explain;
- Ambient music is REALLY nice;
- Liberating my first village turned into a crazy 5-star fight that seemingly went on forever. Turns out I had to push a button on some console, game is pretty bad with explaining what it wants you to do;
- The map is HUUUUUGE. When I first opened the map menu I zoomed out until I saw the whole island and I was like "that's pretty big". Then I zoomed out some more and it turns out this "pretty big" island was like 10% of the entire map. It's crazy;
- Had one fatal error so far where the game just quit and I got booted back to the PS4 menu. Not really sure what happened either;
- Some destoyed structures seem to "respawn" after a while, like bridges, guard towers and other little [non-libartion related] stuff;
- One of the first things I did was grab a helicopter and go straight up. I reached the 3km mark [took forever] until the chopper wouldn't go any higher, but there were mountain tops in the distance that were way higher so the helicopter's engines probably weren't strong enough to get more altitude;
- Rico doesn't do his awesome backflip anymore if you go from parachuting into a freefall
- The supply drop mechanic is genius. You basically compile a shopping list of weapons and vehicles and it gets dropped in a big container. Infinitely better than the way they handled it in JC2 and probably the biggest improvement I've seen so far.
Which also brings me to my point I guess. Just Cause 3 is basically Just Cause 2 with a new coat of paint. What you see is what you get, simple as that. So far it's pretty okay, but the constant attempts to connect to the server are horrendous, and it annoys me to no end that I can't seem to figure out the wingsuit.
If you're on the fence about this game, feel free to ask away!