backbreaker65
Banned
I would say PSVR, but I'm not sure if I trust Sony to adequately support a peripheral past the first year or so. Their track record certainly isn't great.
As for Vive and Oculus, everytime someone talks about them they sound like really amazing experiences and a significant step above PSVR. But the software lineup just isn't there yet.
Who am I kidding, I'm probably gonna end up with all three.
This support position is a position that many have not really researched well the PSVR will get tons of support. You don't have to rely on Sony content alone to receive games and experiences. PSVR, Oculus, and Vive are all Using Unity, UE4, and Crytek VR middleware and since the PS4 is synonymous to PC architecture porting is very easy.
THERE ARE 3 COMPANIES MAKING ITS WAY INTO VR THIS YEAR. Not one company begging for MOVE, Kincet support from developers.
taken from gameinformer interview
http://www.gameinformer.com/b/featur...ostPageIndex=2
Shuei Yoshida
Of course, we have so many developers we have great relationships with – especially the last few years, where our focus has been to support the indie developers. We are such a big fan of small, new novelties and creative games coming from indie communities, and we are working closely with middleware companies like Unity, Unreal, and Crytek. It’s been natural to us to be able to say to these communities that now they have an option to make a VR game. And it’s okay for them to start by making a prototype on PC using Oculus because the Rift was already available to purchase, but as long as they are using middleware like Unreal or Unity, it’s going to be so easy to bring it over to PS VR.
That was before we were able to supply enough PS VR development kits. Now, we can supply in abundance, so some developers may choose to start their development on PS4 for PS VR instead of porting over from PC. Like we support indies who work on PC first for Steam, we have no problem and are very excited to work with developers who are working on any VR experience whether it’s on PC or mobile. We can say that they can move their game to PS VR as well and we’ll support the effort. That’s how we are approaching it.
Of course, we’d like to see our major triple-A publishers to start working on PS VR content as well, and you have seen some efforts and demos released, especially from Japanese publishers like Bandai Namco, Capcom, Sega, and Square Enix. That’s great, and I hope more will be done; like Ubisoft was showing Trackmania on PS VR during E3 already. The larger publishers, because of their enormous resources, they tend to wait for the market to mature before they can justify investing on a larger scale, but I’m very optimistic that this will come.