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FF7 remake's latest staff interviews (contains some info on multi-release plan)

CHC

Member
A man this large with a minigun in place of an arm, I do not wish to question his fashion sense

Haha that's kind of how I feel. I mean this is a man who walks around with a gun arm in a cut off vest - I really don't think popping on a pair of shades is really that much of a deviation from his usual style.

I'm willing to let it slide because the characters all look so faithful to the original game. The whole aesthetic looks outstanding, I'm very glad they resisted the urge to "update" by giving everyone belt-covered J-pop costumes and throwing holograms everywhere. Things look grounded and analog, like in the original.
 
One thing for sure, if they add a dlc for permanent cross-dressing costume
for every character
, i'll get it.

In fact, why not just make one of the entire episodes as you get to play as Don Corneo and you have to choose between customers who are cross-dressers and customers who aren't.
 

ghostjoke

Banned
One of my biggest questions is how if they're gonna make the goofy ennemies that FF7 had.

I mean look at this bullshit
CVnpeYpU8AEtRLD.png


It's litteraly a house

Imagine if they ever got around to remaking VI.

giphy.gif
 

MrHoot

Member
Haha that's kind of how I feel. I mean this is a man who walks around with a gun arm in a cut off vest - I really don't think popping on a pair of shades is really that much of a deviation from his usual style.

I'm willing to let it slide because the characters all look so faithful to the original game. The whole aesthetic looks outstanding, I'm very glad they resisted the urge to "update" by giving everyone belt-covered J-pop costumes and throwing holograms everywhere. Things look grounded and analog, like in the original.

I actually liked the comment they aid about going "Realistic but not completely", like keeping just an amount of goofyness to keep the characters recognizable. I'm guessing that's gonna be tone for the overall game although still reaaaally curious how they're gonna handle the insanely goofy stuff...like monster bikes/houses with teeth

ghostjoke said:
Imagine if they ever got around to remaking VI.

I think they even said if they wanted to do another remake they would like to do one from the SNES era. Holy shit that would be hilarious
 
Yeah obviously more Midgar stuff would be awesome. Someone has also shown Kalm which will be great to see actually fleshed out, Gongaga (we might get some Zack stuff there too), Rocket Town, Wutai, cosmo canyon, temple of the ancients and so many other places outsides Midgar that are incredibly diverse. I'm going over the locations again and there's just a shitload of very different places.

One of my biggest questions is how if they're gonna make the goofy ennemies that FF7 had.

I mean look at this bullshit
CVnpeYpU8AEtRLD.png


It's litteraly a house

it's during your Party's LSD trip.
 
Yeah obviously more Midgar stuff would be awesome. Someone has also shown Kalm which will be great to see actually fleshed out, Gongaga (we might get some Zack stuff there too), Rocket Town, Wutai, cosmo canyon, temple of the ancients and so many other places outsides Midgar that are incredibly diverse. I'm going over the locations again and there's just a shitload of very different places.

One of my biggest questions is how if they're gonna make the goofy ennemies that FF7 had.

I mean look at this bullshit
CVnpeYpU8AEtRLD.png


It's litteraly a house

I always interpreted the weird enemies like this as the many monsters created as a result of Mako being forcefully pulled from the planet. There would obviously be leaks and stuff which would lead to weird fiends showing up.
 

MrHoot

Member
I always interpreted the weird enemies like this as the many monsters created as a result of Mako being forcefully pulled from the planet. There would obviously be leaks and stuff which would lead to weird fiends showing up.

That would also explain these

1apJPpl.png


Or whatever the fuck this is

Ghirofelgo_FF7.png
 
This does sound better, even if I am worried that you won't be able to continue your progress from one part to another.

If the games really are full and not linear 10 hour cutscene fests, then I guess I feel better about this.

As long as the gameplay is not "streamlined" like 13, I will be ok. I guess this is just how FF has to be in 2016, HD towns and all.
 
Yeah obviously more Midgar stuff would be awesome. Someone has also shown Kalm which will be great to see actually fleshed out, Gongaga (we might get some Zack stuff there too), Rocket Town, Wutai, cosmo canyon, temple of the ancients and so many other places outsides Midgar that are incredibly diverse. I'm going over the locations again and there's just a shitload of very different places.

One of my biggest questions is how if they're gonna make the goofy ennemies that FF7 had.

I mean look at this bullshit
CVnpeYpU8AEtRLD.png


It's litteraly a house

People always run to this enemy.

It is not literally a house.

No one ever posts its second form:

latest
 

Atone13

Member
Thanks for this, I really haven't been keeping up with the other thread and missed a lot of this information.

On topic I'm eager to see more and am still excited to see a new version of one of my favorite games growing up.
 

ZenTzen

Member
all i wanna know is how they are gonna handle equipment , materia and leveling between parts and the world as well

i wanna be able to go to whatever town i want later in the game especially after we get the highwind and be able to roam, etc

i especially want to know how they're gonna handle the underwater stuff
 

Calabi

Member
No matter how you look at it,creating towns was much easier back then.

What does this amount to by today's standards ? Its a single background.A single skilled artists(maybe a couple) can complete this on their own.

Realizing this in a fully explorable 3D setting with rotatable camera,is so different.

Let's look at this for example
fZ9RG2V.png


You'd have to translate every little detail into a textured 3D object.You need to consider lighting(more so if the game has some day night cycle) and possibly physics relating to each object depending on how much interaction the game allows you.You need to make so it renders seamlessly as the player enters the room from outside.

This stuff is infinitely more complex.I am not even technically adept and I can realize this.

I'm pretty sure the backgrounds are renders. So all the assets in the backgrounds have been modelled and textured and then lit, to look like they are, then they just rendered from a single angle. The process is probably not much different to now except of course the complexity has gone up a bit. But then we have lots short cuts and software that pre setup to help developers now

I'm not so sure I think it might be easier and quicker to do some of the elements now. The environments at least. The monsters and characters maybe not, that's going to be crazy. In the original they seem to be simple primitive shapes arranged and then animated using movements and rotations(amazingly they still look good). Now they will have to all be rigged and deform and move correctly, and look good. Some of them will probably end up being cut and that would not be too great a loss.
 
I have a couple of things that I am concerned about with an episodic release. The first thing is, how are they going to handle character progression? Are there going to be level caps for each episode? Are you going to be able to bring your characters and materia over from one episode to the next, or are you going to start fresh every time?

The second thing is how is the world map going to be handled? One of my favorite parts of FF7 was when you first leave Midgar and finally get to the world map, it was a great way to make the game feel epic. You just spent the first five or so hours of the game stuck in a claustrophobic city and then you finally get out and realize your journey has barely begun. I really hope they keep the world map, but if they do, how is that going to work with the episodic nature of the game?

I just wish we had more information on how it is going to work. Hopefully because the game will be released in episodes we will get the first chapter sooner than expected so some of these questions will be answered.
 

Harmen

Member
I'm pretty sure the backgrounds are renders. So all the assets in the backgrounds have been modelled and textured and then lit, to look like they are, then they just rendered from a single angle. The process is probably not much different to now except of course the complexity has gone up a bit. But then we have lots short cuts and software that pre setup to help developers now

I'm not so sure I think it might be easier and quicker to do some of the elements now. The environments at least. The monsters and characters maybe not, that's going to be crazy. In the original they seem to be simple primitive shapes arranged and then animated using movements and rotations(amazingly they still look good). Now they will have to all be rigged and deform and move correctly, and look good. Some of them will probably end up being cut and that would not be too great a loss.

Not a dev by any means. But aside from the initial rendering, those backgrounds are completely static. I assume ensuring that everything looks good from every angle, allowing characters to move and interact in the environment, ensuring everything loads/runs correctly etc. also adds a lot to development time.

And indeed, let alone the simplicity of real time models (also the world map) and animations back then. And offcourse there not being any (voice) acting involved. I assume those aspects add a lot of production values and dev time as well. Having cutscenes be some simple models move a bit over 2D plains with text boxes probably require a completely different process of development than having characters act out a scene in a 3D environment, along with voices, facial expressions etc.
 

Replicant

Member
Cid's stand-alone mission please! If you're going to add stuff, may as well use the superior lead character. Cloud who?
 

btrboyev

Member
This doesn't even sound like FF7. Vi would have just preferred a game just like 1997 with realtime graphics instead of pre-rendered.

Come at me.
 

th4tguy

Member
This may have been asked already, but I haven't seen it. What does this mean for the physical release of the game? Will people who buy the physical version have to wait for all episodes to release (Telltale games)? Or do you think that each episode will have it's own physical release?
 

RK128

Member
This may have been asked already, but I haven't seen it. What does this mean for the physical release of the game? Will people who buy the physical version have to wait for all episodes to release (Telltale games)? Or do you think that each episode will have it's own physical release?

Considering each part is its own game (30+ Hours worth of content), I'm sure each Part will be its own retail disk when they come out.

I also wouldn't be surprise if they have other ways to buy the entire package:
-Getting all three parts digitally for 140$
-Digital and Retail Part I comes with discount for Part II (instead of 60$, its 40$)
-Retail/Digital Versions of FFXV come with steep discount code (30$ off) and demo for Part I (Bombing Mission + Intro Prologue)
-FFVII Bundle: Comes with Parts I-III, FFVII PS4 Port, and Crisis Core HD (which will release latter on)
 

RK128

Member
After thinking about it, I really think we will be getting three parts, plus a extra fourth part.

-Part I: Releases in June 2017, right after Sony's E3 2016 Conference (FFXV comes with 30$ Discount Code + Demo of the Bombing Mission)
-Part II: Releases in March 2018 (KH3/FFXII HD Comes with 30$ Discount Code + Demo of the introduction of Part II)
-Part III: Releases in April 2019
-Part IV: Titled 'Final Fantasy VII Remake: Advent Children' and it comes with Crisis Core HD and a 20 Hour Adventure based on the events/story of Advent Children. Releases January/February 2020

A yearly release for the FFVII Remake Parts, and ensuring a 'Big' game early every year :D.
 

higemaru

Member
Yeah, this is a fair trade-off. It sounds more like the .hack games than say, Telltale. I'm pretty okay with this. Sounds really ambitious. Hopefully development goes smoothly. I'd hate to pick one episode and then have to wait for literally forever for the other *coughhalflifecough*
 

Nairume

Banned
Yeah, this is a fair trade-off. It sounds more like the .hack games than say, Telltale. I'm pretty okay with this.
I dunno

As somebody who readily bought into .hack, that is probably one of the last comparative points I'd want for them to go for in terms of how to handle the episodic story stuff.
 
Am I the only one that would like to see stuff like this:

fZ9RG2V.png


in full HD (or 4K for PC users), looking exactly like this. With the same pre-rendered angels etc? They can even make it real-time 3D.

Actual 3D models of the characters could be vastly improved to match the style.

That would be a remake I'd be happy with.
 

liquidtmd

Banned
Am I the only one that would like to see stuff like this:

fZ9RG2V.png


in full HD (or 4K for PC users), looking exactly like this. With the same pre-rendered angels etc? They can even make it real-time 3D.

Actual 3D models of the characters could be vastly improved to match the style.

That would be a remake I'd be happy with.

Me too :(

As nice as Remake looks, given a choice of

- a multi release ground up rebuild that probably won't be complete until 2020 and probably be expensive as hell for all concerned

- or what you have described with some extra content and story in an all in one package for 2017 20th anniversary year sold full price with expensive collectors editions everywhere

Then I'd go for the latter all day, every day.
 

Carbonox

Member
Fighting Sephiroth x Supernova x One Winged Angel theme = heaven

I'd be perfectly fine with them reusing Advent Children's mix. Love that iteration.
 
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