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Hololens FoV "like standing 2ft away form a 15" monitor

funnily, if i do that thing when sitting in front of my 50" TV, it's actually pretty close in size.

The FoV isn't all that small. The issue is just that - as soon as you move your head, your virtual screen gets cut off - unless you make the virtual screen smaller to compensate for slight head movement.
Im not sure it's quite as horrific as some people think but it has to be pretty jarring to see a virtual object just disappear from your vision.
 
Tend to find that Microsofts ideas are usually really great, but take a few generations to be viable.

Microsoft Band 2, Surface Pro 3, etc

(Zune never got a chance but still have mine).

This can't be their answer to PSVR, its dead on arrival with these poor FOV.
 

jem0208

Member
Did you even see the reveal of Hololens? Do you really think MS was under any pressure from PSVR to show Hololens? If the answer is yes I don't even know what to say.. It's not always a console war with these companies. People's perspective on this things is tainted by Internet console battles.

I don't think that's what he's trying to say, I think he's saying the reason forum goers are treating it as "AR vs VR" is because MS showed AR and Sony showed VR.
 

Fliesen

Member
Im not sure it's quite as horrific as some people think but it has to be pretty jarring to see a virtual object just disappear from your vision.

well, it's a similar issue to the first gen 3DS implementation of stereoscopic 3D.

either your display will constantly move in and out of existence, or you'll have to train yourself to reduce head movement to a minimum.

it's demos like this one
minecraft.gif

that show pretty much exactly what the HoloLens cannot do
 

Zedox

Member
Well, if any of you watched the video of the MS Exec talking you could see how frank he was about it. He also mentioned that they had a version of the Hololens with "full FOV" but it would die in about 20 minutes, you can't sell that. So as the processor and battery tech get better over time...that FOV will increase. So it's really just a matter of time and tech.
 

RowdyReverb

Member
The biggest problem with HoloLens is that news keeps getting posted to Gaming Discussion when its scope would really put it in Off-Topic.
People keep comparing its applications in gaming to VR, which is an even more narrow view than this first generation's FOV
 

mrklaw

MrArseFace
Well, if any of you watched the video of the MS Exec talking you could see how frank he was about it. He also mentioned that they had a version of the Hololens with "full FOV" but it would die in about 20 minutes, you can't sell that. So as the processor and battery tech get better over time...that FOV will increase. So it's really just a matter of time and tech.

then why the insistence of a self contained unit? I like the idea of freedom of movement, but maybe also make one that has a full fov but is wired to a host computer?
 

Mula

Member
Well, if any of you watched the video of the MS Exec talking you could see how frank he was about it. He also mentioned that they had a version of the Hololens with "full FOV" but it would die in about 20 minutes, you can't sell that. So as the processor and battery tech get better over time...that FOV will increase. So it's really just a matter of time and tech.
I think this shitty fov hurts AR more than a power cord atm.
 

JaggedSac

Member
The biggest problem with HoloLens is that news keeps getting posted to Gaming Discussion when its scope would really put it in Off-Topic.
People keep comparing its applications in gaming to VR, which is an even more narrow view than this first generation's FOV

Given that you are saying people are giving the device's gaming capabilities too much credit, the view would be wide, not narrow. A narrow view would be saying the device should only be used for business applications.
 

Cynn

Member
Well, if any of you watched the video of the MS Exec talking you could see how frank he was about it. He also mentioned that they had a version of the Hololens with "full FOV" but it would die in about 20 minutes, you can't sell that. So as the processor and battery tech get better over time...that FOV will increase. So it's really just a matter of time and tech.
I would buy that and just plug it into the wall so as I worked I could have actual, scaleable, virtual desktops like in the one concept video.
 

KoopaTheCasual

Junior Member
Yeah, that seems tiny. it is really that small?
As someone sitting 2 feet from his 15" notebook right now?

It is very very tiny for a FOV.
Well, if any of you watched the video of the MS Exec talking you could see how frank he was about it. He also mentioned that they had a version of the Hololens with "full FOV" but it would die in about 20 minutes, you can't sell that. So as the processor and battery tech get better over time...that FOV will increase. So it's really just a matter of time and tech.
Also this. Really comforting to know it's just a matter of battery and price, which will quickly drop in future years. Really excited for these "full FOV" models.
 

darkinstinct

...lacks reading comprehension.
then why the insistence of a self contained unit? I like the idea of freedom of movement, but maybe also make one that has a full fov but is wired to a host computer?

Because wireless is needed for mass market with the applications that they want to sell. It has to work in every room, you have to be able to move around freely without taking care not to get lost in cables.
 

RowdyReverb

Member
Given that you are saying people are giving the device's gaming capabilities too much credit, the view would be wide, not narrow. A narrow view would be saying the device should only be used for business applications.
I meant the opposite, that people keep saying how VR is better for games and MS bet on the wrong horse when the device has way more potential applications than just playing games. It's like ragging on the Surface Pro because desktops play games better.
 

Alx

Member
Yes, it is a complete misrepresentation. Especially since their "custom cameras" look like they've got a bit more tech attached than a tiny headset.

The custom camera is quite obviously equipped with a kinect2. The sensing part may actually be simpler than the one in the headset. Most of the technology is software based.
 
What they have achieved is rather impressive, but I can't help but think that they're trying really hard to solve a problem because of a questionable design decision.

At the moment they're overlaying images on real life. Wouldn't it be far simpler to employ something like the Vive where there's a forward-facing camera, and overlay images on top of the camera images? You then project that to VR screens to much improve the FoV.

I'm no expert, though.

A forward facing camera has its own share of problems too though.

It's a bit of a bet I think, which will improve sooner to be the more adequate solution:

Having a camera with so much quality and speed that could pass as real life, or improving the Fov and hologram transparency on transparent screens that already has the real world vision for free.

If you think about it, eventually they are very likely to overlap a lot. VR headsets being able to render a very life like redemption of the real world, and AR headsets having a FOV so high, and the ability to render completely solid holograms which would make them possible to make a hologram so big it would go from AR to VR. I think it's just a matter on who gets there first and at a lower price.
 

Buggy Loop

Member
https://youtu.be/zxM4vN_4jJY

With peoples already hacking VR headsets like the DK2 to have AR, and Vive including the room visual cues, its only a matter of a few iterations before its integrated in all VR headsets. Eventually with Leapmotion (hand detection technology integrated in the headset itself.

AR and VR are bound to merge and become just one product.

It will go to something quite "clunky" like this

dthlwnjos5v6y8ctsygj.jpg


With a couple of iterations being just better optics and adding the camera for AR.

To some kind of mix between hololens/google glass/VR

VR-retour-vers-le-futur.jpeg


To transparant glasses that can go opaque for full VR immersion or simply show AR stuffs in your daily life.

virtual-goggles-600x299.jpg


To eventually some crazy sophisitcated contact lens (or a bionic eyes for the peoples who will go willfully into augmentations).

augmented-reality-lens3.jpg
 

Alx

Member
The biggest problem with HoloLens is that news keeps getting posted to Gaming Discussion when its scope would really put it in Off-Topic.
People keep comparing its applications in gaming to VR, which is an even more narrow view than this first generation's FOV

Quite true. The thing is that the only exposure of neogaf posters to Hololens has been the E3 demo, while MS communication about it has had very few mentions of gaming. If you go to the product homepage, there isn't even a hint at gaming applications.
https://www.microsoft.com/microsoft-hololens/en-us
 

Shin-Ra

Junior Member
The biggest problem with HoloLens is that news keeps getting posted to Gaming Discussion when its scope would really put it in Off-Topic.
People keep comparing its applications in gaming to VR, which is an even more narrow view than this first generation's FOV
For some reason Microsoft presented it at E3 as a viable gaming device.
 

Alx

Member
I mean, come on.

screenshot2016-01-18ajjrkp.jpg

You can clearly see the kinect2 on the front. The HD camera of course, all the usual stabilization harness things, a feedback screen (since the AR overlay doesn't appear on the camera), and a bunch of wires.
The only things I can't identify are the devices on the top, some of them may be for wireless communication. And I guess the PC doing the processing is at the other end of the cables. Or maybe those are just for power.

What kind of magical sensors do you think that demo requires ? What the custom camera does is no different from what the headset does, only it isn't limited by the field of view of AR overlay. And all the feedback says the headset tracking does work, so there's no reason to believe the processing from the camera pov has specific advantages.
 

jett

D-Member
Took out a tape measure and can confirm this guy's method of describing the field of view is accurate if you're struggling to picture it:

1qODg4m.jpg

After trying this it's actually close to the size of my 42" TV relative to where I usually sit. I guess not too bad but it really does break the immersion of what they're trying to do completely, and I'm not sure how well all of their BS demos would work with such a small window.
 

Madness

Member
I don't see much future in this when VR is so much more developped and the entire industry is already behind supporting VR but no one but MS doing shit for AR

Augmented reality is the near future, it has far more practical applications in a variety of industries. Virtual reality unless we reach Matrix, Surrogates style virtual reality won't be able to take away from the utility of not only seeing the world around us, but having interactive elements in it. For VR, the primary driver right now is games and entertainment. For AR, there are far more practical applications real life applications here. Did you not see how ubiquitous Google Glass became?
 

Oppo

Member
they should forget all the on-board computation, bite the bullet on a cord for that thing. just so we can see if the FoV CAN be useful if power and cost aren't immediate barriers.
 

Raist

Banned
You can clearly see the kinect2 on the front. The HD camera of course, all the usual stabilization harness things, a feedback screen (since the AR overlay doesn't appear on the camera), and a bunch of wires.
The only things I can't identify are the devices on the top, some of them may be for wireless communication. And I guess the PC doing the processing is at the other end of the cables. Or maybe those are just for power.

What kind of magical sensors do you think that demo requires ? What the custom camera does is no different from what the headset does, only it isn't limited by the field of view of AR overlay. And all the feedback says the headset tracking does work, so there's no reason to believe the processing from the camera pov has specific advantages.

All I'm saying is that the only thing they show us is from the perspective of a camera that has a shitload of extra gear attached to it, which is like 10 times bigger than the actual headset.
 

dose

Member
It's not even a complete mis-representation since the full-screen rendering is also done in realtime with their tracking technology. It is a real demo focusing on the most important part of their research, which by the way can be used in other contexts than their headsets (like their enhanced cameras, specifically).
It most definitely is a misrepresentation. Alao, a lot of their 'demos' show the user stretching a video so it' appear extremely large on the wall. Imagine that with the limited FOV. What would be the point of showing that off when you couldn't even watch a screen that size?
 

Pie and Beans

Look for me on the local news, I'll be the guy arrested for trying to burn down a Nintendo exec's house.
Microsoft trying to push R&D only tech out to desperately show they're not behind with VR like they were with smartphones and tablets basically.

It's not ready, won't be ready for potentially another decade, but MS decides they want to piss in the AR pool ahead of time, damned be the consequences.

As others have said, VR with AR through cameras is the actual product headed our way in a commercial sense and smartphones/mobileVR will be the ideal market to push that as well. Which MS is also totally behind on. Whoops!
 

Alx

Member
All I'm saying is that the only thing they show us is from the perspective of a camera that has a shitload of extra gear attached to it, which is like 10 times bigger than the actual headset.

I think it's more a question of convenience than performance. The camera setup is clunky because it can be and it's easier to build that way. They could obviously use a smaller sensor than an off-the-shelf kinect sensor, but it does the job and is plug and play, so why not ?
The fact that that huge setup does the same tracking as their small headset is actually another thing to put to their credit.
 

ps3ud0

Member
Microsoft trying to push R&D only tech out to desperately show they're not behind with VR like they were with smartphones and tablets basically.

It's not ready, won't be ready for potentially another decade, but MS decides they want to piss in the AR pool ahead of time, damned be the consequences.

As others have said, VR with AR through cameras is the actual product headed our way in a commercial sense and smartphones/mobileVR will be the ideal market to push that as well. Which MS is also totally behind on. Whoops!
Yeah pretty much - AR isnt in a state to be shown but MS felt like they had to have something to combat VR so lets just show it too early and embellish the fuck out of what we can do currently.

AR just as important as VR (its probably moreso as its has much wider applications but thats where much matured VR could apply) just a bit further away due to far more current limitations that really should be addressed before going public.

ps3ud0 8)
 
That is not exactly news. We already know the FOV is shit.
Except last year people were defending it and claiming that it was just a smear campaign against MS. This time the info is straight from the source.

Still though, hope they can sort this in future because that will be bad ass.
 

Zedox

Member
I would buy that and just plug it into the wall so as I worked I could have actual, scaleable, virtual desktops like in the one concept video.

We shouldn't live in a world of wires. :p

I think this shitty fov hurts AR more than a power cord atm.

Well the power is the reason for the FOV.

then why the insistence of a self contained unit? I like the idea of freedom of movement, but maybe also make one that has a full fov but is wired to a host computer?

The better question is why shouldn't we? Having everything wireless and self-contained is more future leaning than hooking everything up to wires/boxes just to look at something. A big negative for the Oculus is that it is wired and you need to buy a good enough PC (if u don't have it already) to use it. With the self contained unit, u just buy the unit.

The biggest problem with HoloLens is that news keeps getting posted to Gaming Discussion when its scope would really put it in Off-Topic.
People keep comparing its applications in gaming to VR, which is an even more narrow view than this first generation's FOV

Truth but then people will argue about the E3 showing of it.
 

Rembrandt

Banned
Why even bring it to market like that? What the hell is Microsoft doing? This is going to flop so hard, they bet on the wrong technology.

People that think VR is going to be more popular than AR, until there's a mix, are nuts.

Also the people saying the tech isn't exciting because of the FOV are nuts. Thus is amazing technology with limitations but amazing technology nonetheless. It's not hard to admit it.


Except last year people were defending it and claiming that it was just a smear campaign against MS. This time the info is straight from the source.

Still though, hope they can sort this in future because that will be bad ass.

Uh huh. Please find those posts of people saying it was a smear campaign. MS talked about the FOV last year, too.
 
The FOV isn't even Hololens' biggest...err smallish:)...problem. Price is.

Release date and price. Microsoft has announced the HoloLens will ship in "Q1 2016" to select developers, for $3,000 (AU$4,150, £2,000).
 

Z3M0G

Member
Why even bring it to market like that? What the hell is Microsoft doing? This is going to flop so hard, they bet on the wrong technology.

I disagree. Both will be very useful for different applications. VR will be very entertainment oriented at first and then be put to use as a work/learning tool more and more as time goes on, while Hololense will primarily function as a work/learning tool from the beginning while entertainment applications will be minimum.
 

Rembrandt

Banned
The FOV isn't even Hololens' biggest...err smallish:)...problem. Price is.

It's made for enterprise users first. Unlike potentially the Vive which could launch at $1500 for consumers.


And it's annoying to see so many people completely disregard all of the positive hands on impressions of this.
 

Faustek

Member
Since the Hololens, has a CPU, GPU and HPU in the headset, has MS revealed how hot it gets?

You'll never have wet hair.

Anyway everyone here should already know it was a marketing lie. Still I'm really interested in this. Perhaps 2020-22 it'll be better. Need to get that power usage down.
 

Outrun

Member
I see no future for AR in gaming , it's very limited as opposed to VR .
Your gaming experience in AR is limited to your room . In VR, there are no limits .

No limits huh?

This is early gen AR. It is to be expected.
 

Pie and Beans

Look for me on the local news, I'll be the guy arrested for trying to burn down a Nintendo exec's house.
Well the power is the reason for the FOV.

Absolute and total bollocks.

I will one day be excited for HoloLens 2022 Edition, but FUD on VR in the meantime with nonsense like "Vive might be $1500 too!" is insufferable. People pretending the FOV wasn't a big deal last year and MS weren't "really" misrepresenting it were bad enough, but now we move into Phase 2 I guess.
 

4Tran

Member
Why even bring it to market like that? What the hell is Microsoft doing? This is going to flop so hard, they bet on the wrong technology.
Microsoft isn't bringing Hololens to market. So far, there are no indications that they have a consumer model or that they're aiming at wider release. They are only targeting industrial users for the time being, and there aren't any indications when it'll even be available for sale.
 
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