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How much will No Man's Sky cost?

if it's still digital-only, then i don't think it'll be full priced.
Yea thats a different story all together. It better not be digital only tho. I want a collectors edition with

A map of stars(or something)
Artbook(because thr game looks beautiful)
Steel book case

Come on sony and hello games you know you want too.
 
It's going to be $60 and it's probably getting a retail release. Just because a game isn't bogged down by AAA garbage doesn't mean it shouldn't be full price.
 

Krakn3Dfx

Member
After seeing The Witness for $40, I'm scared NMS will be $60. Way too much for an indie title. Even $40 is too much.

$20-$30 will be a sweet spot for me.

8 years of work, 600+ puzzles, 80+ hours of play time for $40 is too much for you?
200_s.gif


Edit: I think NMS will be $39.99 as well, but if it's $60, I wouldn't be surprised either.
 

Amir0x

Banned
I hope it's fucking $90 to piss the fuck off the cheap buggers who think indie means it must be cheap by default. It's absurd at this point.
 

dzelly

Member
I honestly don't know if it's going to be a game I end up getting. The more I've seen, the less interested I am. But in regards to NMS value prop, I think it holds enough content and production value to land anywhere between The Witness' price point ($39.99) and a full release ($59.99).

If the marketing and/or previews end up getting me back on the hype train, I'd gladly pay "full price" for the title. If you want high quality games from smaller studios, you have to be willing to pay for their experiences.
 
Honestly. Real talk. It should be Free To Play. But then with every individual thing you discover there should be a small transaction. Like 10 cents per discovery. Maybe the occasional 5 cent weekends to entice new players and reward existing ones.

Then at the end of the month you just have a bill of all the things you found and have them appear on a nice detailed invoice in your PSN messages. Bingo bango.
 

icespide

Banned
value perception and what some people think games should cost is so fucked right now. game development is more expensive than ever. the prices of AAA games really should have gone up, but they didn't so now we have season passes and shit to effectively make them $90-100

indie games are effected by this as well as they become more ambitious. they should have no problem charging $40-60 for a game to recoup their costs
 
Honestly. Real talk. It should be Free To Play. But then with every individual thing you discover there should be a small transaction. Like 10 cents per discovery. Maybe the occasional 5 cent weekends to entice new players and reward existing ones.

Then at the end of the month you just have a bill of all the things you found and have them appear on a nice detailed invoice in your PSN messages. Bingo bango.
Joking right?
 
8 years of work, 600+ puzzles, 80+ hours of play time for $40 is too much for you?
200_s.gif


Edit: I think NMS will be $39.99 as well, but if it's $60, I wouldn't be surprised either.

Well let's be fair. Number of puzzles is no sort of metric for how much something should cost. You can buy a book of puzzles with 1000 of them for $5. Layton games have hundreds of puzzles for $30 each, with a lot more variety in the puzzles.

Focus on the look, the no-words-needed design, the atmosphere.
 

RedSwirl

Junior Member
I'm guessing between $20 and $40, based on how similar games are priced.

People seem to be comparing NMS to things like The Witness or looking at the sheer amount of content the game is supposed to have. You also need to look at how that content is being generated and what Hello Games itself is comparing NMS to.

Sean Murray seems to prefer drawing comparisons to games like Minecraft, Stranded Deep, The Long Dark, Salt, The Forest, Rust, and ARK -- first person games where your objective is to survive and accrue resources with total freedom in a large environment, in some cases procedurally generated to be effectively infinite in scope. The only difference is NMS isn't going through Early Access. Minecraft has theoretically infinite explorable space and the PC version is $27. Most of the aforementioned games are $15 or $20. The most expensive one is ARK at $30, which probably has a lot more hand-crafted content and definitely has higher-quality art assets. The only $60 game I would compare NMS to is Elite: Dangerous, and that game also has the art asset quality of a typical $60 AAA game.

Sure, I guess that because of The Witness Hello Games could take a swerve and charge $60 for NMS to continue a trend of re-adjusting perceived value. I'm just pointing out how other games like it are priced.
 
Because it's a low budget Indie title?

Is this comment a joke? If a joke, I apologize in advance, but I am just tired of people criticizing "indie" games. Are "indie" titles are somehow worth less than titles developed by larger studios? Are you aware of what the budget is on NMS? Or how much will be spent in marketing NMS? Or how many hours of game play there will be in NMS? Or the complete scope of the game? Or how the game play will "feel"? Or the "polish" of the game?

The term "indie" should be stricken from the vernacular because "indie" does not mean the same thing today as it once did. The Order: 1886 was a AAA $60 game. What it worth $60? Most will tell you it wasn't, but some certainly felt it was. It is all in the eye of the beholder. Value is a relative concept and while you may feel like NMS is not worth $60, it doesn't mean that it is not worth that much to others. Personally, I almost never spend full price on games anymore because everything is on sale within a month or two after release.

Again, if you were just joking or being sarcastic, I apologize for the rant!

EDIT: Oh yeah... I totally expect the game to be $60! :)
 

Auctopus

Member
I can't believe that's a genuine OP.

You can't believe that a game with the scale of the universe made by under 10 guys will be $60 due to the very fact that's it's made by under 10 guys?

Some people...

"I can't believe this game, it's bigger than anything I've ever seen!!!!...

WHAT?! $40?!"

I hope it's fucking $90 to piss the fuck off the cheap buggers who think indie means it must be cheap by default. It's absurd at this point.

Fuck yeah, man.
 

Apathy

Member
Is this comment a joke? If a joke, I apologize in advance, but I am just tired of people criticizing "indie" games. Are "indie" titles are somehow worth less than titles developed by larger studios? Are you aware of what the budget is on NMS? Or how much will be spent in marketing NMS? Or how many hours of game play there will be in NMS? Or the complete scope of the game? Or how the game play will "feel"? Or the "polish" of the game?

The term "indie" should be stricken from the vernacular because "indie" does not mean the same thing today as it once did. The Order: 1886 was a AAA $60 game. What it worth $60? Most will tell you it wasn't, but some certainly felt it was. It is all in the eye of the beholder. Value is a relative concept and while you may feel like NMS is not worth $60, it doesn't mean that it is not worth that much to others. Personally, I almost never spend full price on games anymore because everything is on sale within a month or two after release.

Again, if you were just joking or being sarcastic, I apologize for the rant!

EDIT: Oh yeah... I totally expect the game to be $60! :)

The way some people use it as a pejorative is also extremely disrespectful to game devs, specially on a forum that's supposed to be dedicated to games and the industry and filled with devs that post or lurk.
 
I hope someone goes to your work and tells you its going to pay you less for something because he arbitriarly doesnt find it "valuable" enough. And if your work is not with customers then your boss pays you less because of some stupid made up rule.
Maybe you will learn a valuable lesson with that.

Indies having less value even if their game is sometimes bigger than some AAA baffles me.
 
It's gonna be $60 if it ever releases. It has space in it and is 3D and has a unique art style so they'll be able to sell it for full price. It also looks like exciting stuff happens even if that's not ultimately the case.

I hope someone goes to your work and tells you its going to pay you less for something because he arbitriarly doesnt find it "valuable" enough. And if your work is not with customers then your boss pays you less because of some stupid made up rule.
Maybe you will learn a valuable lesson with that.

Indies having less value even if their game is sometimes bigger than some AAA baffles me.
This happens to almost everyone if not everyone. Just bring up the idea of McDonald's workers getting paid $15/hr.
 
I can't believe that's a genuine OP.

You can't believe that a game with the scale of the universe made by under 10 guys will be $60 due to the very fact that's it's made by under 10 guys?

Some people...

"I can't believe this game, it's bigger than anything I've ever seen!!!!...

WHAT?! $40?!"


Fuck yeah, man.

To be fair, this game hasn't proven to a lot of people that it's worth $60. Having procedural generation that outputs a universe's worth of space/land doesn't automatically mean there's much to do and see in it.

It's worth $60 for me based off what I know/seen about it, but a lot of people still believe that the game will be barebones and not have much to do outside of just exploring and seeing samey environments throughout.

I always find the "it's generating a universe and you expect to pay less than $60???" comment silly.
 

tahsutify

Member
My opinion about the price depends on what the game is all about. It's been years since the announcement but still we have no idea what we are going to do in this game. Is it purely space exploration or are we really do anything meaningful etc.

I can't form an opinion about a game for which developers have shown nothing to the public.
 

Senoculum

Member
Nope no hard work at all.

...and honestly devs can take their script writers, mocap teams and voice actors and stuff them. That's all the shit that's wrong with games.

It is hard work, which is why it's taken them 3 years to develop. However, I wouldn't compare their accomplishments to all the moving parts in MGSV or GTAV, for instance. They don't need a million sales with a 60 dollar price tag to make a profit. And c'mon man, if you don't like script writing of all things, then don't play those games? Or is something that is narratively focused like SOMA problematic too?

Frictional Games only needed 90,000 sales at $30 to ensure they're in the business for the next few years.

Once more, HelloGames is comprised of 10 people...

value perception and what some people think games should cost is so fucked right now. game development is more expensive than ever. the prices of AAA games really should have gone up, but they didn't so now we have season passes and shit to effectively make them $90-100

indie games are effected by this as well as they become more ambitious. they should have no problem charging $40-60 for a game to recoup their costs

The gaming base has also increased ten-fold, and is still the largest entertainment industry in the world. And because of digital delivery, publishers are reaping in wider profits. And as competition becomes fierce, then it needs to be priced accordingly.

I'm getting No Man's Sky, but I believe 60 USD is too expensive for me, and the international market. It's a minimalistic game with a singular focus, and there's no evidence of feature creep (they've actually publicly opposed a slew of features and mechanics).

Everybody's Gone to the Rapture had 5 more hands on deck, and took just as long to develop. Same with PlayStation's Journey. They weren't cheap games either.... But because of their length people forget all the stages of its development cycle; and all their problem solving will perhaps never be disclosed.

I just think triple-A tier pricing will alienate their niche audience, like me.
 
I can't see it being lower than $40 and I can see it being as high as $60. Regardless of what it is, it'll probably be $150 Canadian by the time it's out.
 

Hoje0308

Banned
The scope of NMS is vast and exciting, but it's all programming and procedural, and Sony bought into it because of its unique factor. Minecraft is in the similar vein and offers limitless opportunities.

It's much, much more expensive to create assets, cast actors, and sending your creative team to capture, record, and develop textures, architecture, and build a narrative.

Sweet, so if we're paying for dev costs, then games like GTA5 should be $120, no? The devs of this title have created something that could provide unlimited amounts of entertainment, provided you're interested in the experiences on offer. It seems a lot of work has been put in to create assets that will allow for unique experience across a staggering number of planetary bodies and you'll (hopefully) be able to do this in a world that generates quickly enough to maintain a sense of immersion. The optimization it takes to do that can't be easy. This all takes a lot of time and effort from a team that rightfully expects to be compensated for a job done, provided you want to experience their creation and I don't see why it's any less valuable simply because it isn't a title that came directly from the depths of some corporation, or because you insist it's nothing more than Minecraft in space.

I hope it's fucking $90 to piss the fuck off the cheap buggers who think indie means it must be cheap by default. It's absurd at this point.

But bro, it's not about the value of the content or the amount of content itself. No, what's really important is how many people worked on the game. Anything less than 100 hands on deck and you better not dare charge more than $40.*

*This number will be adjusted continually as costs and studio sizes continue to rise. Buy the Battlefront season pass.
 

Jinaar

Member
40 or lower. Small dev team so no need to charge triple a prices

"Small Dev Team creates greater game then most AAA studios ever will, I'll spend at most $40 on that!! Heck I rather pay $20! Free if I can pirate it!!!"

Completely moronic view point. Game should be the cost of what they want to sell it at. Not based on how many people worked on it. It is then up to you as a consumer to purchase it or not at the allotted cost.

Some people's kids, eh.
 

Hoje0308

Banned
Remember how people complained about the lack of *content* in Battlefront? I remember hearing "60 dollars for how many maps?" way more often than I heard anyone say, "But it's a AAA game, with hundreds of devs working on it to create high quality assets. Of course it's worth $60." Funny, that.

Oh, and shouldn't season passes be less money then too, since the number of developers that work on them is typically much less than what you'd find when production is at full steam?
 

Kuraudo

Banned
It will probably cost the price of a videogame.

Just like how a book costs the price of a book regardless of how many people were involved in the publishing process, or a cinema ticket costs the price of a cinema ticket regardless of how many people made the film.

So about $60.
 

DeepEnigma

Gold Member
It will probably cost the price of a videogame.

Just like how a book costs the price of a book regardless of how many people were involved in the publishing process, or a cinema ticket costs the price of a cinema ticket regardless of how many people made the film.

So about $60.

Logic.

And if/when Sony publishes it, does that all of a sudden make it AAA? SMH
 
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